Animating a walk: Contact position


show more Animating a walk: Contact position provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation show less
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Animating a walk: Contact position

Let's go ahead and animate a simple walk. I have a basic character here and as you can see he is composed of puppet parts, so I have just various parts of this character I can turn on and off. Now this will make the walk cycle much easier to animate. Now before I start animating I want to set up a guideline. And what this is, is just a simple horizontal line along the bottom of the screen. Now I have positioned this so that it's even with the bottom of his feet.

This makes him much easier to move the feet along a straight line when we actually get to animating the walk. Now before we start animating, we do need to set up the first pose of the animation and the first pose is going to be the contact position. This is where the legs are farthest apart. So we are going to actually start with the feet and we've got to pose the feet first. I am going to put the left foot forward and the right foot back for this pose.

Now we don't have to start with the left foot, but this is ju...

Animating a walk: Contact position
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Animating a walk: Contact position provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation

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3D + Animation
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