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Animating a run: Upper body

Animating a run: Upper body: 2D Character Animation
Animating a run: Upper body: 2D Character Animation

Join for an in-depth discussion in this video Animating a run: Upper body, part of 2D Character Animation.

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Skill Level Advanced
5h 50m
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519,030
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Q: In the chapter "Creating joints that work,” the author uses a circular point for the joints in the arm animation. Do circles need to be drawn in the joints while tracing the character, or there is another method that can be used?

A: It doesn't absolutely have to be a circle, as shown in the video. However, that method is show because it’s the easiest way to make sure the joints will rotate easily.
It’s a matter of personal preference, so use whatever method will work best for each character.

Skills covered in this course
3D + Animation Animation Character Animation

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