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Pro Tools 10 Essential Training
Richard Downs

Pro Tools 10 Essential Training

with David Franz

 


Pro Tools 10 Essential Training with musician and producer David Franz illuminates the process of recording, editing, mixing, and mastering in Avid Pro Tools, the industry-standard software for music and postproduction. The course covers recording live audio and adding effects on the fly, creating music with virtual instruments and plug-ins, editing for time and pitch manipulation, creating a musical score, and mixing and mastering a track.
Topics include:
  • Exploring the Pro Tools interface
  • Selecting inputs, outputs, and busses
  • Understanding signal paths and gain stages
  • Setting up Pro Tools hardware and software properly
  • Importing audio from multiple sources
  • Recording and editing audio and MIDI
  • Adjusting time, tempo, meter, key, and chord in arrangements
  • Mixing and mastering a session
  • Setting up an effects loop
  • Importing and displaying video
  • Adding music, Foley, ADR, and FX
  • Archiving a session

show more

author
David Franz
subject
Audio, Digital Audio Workstations (DAWs)
software
Pro Tools 10
level
Beginner
duration
8h 54m
released
Jan 20, 2012

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Introduction
Welcome
00:03Hi! I'm David Franz.
00:05Welcome to Pro Tools 10 Essential Training!
00:08In this course, I'll unveil the inner workings of the industry standard software
00:12for music and post-production, including all of the concepts and techniques
00:16necessary for recording, editing, mixing, and mastering in Pro Tools.
00:22Specifically, I'll cover how to set up your Pro Tools studio and explore all
00:26facets of the Pro Tools interface.
00:29I'll show you how to record and edit audio in MIDI, in a Pro Tools session.
00:33I'll explain how to work with virtual instruments, plug-ins, and video, as well
00:38as how to comp tracks with playlists and import and export any kind of data into
00:43and out of your Pro Tools session.
00:44I'll also show you how to utilize Automatic Delay Compensation to keep your
00:49tracks time-aligned,
00:51Elastic Audio for time and pitch manipulation, and how to create a musical score
00:55with the Score Editor.
00:57Finally, I'll show you how to use Pro Tools for mixing and mastering and how to
01:01archive a Pro Tools session for backup and storage.
01:04This course is applicable to all versions of Pro Tools and the techniques I
01:08teach in this course will show you how to use Pro Tools for any aspect of
01:12music and post-production.
01:14So let's dive into the videos and get started with Pro Tools 10
01:18Essential Training.
Collapse this transcript
Exploring the different versions of Pro Tools
00:00There are two main versions of Pro Tools.
00:02First there is the Project Studio version simply called Pro Tools.
00:06The second version of Pro Tools is Pro Tools HDX.
00:10That version is used with Avid's higher-end studio interfaces and is considered the
00:15professional version.
00:16Pro Tools HDX utilizes PCI cards installed in your computer.
00:21That is, the older HD cards, an HD Native card, and the newer HDX cards.
00:27They all work with Pro Tools HDX.
00:29The HDX software also includes some more advanced features used for video
00:33and surround sound.
00:34That said, I know many producers and engineers that are using the Project
00:38version of Pro Tools for professional, that is, paid work.
00:42You may also see other versions of Pro Tools listed on Avid's site that offer
00:46limited feature sets.
00:48But all versions are extremely similar in operation.
00:51Thus the concepts and techniques described here in the videos in this course
00:55apply to both main versions of Pro Tools unless otherwise noted.
01:00The main differences between Pro Tools and Pro Tools HDX involve the track
01:04count, number of input and output channels, and supported hardware.
01:08For example, Pro Tools can support up to 32 input channels and Pro Tools HDX can
01:13support up to 160 input channels.
01:17The Project Studio version of Pro Tools can be upgraded with the Complete
01:21Production Toolkit, which enables many of the Pro Tools HDX features, like
01:25increasing the available track count all the way up to 256, increasing
01:30the instrument, aux, and video track counts, as well as offering more
01:34advanced features.
01:36Also, the CPT extends the disk cache, which enables Pro Tools to load and run an
01:42entire session, audio files and all, into your computer's RAM.
01:47You can find a complete list of features on Avid's web site.
01:51Pro Tools HDX can be upgraded to include the HEAT package, which adds analog
01:56warmth and color emulation to simulate running your tracks through an
01:59analog mixing console.
02:02Pro Tools 10 works on Macs running compatible versions of OS X, as well as
02:07Windows computers running Windows 7.
02:10Be sure to check the compatibility between your operating system and the
02:13current version of Pro Tools on Avid's web site before installing Pro Tools or
02:18updating your OS software.
02:21The session files you create in Pro Tools are interchangeable between Macs and
02:25PCs, as well as between different versions of Pro Tools.
02:28For instance, you can create a session in Pro Tools on a PC running Windows 7
02:34and then open that same session on a Mac running Pro Tools HDX.
02:39Because the versions of Pro Tools are so similar and there's parity between Pro
02:43Tools on Windows-based computers and Macs, every technique you learn in this
02:47course is applicable to every Pro Tools 10 system.
02:50It should be noted that Pro Tools 10 session files are saved in the .ptx
02:56file format, which is different than previous versions of Pro Tools that
03:00used the .ptf file format.
03:04The new .ptx file format is not backwards compatible with Pro Tools 9
03:08and earlier versions.
03:10If you are Pro Tools 9 user who is upgraded to Pro Tools 10, you may find it
03:15helpful to check out the differences between Pro Tools 10 and Pro Tools 9 in our
03:19Pro Tools 10 New Features course.
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Optimizing your computer before installing Pro Tools
00:00The first step in having a successful Pro Tools experience happens before you
00:04even install Pro Tools on your computer.
00:06Before installing Pro Tools, check to make sure that your computer meets the
00:10requirements to run Pro Tools.
00:12Go to the avid.com site and choose Support & Services.
00:16I've chosen in here, this is the page.
00:19Now on the right side, under Pro Tools Support choose Knowledgebase.
00:24Use this site to check that your computer specs, operating system, hard drive,
00:29audio interfaces, MIDI interfaces, plug -ins, and third-party devices are all
00:33compatible with Pro Tools 10.
00:36The biggest issues I've seen as a Pro Tools instructor involve incompatibility,
00:40and I absolutely recommend checking out this site before purchasing any
00:44additional hardware or software that you plan on using with Pro Tools,
00:47especially if you're buying a new computer.
00:50So let's look at where you want to find information on compatibility.
00:54If you scroll down this menu right here, you can see Compatibility.
00:58If we choose that and then hit Search, we'll see a whole list of system
01:02requirements, approved devices, and more.
01:05Let's click on the Pro Tools 10 System Requirements.
01:09On this page, you can check to make sure that you're running a compatible
01:12version of your computer's operating system, as well as having the total system
01:17RAM necessary and an Avid-qualified computer.
01:21Minor version differences between the OS and Pro Tools can be all the difference
01:25between whether Pro Tools can run on your computer or not.
01:29Be sure to check this site often, as it will get updated as new hardware and
01:33software become available.
01:35Before installing Pro Tools, there are a few things that you can optimize on
01:39your computer to make sure that it runs really smoothly with Pro Tools.
01:43On a Mac, you should turn off the Software Update.
01:46You don't want the operating system to update automatically to a version that's
01:49not compatible with Pro Tools.
01:52You should turn off the Energy Saver setting so that your computer and Pro
01:55Tools never go to sleep.
01:57Also, Pro Tools uses some keyboard shortcuts that are automatically assigned to
02:01the Mac operating system.
02:03So I recommend disabling or reassigning those shortcuts so that Pro Tools
02:07can use them.
02:09I would also disable Spotlight Indexing and Time Machine so that those processes
02:14aren't automatically running in the background because they can reduce the
02:17performance of Pro Tools.
02:20I'd also enable Journaling which can yield higher performance from your
02:23hard drives.
02:24The specific steps on how to do these actions are listed in the Pro Tools
02:28installation instructions.
02:30Note that some of these steps may change as the Mac OS gets updated.
02:35To optimize a Windows system for Pro Tools, you should disable the User Account
02:40control and configure the system standby and power management settings to get
02:44the higher performance setting.
02:47You can also adjust the processor scheduling and disable Startup items to
02:51achieve even better performance.
02:53The specific steps on how to do these actions are also listed in the Pro Tools
02:57installation instructions.
02:59Note that some of these steps may change as the Windows OS gets updated.
03:04Here are few more recommended optimizations that are applicable to both Mac
03:08and Windows systems.
03:09You should turn off any program that runs in the background.
03:13You should quit any program that's unneeded while running Pro Tools.
03:17And turn off any unused FireWire devices and nonessential USB devices.
03:22There may also be a few more that are listed on avid.com, so you should check
03:26their site for the latest info.
03:28Now let's talk about hard drives.
03:30Here's a list of approved hard drives to use with Pro Tools.
03:40Avid strongly advises not to record audio to the internal system hard drive
03:44on your computer.
03:45That will reduce the performance of Pro Tools and can also interfere with the
03:49performance of your computer in general, not just with Pro Tools.
03:53Mixing hard drive types in your setup can cause performance issues.
03:57And SSD drives are not yet tested or qualified to use with Pro Tools at the time
04:02of this course's release.
04:03Although it's likely that they will in fact be qualified soon.
04:08Again, check the compatibility page on Avid's site for the latest
04:11recommendations, and set the optimizations as shown here to get the best
04:15performance from your Pro Tools system.
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Troubleshooting
00:00If at any time you come across a problem with setting up, installing, or using Pro
00:04Tools, there are a number of resources you can access from the web.
00:09The knowledgebase on avid.com may be your first point of contact.
00:13On the Support & Services page click on the Knowledgebase under Pro
00:17Tools Support.
00:20On this page just type in some key words about your issue into the search
00:24box and you'll often get an answer on the first page of the search results, I've
00:30used this countless times for my own studio and almost everyday for helping
00:33out my students.
00:35A helpful page on Avid's site is the Find Support page, which you can access
00:40right here, and here you can actually enter in your product or choose a type of
00:46support.
00:47Finding answers, registering or activating a product, downloading
00:51updates, checking in about warranties and repairs and finding a forum, which
00:58I'm going to click on right now.
01:00Down below we can find a number of forums to help us answer our questions.
01:06The one that I use the most is located here, the Pro Tools User Community, and
01:11it's actually more commonly known as the Digidesign User Conference, or more
01:16lovingly as the DUC or the "duck".
01:19On this site you can do a search for any troubling topic, just click down here
01:23and type in your issue, you can also join in the conversations and comment on
01:28other posts, as well as help other people with their issues too.
01:32You can find all the different forms down below.
01:35There are tons of resources on here for any kind of Pro Tools system that you
01:41have, and if all this fails and you can't find what you need in the Avid web site
01:46or on the DUC, you're going to have to contact Avid's tech support, you can
01:52click this link in the DUC to go back to the Find Support page, or if we go back
01:57to the Support & Services page on Avid's site, we can go down under Pro Tools
02:02Support and choose either the Support Center or Contact Support, and here you've
02:08got all the contact information for Avid.
02:11So hopefully you won't need tech support, but if you do, I've shown you a bunch
02:15of different options for troubleshooting here in this video.
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Using the exercise files
00:00If you're a premium member of lynda.com Online Training Library, or if you're
00:04watching this tutorial on a DVD-ROM, you have access to the exercise files used
00:09throughout this title.
00:11Be sure to copy the exercise files onto the hard drive that you'll be using
00:14with Pro Tools.
00:16That drive should not be an internal drive in your computer that's running your
00:19applications, instead it should be an external drive or a separate hard drive
00:24installed inside your computer.
00:26Watch the connecting your Pro Tools system video for more information about
00:30hard drives.
00:31Also note that if you're using a DVD, the Pro Tools files will not playback from
00:36the DVD itself, you'll definitely need to copy those onto your hard drive.
00:42Each chapter of this course has a folder for its exercise files.
00:46Inside each chapter you'll see sessions and folders for each video that has
00:50exercise files associated with it.
00:52The Pro Tools session files for each exercise are located inside of each of
00:57these exercise folders.
01:00The .ptx file is the Pro Tools session file.
01:03I am going to double-click on this one and open it up.
01:08Now you may run into a few dialog boxes or warning windows like this when you
01:12open up the session files.
01:15This one says, Some bus paths were made inactive because their mapped output
01:19paths are unavailable.
01:21Please visit the I/O Setup dialog for more information.
01:24Now that's just saying that the signal routing in your computer system is
01:29different from the one that is on my computer system.
01:33So we don't really need to worry about that and so when it says, would you like
01:37to save a detailed report? You can just click NO, and not worry about it.
01:41When the session opens up, you might see this Missing Files dialog.
01:46Keep the Automatically Find & Relink button highlighted.
01:51This means the Pro Tools will automatically search your hard drives and find and
01:55relink the audio files in the session.
01:58This speeds up the process of getting your session up and running, so I'm going
02:01to press OK, and you'll see the audio files become relinked in the session
02:06really quickly.
02:09Now if you don't have access to these exercise files, the videos in this course
02:13will be more than adequate to demonstrate the concepts and techniques needed to
02:16use Pro Tools 10 effectively.
02:19You can also create your own sessions to mimic what I do in the videos to
02:23further enhance your understanding.
Collapse this transcript
1. Getting Started
Installing and authorizing Pro Tools
00:00Whether you have a Pro Tools installer DVD, or you've downloaded Pro Tools from
00:04the Internet, the installation process is the same.
00:08First, be sure to watch the optimizing your computer before installing Pro Tools
00:12video here in this course, then install Pro Tools according to Avid's
00:17instructions, which you'll find with your installer and/or on Avid's web site.
00:23To run Pro Tools after installing it, you'll need to authorize Pro Tools to
00:27run on your computer.
00:28Avid will supply you with an authorization that you'll need to install on
00:31your iLok key.
00:33An iLok key is essentially a small USB hard drive created by PACE
00:37Anti-Piracy that's used to store software authorizations for Pro Tools and
00:42for additional plug-ins.
00:43If you haven't already, you'll need to setup an account on ilok.com in order for
00:48Avid to send you your Pro Tools authorization.
00:51Once you have an account, you can retrieve the authorization from the web site
00:55and install it on your iLok key.
00:57Pro Tools will not run without a valid authorization located on an iLok key
01:02connected to your computer.
01:04Pro Tools authorization enables you to run Pro Tools on a supported Mac
01:08or Windows computer
01:09with a Pro Tools audio interface, an M- Audio audio interface, or any third-party
01:15audio interface with supported CoreAudio (Mac) or ASIO (Windows) drivers.
01:21That means if you have a Mac, you can run Pro Tools without any
01:25additional hardware.
01:26The same holds true if you have a Complete Production Toolkit authorization.
01:31A Pro Tools HD authorization lets you run Pro Tools HD on a supported Mac or
01:36Windows computer with Pro Tools HD hardware.
01:39It also lets you run Pro Tools with the Complete Production Toolkit
01:42functionality on supported Mac and Windows systems without Pro Tools
01:47HD hardware.
Collapse this transcript
Connecting your Pro Tools system
00:00In this video I'm going to show you how to connect the pieces of your Pro
00:03Tools system.
00:05First, if you haven't already, install Pro Tools according to the directions it
00:09came with your software.
00:11This process also involves authorizing your iLok key and that process is shown
00:16in another video in this course.
00:18If you have an external hard drive to record audio on to, plug that in first,
00:22plug in the power, and turn it on, then connect it to your computer.
00:27You can record to several different types of external hard drives, including
00:31eSATA, USB on a Windows system, or FireWire on a Mac system.
00:37You can also record to SATA or SAS internal hard drives if they have the speed
00:41of 7200 RPM or more.
00:44Thunderbolt and SSD drives have not been officially supported by Avid at the
00:48time of this recording, but will likely be supported soon.
