Join George Maestri for an in-depth discussion in this video Animating objects with keys, part of Up and Running with MotionBuilder.
- MotionBuilder has a number of really nice animation tools.…Let's take a look at some of the most basic ones,…which are the keyframing tools.…Now, we find those here,…under Key Controls.…We have a whole panel…full of animation controls.…Let's go through these…and understand how they work.…We're going to animate this car.…Let's go ahead and just do a simple animation…of the car moving from right to left across the screen.…I'm going to select the car,…and back it up just a bit.…
Now, if I want to set a key,…I can press this Key button…and it will create a key…according to the settings in the panel.…When I hit Key,…what it's done is, it's created a key here.…What exactly did I key?…Well, this is determined by some of the settings…on this panel.…The first thing is…the actual properties that we're animating.…In this case, it's set here to TR.…T is for translate, R is for rotate.…So we're animating translation and rotation.…
As you can see, we can select these out individually,…translation, rotation, and scale,…animate translation and rotation,…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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