Join Kacie Hultgren for an in-depth discussion in this video Orienting the model, part of 3D Scanning with a Camera.
- View Offline
- In this video we'll correct the orientation of our model. In mesh mixer it's really easy to snap the workspace into common views like top, left, and right. If your model is in line with the grid you'll be able to make better use of this feature. And you can see that right now our lion is kind of line perpendicular to the grid so that's the first change we're going to make. I'll go to the edit tool bar over here and I'll choose transform. The first thing I want to do is sort of go into a front view drag this red slider around, notice that if I mouse over this ring, it snaps in five degree increments so you can sort of decide what is best for your model.
Sort of just visualizing this bottom here and trying to get it kind of parallel to the grid. Now I will orbit with my center mouse button into a top view and I will rotate this blue slider around. I'm just trying to get his eyes sort of lined up with the grid. You can see that my gizmo here is maintaining its relationship to the model, that's because I have the local option checked here. Now if I switch back to a world option the gizmo is going to reset after every move so it stays parallel and perpendicular to the grid.
You can swap back and forth in the middle of your operation depending on which is going to work best for you. Let's go back into a front view. Do a side view. Feeling pretty good about this, I'm going to tweak this red one just one more time to make sure that this feels like it's in line. We can also sort of drag this up in space with that green arrow. This little white box here will move it around in space and this one here will affect the scaling.
Choose "accept." Now I'm happy with the orientation. We are done positioning our model so let's move on to the next step.
- Choosing the right subject
- Taking photos
- Tips for capturing a great scan
- Processing your scan with 123D Catch
- Repairing a scan with Meshmixer
- Touching up UV maps with Photoshop
- Preparing a file for 3D printing
- Uploading files to Shapeways for printing