Join George Maestri for an in-depth discussion in this video Characterizing Maya human IK rigs, part of Up and Running with MotionBuilder.
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- If you're a Maya user, you may want…to use HumanIK Rigs if you're going…to be using MotionBuilder.…Like the 3ds Max Standard Rig,…HumanIK Rigs come across very, very nicely.…So, let me show you how to bring those across.…So, I've got a Maya Rig here…and it's the same character…but with a HumanIK Rig.…So, if I go into Skeleton, HumanIK,…you're gonna see some very familiar menus.…If I click on Definition,…you're gonna see the exact same menu…that we have in MotionBuilder.…
So, a HumanIK skeleton is pretty much predefined…and ready to go with MotionBuilder.…In fact, some of the MotionBuilder tools…have come across into the Maya tools, as well.…So, once you have this rig set up and skinned,…you can export it…and I've already done that.…So, let's go ahead and just do an Export All…and we'll export that…into MotionBuilder.…Once you go into MotionBuilder,…do File, Open.…
Again, we'll just use the defaults here.…We'll see that we have the rig,…but, even though you saw MotionBuilder like stuff…over Maya, we still need to define the rigs.…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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