00:53Note that slower hard drive systems such as USB hard drives and RAID systems can
00:58be used with Pro Tools HDX and Pro Tools with the Complete Production Toolkit,
01:03because these systems load all the audio for a session into your computers RAM,
01:07and thus the speed of the drive does not come into play.
01:11However, if you're running the regular native version of Pro Tools, you should
01:15run your sessions off of a fast internal or external drive. You should avoid
01:21recording audio to the internal system drive on your computer, this keeps your
01:25operating system and the audio files separated, and also improves the
01:29performance of your system.
01:32If necessary, format your hard drive according to the instructions for
01:35your computer type.
01:37Should you partition the drive?
01:40I personally don't think so.
01:41Partitioning is not necessary these days as the gains really aren't worth
01:45the cost.
01:46I don't recommend doing it.
01:48Check Avid's compatibility page online for specific hard drive
01:52compatibility information.
01:54Also be sure to backup your data regularly, you don't want to lose one of your
01:58musical ideas or your client's projects.
02:01Next in the set of procedures is connecting your interface, if you're using one.
02:06Pro Tools doesn't actually require to use an audio interface.
02:10However, if you're using one that requires power, like the 003, plug in the
02:16power first before connecting it to your computer, then turn it on. Only a few
02:21interfaces require power.
02:23Even though many of the interfaces come with power cables, most interfaces can
02:27get enough power from the USB or the FireWire port on your computer, and don't
02:32need to be plugged into your external power supply.
02:35Now connect your interface to the computer. Use the USB or FireWire cable that
02:40came with your interface.
02:42If you only have one FireWire port and you've connected your hard drive to
02:45that port, connect your interface to the hard drive instead of directly to
02:49your computer.
02:51Most FireWire drives have two FireWire ports.
02:54If your interface has a FireWire 400 connection and your computer or hard drive
02:59only has a FireWire 800 connector, you'll need to purchase a cable or an
03:04adapter that has a FireWire 400 connection on one end, and a FireWire 800
03:09connection on the other end.
03:11With the interface connected, now you can launch Pro Tools.
03:16Let's talk about connecting instruments and mics to your interface.
03:20If you want to record with a mic, plug it into one of the mic preamps on the
03:24interface, choose mic as the input type on the interface.
03:28If it's a condenser mic, be sure to turn on the phantom power button and that's
03:32usually labeled with a 48V, either above or below the button.
03:36This powers the microphones diaphragm, without this added power the mic will
03:40not function.
03:41If you want to record an instrument directly, like an electric guitar or
03:45bass, choose DI as the input type and plug directly into the DI input on
03:50your interface.
03:51If you've a MIDI controller, you can plug it into the MIDI ports on your
03:55interface, or if the controller has a USB connection, you can plug it into
03:59your computer directly.
04:01Plug your headphones into the headphone input and connect your stereo monitors
04:05to the monitor outputs.
04:08If you have a USB powered interface, like the Mbox 2, use the mix knob on the
04:13front of the interface to mix the output signal from Pro Tools with the input
04:17signal from whatever you've got plugged into the interface.
04:21If you have any further questions about how to connect any device in your studio
04:25setup, consult the guides at Avid or your third-party manufacturer has provided
04:29with your interface.
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Powering up and powering down
00:00In this video I want to show you the proper way to power up and power down
00:04your Pro Tools system.
00:06Here is the order for powering up your Pro Tools system.
00:09First, turn on your control surface if you have one.
00:12Next, turn on your external hard drives, third, turn on your audio interface
00:18if you're using one, unless it draws power from your computer via USB or
00:23FireWire, then turn on your computer, flip on your monitors, and then it's
00:27safe to launch Pro Tools.
00:29Here's the proper order for powering down your Pro Tools system.
00:33First, quit Pro Tools then power down your monitors, then you can turn off your
00:38computer, your MIDI gear, and your audio interface.
00:41Finally, power down your control surface, and then your hard drives last.
00:46I highly recommend observing these steps, to avoid damaging your hard drives,
00:50creating large pop sounds from your monitors, and unnecessarily losing data or
00:55communication with your interface.
Collapse this transcript
Choosing the Playback Engine and Hardware settings
00:00After you've setup your Pro Tools gear and connected all the components, it's
00:04time to tell your computer what hardware you want to use with Pro Tools.
00:07As you can see here, I've already launched Pro Tools and now I'm going to go up
00:11to the Setup menu and choose Playback Engine.
00:17In this dialog box we can choose from any of the peripherals that are
00:20connected to our system.
00:21A peripheral refers to a device that you can use to listen through and record
00:25with while running Pro Tools.
00:27If you have a specific Avid or M-Audio interface such as the 003 shown here, you'll
00:32probably want to choose that.
00:33However, you can also choose a third- party device or any of the other ones that
00:37are shown here in the peripherals' list.
00:40And as you can see we have a number shown here, and your list or lack thereof,
00:45will certainly look a little bit different than this.
00:49Along with the interfaces made by Avid and M-Audio, you can instead use a
00:53third-party device with Core Audio software drivers on Mac computers.
00:58Core Audio connects the audio streams between third-party audio hardware and
01:02software applications like Pro Tools.
01:05On a PC, Steinberg's Audio Stream Input/Output, or ASIO drivers, provide the same
01:11function as Core Audio on a Mac.
01:13Thus you can use third-party interfaces with a PC with Pro Tools as well.
01:18The Pro Tools Aggregate I/O is an option that enables you to use any of the
01:23available built-in input and output channels on your computer.
01:26This is only a Mac feature, and I'll talk about this later in this video.
01:30Now that I've chosen the playback engine that I want, the 003, I'm going to
01:35choose OK and then go back up to the Setup menu and choose Hardware, and in this
01:42dialog we have a few options that we can choose from.
01:46First we have the Clock Source.
01:48The Clock Source is the timing reference that all the digital gear in your Pro
01:52Tools system has to sync up with to ensure accurate playback and recording.
01:57The majority of the time you'd probably want to leave this as internal when
02:00using Pro Tools as the SyncMaster.
02:03The only time to change this option is when you're syncing to another device
02:07that you want to have provide the timing reference.
02:10Below the Clock Source is the Sample Rate, and this is set when you create
02:14the session.
02:16Because the 003 has an Optical input and output connection, we can choose what
02:21type of connection we want that to act as here.
02:24We can choose between ADAT and S/PDIF or SPDIF.
02:30The ADAT setting let's you use eight channels, while the SPDIF limits the
02:35connection to just two channels of audio.
02:37When using many other interfaces you won't have this option.
02:42Below that we have the Footswitch Control.
02:44If your Pro Tools interface supports a Footswitch you can tell Pro Tools what
02:48you want to do with it.
02:49Whether you want to use it to a record, punching in and out, or using it for
02:55playback to start/stop.
02:57Let's click OK and go back to the Playback Engine.
03:05Now I'm going to change the Playback Engine to Pro Tools Aggregate I/O. If
03:10you're using just a Mac laptop computer and no other Pro Tools interface, this
03:15is what you want to choose as your hardware interface.
03:17It allows you to use the built-in input and output channels on your computer.
03:22When I click on this, Pro Tools is going to actually need to reconfigure itself,
03:27and it shows you this dialog right here.
03:30Selecting this playback engine will automatically Save and Close your session.
03:34The session will be reopened when you are done changing settings.
03:38Are you sure you want to proceed?
03:39I'll click Yes, and Pro Tools will close down, and we'll have the
03:44Playback Engine here.
03:46We'll keep the same playback as we've chosen, Pro Tools Aggregate I/O and
03:50click OK.
03:51Pro Tools will restart, and let us know that our I/O setup has changed.
03:57We can click No, because we don't need a detailed report.
04:01Now Pro Tools is open and ready to use with the new interface selection.
04:05So let's go up to Hardware, when using the Pro Tools Aggregate I/O and M-Audio
04:11interface, or any other third-party interface with Pro Tools, you should click on
04:16the Launch Setup App button to configure the hardware settings.
04:20The Launch Setup App button will start up the program or driver appropriate for
04:24your connected device.
04:25There are a variety of these but the one that shows up for the Pro Tools
04:29Aggregate I/O on a Mac is the Audio MIDI setup.
04:32Now I'm going to click the Launch Setup App button and you'll see the Audio
04:36MIDI setup.
04:39I'm going to click over to the Audio Devices page, and in this window you can
04:44adjust the Clock Source between the Built -in Line Input, the Built-in Output and
04:50the Built-in Line Output.
04:51You can also adjust the Sampling Rate, but I would recommend letting Pro Tools
04:57do that and not changing it here.
04:59And you may see a variety of Audio Device options here for you depending on
05:03your computer system layout.
05:05You can choose to tell Pro Tools what you want to use with this setup by
05:09activating or deactivating these particular audio devices.
05:13Check any of the audio devices that you will be using.
05:15In this case I just want to use these three.
05:20In this window you can even configure your speakers using this button down here.
05:28When you're done, you can quit this app.
05:29So I am going to go ahead and do that.
05:33And then click OK, and Pro Tools will be setup to use your Pro Tools
05:37Aggregate I/O system setting.
05:40So with Pro Tools you can use a wide variety of devices, even your own
05:44computers' built-in audio devices as your interface for Pro Tools.
05:49Use the Playback Engine and Hardware Setup to make the appropriate settings
05:53for your interface.
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Optimizing Pro Tools' performance
00:00In this video I'm going to explain some of the key settings that affect how
00:04Pro Tools interacts with your computer and why you should adjust them for
00:08improved performance.
00:10Let's go to the Setup menu and choose Playback Engine.
00:14First, make sure that the current engine matches the peripheral you chose in the
00:19Hardware Setup window.
00:22Let's talk about some of these settings down here.
00:25First, let's look at the CPU Usage Limit.
00:28The CPU Usage Limit is the amount of your computer's total processing power
00:33assigned to Pro Tools.
00:34For example, if you assign 85% of your computer's power to Pro Tools, 15% is
00:42left for other applications, including your operating system.
00:46On this system, we're actually allowed to choose up to 99%, and that's because
00:51this is an 8-core multiprocessor.
00:53Your computer might only be able to go up to about 90% if you don't have a
00:57multi-core processor.
00:59The only reason not to boost this all the way to the limit is if you're going
01:03to be running other intensive programs on your computer at the same time as Pro
01:08Tools.
01:09Now let's talk about the Hardware Buffer Size.
01:12The hardware buffer size is related to latency.
01:15All computer recording systems have latency, well what is latency?
01:20Latency is the time it takes for your computer to receive an input signal,
01:24process it, and send it back out to an output so that you can hear it.
01:28Yes that's right, digital recording is not actually instantaneous.
01:32We can adjust the latency in Pro Tools using the Hardware Buffer Size
01:36shown here.
01:37The hardware buffer size is the amount of audio data and samples that your
01:41computer grabs and processes at one time before it spits it back out for
01:45monitoring or recording.
01:47Large buffer sizes give the computer more time to process audio data, but also
01:52increase the amount of latency and cause slower user interface responds.
01:57Small buffer sizes, like 32 Samples shown here, decrease latency but don't allow
02:03the use of as many plug-ins while using Pro Tools.
02:07So smaller hardware buffer sizes like 32 Samples or 64 Samples are more useful
02:14for recording sessions where you'll have less latency and you may not need to
02:18use as many plug-ins.
02:20Larger buffer sizes like 512 or 1024 Samples are more useful for mixing
02:27sessions, where there is more latency, but you can also put in more plug-ins.
02:32As a side-note because these buffers are measured in samples, it stands to
02:36reason that faster sampling rates will yield lower latencies.
02:39For example, 128 samples at 96 kHz sampling rate is half as long as 128 samples
02:48at 48 kHz sampling rate.
02:51These calculations may be over your head at the moment, and if they are,
02:54no worries.
02:55The take home message here is that lower buffer sizes are better for recording
02:59and higher buffer sizes are better for mixing.
03:02We'll discuss this topic further in the recording chapter.
03:06Let's move on to the Host Processors.
03:09The Host Processors setting determines how many processors in your computer are
03:14allocated for plug-in processing.
03:16On computers with one processor, this is automatically set to one.
03:20However, on computers with multiple processors like this one, you can increase
03:25this number to take advantage of those extra processors.
03:28I recommend setting this to either the maximum 8 or the one below the maximum
03:33allowed 7, which is often the preferred value.
03:37Under Host Engine, most of the time you want to keep the Ignore Errors During
03:41Playback/Record unchecked.
03:43Because if you do check it, it says this down here, may cause clicks and pops in
03:49your playback and recording.
03:51And suppressing errors requires at least 128 Samples of additional buffering
03:56on some systems.
03:58However, when checked, this setting enables Pro Tools to playback and
04:01record even if the session's processing requirements exceed the selected
04:06CPU usage limit.
04:09If you do check it, the Minimize Additional I/O Latency check box appears, when checked,
04:15any additional latency due to suppressing errors is minimized to 128 samples,
04:21regardless of what it set in the Hardware Buffer Size.
04:24While this setting may cause worst performance on slower computers, check this
04:29if you're using a fast computer, but only if needed.
04:33Below the Host Engine we have the Delay Compensation Engine, and I'm going to
04:37discuss that in another video.
04:40The Plug-in Streaming Buffer setting determines the amount of memory allocated
04:44for streaming playback from virtual instruments samplers like Structure.
04:49In fact, this option only appears if some version of the Avid Virtual Instrument
04:53structure is installed on your system.
04:56Now Structure FREE comes with all Pro Tools systems, so it's likely that it is
05:01installed on your system.
05:03Low values here free up system resources for other uses, while higher values
05:08yield better sample playback reliability from Structure, even though they take
05:13up more system resources.
05:15Usually keeping the default value here is fine, only change this value if you're
05:20experiencing problems with the reliability of streaming playback from Structure.
05:25Check the Optimize for streaming content on audio drives check box if you're playing back
05:30samples from the same hard drive, as where the audio files are playing back
05:35from in your session.
05:36Now if this is a bit over your head, don't worry, this section is for
05:40more advanced users.
05:42Keep the default settings and Pro Tools will perform well in most cases.
05:47In fact, some of the other settings and terminologies explained here in this
05:50video might not make complete sense to you right now.
05:53However, they will as you move forward using Pro Tools.
05:58Revisit this video after getting more familiar with Pro Tools and you'll
06:01understand it more deeply.
06:04That said, for the purposes here, I would recommend maximizing your CPU usage,
06:09adjusting your Hardware Buffer Size to a lower number, and setting your Host
06:14Processors to one below the maximum amount.
06:17Leave the rest of the settings at their defaults.
06:20These settings will increase the power and optimize your performance of Pro
06:24Tools on your computer.
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Utilizing Automatic Delay Compensation (ADC)
00:00When you add a real-time plug-in or hardware insert to a track, it takes Pro
00:04Tools a little bit of time to process the signal.
00:07That little bit of time can cause latency or delay when playing back and
00:11recording tracks in Pro Tools.
00:13Automatic Delay Compensation or ADC, helps to manage the delays created
00:18from plug-ins and hardware inserts, and keeps all the tracks in the session
00:22time aligned.
00:24How does it work?
00:25Pro Tools adds the exact amount of delay necessary to each track, so that they
00:30all have the same amount of delay, thus keeping them all time-aligned.
00:35We can adjust the delay compensation within the playback engine, if we go to
00:39Setup > Playback Engine.
00:42We can see right here Delay Compensation Engine.
00:44We can choose from four different values.
00:49The Short ADC value uses less processing power than longer ADC values, and
00:54should be find for any session that only has a few plug-ins on it and that
00:58don't induce much delay.
01:01Note that the number of samples per channel of delay shown here depends on the
01:05session's sample rate.
01:06At higher sampling rates, the number of samples of delay will be larger.
