Animating a run: Fourth pose


show more Animating a run: Fourth pose provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation show less
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Animating a run: Fourth pose

Let's go ahead and animate the last poses of this run. Now, I've got the third pose, which is the landing pose, already animated. So I have got one through three. So I have got the first pose, second pose, third pose. Let's go ahead to the fourth pose, which is kind of the lowest position, where the feet pass below the body, and then we need to also come up in a mirror opposite of the first position. Now, I am actually going to jump ahead a little bit. I am going to take this foot, the left foot, and I am going to animate it all the way back to frame 8.

Because I want to make sure that the left foot is in the same position as the right foot. So I am going to go to frame 8 and go ahead and just take this foot and animate it all the way back. So it hits that line. So now the in between will just automatically keep it on the ground. So if all I do is just animate it straight back, it will stay on that baseline. So now, I know exactly where it's going to be at on frame 6, which...

Animating a run: Fourth pose
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Animating a run: Fourth pose provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the 2D Character Animation

Subject:
3D + Animation
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