Animating a walk: The legs


show more Animating a walk: The legs provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation show less
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Animating a walk: The legs

When animating a walk, I always find that the hips and the two feet are the three major points that need to be pinned down first. Once you get those, the rest of the detail kind of fills itself in. With those three points animated, let's see what we have. And you can see you have a very firm basis for the walk with just these three things animated. Let's go ahead and fill in the gap between the hips and the feet by animating the legs.

Now, I typically animate the legs after the feet and the hips just because, well, those three points are so important that I want to make sure I get them right. And it also makes it much easier just to bridge the gap because the legs would kind of fill themselves in naturally. If you are trying to actually animate from the hips down the feet, the legs kind of get in the way. I kind of like doing it with this method, which is basically disconnecting the legs from the hips and the feet, because it just makes a much more sense in terms of animation workf...

Animating a walk: The legs
Video duration: 8m 21s 5h 50m Advanced

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Animating a walk: The legs provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation

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3D + Animation
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