01:11But the same amount of delay compensation from the time perspective will be
01:15applied regardless of the sampling rate.
01:17For instance, on the short setting shown here, there are 1023 samples of delay.
01:24At a sampling rate of 44.1 kHz, which is what we have for our session.
01:29If we create a session with the sampling rate that's double that, at 88.2 kHz,
01:35the Short ADC setting will be 2047 samples.
01:39Double the number of samples, but equal to the same length of time,
01:43because the sampling rate is also doubled.
01:47The Long ADC value allocates a larger amount of resources for
01:50delay compensation.
01:52You should use this in sessions where there are a lot of plug-ins causing a
01:55large amount of delay.
01:57The Maximum setting should be used when the long setting just isn't long enough.
02:02Note that Pro Tools HD systems do not have this setting due to limitations
02:07with the TDM hardware.
02:09When you activate Delay Compensation, Pro Tools needs to reset itself and will
02:14save and close your session.
02:16Let's check it out, and choose the Maximum value, and we get this dialog,
02:21Selecting this playback engine will automatically save and close your session.
02:25The session will be reopened when you are done changing settings.
02:28Are you sure you want to proceed?
02:29Choose Yes, and if we want to change anything in here, we can, but we're happy
02:34with it, so I want to click OK, and Pro Tools will reopen.
02:38And now we can see the Delay Compensation is on, we can see it right here.
02:44With it on, now we can go to the Options menu, and choose whether we want to
02:48keep it on or turn it off.
02:50So if I check this, now I have actually turned off the Delay Compensation.
02:55We don't see it here anymore.
02:58I can go back to the Options menu, click Delay Compensation, and it will turn
03:02it back on.
03:04Now you don't need to activate Delay Compensation when you're recording your
03:07first tracks in a session.
03:09However, once your session starts to become a little more complicated, when you've
03:13got a bunch of plug-ins, effects loops, virtual instruments, using ADC will
03:18become a necessity to keep all of your tracks time-aligned.
03:22I recommend enabling Automatic Delay Compensation during most playback and
03:26mixing sessions, and also during many recording situations.
03:30I'll discuss much more about ADC in the recording and mixing chapters in
03:34this course.
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Setting essential preferences
00:00Pro Tools has a huge number of preferences that you can adjust to customize how
00:05you work with Pro Tools.
00:06I certainly won't cover all of them here, but when you're just starting out
00:10using Pro Tools, it's a good idea to set up or confirm that several of the
00:14essential preferences are enabled.
00:16Let's go to Setup and choose Preferences.
00:20You'll see at the top of the page here seven tabs.
00:24Each tab opens up a different page of preferences.
00:28When you just getting started using Pro Tools, you might want make sure to keep
00:31the Tool Tips on, so that when you mouse over a button in Pro Tools, you can see
00:37the function and details that describe what it does.
00:40I also like keeping the Quick Start dialog open when Pro Tools starts up.
00:45That's an easy way to get started using Pro Tools and creating a new session.
00:50And I like all the other defaults on this page, and we'll cover a few more of
00:53these later in other videos.
00:55Let's go over to the Operation tab and go down to probably the most important
01:00preference that you have here in Pro Tools, the Auto Backup.
01:04Let's be honest, computers freeze and Pro Tools can unexpectedly quit right in
01:09the middle of your session.
01:10So save yourself by enabling the Session File Auto Backup, just check this box
01:17and setup th number of recent backups that you want to keep, and how often you
01:22want it to back this up.
01:24I actually like to back this up every 2 minutes and keeping 10 is probably
01:28just fine.
01:29Everything else on this page is good.
01:31Let's go to the Editing preferences.
01:34Down at the bottom, we have the Levels of Undo.
01:37This allows you to go back in your steps of whatever you've done in Pro Tools up
01:41to 32 levels, that is 32 steps back.
01:46We'll keep this at 32 for now.
01:48However, you should know that the number of Levels of Undo are kept in your
01:52RAM, and so if you actually want to save on your processing power in your RAM,
01:57you can reduce this number and then Pro Tools won't have to remember as many
02:00steps of undo, and that will open up more processing power for plug-ins or
02:05virtual instruments.
02:06And if you think about it this way, if you set up your Auto Backup to happen
02:10every 2 minutes, you probably can't even get in 32 edits in those 2 minutes.
02:15So you could always go back to a previously saved version.
02:19So if you want to, you can reduce this, but you might as well just keep it
02:22at 32.
02:23All the other default preferences are fine to start out with here.
02:27I just wanted to introduce you to the preferences now, and we'll revisit
02:30specific preferences in other videos in this course, when they're relevant.
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Creating a Pro Tools session
00:00Let's create a new Pro Tools session.
00:02When you launch Pro Tools or choose New Session from the File menu, Pro Tools
00:08opens up the New Session dialog, and offers you a few options.
00:13We can create a session from a template.
00:16We can choose from a variety of different templates, and once we choose the type,
00:22we can choose from a variety of styles, so here we have ballad guitar, blues
00:26guitar, metal guitar, rock guitar, or we can choose to create a blank session.
00:32Now let's talk about the session parameters we have for each session.
00:36First, let's discuss sample rate.
00:38Now there are two primary determinants in the accuracy of digital recording,
00:44Sample Rate and Bit Depth.
00:46Photography is a helpful metaphor for discussing sample rate.
00:50Digital recording is like taking pictures of audio waveforms at a speed
00:54determined by the sample rate.
00:55If the sample rate in your session is 44.1 kHz, Pro Tools takes 44,100 pictures
01:03all of your audio input every second.
01:07Each picture captures the amplitude, or the level of the audio signal at
01:11that moment.
01:12The more pictures that you take, the more accurate the representation of
01:16the audio waveform is.
01:17Thus, the higher the sampling rate, the more accurately Pro Tools can re-create
01:23an analog waveform with digital samples.
01:26Higher sampling rates also require more hard drive space.
01:29For example, audio files recorded at 96 kHz are twice as big as those recorded
01:36at 48 kHz, all other factors being equal, simply because there are twice as much
01:42information being recorded.
01:44Moving movie over to bit depth, each sample is digitally mapped to an exact
01:49digital amplitude value and converted into binary digits or bits.
01:54The number of bits in a system is referred to as the bit depth.
01:5716 bit recordings offer roughly 66,000 different amplitude levels, while 24 bit
02:05recordings offer over 16 million different levels, thus, the higher the bit
02:10depth, the more accurate the digital representation of the analog sound.
02:15Note that 24 bit recordings take up one and a half times more hard drive space than a
02:2016 bit recording does.
02:23And as a reference, CDs are recorded at 16 bit 44.1 kHz, while DVDs are recorded
02:30at 24 bit 96 kHz for the audio.
02:35Pro Tools has that 32 Bit Float option as well.
02:38This high-res bit depth takes up more disk space and requires more computer
02:43power, for audio streaming.
02:45But the audio recorded at this depth can sound better and also provide
02:50more headroom.
02:51Now let's talk about interleaved files.
02:54In all Pro Tools versions up to Version 9, audio could only be used in a Pro
02:59Tools session in mono format.
03:02Pro Tools would split up stereo and multi-channel files into
03:05individual components.
03:07Like a stereo file will become two mono files, one for the left and one for the
03:11right side of the stereo image.
03:13If you check Interleaved here, Pro Tools will create and utilize
03:17interleaved files.
03:19So any stereo or other multi-channel files you create, will be maintained in
03:23their original state and not be split into separate mono files.
03:29The I/O settings refer to the signal routing options within Pro Tools and via
03:34the interface that you're using with Pro Tools.
03:37You can simply use the Last Used settings or choose from any of the other
03:41settings that you have made previously, or some of the default settings that
03:44come with Pro Tools.
03:46I discuss how to make custom I/O settings in a video later in this course.
03:51Finally, we have the Audio File Type.
03:55And we can choose between WAV and AIFF.
03:58It really doesn't matter which one you choose, as they are both compatible
04:02with Macs and PCs.
04:04So once you've chosen all your session parameters, click OK and save the
04:09session, name it, choose where you want it to go and click Save.
04:14When you press save, Pro Tools creates a new blank session file, and we'll
04:18cover the interface and the elements of a Pro Tools session in other videos
04:22in this course.
04:23Now you know what all the parameters of a Pro Tools session mean, and how to use
04:28them effectively when creating a new session.
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Identifying elements in a session folder
00:00When you create a new session file, Pro Tools actually creates an entire folder
00:04that contains many subfolders that hold all of the files related to the session.
00:09So I am going to hide Pro Tools and look at this new session folder.
00:16Here it is, the new session folder.
00:18And here are all the contents, Audio Files, Clip Groups, New Session, Session
00:24File Backups, Video Files and the WaveCache.
00:27The new session.ptx file is the session file.
00:31That stores all the session data but it does not store audio or video.
00:36It only points to the audio and video files on your hard drive.
00:40The audio files are kept in a separate Audio Files folder.
00:43This is very important to understand, they are not part of the session.
00:48They exist separately in this folder and the session file simply references back
00:54to them and tells the hard drive what parts of the files to playback.
00:59The same goes for Video Files.
01:01And I'll discuss Clip Groups in another video.
01:05The Waveform Cache file stores all of the waveform display data for the session.
01:10This allows Pro Tools to open more quickly.
01:13If you delete this file, Pro Tools can just rebuild it.
01:16When you activate the Auto Backup preference, in the Operations preference page
01:20in Pro Tools, Pro Tools creates backup copies of your session automatically.
01:26Those backups are stored in the Session File Backups folder.
01:29Now there are two things that you should know by seeing the session folder
01:34setup here.
01:35First, when you record audio, import video, etcetera, those files are created in
01:41a nonlinear fashion.
01:43They're not all in a row, like they would be, if you're recording to an
01:46analog tape.
01:47For instance, you can record audio files to multiple different hard drives,
01:52and Pro Tools can still pull all of those various files together and play tiny
01:57little pieces of them in the session, and play them all back at once or in
02:02succession.
02:04Second, it's important to understand that editing an audio file in Pro Tools
02:08is nondestructive.
02:10Because the audio files are separate from the Pro Tools session, almost anything
02:14you do to the audio file in the session will not harm the original audio file.
02:20So now you know that a Pro Tools session actually pulls data from multiple
02:24sources, all contained in separate files and folders within the overall
02:28session folder.
02:30I recommend keeping them all together within the session folder, so that Pro
02:34Tools can find them easily.
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Creating new tracks
00:00When starting up a new session, you'll need to create some tracks.
00:04In this video, I am going to explain the different types of tracks and how
00:08to create them.
00:09If you go to the Track menu and choose New, you'll see the New Tracks dialog.
00:15Here is where you are going to create all of your new tracks.
00:19You can also access this New Tracks dialog with the shortcuts, Command+Shift+N
00:23on a Mac, or Ctrl+Shift+N in Windows.
00:28When you open up the New Tracks dialog, it automatically defaults to this, Create
00:331, new Mono, Audio Track in Samples format.
00:39So we can choose the number of tracks we want.
00:41We can also choose the format;
00:44here we have Mono or Stereo.
00:47Mono is 1 track and stereo is 2, left and right.
00:52If you have the complete production toolkit or Pro Tools HDX, you'll also see
00:56surround sound types here, offering many multi-channel options.
01:00You can also choose the track type.
01:03You can choose from Audio Track, Aux Input track, Master Fader, MIDI Track
01:10and Instrument Track.
01:11If you have the complete production toolkit or Pro Tools HDX, you'll also see
01:16VCA Master and Video Tracks as options here.
01:20Now let me tell you a little bit about these different track types.
01:24Audio tracks are use to record and arrange recorded or imported audio files
01:29and clips.
01:30And it's important to remember that Pro Tools session documents don't actually
01:34contain the audio files.
01:36The session references them from the hard drive.
01:40Audio Tracks can be mono, like a single voice track.
01:44Stereo like a piano track, or multi- channel surround tracks on HD systems or Pro
01:51Tools systems with complete production toolkit.
01:54Aux Input tracks are used for effect returns, sub mixing and a variety of other
01:59signal routing tasks.
02:01Master Fader tracks are most often used to control the overall level of all the
02:06audio signals routed through the main output paths.
02:09For instance, if you have 12 audio tracks all routed to analog outs 1 and 2;
02:16a Master Fader track with its output assigned to analog outs to 1 and 2 will
02:20control the combined output level, of all twelve of those audio tracks.
02:25Master Fader tracks can be mono, stereo or multi-channel.
02:29I highly recommend putting a stereo Master Fader track into any Pro Tools music
02:35session that you create, so that you can monitor the overall output level.
02:39Because without a stereo Master Fader track, you can't tell what the
02:43overall output level is.
02:46MIDI Tracks are used to record MIDI performance data, that is, notes, velocity,
02:51pitch bend etcetera.
02:53Because no audio passes through them, there is no option for mono, stereo
02:58or surround.
03:02Instrument Tracks are essentially a combination of a MIDI track and aux input.
03:07They allow MIDI recording as well as audio monitoring of an inserted software or
03:11hardware instrument on the track.
03:15In another video in this course, I'll explain the differences between Ticks and
03:19Samples, so I won't get into that here.
03:22So now I am going to go ahead and create a number of tracks.
03:26First I have a Mono Instrument Track ready here.
03:29And I am going to hit this little plus button, and it's going to allow me to add
03:33or subtract tracks from the new tracks dialog.
03:37So I'll create another Mono Audio Track here and let's do a Stereo Master
03:43Fader, and I will create a MIDI Track.
03:47Hit Create and all those tracks will show up in your session.
03:52So now you know how to create tracks and what the differences are between
03:56each type of track.
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2. Learning the Interface
Exploring the Edit window
00:00This is the Pro Tools Edit window;
00:02it's probably the window you'll use most when working with Pro Tools.
00:06I've opened a session here that already has some tracks in it, but I want to
00:10talk about the individual parts of the Edit window.
00:13At the top, we have got the Edit toolbars, and right now if I go to the Edit
00:19Toolbar menu, you'll see that I have just a minimal setting and that consists of
00:25the edit modes, the edit tools, the counters and the grid and nudge values.
00:33If I go over to the Edit toolbar menu, I can add additional things like the Zoom
00:39Controls which show up over here and the Transport.
00:47I can actually go down and click All, and that will extend even beyond the screen
00:52what we can see here.
00:54Now if you want to see some of these that are beyond the view, you can press
00:58Command on the Mac, or Ctrl on a PC and click and drag them and move them around.
01:07Below the Edit toolbars we have the Universe window and that's this small group
01:12of colored lines, we can show or hide that, and that just represents all the
01:19tracks that are down here in the Edit window, you'll also see the color coding
01:24that matches up with the markers that are shown here.
01:28We can show and hide those particular things over here in the Edit toolbar
01:32menu as well, you'll also see in the menu the Tracks List, the Clips List and
01:37the MIDI Editor.
01:39The MIDI Editor shows up at the bottom of the screen.
01:42If you've MIDI tracks, you'll see some tracks in there and I'll activate
01:45that now.
01:46We'll talk about this in a later video, but I just wanted to show you that
01:52it's here.
01:53You can hide it by clicking this button right here.
01:55On the left side of the Edit window, we have the tracks and the groups lists.
02:02The tracks list show all the tracks that are in the session. If we click on one,
02:07it highlights the name of the track.
02:10The tracks list also contains the Tracks menu where we can show all tracks, show
02:15only a few tracks, hide all the tracks and sort the tracks.
02:20Below the tracks list is the group's list. You can group multiple
02:24tracks together to create a group, and then work on the tracks in that
02:28group simultaneously.
02:29There is a group list pop-up where you can create new groups, display different
02:34groups, modify the groups and delete groups.
02:38I'll show you more about how to make a group in a later video.
