Join George Maestri for an in-depth discussion in this video Animating characters via control rigs, part of Up and Running with MotionBuilder.
- With the control rig added,…we can start to manipulate our character.…One of the things we can do is animate it.…Let's take a look at how to animate a character…with a control rig.…One of the things you'll notice is that when you…select a character, you'll get some additional options…in your keys control panel.…In addition to translation for rotation and scale,…we have two other options,…full body and body parts,…which means we can animate the full body…of the character and set a key for all the parts…of the character.…
Or, we can do this a part at a time.…In other words, words, a limb at a time.…So, arms, legs, head, and so on.…Let's go ahead and just manipulate a character…and do some full body animation.…I'm going to select my character here.…Let's go ahead and move the hips a little bit.…Maybe move the legs out.…Now, I can select either here…or here in the viewport.…Sometimes, it's easier to do one over the other.…Let's go ahead and just set up a nice simple pose here.…
So, we're going to just go ahead and put his arms down,…
- Creating hierarchies of objects in MotionBuilder
- Working with the Transport Controls
- Animating with keys
- Animating character and control rigs
- Importing and retargeting motion data
- Cycling motion data
- Finishing scenes for export
Skill Level Beginner
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Introduction to MotionBuilder
2. Animating in MotionBuilder
3. Setting Up and Animating Characters
4. Working with Motion Data
5. Finishing Scenes
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