Animating a run: Second pose


show more Animating a run: Second pose provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation show less
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Animating a run: Second pose

Once we have this first pose in place, we can now work through the other three poses in order to animate the run. But before we start laying down any keyframes, we need to understand the timing of the run. Now, this run is going to be animated at 8 frames per step for a total of 16 frames for the cycle. Now this is a little bit quicker than the 12 frames per step we used in the walk and it will give us a nice smooth jog. You can certainly animate the run faster or a little bit slower depending upon the character and the requirements of the scene.

So let's go ahead and turn on the timeline so you can see what frames we are at and let's get started. So the first part of the character I want to pose is the hips. So let's go ahead and scrub over to Frame 2. What's happening at this second pose? Well, the second pose is the extended position. This is where the character is taking his leap, where he is flying through the air in the middle of the run. This is where both feet are off th...

Animating a run: Second pose
Video duration: 3m 45s 5h 50m Advanced

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Animating a run: Second pose provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation

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3D + Animation
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