02:41On the right side of the screen we have the clips list, and this shows all of the
02:46audio and MIDI clips that are in the session, it also has a pop-up menu, and we
02:51have a wide variety of things that we can apply to the clips here and we'll talk
02:55more about that in a later video.
02:58In the top center, we have all the rulers, bars, beats, minutes and
03:01seconds, samples.
03:04We can go over to the Ruler menu and choose which one that we want to see.
03:12Below the rulers we have the Edit window view selector where we can choose what
03:16we want to see on our tracks.
03:19Right now, I have got the inserts, the I/O and the track color showing.
03:22If I choose minimal we'll only see the names of the tracks with the
03:27track colors.
03:28If I show all, you can barely see any of the tracks, because we have all of
03:34these things that we can view, so we have the tracks, the comments, or we can
03:38type in anything about the track.
03:41The Mic Preamp section, the Instruments section, the Inserts where we put
03:45plug-ins and virtual instruments.
03:47The Sends, we have 10 different sends, the I/O, so that's the input and the
03:52output, and the volume and panning, and Real-Time Properties which we can apply to
03:58any MIDI or instrument track.
03:59I'm going to go back to Minimal.
04:03In each track we have the Record button, Solo and the Mute buttons.
04:09We've got the Track View which will show us all kinds of different views of
04:13the track.
04:15So in this particular case on this instrument track, we have the clips view, you
04:20can show the notes and a wide variety of others even down to the audio volume on
04:25the track, and these are the automation views for the track view, you can also
04:32show multiple views of this track,
04:34if we show and hide the automation lanes.
04:36So now we the clips view up here, as the main view, the velocity is down here and
04:43we can add more and choose whatever we want.
04:47Below the Track View selector we got the Patch selector, if we click that we can
04:52choose a different patch if we have a MIDI device connected to this, we'll talk
04:57more about that later.
04:58We have the Automation mode selector and we'll talk about this later in a
05:04different video, we have the Time-based selector which we will also cover in a
05:08different video, and if you go down right below the track you'll see how the
05:14cursor turns into a double arrow if you click and drag you can make the track
05:19larger or smaller in height, and you will see that some of the features of the
05:25track either get hidden or become really small buttons.
05:31You can also adjust the height by clicking right here, and that works on any
05:38kind of track.
05:41On audio tracks we have the current elastic audio plug-in if there is one in
05:46this area and down here we have the polyphonic one showing, we'll talk more
05:51about that in another video, and while we are down here in this corner, let's
05:55look at the Show and Hide buttons.
05:57Right here we can show or hide or vice versa.
06:01We can toggle between showing and hiding the tracks and groups lists, and we have
06:06the same button over here where we can show or hide the Regions list.
06:11Right around this buttons are some zooming buttons, we can zoom in and out
06:17and make things taller or shorter, and MIDI zoom in and out right here with
06:22audio zoom in and out.
06:24And finally the last button here we have the Keyboard Focus button and we'll
06:29describe how that works in another video as well.
06:31So as you can tell from this video, you can do about everything that you need to
06:35do to your tracks here in the Edit window, I'll get into the specifics of all
06:40the features in this window in many of the other videos in this course.
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Exploring the Mix window
00:00The Mix window mimics a mixing console displaying each track as a
00:04vertical channel.
00:06Although you can actually access almost every Mix window feature from the
00:09Edit window,
00:10I find working in the Mix window while mixing, and even recording, can be more
00:15intuitive, plus it's nice to see the tall faders here.
00:19Let's start on the left side with the tracks list. Just like in the Edit window,
00:23we can see all of the different tracks here and we've got the Tracks List
00:27pop-up, where we can hide all of the tracks, show all the tracks, or show only
00:34certain type of tracks.
00:37Below the Tracks list is the Group's list where we can create groups, display
00:42groups, suspend groups and modify groups.
00:45Again we'll talk about groups in another video. Let's look at the
00:48track channels.
00:50Down here with this button, the Mix Window View Selector, we can choose all or
00:56minimal, or specific pieces of the mix channels that we want to see.
01:01Starting with minimal, we can look at just the I/O section which has the input
01:05and output for the track, the automation, the group status, the panning, record,
01:12solo and mute buttons, the track faders and meters, and we've also got the Patch
01:19Select button, the track type.
01:21These icons show the different types of tracks, so that's an audio track, this is
01:26an instrument track, got the name of the track, and the track color.
01:30If you go back down to this button and show all, you'll see a very tall mixing
01:36channel, but the mic preamp section up here, the instrument section, the inserts
01:42and you'll see that we have 10 inserts, 5 at the top, A-E, and then F-J, and that's
01:49where we can put virtual instruments and plug-ins.
01:52We have 10 sends as well, A-E and F-J, and as I scroll down here you remember the
01:59I/O section, and below the name of the track, we have the delay compensation
02:05section and the comments section.
02:08If you go up to the View menu, and choose Mix Window Views, we can select
02:15particular things that we want to see and that acts the same way as this button
02:20down here, the Mix Window View selector.
02:23Also from the View menu, we can choose to see the Narrow Mix, which makes all of
02:28the tracks much more narrow and this works out really well, if you have a very
02:32large session with a ton of tracks.
02:34That way you can see a lot more tracks in your Mix window.
02:37We'll go back to the regular mix, and I want to show you one more sneaky
02:43little option here.
02:44If you want to see fatter meters, you can press Ctrl+Option+Command on a
02:49Mac, or Alt+Start+Ctrl on a PC and click the meter to make them fatter,
02:55check it out.
02:57The vertical channel layout of the mix window makes it fairly intuitive to
03:01use once you know what all the buttons, knobs and menus do. I'll get into the
03:05specifics of all the features in this window and many of the other videos in
03:09this course.
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Exploring the Transport and Big Counter windows
00:00The Transport window in Pro Tools acts like the controls on a tape machine.
00:04You can show it in the Edit window toolbar up here, or you can go to Window >
00:12Transport, and you'll open a floating window that floats above any open window.
00:18Here we're looking at the smallest version of the Transport window and you can
00:23see only the most essential controls.
00:26On the left, we have got the Online button, click this only if you're trying
00:30to sync with another playback device, like an external tape machine or video
00:35editing deck.
00:36Then we have the regular controls, return to zero, rewind, fast forward, go
00:42to the end.
00:43And then the most obvious ones, the stop, play and record enable.
00:48If you right-click the play button, you will see half-speed, prime for playback,
00:53loop playback and dynamic transport.
00:55We will cover those later in a different video.
00:59And also, if you right-click the Record Enable button, you will see four
01:02different types of recording we can do.
01:05And we will cover that in other video as well.
01:08Go to this button here, and we can expand the Transport to see the counters, MIDI
01:13controls and synchronization.
01:16I am going to Show All which extends this out pretty far, and then I'm going to
01:22expand the Transport to show even more.
01:27Below the Transport Controls we've got Pre-roll and Post-roll, type in a
01:32number here, hit return and you'll have Pre-roll activated.
01:37To the right, we have the Play Length Selections and we have the Online and
01:42Generate MIDI Time Code buttons.
01:44To the right of that we have the Main and Sub Counters, and finally the
01:48MIDI Controls.
01:49We can set up a count off and activate it by clicking this button.
01:53You can see the meter and the tempo in the session.
01:57And then we have four MIDI Controls down here.
01:59We have Wait for Note, the Metronome, MIDI Merge and the Conductor Track.
02:05And we will discuss more of these in detail in later movies.
02:09Now let's go and check out the Big Counter window.
02:14Like the Transport window, the Big Counter is a floating window, and is handy for
02:18watching the time from a distance.
02:20So if you're far away from your screen, you can actually blow this up really big
02:26and tell where you are in the session.
02:30And if we change the timescale, you'll note that the timescale will
02:35change here in the Big Counter and on the Transport and up here in the Edit
02:39window toolbar.
02:40So if I change this to minutes and seconds, all three of them change.
02:45Although the Big Counter and Transport windows have their uses, I usually just
02:49watch the counter up here at the top of the window and also keep the Transport
02:53Controls up here in the Edit window toolbar for easy access.
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Using the Color palette and window arrangements
00:00In Pro Tools, you have a lot of control over the way the interface looks and how
00:04the windows are arranged.
00:06In this video, I will discuss the Color palette and the window
00:09arrangement features.
00:11If you choose Window > Color Palette, the Color palette opens up.
00:16And you'll see that you can apply colors to tracks, clips, groups and markers.
00:21If you drag the Brightness control, you can increase or decrease the brightness.
00:27Click the apply to channel strip button right here, and you can adjust the
00:31saturation, how deep the colors are.
00:37You'll notice here in the Tracks menu, I have these two tracks highlighted.
00:40You can also see that their names are highlighted down here.
00:46When they're highlighted, I can choose to change their track color by choosing
00:51Tracks from this menu and changing the color.
00:54I actually prefer the original.
00:56So I am going to undo that.
00:59You can also go back to the Default, which it's actually set at right now, or
01:04choose None by clicking these buttons.
01:08You can further customize the way Pro Tools handles colors, by going to
01:12the Preferences.
01:14In the Display page, we have this whole section on color coding.
01:19I personally like the defaults that we have here.
01:22The Default Track Color Coding for just the Track Types, and the Default Clip
01:26Color Coding for Tracks and MIDI Channels.
01:28But you can change them up if you like.
01:32Now let's check out the window arrangements.
01:34If you go to Window > Arrange, you can see that we can adjust how we look at the
01:40different windows in Pro Tools.
01:42Right now, we have the Mix window open and that's all we see.
01:45But we choose to Tile Horizontal, we'll see both the Edit and the Mix on
01:51top of each other.
01:53We can Tile them Vertically so they are side-by-side, or we can cascade them, so
02:00one is in front of the other but it's easy to switch back and forth.
02:04The color controls in the Color palette are certainly nice features for a
02:08few reasons.
02:09First, the colors help to organize your session.
02:12Also making Pro Tools less bright is beneficial if you have to stare it for
02:16many hours in a row, as many of us do.
02:19The window arrangement options enable you to see more information on your
02:23screen at once, or simplify your workflow by only showing what you need to
02:27show at any one time.
02:30Use the Color palette and window arrangements to personalize how you
02:33interact with Pro Tools.
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Investigating the menus
00:00The menus in Pro Tools are very logically organized.
00:03In this video, I want to give you a quick overview of what's in each menu and
00:07touch on a few key menu items.
00:10Let's start with the Pro Tools menu.
00:11We can access the preferences here as well as the hide and quit Pro
00:17Tools commands.
00:18Notice that there's no key command for hiding Pro Tools, so you have to use
00:22this menu item for it.
00:24In the File menu, we have some of the usual suspects, new, open, close and all
00:30these saving options.
00:31We also have the Bounce to Disk command, which you'll see is pretty
00:35important later on,
00:37and the import and export functions.
00:40In the Edit menu, it's pretty logically organized as well, where we have only
00:45editing functions like cutting, copying, pasting, clearing, even duplicating,
00:50inserting silence, separating clips and creating fades.
00:54In the View menu, we can customize the way that we look at Pro Tools and what we
00:59see in each of the windows.
01:00You can check out what we see in the Mix window or the Edit window.
01:04We can change our ruler displays, we can even change what our waveforms
01:09look like.
01:11In the Track menu, we can create new tracks, duplicate them, make them inactive
01:15and even delete them.
01:17We can change our monitoring mode and even create a click track.
01:22The Clip menu lets us do anything we want to do to a clip.
01:25We can lock them, we can group them, we can loop them, we can rename them, we
01:29can even adjust their elastic properties.
01:33The Event menu lets us do anything time or event related.
01:37So we have Time Operations where we can change the meter or insert time.
01:41Tempo Operations and Event Operations, where we can alter the quantization,
01:47or the transposition.
01:50We can even use Beat Detective here.
01:53The AudioSuite menu shows us a list of AudioSuite plug-ins.
01:57We can apply any of these to any audio clip in non-real-time.
02:02We'll cover more about these in some plug-in videos later.
02:05The Option menu gives us all kinds of options for recording, setting pre-roll and
02:11post-roll or playback style even activating our click.
02:16The Setup menu shows us how to setup our hardware, playback engine and disk
02:20allocation, as well as our I/O settings and our session settings.
02:25You can even access the preferences here.
02:29The Window menu shows us our window configurations.
02:32We can arrange our windows differently here and we can open any of the
02:36various Pro Tools windows.
02:38Next, we have the Marketplace where you can access your account online
02:43through Avid's web site.
02:45You can also look at buying some new plug-ins, getting support and training or
02:49upgrading your system.
02:51Finally, in the Help menu, you can search for help from a variety of
02:55sources, including accessing the online Knowledgebase or pulling up the Pro
03:00Tools Shortcuts document.
03:02Like any mature software program, there are a lot of menu items to choose from.
03:06Many of the items are duplicated as buttons in one or more of the windows and
03:11most have keyboard shortcuts too.
03:13So there's many ways to get things done in Pro Tools but knowing the right
03:16menu to select for the command you are looking for, will certainly make you more
03:20efficient, when using Pro Tools.
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Understanding samples and ticks
00:00Every track in Pro Tools has an underlying timebase that defines where audio and
00:04MIDI data are placed within a sessions timeline.
00:08There are two different timebases, sample and tick.
00:11In this session, I have got an instrument track that by default is tick-based
00:15and an audio track that's sample-based.
00:18Let's talk about what these terms mean.
00:21On this instrument track, if we go over to the Timebase selector, you can
00:24see that it's ticks,
00:26and on this audio track it's samples.
00:29A sample is a slice of audio that has an absolute timebase built on the
00:33sample rate.
00:34For example, 44.1 kHz as the sampling rate, where each sample is placed at
00:40an exact and absolute location in the session and only moves, if you move
00:45the region itself.
00:47You can see that where this cursor is placed, is exactly this many samples away
00:53from the very beginning of the session.
00:55In contrast to samples, a tick is a slice of time.
00:59Its length is relative based on the tempo.
01:02When using ticks as a timebase, each quarter note in the Pro Tools tempo grid is
01:07divided into 960 subdivisions called ticks.
01:11Thus the duration of a tick varies according to the tempo of a session.
01:16And we can see ticks right up here shown in the main counter, and there are 960
01:21subdivisions, so starting at 0 and going all the way up to 959.
01:28Without getting into the math of it, faster tempos yield shorter tick values
01:33while slower tempos have longer tick values.
01:35960 ticks per beat may seem like a lot of subdivisions but it doesn't even come
01:41close to the number of subdivisions in sample-based tracks.
01:45However, tick-based tracks have some serious advantages too.
01:49MIDI performance data is tick based by default, because MIDI events are locked
01:52to the tempo of the session.
01:54Thus, if the tempo of the session is changed, MIDI notes will follow the tempo
01:59change and not lose their bar and beat location.
02:02However, sample-based audio tracks will not follow a tempo change.
02:07Let's check this out.
02:08If I click and change the tempo from 120 to 160, watch the Strings track adjust.
02:17All of these notes stayed locked with the tempo change and the bars and beats,
02:22but now are just going to be playing back at a faster tempo.
02:25However, the audio track didn't move it all.
02:29Go ahead and undo that.
02:31What's great about Pro Tools though is that you can actually make audio
02:34tracks tick-based as well.
02:36So let's go down and make this tick- based and let's add elastic audio, and
02:44choose polyphonic, and Pro Tools analyzes this now, and if we go and change the
02:50tempo, both the MIDI and the audio changed, to follow the tempo change.
02:58Now we are going to talk more about elastic audio in another video in this
03:01course, but I just wanted to show it to you here first.
03:05Sample and tick-based tracks can co-exist in the Pro Tools session.
03:09However each track must be either one or the other, not both at the same time.
03:14And obviously, as you saw here, you can change a track's time base at any point
03:18while working in the session, by toggling the Time Base Selector button.
