Join George Maestri for an in-depth discussion in this video Creating and animating character poses, part of Up and Running with MotionBuilder.
- MotionBuilder allows us to work with poses.…Now, these are typically character poses,…but you could also pose objects as well.…Now, we're gonna take a look at how to pose this character…with its control rig attached.…I'm gonna go into the Resources panel,…under the Pose Controls tab.…Here is where we can create and work with poses.…I'm just gonna create a simple pose.…In fact, I'm gonna create a pose of this character…in his neutral stance.…
I'm just gonna select the character…and then I'm just gonna hit the plus sign,…which says create.…So, it creates a thumbnail, a snapshot of the pose…and then under this Poses rollout here,…I've got my Character Pose.…Now, I can right-click on this…and there's a number of things I can do,…insert, delete, that sort of thing,…but the thing I wanna do is rename this,…so we can give this a descriptive name.…Let's call this Stance 'coz this is his neutral stance.…And now we can create another pose.…
So, I'm going to select his arm…and I'm gonna rotate it down.…I'm gonna select the other arm and rotate it down.…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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