Join Kacie Hultgren for an in-depth discussion in this video Moving and rotating with transform, part of Up and Running with 123D Design.
- View Offline
- The move and rotate tool gives you more options to position an object than dragging and cruising or using the arrow keys. You can move from a reference point, like a corner or a midpoint. You can rotate, not just around x, y, z, but around any axes you'd like. Even move your object a measured distance along an angled line. Let me show you how. Let's start with a box. From the transform menu, I'll choose Move Rotate and select the box that I want to move. I can pull this object with these arrows, can also move it along a plane or freely move it any direction with the center grip.
I also have the option to rotate it on all three axes. For any of these transformations, I can choose to enter an exact value. When I'm happy with the transformation, all I need to do is hit enter. Now we have options for more complex moves with the manipulator. Let me show you. Let's go back a step. So this time, let's bring up this tool using Command-t, which is the shortcut. I'll select the solid I want to move. Now the default location of the manipulator is right here in the center of the object but we can actually move it.
So if we choose Start Reorient, I can snap the manipulator to the center of faces, the edges, and to corners. Now try the corner just because the corner's a little bit trickier to me. So if I mouse over this corner and then I just go slightly to the side, and click, that'll position it on the corner. I can also decide to set an angle. I'll set it at 45 degrees and then say stop reorient. I've placed the manipulator where I want it to be. Now I can move my object. So I can pull it up with the arrow, move it ten millimeters in that 45 degree angled line.
Click enter to accept. Okay, again let's go back one step. There's one more example I want to show you. Let's bring another box into the space. More than just snapping the manipulator to corners, midpoints, or faces on the object you're working with, you can snap it to other geometry as well. So I'm going to use Command-t, select my object, Start Reorient, and snap it to the midpoint of this box. And stop the reorient, and then for example, rotate it from that point.
I'll choose enter. Whenever you select a solid, you also have the option to move it down from the menu below. And if you're working with sketches, the transform tool works in much the same way. So if I click on a sketch, mouse over the context menu, I always have the option to move it. And I can adjust that manipulator to corners, and other geometry just like I can with 3D primitives. That's how you use the manipulator. It takes a little bit longer to set up, but it's worth it if you want to make accurate moves.
Need more information? Check out Kacie's introductory course, Up and Running with 3D Printing.
- Adding primitives
- Drawing shapes, lines, and splines
- Trimming and extending
- Transforming and snapping
- Measuring and duplicating
- Modifying solids
- Extruding, sweeping, revolving, and lofting solids
- Splitting faces and solids
- Staying organized with groups and hidden objects
- Creating patterns
- Adding text
- Saving and exporting a 3D design