03:22Now you understand the difference between a sample and a tick.
03:25I recommend keeping the default time base for each track when you first create
03:29the tracks, but then you can change them later if you really need to.
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Viewing and manipulating tracks
00:00Once you've created some tracks in Pro Tools, there's a lot of ways to view
00:03and manipulate those tracks before, during, and after you record material
00:07onto them.
00:09Let's start with the tracks list.
00:11As you notice, when I click a name of a track in the tracks list, the name of
00:16the track gets highlighted here, that means it is selected.
00:21If I click this circle, it will hide the track.
00:24There are some other options here in the Tracks List menu, where you can show
00:29only certain types of tracks, you can hide, select the tracks and sort tracks.
00:37You can also move tracks around pretty easily by clicking on the name of the
00:40track and dragging it, and the yellow line will indicate where it's going to go.
00:46One thing I highly recommend doing is naming your tracks.
00:50If you double-click on the name of the track, the name and comments come up and
00:54you can name the track.
00:56Now if you don't name the track, and then you record onto that track, the
01:00audio files or the MIDI regions that you record, will be named the generic name
01:05shown here, Audio 1.
01:07That's why I strongly recommend naming your tracks as soon as you make them, so
01:11that the name gets associated with the track right from the beginning.
01:14You don't want to have a hard drive filled with a thousand Audio 1 files.
01:19Adding comments is also a great idea to give even more information about what's
01:23on the track, or even details about how it was recorded.
01:27Like if you're recording an electric guitar amp with the Shure SM57 mic,
01:311 inch from the left speaker, then those comments can show up in the comments
01:35field and they will be both the Edit and the Mix window.
01:39So let's name this El Gtr, and I'm going to hit the Tab key to go down
01:44into the comments field, and I will say SM57 on left speaker 1 inch from grill,
01:56press Return, and that will show up in the comments field.
02:00We can access that here, and I'm going to drag this down to make the
02:06track taller.
02:07And if we go over to the Mix window, scroll down and see that the comment is
02:14there and the track is named there as well.
02:16Now there are bunch of commands that we can choose from the Track menu that
02:20apply to viewing and manipulating tracks.
02:23First one I want to do is duplicate track, so you will see that the electric
02:28guitar track is highlighted.
02:29If we duplicate it, we get the Duplicate Tracks dialog and we can choose
02:35what data to duplicate.
02:36I'm going to keep all of this on here, but sometimes you might not want to keep
02:41all of these things on here.
02:42You can also make multiple duplicates.
02:45I will just make one, and you will see that it automatically names the track
02:51El Gtr.dup1.
02:54I would definitely rename this, and you might need to touch up the comments
02:58as well.
02:59With this track highlighted, if I go up to Track and choose Delete, it will
03:05automatically delete that track.
03:07And unfortunately, this cannot be undone.
03:09So be careful, when you decide to delete a track.
03:11Let's go back to the Edit window and I am going to select the electric guitar
03:17track again. One of the coolest features in Pro Tools is the ability to make
03:22a track inactive.
03:24If you go to Track > Make Inactive, you'll see that the entire track has
03:29been grayed out.
03:30You can still see it but you won't hear anything on it and will not take up
03:35any computer resources.
03:37However, all of the settings for the track, and any audio or MIDI data that's on
03:41the track will be saved with the session.
03:44So this saves a lot of processing power.
03:46If you go back up to Track and choose Make Active, then you can start using that
03:51track right away again and you will be able to hear it.
03:53If you go back to the Mix window, you can actually click on the icon for the
04:00track, and choose Make Inactive and Make it Active again by clicking on it again.
04:06Now all these things that I just mentioned, we can actually access by
04:10right-clicking on the name of the track.
04:13So I just right-clicked, and now we can hide, we can make inactive, we can
04:18rename, we can delete tracks, most of things that you can do from the
04:22Track menu.
04:24So knowing all the ways to view and manipulate your tracks will enable you to be
04:28more efficient when using Pro Tools.
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Selecting inputs, outputs, and busses
00:00In this video I'm going to talk about how to properly assign the inputs,
00:03outputs, and busses on tracks.
00:06Let's first take a look at a mono audio track.
00:09If you go down to the I/O section, you can see that Analog 1 is the audio input
00:14path for this particular track.
00:16If we click on this Input Path Selector, you can see that we can choose any of
00:21the interface options, so Analog 1 through 4, and some digital inputs, as well
00:26as other analog inputs down here.
00:29We can also choose a bus. A Bus is an internal Pro Tools signal path, but when
00:35you record through your interface, you want to select one of the analog inputs.
00:39So if you plug your guitar into Input 1 on your interface, you can choose Input
00:441 as the input on the track you want to record on to, as we've got here.
00:50The default output path is Analog 1 and 2, which is the output path routed to
00:55the main outputs on your interface.
00:58It's the signal that's going to your headphones and your monitors.
01:01Now I recommend putting a stereo master fader track into every session that you
01:07create that monitors Analog 1 and 2, and that's what we have over here.
01:11You'll see that master fader tracks don't have an input choice, they simply have
01:17this output, and what that does is all of the audio that's routed to that
01:23particular output, Analog 1 and 2, goes through this master fader track.
01:27So let me say that again, all tracks routed to Analog 1 and 2 in this session
01:33will pass through this master fader track that's assigned to Analog 1 and 2.
01:38So the master fader mixes and sums all of the tracks together.
01:42That way you can monitor and control the overall output levels from Pro Tools
01:46through this one track.
01:48If you decide to route a track through a bus, instead of an output, you can
01:53choose it here in the Output Selector, and we'll choose Bus 7-8, and what
01:58that's going to do is route the output of this track to the Bus 7-8.
02:03And in order for Pro Tools to receive that signal somewhere else in the session,
02:07you need to assign an input like we have set here, as the same output, so we
02:13have Bus 7-8 here, and Bus 7-8 here as the input, so this track will
02:18receive the output from this track.
02:22Dealing with the MIDI signal flow is a little bit different.
02:24The input on a MIDI track is whatever receives the signal from your
02:28MIDI controller.
02:29So if you play a MIDI keyboard, you need to set the MIDI input to the right MIDI
02:33port and channel to receive that keyboards MIDI data.
02:37However, the default all MIDI input setting as shown here, is often the
02:42easiest choice, because it will accept all incoming MIDI data from any MIDI
02:47port and channel.
02:48Your choice for the MIDI output has to be more discerning to make sure that the
02:52MIDI signals routed to the right virtual instrument or sound module.
02:56So we need to choose this specific instrument and MIDI channel here.
02:59I can go down here and choose from any of these virtual instruments and channels
03:04and I'm going to choose Xpand2 > channel 1.
03:08So now the MIDI data on this track is routed to the Xpand2 plug-in, which is
03:13actually hidden at the time.
03:14So let's unhide it, so this track is routed to this instrument right here.
03:21Instrument tracks have both audio and MIDI inputs and outputs.
03:25When you insert a virtual instrument on a track, the signal routing is set up
03:28for you.
03:30We've got the MIDI Input set to All, so any MIDI controller that you play will
03:34go through here, then it's automatically routed to the virtual instrument
03:39that's on this track.
03:40We go down to the audio input, we don't really need an audio input, because the
03:44sound that we're getting on this track is coming from the virtual instrument,
03:48and then the output is routed to our main outputs.
03:51And we'll cover more about choosing inputs, outputs, and busses in the recording
03:55and mixing chapters,
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Selecting an I/O settings file
00:00No matter what hardware you're using with Pro Tools, whether it's an Avid
00:04interface, a third-party interface, or simply your computer's inputs and
00:08outputs, you can utilize the I/O setup to customize your signal routing in
00:13Pro Tools.
00:14Go to Setup > I/O.
00:17The I/O Setup shows all of the signal routing available into, within, and out of
00:21Pro Tools in a convenient matrix format.
00:24It includes the names and paths for all the inputs, outputs, busses, inserts,
00:30mic preamps, and hardware insert delays.
00:34On each page you can rename, reorganize, create or delete signal paths
00:39within Pro Tools.
00:41One good thing to start with is to actually click on the Default button, which
00:45will set up the default paths for this particular page, the Input page, for your
00:51particular interface.
00:53You can do that for every page if you want.
00:59Let's go back to the Input page.
01:01Renaming paths is a great way to customize your interaction with Pro Tools and
01:05make your sessions more organized, that's what I use this window for the most.
01:10So I'm going to go down to this stereo input path, click there, so I open up the
01:15mono paths within the stereo path.
01:18I'm going to double-click Analog 1, and let's say, I've always got my vocal mic
01:24plugged into Analog Input 1, so I'm going to call this Vocal Mic, and hit return,
01:30and now let's saved as the name of that path.
01:34Let's go over to the Bus page, here we can route busses directly to outputs, and
01:40we can do that like this.
01:42If we go down to Bus 1-2, if we click this right here, we can choose which
01:48output that we want this bus to go to, and let's say Analog 3-4 is where you
01:54want this bus to go to.
01:55Now this can be useful if we want to route a specific bus like Bus 1-2
02:00directly out to Analog 3-4, if we're running it through external processors,
02:06or if we're trying to create multiple headphone mixes.
02:09Once you've created a personalized I/O setup you may want to export it so you
02:14can use it in other sessions.
02:16So if we go down to the Export Settings button, click that we can save this as
02:22our own particular I/O setting.
02:27And that's saved in the IO Settings folder so it makes them very convenient
02:31for us to find them.
02:32You can also import settings and these will import from the IO Settings folder
02:39where we've just saved mine right here, df_iosettings.
02:43And when you click to import, you may see this warning, Delete existing
02:47unused paths?
02:49The default is No, but I often choose Yes, because if they're unused, we
02:53don't need them.
02:55Every time that you import settings, it only imports for this particular page so
03:00this would just be for the Bus page.
03:03If we want to import input settings from another I/O settings document, we'll
03:07have to use the same procedure using the Import Settings button right here.
03:11Now, Pro Tools remembers the I/O settings for your particular system and the
03:16ones saved with your session.
03:18You can recall the settings from either if they're different.
03:21It just depends on whether you check the Sessions overwrite current I/O
03:26Setup when opened.
03:28When this box is unchecked like this, Pro Tools recalls the I/O settings from
03:33the default routing saved with your system, based on your hardware setup.
03:38When this box is checked, which is the default setting, Pro Tools recalls the
03:43I/O Settings from the session instead of from the system, and just so you
03:47know, busses are always saved with, and recalled with the session, they are not
03:53saved with your system.
03:54So it's up to you whether you want to check or uncheck this, but I would
03:59recommend using the default.
04:01So as you can see here, Pro Tools offers a lot of flexibility in its own signal
04:06routing using the I/O Setup window.
04:09Use it to your advantage to customize your I/O settings.
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Understanding signal paths and gain stages
00:00Understanding the signal flow of audio and MIDI data, and the gain stages along
00:04the signal path, is crucial knowledge for any musician, recording engineer, and
00:08producer using Pro Tools.
00:10That knowledge will help you use your studio gear the way it was intended to
00:14work, enabling you to achieve optimal recording levels and help you avoid
00:18clipping or unwanted distortion.
00:21You'll also be able to troubleshoot just about anything in your Pro Tools
00:24studio signal flow.
00:26Let's follow the signal path from a vocalist to a set of monitors, that is the
00:30entire input to output signal path.
00:33As the vocalist sings into the mic, the mic picks up that energy and converts
00:37the acoustic energy into an electrical current.
00:40The signal then travels to the microphone preamplifier in your audio interface
00:45where the signal is boosted in level.
00:48Next the signal is converted from analog to digital from electrical current
00:52into 0s and 1s.
00:54It goes into Pro Tools and is routed to your hard drive where it's recorded.
00:58Pro Tools then routes the signal back out to a digital to analog converter in
01:02your interface, where it's amplified and sent out to the monitors or headphones.
01:08Let's take a minute to discuss gain stages.
01:11A gain stage is any device along the signal path that either boosts or
01:14attenuates the level of a signal.
01:16Here are the potential gain stages involved in recording an instrument or a
01:20voice with a microphone into Pro Tools, both on the input and output sides
01:25of the signal flow.
01:26First, we have the dynamics of the performance, how loudly the singer sings or
01:31the player plays his instrument.
01:33Then we have the instrument volume level and amp volume.
01:36If there are any effects in the signal path those also have gain stages too,
01:41then we have the mic preamp level or the line/instrument input level.
01:46Finally, if you have a compressor in the signal path or any other post mic
01:50preamp affects, those will affect the input level.
01:53Once the track has been recorded into Pro Tools there are number of gain stages
01:58on the output signal path.
02:00Any plug-ins or inserts that you have on a track have their own gain stages, and
02:04if you've setup any effects loops you may have send levels or auxiliary track
02:08levels that also affect the output levels.
02:11Each track has an individual volume fader that will obviously affect the
02:15output volume.
02:16The master fader track level determines the final output level of the mix, and
02:20then finally, you have the headphone or monitor levels that determine how loud
02:24you actually hear the output from Pro Tools.
02:27Now let's switch gears and talk about the MIDI signal path.
02:31MIDI performance data is played on a MIDI controller.
02:34The data goes into the MIDI interface, which may or may not be built into the
02:38controller itself, where it is converted into binary for Pro Tools to
02:42recognize and record.
02:43At this point the MIDI performance data still has no sound, then that data is
02:48routed to a sound source.
02:50It could be a virtual instrument inside the computer or an external
02:54sound module.
02:55If it's a virtual instrument, the MIDI performance data stays within the
02:59computer, where it is transformed into an audio signal.
03:02If using an external sound module, the MIDI performance data is
03:05routed out of Pro Tools, converted back into MIDI data, and then transformed
03:10into an audio signal.
03:12That audio signal must then be routed back into Pro Tools via an audio input.
03:18Once it's in Pro Tools you can monitor it and record it as an audio signal, and
03:22all this happens in a fraction of a second.
03:25So for both audio and MIDI data, the signal flow is pretty complicated when you
03:30really look at it through all the components.
03:33Understanding the signal flow and the gain stages along the way can help you
03:36capture higher quality recordings, as well as troubleshoot almost any signal flow
03:41and gain staging problem during the recording and mixing process.
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Utilizing keyboard shortcuts and Keyboard Focus
00:00In this video I want to show you some of the most essential keyboard shortcuts,
00:05as well as some of my personal favorites.
00:07First, let's start with the essentials, the spacebar, easiest one;
00:12use it for playing and for stopping.
00:14(Music Playing)
00:17On a Mac you can press Command+Spacebar for recording, now you may have to
00:22disable the Spotlight key command, so Pro Tools can use this command.
00:27On a PC, you can use Ctrl+Spacebar.
00:30Probably your most used keyboard command will be undo, you can get it from the
00:36Edit menu, but you'll probably just want to use Command+Z on a Mac, or
00:40Ctrl+Z in Windows.
00:42And then your next favorite will probably be the save command, Command+S on a
00:47Mac, or Ctrl+S in Windows.
00:49I would recommend getting to know all the function keys.
00:54The first four function keys 1, 2, 3, and 4 will take you through the
01:00edit modes.
01:01The next six will take us through the edit tools, F5 for zoomer, F6 for the
01:06Trim tool, F7 for selector, F8 for the grabber, F9 for the scrubber, and F10
01:12for the Pencil tool.
01:14You can hit these multiple times to scroll through the different types of tools.
01:18Now I'm going to tell you about a few of my most favorite keyboard commands.
01:23I love the Command+Equals keyboard command for Mac, or Ctrl+Equals in
01:29Windows, and that switches between the Edit window and the Mix window.
01:34You can see that command right up here.
01:38Another really useful one is the Command+Shift+N on the Mac, or Ctrl+Shift+N
01:42in Windows, and that's for the New Tracks dialog.
