Join George Maestri for an in-depth discussion in this video Cycling motion data: Editing cycled data, part of Up and Running with MotionBuilder.
- Now let's take our cycles one step further…by animating on top of them.…I've gone ahead and finished off…the cycle that I had before.…I found a couple of glitches in the head,…the spine, and the arms,…and I went ahead and smoothed out those transitions,…and this is what I have.…I've got a pretty smooth cycle here.…Now the cycle will run forever…because I've got the f curves set to infinity.…So basically they will repeat as long as I want.…
If I were to, say, go to 150 frames,…it'll repeat just as much as if I were…to go to 1,050 frames.…Now what I can do is I can bake this animation…into a control rig and then use animation layers…to animate on top of that.…But the key here is that I need to decide…how many frames I want.…Whatever number of frames are in this timeline…will be the number of frames that are baked.…It's not gonna bake an infinite number of frames.…
You have to set it to the proper number.…So let's just keep this at 150,…and go ahead and bake this to a control rig,…and when I do we have a very nice control rig.…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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