Join George Maestri for an in-depth discussion in this video Creating hierarchies, part of Up and Running with MotionBuilder.
- Hierarchies are also important for animation…and a lot of times we'll need to…connect objects together…so that they move together.…Now I have this car setup…and while it looks all nice and dandy,…it's not connected.…You'll see we have car body,…we have a little ski rack, tires and so on,…but they're not connected into a hierarchy.…If I were to select the car and move it,…nothing else moves with it.…But we want the tires of the car to move with it…so I'm going to ahead and undo that.…
What we can do is, we can use our navigator…to create hierarchies.…This is very similar to how you would do it…say in the Outliner in Maya.…All you have to do is select an object…and then drag it over another object.…I'm going to select the ski rack…and drag it over the car body.…Then it will give me a menu option.…One, is to Parent,…and that's to create a hierarchy…which is what we want to do.…Before we do that,…we also have options to Align objects together,…which is really handy…and then also to work with Rendering Assets,…but I'm just going to do a Parent.…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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