Join George Maestri for an in-depth discussion in this video Cycling motion data: Walking in place, part of Up and Running with MotionBuilder.
- Now let's create an animation cycle using motion data.…I have a basic character here,…and he's doing a simple walk, in fact,…he's going from a standing position into a walk.…So let's take a couple of these steps and turn them…into a cycle so the character can walk in place.…Now, in order to do this, there's a couple…of things that need to happen.…We need to get the character walking in place,…we need to align him to a specific axis,…and then we need to loop the animation…so that it goes seamlessly.…
Now, if we take a look at this animation,…you'll see that the character is walking fairly regularly,…but he's walking kinda off axis.…So this is my Z-axis, and he's walking…a little bit off to the side.…So we need to correct that,…and we also need to move him in place.…So let's start by getting him to walk in place.…And we can do that by selecting our character's control rig.…Now, we can do that in one of two places,…we could select it here in the Navigator…and double-click on it, or we can just…make sure that we select it here…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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