Join George Maestri for an in-depth discussion in this video Characterizing 3ds Max biped rigs, part of Up and Running with MotionBuilder.
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- If you're a 3ds Max user, you may want to use…one of the standard rigs that come with that package.…This would be either a Biped or a CATrig,…and these come over very, very nicely into MotionBuilder.…Let me show you how to bring those over.…I'm going to go into Max,…and this particular mesh is skinned to a Biped,…so I have this mesh here and as you can see,…I've got a skin on top of an editable poly,…and that's just a very simple setup here.…It's rigged to a Biped.…
If I go into my layer manager and hide the character,…you'll see that this is a standard Biped rig.…The rig is setup so that it is…in the extended T-pose.…That's important for MotionBuilder,…particularly when you're working with motion capture.…I'm going to go ahead and take all of this…and let's just go ahead and do an export.…Either export selected or just an export.…It doesn't really matter.…
I'm just going to do an export.…Then, we're going to export to FBX.…With the FBX export,…you want to make sure you export geometry,…and if you have textures attached,…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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