Join George Maestri for an in-depth discussion in this video Creating control rigs, part of Up and Running with MotionBuilder.
At this point we've characterized our character.…We've matched up the skeletal joints of our character…to MotionBuilder's internal representation.…And once we have that definition applied,…we can now start to control our character.…So let's go ahead and set up what's called a Control Rig.…Now before I do that let's open up my screen here,…because I'm on a small screen.…And we can actually take this character…and control it through a number of different ways.…
In our character controls window here…we have our source which is basically which character.…If we had multiple characters in the scene…they would show up here.…So for this character, what source are we using?…Now in this menu a number of different things may show up.…At this point we have just the two defaults.…The first one is stance, which is that T pose.…The second is the Control Rig,…which is a rig that we add on to the character…to be able to manipulate it.…
In addition to this, you may see motion capture data,…animation, that sort of thing, and all of that…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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