01:46I like to hit Command+K on the Mac, or Ctrl+K in Windows to turn on or turn
01:53off pre-roll and post-roll.
01:56You can see that in the Options menu.
01:58I also like the Command+E on a Mac, or Ctrl+E in Windows, which is the
02:03separate clip command.
02:05What that does is automatically separates either audio or MIDI clips or
02:10both like this.
02:14We'll talk more about separating clips in the editing videos later in
02:18this course.
02:20Now let's go over to the Mix window, and another one of my favorites is
02:23Command+Option+M on a Mac, or Alt+Ctrl+M in Windows, and that makes the Mix
02:30window narrow.
02:31We can also access that from the View menu.
02:36And here's one more bonus fun shortcut.
02:38If we go down to the track meters right here, and we press Ctrl+Option+Command
02:44on a Mac, or Start+Alt+Ctrl in Windows, and then click, we can
02:51make these meters fatter.
02:54Some call these the Wide Faders.
02:57For a list of all the keyboard shortcuts available in Pro Tools, and it's a ton
03:02of them, you can go up to the Help menu and choose Pro Tools Shortcuts.
03:06This will open up a PDF file of all the shortcuts.
03:11Utilizing these shortcuts will make you more efficient when using Pro Tools.
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3. Importing
Using DigiBase and the Workspace browser
00:00Importing files into an existing Pro Tools session is a feature that many use
00:04on a regular basis, whether it's to import a drum loop or find that perfect
00:09sound effect for a scene.
00:10Pro Tools enables you to import a wide variety of files using DigiBase and
00:15the Workspace browsers.
00:16Now DigiBase is Pro Tools built-in file management and database program consisting
00:21of two main browsers, the Workspace browser and the Project browser.
00:26We can get to those from the Window menu.
00:29These browsers enable you to search your computer and attach hard drives for
00:33any file that you like to import into a Pro Tools session.
00:36The Project browser looks into the Current Sessions folder regardless of where
00:40the sessions associated files are located.
00:43So anything associated with this particular session, we can see in this
00:47Project browser.
00:48Now, there are no associated files, except for this session, so we don't see
00:52anything else here, but you would if there were more associated files with
00:55this session.
00:56Let's go take a look at the Workspace browser. Now the Workspace browser looks
01:02into every hard drive that's attached to your system, let's do a search.
01:06I'm going to go up to the magnifying glass here, so now we have this Search
01:09field, and I'm going to type in techno drums, do a search for some drum loops, and
01:16you'll see that it might take a few minutes for you to find all of the loops,
01:21but now you can see that the search is complete.
01:24So we'll go down here and look at what we've got.
01:28Got a number of drum loop files and we can see this as a WAV file, an audio
01:32file, and this is the size of it, and the waveform is shown and we can tell
01:37how long it is.
01:38It's exactly 4 bars, which is related to this tempo that it conveniently shows
01:44at the beginning of it, 138.
01:46We can click on this button right here to hear the loop.
01:49(Music Playing)
01:54Now we have some options for auditioning the loop, and they're all checked
01:57off right now.
01:58So we have Loop Preview, which will loop the whole file.
02:02Auto Preview means that if we click the name of the file, it will start playing.
02:08(Music Playing)
02:10So we don't actually have to hit the speaker, we could actually hit the name of
02:13the file, and Spacebar Toggles File Preview, so we can use the spacebar to press
02:18play and stop for that particular loop.
02:21So the easiest way to get the loop into Pro Tools is to simply drag and drop
02:27it, and there we go.
02:28And let's check it out in Pro Tools.
02:33(Music Playing)
02:38Now you'll notice that it's playing back at the same tempo that it was in the
02:43Browser window, that's at 138.
02:45However this session is at 120bpm.
02:49What happens if we actually want to bring this loop in at this session tempo?
02:54No problemo. What we can do is click this button right here and that is the
03:01audio files conform to session tempo button, so now with that on we can listen
03:06to what it sounds like at the session tempo.
03:09(Music Playing)
03:14So you note that it's slower.
03:16If we turn this back off, it will go back to its original tempo.
03:18(Music Playing)
03:24So let's put that back on and then drag it into our session.
03:31And you'll notice now that it's exactly 4 bars at our 120 beats per
03:37minute tempo.
03:38Now if we highlight this one, it's less than 4 bars because it's faster than our
03:43tempo, and I'll playback both of these.
03:46(Music Playing)
03:48That's faster.
03:49(Music Playing)
03:52That's slower, but it's in time with our tempo.
03:55Pro Tools utilizes elastic audio to convert this loop into the right tempo, and
04:00we'll cover elastic audio in another video in this course.
04:04The Workspace browser is a handy way to find files, audition them and import
04:08them into your session, and I'm sure you'll incorporate it into your
04:11workflow with Pro Tools.
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Importing audio
00:00There are many reasons why you might want to import individual audio files into
00:04a Pro Tools session.
00:06Maybe a client sent you a reference vocal track that you need to incorporate
00:09into a mix, or maybe you want to import a sound effect or add a drum loop to a
00:13session that you're already working on.
00:15Regardless of the reason, I'm going to show you some of the ways to import
00:18audio into a session.
00:19First you can go to File > Import > Audio, the Import Audio dialog box will
00:27open, and you can import any audio file contained on a hard drive connected to
00:31your computer.
00:33In this case I've got some audio files here already listed that I want to
00:36bring into the session.
00:37So I'm going to click on the first one, and you'll see the information
00:41about that actual track.
00:43You'll see the bit depth and the sampling rate, and you'll see this note,
00:47This file can be added directly to the current session but it will playback
00:51at the wrong speed.
00:53So if we want to use this file in the session we need to convert it.
00:56Now I actually want to bring in a few more files, so I'm going to go press Shift
01:01and click on that fourth one.
01:02And now I have all four of these, both the left and right sides of these two
01:06stereo tracks in the clips in current file list.
01:10I'm going to press Convert All, and now these are ready to import, and you'll see
01:16down here we have Apply Sample Rate Conversion.
01:20The source sample rate is 96K, and the destination sample rate of the session is
01:27441, and we can choose the different quality of sample rate conversion.
01:33I would recommend using Tweak Head, even though it says it's slowest, doesn't
01:37take very long on computers these days, plus it's the best quality.
01:41So now I can click Done, and you'll choose where you want to import these, and
01:48usually it will come into the Audio Files folder that's part of your session.
01:56It takes a second for Pro Tools to process the audio.
02:01Now you get this Audio Import Options dialog where you can choose whether you
02:04want to create a new track for the new audio or just put them into the clips
02:08list, and where you want the tracks to be.
02:11So I'm going to say new track at the session start, click OK, and here are our
02:17new tracks.
02:20Now there is even an easier way to import audio into your session.
02:24If you go to Window > Workspace, and if you navigate to the files that you want
02:31you can literally drag and drop them into the session.
02:36So I want to take the Electric Piano, left and right, click and drag
02:41them in, and Pro Tools automatically converts them and places them where they
02:47were originally in the track.
02:49So as you can see here, there are a few ways to import audio into a Pro Tools
02:54session, both of which are relatively straightforward, choose the technique
02:58that suits you best.
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Importing MIDI
00:00Importing MIDI files into a Pro Tools session is pretty straightforward, much
00:04like importing audio.
00:06In this video I'm going to show you two ways to import MIDI files.
00:09The first way,
00:10is to go to File > Import > MIDI.
00:13Now you can choose a MIDI file contained on any hard drive connected to
00:17your computer.
00:19In this case I'm going to choose Mini Grand.mid, MID represents a MIDI file,
00:25and I'll choose Open.
00:27The MIDI Import Options dialog opens up and you can choose where you want it
00:31to go.
00:32So whether you want to put it on a new track or just right into the clips list.
00:37You can choose the location, whether you want it to start at the session
00:40starting point or spot, or use a specific selection, and we can import the tempo
00:46map from the MIDI file, which I want to do, and I'm going to import the key
00:51signature as well.
00:53Because the cursor is at the very beginning of the session, and we've
00:57chosen location selection, it's going to go right to the very beginning.
01:02So you see this MIDI clip starts right at the very beginning of this session.
01:06You'll also note that the tempo change from 120, which was the default, to 100,
01:12which is the tempo that is associated with this MIDI file.
01:15Let's check out another way to import MIDI.
01:17Let's go to Window > Workspace and I'm actually going to do a search;
01:24all in is the name of the file that I'm looking for, and here's the folder that
01:30I want to find it in.
01:30I'm going to pull in this Vacuum.mid file, and what I'm going to do is actually
01:37just drag and drop it into the session.
01:40And I want to keep all of this the same;
01:42I'm going to put in a new track, it's going to go with the same selection
01:46area, which is the very beginning of the session.
01:49And because it's actually from the same session that the other track was from, I
01:52don't need to import the tempo map with the key signature, and I don't want to
01:57remove the existing MIDI clips or tracks.
02:00So closing these windows, we can see that we have a second MIDI track in
02:04the session.
02:06However, since I created these tracks with virtual instruments, I'd really like
02:10to bring them in on instrument tracks.
02:13So how do we do that? Let me show you.
02:15I am going to go up to the Track > New and create 2 stereo instrument tracks.
02:22Because we have these clips over here in the clips list on two MIDI tracks, I'm
02:26going to Shift+Click and get both of them highlighted, and then click and drag
02:32them into the session.
02:34Now all I have to do is insert an instrument plug-in on both of these tracks
02:38and we'll hear sound.
02:39So as you can see, there are a few ways to import MIDI files into a Pro
02:44Tools session.
02:46Use the technique that suits you best.
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Importing session data
00:00A terrific feature of Pro Tools is the ability to import session data from one
00:04session file directly into another session file.
00:08You can do this for any type of track, including audio, instrument, auxiliary,
00:12master fader tracks, etcetera.
00:14And I like to use this feature to import tracks that have settings that I
00:18really like on them.
00:19Like for example, if I've dialed in a nice vocal signal path with effects and EQ
00:24and compression, and I want to duplicate that into a new session, or if I want to
00:29bring an instrument track that already has some notes on it or something that I
00:32really want also in this new session, this is the way to do it, using the import
00:37session data option.
00:39If you go to File > Import > Session Data, here we can choose which session that
00:46we want to import from, and I'm going to just go ahead and double-click on
00:50Composing_With_Vls, and that opens up our Import Session Data dialog box.
00:56At the top we've got the source properties and these are the properties that have
01:00to do with the session that we are trying to import from, and that all looks good.
01:06Down below we have the Audio Media Options, and here this is talking about
01:11linking or copying or bringing in your audio files into this new session, and we
01:17have a variety of options here.
01:19Link to source media means that it won't copy the audio it'll actually link to
01:24the original files wherever they are in your hard drives, or you can choose to
01:28copy and make a new copy for your new session, we have these other options
01:33here too.
01:35The same goes for Video Media Options, we're not going to working with video
01:38here, but we do have some different choices.
01:40Up here on the top right we have the Timecode Mapping Options, and this is mainly
01:47for working with video and helping to align the audio correctly with the video,
01:52and we have some different options here, don't worry about that too much now.
01:57We can also add a Track Offset, so if we want the audio that we were bringing in
02:02to start at a different bar or beat, we can do that or at a different timecode
02:08or different sample number, we can do that here.
02:10We also have the Sample Rate Conversion Options, and in this particular case the
02:17sampling rate in the session that we're importing from is the same as the one
02:21we're importing to, so we don't really need to sample rate convert, but if we
02:25decide to anyway, we can check this off, and we can set the different sampling
02:29rates and we can also set the conversion quality.
02:33Usually I go for the best called the Tweak Head, it says it is the slowest, but
02:39really with the computers these days, it goes really fast anyway, and it is the
02:43best quality, so I would choose that, and you'll also noticed that when we do
02:46the sample rate conversion, the Audio Media Option changes to force to target
02:52session format, and that just means that we have to force our new audio files to
02:57the new session format that we're deciding on right here.
03:00So now let's get to what we really need to do, we want to bring tracks into
03:04this session.
03:05So I'm going to go down here and choose which ones that I actually want to
03:09bring in.
03:10We've got the source tracks from the original session and the destination, so
03:15I'm going to just click here and choose New Track, and the same for this one.
03:19So now I've got these two tracks that I want to bring into our new session.
03:25We can also bring in some other information from the session that
03:27we're importing from.
03:28If you go down here to the Import area, we've got tempo/meter map which I'm
03:34actually going to check off so that the tempo of the session matches what we
03:40originally recorded these tracks at.
03:41We can also bring in the key signature and the chord map, markers and memory
03:46locations, window configurations and mic preamp settings.
03:49Over here on the right we can choose which data to import and there's a
03:54long list.
03:56We can bring in anything from the track really, alternate playlists or clip
04:01gain or volume automation, plug-in settings, input and output assignments,
04:07comments, even mixed groups.
04:10And for the Main Playlist Options we can import what's already on the main
04:15playlist, or we can choose not to import anything and have a blank playlist and
04:20that's what I'm going to do right now.
04:23So when we go ahead and hit OK, and Pro Tools is going to bring those files in,
04:29and it needs to look for the original audio file, so I'm going to say
04:33Automatically Find & Relink, and while it's looking for them,
04:37I'm going to go up and show you the other way to import session data.
04:40If you go to Window > Workspace, and if we navigate to a Pro Tools session
04:51file, we can simply click and drag it into the session and it will open up the
04:59Import Session Data dialog box, and we can do the same thing here, we can bring
05:03in new tracks and import anything else that we want from that session in this
05:08dialog box.
05:09I am going to cancel that.
05:11So now you know two different ways to import session data into a new
05:15session, and this is a great way for bringing in tracks from other sessions and
05:21personally I find it very useful to import tracks that already have effects
05:25plug-ins or virtual instruments on them that I use regularly, and I'm sure
05:29you're going to find this feature very handy as you begin to use Pro Tools
05:33more frequently.
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Importing tracks from a CD
00:00At some point while you're using Pro Tools, you'll probably need to import a track
00:04from a music CD, maybe to record a sample or sound effect from it, or to use as a
00:09reference track while mixing or mastering.
00:11The steps to do this are pretty similar to importing any other type of file.
00:15Now CDs are recorded at 16 bit 44.1 kHz sampling rate, because of that I want to
00:21go check something out first before we import the file from the CD.
00:24I'm going to go to Setup > Preferences and click on the Processing tab.
00:31I am going to go down here to the Sample Rate Conversion Quality and check what
00:35we have as our setting.
00:36Now I'm always a fan of the TweakHead even though it says is the slowest, it
00:41doesn't mean that your computer will make it a slow process;
00:44computers are very fast these days.
00:46So choose the TweakHead as the sample rate conversion quality, it's the
00:50best quality.
00:52Now we can go up to the File menu, choose Import > Audio, and you'll see your CD
00:58come up with all the tracks on it.
01:00I'm going to go click this one and you'll see the information about that track,
01:04and it'll pop into the clips in the current file list, and it tells you that
01:10this must be converted to be used, because it's not an audio file type that Pro
01:14Tools can use directly.
01:16What that means is it's a stereo file and Pro Tools actually needs to convert it
01:21into two mono files, so that it can use it in the session, because we didn't
01:26initially setup the session to accept stereo interleaved files.
01:31Not only that, we know the sampling rate is 44.1 kHz, however, our destination
01:37sample rate in our session is 48.
01:39So we already have our sampling rate conversion quality set at TweakHead,
01:44which is the best.
01:45Now we can go hit Done, and Pro Tools is going to ask us where we want to
01:50save this file.
01:51It always comes up as the default into the Audio Files folder for the
01:55session, which is totally fine, so I'll click Open and Pro Tools will start
01:59processing this file.
02:01When Pro Tools is done converting the file, it'll open up the Audio Import
02:06Options dialog, and you can choose whether you want to create a new track for the
02:10song, or if you want to just put it in a clips list, and I want to say create a
02:15new track, and we can also say where we want it to be, so I'm going to just have a
02:20be at the session start, click OK and there's the file.
02:25You can also import CD tracks by going through the Window menu and then
02:28Workspace, and you'll see the CD here, and I can literally click and drag to
02:37the session, and Pro Tools will take care of all the conversions, all behind
02:41the scenes.
02:42As you can see here, importing a track from a CD is pretty straightforward, use
02:47either of the two methods shown here and you'll be all set.
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Importing video
00:00Importing video into a Pro Tools session is just as easy as importing any
00:04other type of data.
00:06Go to the File menu, choose Import > Video.
00:10Find your movie file, and you'll see the Video Import Options dialog box, you can
00:16choose where to put it onto a new track, and I'll choose the session start, and
00:21you can choose to import the audio from the file, let's try it.
00:27When you choose to import the audio, Pro Tools wants to know where you want to
00:30put the audio files, and you'll usually just want to stick them right into the
00:34Audio Files folder within the session.
00:39So now you see the video file on this video track, and the audio file.
00:44I am going to press play and you'll see just a little bit of it.
00:47(Video Playing)
00:54Now Avid recommends that you store audio and video files on separate
00:58dedicated hard drives.
01:00Storing them both on the same drive might cause performance issues, because
01:04that's a lot of data coming from one drive.
01:07In this particular case because we have such small files, it is not really
01:10that big of a deal, but if you start working with larger files, definitely
01:14keep them on separate drives.
01:16If for some reason you want to actually import the audio from a video file
01:20without importing the video, you can do that as well.
01:23If you go to File > Import > Audio, and you'll see the left and right side of the
01:29audio file and you can import them through this Import Audio dialog box.
01:33After you've added both of them to the clips to import list, click Done and
01:40we'll tell Pro Tools to add them to a new track at the session start, and you'll
01:45see that they're exactly the same files as what we've brought in before.
01:50You can also import files used in video post-production, including AAF, MXF
01:56and OMF sequences.
01:58Importing an entire AAF or OMF sequence can be done with the File > Import >
02:03Session Data command, or you can choose Open Session from the File menu.
02:08You can also drag and drop from your DigiBase browser.
02:12When you import individual Avid or MXF video files, you can do this with the
02:17File > Import > Video command, or you can also drag and drop from the
02:21DigiBase browser.
02:23When you want to import individual OMF audio files you can do that with the
02:27File > Import > Audio command, or you can also drag and drop from the DigiBase
02:31browser.
02:32I'll cover more techniques about working with video files in Pro Tools in other
02:37videos in this course, but now you know how to import video and audio, from
02:41video files into a Pro Tools session.
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4. Recording Audio
Recording audio
00:00In this video, I'm going to show you the steps involved in recording audio
00:04into Pro Tools.
00:05I'll start from the very beginning, as if I'm coming to Pro Tools with a
00:09brand new song idea.
00:11First we need to create a new session, so I'll go to File > New Session, and we
00:17could start with the session from a template if we wanted.
00:20But I'm actually going to go to a blank session.
00:25So I'll choose WAV as my audio file type, I'm going to choose 16 bit and 44.1 kHz
00:30as the sampling rate, and I'll use my last used I/O settings.
00:35I'm going to name this.
00:40I'm actually saving this to the desktop, but usually I would save this to an
00:44external FireWire hard drive, but the desktop is fine just for this initial
00:48idea right now.
00:49So here we have the Edit window completely blank with no tracks, so I'm going
00:55to create a new track.
00:57And I'm going to be recording an acoustic guitar, so I'm just going to create 1
01:01new mono audio track, make it larger by going to the bottom of the track here,
01:08and you see the icon for the cursor is this double-arrow.
01:11If I click and drag, we can make it taller.
01:13While I'm here, I'm going to double- click the track name and change it to
01:19Ac Gtr so that now when I start recording, the audio files will
01:24actually be called Ac Gtr, as opposed to Audio 1.
01:28Once I've created my track, I need to plug in my instrument into the interface,
01:33which in this case is the back of a 003, and I'll be going into the DI input.
01:38If you're recording with a microphone, obviously you go into the
01:42microphone input here.
01:44The next step for me is choosing the proper input type on the 003 itself.
01:48So I'm going to press the Mic/DI button to toggle the input to the DI setting,
01:54which is the one with the light illuminated.
01:57That tells the 003 what type of input signal to expect.
02:00You may have a different process for this for your interface.
02:04Now back in Pro Tools, I want to check out that this track is set up for the
02:08right input and output.
02:10So I'm going to choose the I/O on this track, and check that we're plugged into
02:15the Analog 1 input path.
02:18So I've plugged into the Input 1 of the 003 and that is the same input as Analog
02:231 shown here in Pro Tools.
02:26And the default output, Analog 1-2, is the one that will be going to my monitors
02:31and my headphones, so that's totally fine.
02:34And again, if you don't see this I/O section on the track, you can go over to
02:38this button right here and choose it, or you can go up to View > Edit Window
02:44Views, and choose I/O. The next step is that I want to go and check our
02:50hardware buffer size.
02:51So I'm going to go up to Setup > Playback Engine, and the hardware buffer size, I
02:56want make as small as possible.
02:58In this case, I can make it 32 Samples.
03:02It's a very short amount of time.
03:03And what that does is reduce the amount of latency that happens when
03:08I'm recording.
03:09For those of you recording into a USB- powered interface like an Mbox 3, you
03:14should turn the mix knob all the way to the left to the input side to achieve
03:18zero latency monitoring.
03:20On some third-party USB devices, this mix control is software-driven.
03:25In that case, go to the Setup > Hardware, and click on the Launch Setup App
03:30button to adjust the mix level.
03:33Pro Tools users with FireWire interfaces like the 003, which is what I'm using
03:38here, can actually choose Low Latency Monitoring from the Options menu.
03:45This will reduce the latency to the least amount that you can possibly have
03:49while using one of these types of interfaces.
03:51Now I'm going to cover latency in much more detail in another video in
03:55this course.
03:56The next step is to choose the monitoring mode, and we can choose that from
04:00the Track menu.
04:01There are two options.
04:02We have Input Only Monitoring and Auto Input Monitoring.
04:06The one that you see here is not the one that is active.
04:10It's a little confusing, but if we choose this one now, Input Only
04:14Monitoring will be active and you can see that indicated right here.
04:20That's the one that we actually want to be active at the moment.
04:24We don't want Auto Input Monitoring active, so we're going to just get away from
04:28that and not choose it.
04:30It's a little confusing, for sure, but we can at least check this over here and
04:34know which status we're in.
04:36So we're in Input Only Monitoring.
04:37I'm going to talk in much more detail about the monitoring modes in another
04:42video in this course.
04:43But for this particular purpose, let's keep it in Input Only Monitoring mode.
04:48So we're almost ready to record.
04:50The next step is to actually record enable the track.
04:54So we go over to the Record button, and we hit the red Record button.
05:00Now we need to adjust our input level.
05:02So we need to set our recording level and that means that you need to start
05:06playing or singing into the microphone to see how loud your signal is.
05:10(Music Playing)
05:15All right! That seems like a pretty good level.
05:17We don't want to peak it out and we don't want it to be too soft.
05:21If you need to, adjust the gain knob, turning it up or down for the input level
05:26on the track on your interface.
05:28So the last step now is to actually record.
05:31So let's go over to the Record button, click that, and then I'll hit the Play
05:35button and Pro Tools will start recording.
05:38When you're done, you can hit the Stop button or press the spacebar.
05:41(Music Playing)
05:56Well, it wasn't the perfect take, but it'll do as a rough idea.
06:01Now this may seem like a lot of steps just to start recording.
06:04However, these steps will become second nature to you very quickly and you'll be
06:09able to record into Pro Tools within just a minute of launching the program.
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Playing back audio and Edit window scrolling
00:00Playing back audio seems like a no-brainer function in Pro Tools.
00:04You press play on the Transport controls and you're good to go.
00:08Well, there are some additional playback options to consider that can be very
00:11helpful, and that's what I'll be discussing here in this video.
00:14So yes, you can go over to the Transport controls and press the Play button.
00:18(Music Playing)
00:22And Pro Tools will play.
00:24You can also hit the spacebar or use the Play button on a control surface, like
00:29the 003.
00:30To stop playback, you can use the Stop button here on the Transport controls.
00:34You can also use the spacebar or the Stop button on your control surface.
00:40Now each time I've been playing so far in this video, I've been starting from
00:43the very beginning of the session.
00:46But if we want to go somewhere else in the session, we can do it a number
00:48of different ways.
00:50So I've got the Selector tool chosen here, and I can click anywhere in the
00:55session, press play and it'll start right from where I have the selector.
01:00(Music Playing)
01:05I can also use the Fast Forward and Rewind buttons.
01:09Clicking them once will move ahead or move back the cursor by one bar.
01:16And if you click and hold, then they'll move continuously forward or backwards.
01:20You can also go up into the counters and enter a time that you wanted to
01:25start playing back.
01:26And so I'm going to hit 9, and hit enter or return, and it'll take the cursor to
01:32Bar 9 and we can start playing back right there.
01:35(Music Playing)
01:37To select a specific area for playback, we can use the Selector tool to
01:42click and drag.
01:43So if I click and drag, Pro Tools will play back this particular area.
01:48(Music Playing)
01:52I can adjust this selection by clicking and dragging the timeline in and out
01:57points, these blue arrows up here, to extend or shorten the selection time.
02:03(Music Playing)
02:06I can also use the Grabber tool to select a clip to playback.
02:10So if I choose the Grabber right here and click on this clip and playback,
02:15we hear.
02:16(Music Playing)
02:21And again up in the counters, we can choose the start and end times.
02:25So if I type in 7 here and hit Return, and 9 and hit Return, now those two bars
02:32from 7 to 9 are selected and we'll play back that selection.
02:37(Music Playing)
02:41Now let's talk about Edit window scrolling.
02:43If we go up to the Options menu and choose Edit Window Scrolling, we have
02:49four options:
02:51No Scrolling, After Playback, Page, and Continuous.
02:54With No Scrolling selected, we're going to see that the Edit window does not
02:59move once we get to the end of what we can see on the Edit window if
03:04playback continues.
03:05So I'm going to get the Selector tool again and choose an area right here near
03:10the end of the Edit window, and press play and see what happens.
03:13(Music Playing)
03:17You see the cursor disappears off the screen.
03:21If you want to change that, you can go up to Edit Window Scrolling, and let's
03:26check out After Playback.
03:28I'll start playing it back here and we'll see what happens.
03:31(Music Playing)
03:37When I press stop, then the cursor is actually placed right in the center of the
03:41screen and the Edit window scrolls, but only after playback.
03:47Let's choose Page as our edit window scrolling and see what happens.
03:52(Music Playing)
03:59The whole page of the Edit window moves ahead as soon as it hits the edge of
04:04the Edit window.
04:06And finally, we have Continuous.
04:11And what that does is moves the cursor right into the center of the screen and
04:18we can follow along as it moves continuously through the session.
04:21I'm going to hit return, and take us all the way back to the start of the session
04:26and this is what we have.
04:27(Music Playing)
04:32There's a big gray area to the left because there's nothing to the left of the
04:37very beginning of the session.
04:38So now you know a bunch of different ways to playback audio in your session and
04:43how the Edit window will scroll during playback.
04:46In the next movie, we'll explore the playback modes, including loop playback and
04:50the dynamic transport.
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Creating a click track
00:00A click track in Pro Tools is a steady beat that is in sync with the
00:04session's tempo.
00:05Recording to a click track is a very common practice and offers the promise of
00:09aligning tracks that may not have been recorded at the same time.
00:13Being a drummer, I usually have to record to a click in every recording
00:17session that I am in.
00:18But I recommend recording to a click or a drum loop at a steady tempo even when
00:23you're simply laying down a rough song idea.
00:25So let's do that.
00:27I am going to create a new track, 1 mono audio track and I am going to create a
00:33click track, which I can go to Track > Create click track.
00:39Expand that out, and you can see that the click track plug-in is already inserted
00:44on this auxiliary track.
00:47And let's open that up.
00:50This is what the click track plug-in looks like, and if I press play, we are
00:54going to hear what it sounds like.
00:56(Audio Playing)
01:01The reason we can hear that is because we have this click or the Metronome
01:05button activated, and that's in the MIDI controls that are shown up here, also
01:13right here in the Options menu.
01:15If we deactivate the click that is also deactivated here in the MIDI controls
01:21and we'll turn that back on.
01:23If we go to this button right here, the factory default setting is that
01:28sound that we just heard.
01:29However, there's a few other options if we want.
01:32We can choose Cowbell 3 and I'll press play.
01:36(Audio Playing)
01:40I'm not really sure how that's a cowbell, but, okay, I like the factory default
01:46sound a little bit better.
01:47And actually there's a couple of other ways that we can turn off the click track
01:51if we don't want to hear it.
01:52I am going to press play and show you the two options.
01:53(Audio Playing)
01:58So you can hit the Bypass button.
02:00(Audio Playing)
02:03Or you can hit the Mute button on the click track.
02:07But the whole point of us putting the click track on here is to hear it, so
02:11let's record something to the click track.
02:14Before we do that I want to actually change the tempo of the song, I don't
02:18want to record at 120.
02:20The song that I want to do is actually going to be at about 86 BPM.
02:25So by double-clicking this button here I get the Tempo Change window, and I typed
02:30in 86 with the resolution of a quarter note.
02:34I'll click OK, and you see the grid change here due to our change in tempo,
02:43and now let's listen to the click and it's at a different tempo.
02:45(Audio Playing)
02:50We can also change the meter if we want and you can choose that here, you
02:55can add a meter change.
02:57Now I don't actually want to change the meter, but if you wanted to you could
03:00type in something here and put it to a different location.
03:05You can also create a tempo change at some other bar than the beginning.
03:09If you click on that little arrow here and open up the Tempo Change box, but I'm
03:14happy with just keeping it 86.
03:17So now, first I am going to rename this Ac Gtr, and record enable the
03:24track and I am going to lay down my acoustic guitar to the click track.
03:30(Music Playing)
04:01So I just laid down my acoustic guitar track in time with the click.
04:05Now let me show you a few more things about a click track before we get out
04:09of here.
04:11If we go to the Setup menu, and down to the Click/Countoff, we can tell Pro Tools
04:18when we want the click to happen.
04:19We can say during play and record, only during record, only during countoff and
04:25we can have a countoff that happens only when we're recording.
04:29We can also choose a different output for the click.
04:34We can use virtual instruments here or just have the simple click plug-in and we
04:38don't have to change this output at all.
04:40But I just wanted you to be aware of this Click/Countoff Options box.
04:45Also, if we go to Setup > Preferences and we click in the MIDI tab, we can check
04:52this off in the basics, automatically create click track in new sessions.
04:57I like to have that on, so I'll keep that checked.
05:00So anytime you open a new session Pro Tools will automatically create a
05:04new click track.
05:07Recording to a click ensures that you play along with the steady tempo which is
05:12often a good idea when you're trying to flesh out an idea to share with others
05:16or when you're going to be recording other rhythmic parts on the song.
05:19I highly recommend that you record almost everything with the click track as
05:23a reference.
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Overdubbing and using the record modes
00:00Pro Tools has several record modes, the main ones are non-destructive,
00:04destructive, loop and QuickPunch.
00:07The current record mode is indicated by the Record button icon in the Transport
00:11controls which is right over here.
00:14If I right-click, I can see all four modes.
00:18You can also choose the record mode up here in the Options menu.
00:23Now you'll usually record in non- destructive, a.k.a. normal mode.
00:27I don't recommend using destructive mode because it records over existing audio
00:32erasing whatever it records over.
00:34So recording in normal non-destructive mode does not erase over existing
00:39material, and we are going to cover these other types of recording modes later
00:43in this movie.
00:44So, let's get to recording.
00:46What I want to do is add a chimey single note guitar part over my original
00:50guitar parts down here.
00:52So I've got two acoustic guitar tracks and they are panned out left and right.
00:56So I am going to add a new track, a mono audio track.
01:00Let's go up here and choose Track > New, single mono audio track, and I am going
01:07to name it Lead gtr.
01:14And I need to change the input, to Analog 1, because that's where I'm plugged
01:18in, and I am also going to do something a little fun, I'm going to choose to put a
01:23plug-in on here, the delay plug-in, the AIR Multi-Delay, and I am going to
01:28choose this Crazy Dots preset.
01:33Now I'll close this window.
01:34So one more thing that I want to do before I start recording, I am going to
01:38activate the countoff, so I am going to go over to the MIDI controls here and
01:44put them into the Edit window.
01:45Now I can see that the countoff is actually active, but I can't tell how long
01:49it is.
01:50So I am going to hit the Command key here on the Mac, or Ctrl on Windows and
01:54click and drag this over to the left.
01:58And I'm also going to click and drag the grid and nudge value over to the
02:02right, so we can see the Transport and all the MIDI controls.
02:06And now we can see that the countoff is two bars, and that's what I want it to be,
02:10and it's active because this is green, when it's off it's not green.
02:14And while we are here, we can notice that the metronome is actually on 2, so
02:17we're going to hear that as we play and record along.
02:19So now I am going to record enable this track, and we'll start recording a
02:25new part.
02:30(Music Playing)
03:28Okay, so that wasn't too bad of a take, definitely a couple of missed notes here
03:32and there, but that's why we can overdub and edit it here.
03:35And to do that let's try some of the other record modes.
03:38So I am going to go over to the loop record mode, so I am going to right-click
03:42on the record enable button and choose Loop Record.
03:45You will see that the icon changes, and now I am going to go down to this area
03:50here, I know there was a slight little mess up right around this area, so I am
03:55going to highlight these three bars right here, and try to re-record those.
03:59Now what happens when we loop record is that we are actually going to
04:02record multiple non-destructive takes over this same section of music,
04:07while this section repeats.
04:09And this repetition can create more of a comfort level and give the artist a
04:13little bit more flow while they're recording.
04:16Now let's see that the countoff is still active, so we're going to have two
04:20bars at the beginning before we actually start recording.
04:23So let's try it out.
04:28(Music Playing)
05:11All right, so I got a number of takes there, I think the last couple were pretty
05:15decent, and now, by the way, the reason I chose to record three bars here is
05:19because it was actually easier to play than a longer passage.
05:23I didn't have to do a slide up on the guitar to move between finger positions.
05:28And as you watched this record, there were a number of clips that got recorded
05:31onto the track.
05:33And if we go down here and right-click on a clip, we can choose the matching
05:37alternatives and choose any of them from this list.
05:42I can switch between the different ones by choosing their names.
05:48You'll also see that these clips over here in the clips list highlight along
05:52with what you choose down here in the matching alternatives.
05:55Now I am actually going to cover loop recording in a bit more detail in another
06:02video on this course, but this shows you the basics of it.
06:05Now I want to talk about QuickPunch mode.
06:08Punching means to drop a track into record while it's playing back, and in
06:13QuickPunch mode you can record enable a track, press play and then punch in
06:17where you want to fix a part of a previously recorded performance.
06:21So I am going to go up to the Record button and choose QuickPunch, you'll see
06:26the little p show up in the middle of the Record button, and that means that
06:29we're in QuickPunch mode.
06:31And now I am going to go ahead and place the cursor right over here and we are
06:36going to go along this track and punch in a few little bits.
06:40But before we start recording, I am going to go up to the Track menu and choose
06:44Auto Input Monitoring.
06:46That's going to mean that we are going to be able to here what's on the track
06:49previous to the punch, and every time that we punch in we'll hear the new audio
06:53and then when we punch out we'll hear what's on the track already.
06:56So I'll choose that, and now what happens is I'll hit play, and then we can click
07:03the record button to punch in and out for QuickPunch.
07:06(Music Playing)
07:23Now I wasn't actually playing along there.
07:25It's kind of hard to QuickPunch yourself in and out while you're playing an
07:28instrument, unless of course you have a foot-pedal connected to your interface.
07:31I don't have one of those here at the moment, but you get the point of being
07:35able to punch in and out like this.
07:37One thing you should note about QuickPunch is Pro Tools actually begins
07:41recording a new audio file as soon as you start playing back the track.
07:46It doesn't only record just at the punch points, which are shown down here on
07:50the track, here.
07:52It actually continuously records throughout the whole time period of
07:56recording, and it really only just shows us these sections of the track that
08:00are punched in.
08:02So what this does is it enables us to instantaneously punch in and out, but if
08:07you miss an exact spot for your punch, you can actually trim back the punch on
08:12the clip itself, like this.
08:14I am going to go to the Trimmer tool, and click and drag, and you'll see that
08:20there's actually other material under here.
08:23So what this means is that you'll never miss a punch again when you're
08:26using QuickPunch.
08:28One final note about QuickPunch, I wouldn't keep it on all the time as it
08:32records continuously and that can eat up a lot of hard drive space.
08:36I'll discuss some additional punching techniques in other videos in this course.
08:40And I recommend that you get to know your recording modes as they are shown
08:44here in the video.
08:45Aside from destructive mode, normal, loop and QuickPunch modes, all have their
08:49place in recording sessions.
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Recording with playlists and Loop Record
00:00Playlists are one of my favorite features in Pro Tools.
00:03They can act as virtual recording tracks for recording additional takes of
00:07a performance.
00:08In this session, I've got two acoustic guitar rhythm tracks, panned left and
00:12right, and a lead guitar track as well as a bass track.
00:17Now I've recorded one bass track already, but I want to actually add a new
00:22playlist and record a new take of the bass track.
00:25To do that I can click the Playlist selector button, and choose new, and Pro Tools
00:31asks you for the name of your new playlist, I'm actually just going to keep it
00:35as its default there.
00:36And now my bass clip just disappeared, or did it?
00:40Well if we go back to the original playlist, you can see that it's actually
00:45still there, it's just hidden and we can toggle between the playlists right here
00:50on the Playlist selector button.
00:51I'll go back to my new playlist, the empty playlist, and now I am going to
00:56record another take.
00:58(Music Playing)
01:31So, now I've got 2 playlists, two different takes of the bass part, and we can
01:37see those here, if I click the Playlist selector, I can choose between making
01:42either one of these active on the track.
01:44I can actually switch between these in real time while playing them back if
01:48I want to as well.
01:48Let me show you one other thing.
01:50I'll go over here to the Record Enable button, and activate Loop Recording, and I'm
01:55going to come down to the track and I want to press Shift and make sure I
02:01highlight this area that I want to loop.
02:03Now I am going to go up to the Setup menu and choose Preferences, and in the
02:09Operation tab I want to make sure that the Automatically Create New Playlists
02:15When Loop Recording check box is checked.
02:18And what this does is creates a new playlist for every time that you do a
02:22loop recording.
02:23So every time that it loops around, you get a new playlist created.
02:27So now let's do some loop recording and creating multiple playlists as we do so.
02:32(Music Playing)
03:11So, I've just recorded two loops.
03:13Now, when I go look at the Playlist selector, I see that I have another
03:17playlist there.
03:19So what actually happened here is I recorded over a part of the second playlist
03:23and then created a third playlist where I recorded this section here.
03:27So now I have three playlists to choose from and I can listen back to
03:31them separately.
03:33Later on in the course, I'll show you how to edit between these different
03:36playlists to create a master take.
03:38And one last thing I can show you here is the playlist view.
03:41If I go down here to the Track View selector and choose playlists, now if I
03:48scroll down you can see all three playlists shown right on the Edit window.
03:53So, recording with playlist is a great feature, because not only does it make
03:57recording multiple takes very easy, it also makes editing together the different
04:01takes very quick, and you'll see this in another video in the course.
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Punch recording and using the monitoring modes
00:00When recording, the Monitor mode determines what you hear on a track, when it's
00:04record enabled or in Playback mode.
00:07There are two options, Auto Input Monitoring and Input Only Monitoring, and you
00:12can switch between the two using the key command Option+K on a Mac, or Alt+K on
00:18a Windows machine.
00:20You also can choose them in the Track menu.
00:24The one that is showing in the Track menu is actually the one that's not chosen.
00:29So, although it's a little confusing we can tell more easily by this
00:34indicator right here.
00:35When its green this means that it's in Input Only Monitoring, and you can see
00:41that when you have the Tool Tips on it says Input Monitor Enabled.
00:47Now this status applies to all tracks in Pro tools, however in Pro Tools HD
00:54you can set this mode on each track individually, and that area is found right
00:58here on the track.
01:01So let's check this out, we're in Input Only Monitoring, and when I record
01:06enable the Lead gtr track, Input Only Monitoring allows you only to hear the
01:11input signal, not what's recorded on the track already.
01:15So I can play and hear the guitar right now, when Pro Tools isn't playing and
01:19then when I press play, you will also only hear what I'm playing on the guitar,
01:24as opposed to what's already recorded, check it out, and I am going to solo this
01:28to make it really obvious.
01:30(Music Playing)
01:52So as you can see, when I press play with Input Only Monitoring on, you only
01:57hear what's coming from the input signal, you don't hear what's actually
02:01shown on the track there.
02:03In contrast, if I switch over to Auto Input, that changes what happens on
02:09this track.
02:10When I press play, you'll actually hear what's recorded on the track, not
02:14me playing the guitar.
02:16However, when Pro Tools is stopped, you can hear my input.
02:19(Music Playing)
02:35Auto Input Monitoring is the mode often used when punching in and out, and let me
02:40show you an example.
02:41I'm going to highlight a few bars here, and I'm going to go up and activate the
02:46Pre-roll, we've got two bars of Pre-roll, and I'm going to deactivate Loop Record
02:53and just go to Normal Record.
02:55And now what you are going to hear are the first two bars before this
02:58highlighted area, and those first two bars are going to playback what's
03:02already on this track.
03:04Then Pro Tools is going to automatically punch me in at this point and I'm going
03:09to record up until this end point when Pro Tools will automatically stop.
03:13Let's check it out.
03:14(Music Playing)
03:33I call this method automated punching, because Pro Tools does the punching in
03:38and out for you automatically.
03:40This is a handy punching method, especially if you're recording by yourself.
03:44But I use it all the time when I'm working with clients too.
03:47So let's recap the technique.
03:49First, you locate the punch in and punch out points, you select the area
03:53in between them, you record enable the track and set the pre and post-roll
03:58if needed.
03:59Then you press record and play and you let Pro Tools do the punching in and
04:02out automatically.
04:04So in general, it's often best to use Auto Input Monitoring when punching.
04:08But leave the Monitoring mode in Input Only for all other applications.
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Dealing with latency and ADC
00:00When you record audio into Pro Tools, the time it takes your computer to
00:04receive the input signal, record it, process it, and send it back out to an
00:09output is called latency.
00:11Latency values can be as low as 0 or higher than 50 milliseconds on up, which
00:16is quite noticeable and will most likely negatively affect your performance
00:19while recording.
00:20I'll show you why.
00:22If we go to Setup > Playback Engine, we can set the hardware buffer size, and
00:28this is a major determinant of what your latency is.
00:31If we bring it down to the minimum, 32 Samples, that's really unnoticeable.
00:37I'm going to record enable this bass track.
00:41I'm going to play a few notes and you won't be able to distinguish when I
00:45actually hit the string and when the note comes back from Pro Tools.
00:49(Music Playing)
00:54However, if I change this hardware buffer size to 1024 Samples, now you're
01:02going to be able to hear the difference between when I actually strike the note
01:06and when it comes back from Pro Tools.
01:08(Music Playing)
01:14This latency can certainly affect your performance and will most likely not
01:18enable you to play in time with the rest of the music.
01:21So that's why you want to reduce the latency, that is reducing the hardware
01:25buffer size down to the minimum when you're recording.
01:29Those of you recording into a USB powered interface, like an Mbox 3, can
01:34achieve 0 latency monitoring by turning the mix knob all the way to the left
01:38on the input side.
01:40This routes the input signal right back out of the interface before it's even
01:43converted from analog to digital, thus there's no latency.
01:47On those USB powered interfaces, to hear your input track along with the other
01:51tracks that have already been recorded into Pro Tools, you need to put the mix
01:55knob into the middle.
01:56In this case, you'll hear the input signal with 0 latency and the playback from
02:01Pro Tools, which will have a little bit of latency.
02:03With a small hardware buffer size this is manageable.
02:07However, with the larger buffer, the latency causes too much delay between the
02:11prerecorded track and the track currently being recorded, which will negatively
02:15affect the timing of your recorded performance.
02:18On some M-Audio and third-party USB devices, the mix control is software driven.
02:24In this case, you can go to the Setup > Hardware, and launch the
02:29setup application.
02:30In there you'll find the controls to adjust the mix level.
02:34FireWire interfaces like the 003 and the Mbox 3 Pro handle digital audio and
02:39latency in a slightly different way.
02:41For those devices, the minimum latency is not 0, it's actually 3 milliseconds,
02:46because it takes 1.5 milliseconds to convert an analog signal to digital, and
02:52another 1.5 milliseconds to convert it back from digital into analog.
02:56This A to D to A conversion takes a total of 3 milliseconds.
03:01FireWire interfaces can utilize a feature called Low Latency Monitoring, which
03:06is turned on or off from the Options menu.
03:08It's right down here at the bottom.
03:10When it's on, the latency is 3 milliseconds.
03:13However, there are some accompanying limitations.
03:16All plug-ins and sends on record enabled tracks are automatically bypassed, so
03:20when using LLM you can't record with any real-time effects on the record
03:25enabled tracks.
03:26And let me turn this on and you'll see what I mean.
03:30If I record enable this lead guitar track, this delay plug-in will have to be
03:35bypassed and it happens automatically.
03:39In practice, I've found that working with low buffer sizes is totally fine for
03:43recording even the most time sensitive material, and so I don't really use Low
03:48Latency Monitoring very often.
03:50Once you're done recording, you can go back to the Playback Engine and change it
03:54to a higher buffer size if needed, but when you're recording, I recommend
03:57knocking it down to the smallest hardware buffer size available.
04:00Now, you can record with Automatic Delay Compensation active as well.
04:05Delay compensation will be applied to all tracks in the session except the
04:10tracks that are record enabled.
04:12You can turn on Delay Compensation right down here.
04:17Pro Tools will tell you to open the Playback Engine dialog in order to enable
04:21Delay Compensation and you can choose yes of course.
04:25Here you can choose between none, short, long, and maximum.
04:30Regardless of what you choose, Pro Tools automatically compensates for
04:34any timing discrepancies between the material being recorded and the
04:37delay compensated tracks.
04:40When the newly recorded tracks are played back, they're correctly time-aligned
04:44with the other delay compensated tracks.
04:46So Pro Tools will manage the delay compensation for you automatically while
04:50recording, but it's up to you to manage the latency by adjusting the proper
04:55parameters shown in this video.
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Creating a group
00:00A group consists of one or more tracks that are grouped together.
00:04Groups are useful for editing or mixing several tracks in the same way, at
00:08the same time.
00:09To create a group, first we've got to select the tracks that we want in
00:12our group.
00:13So I'm going to go down here and click on this acoustic guitar track, and now
00:18I'm going to Shift+Click on this other track.
00:19So I'm going to press the Shift key and click.
00:23Now both of these tracks are highlighted.
00:25Another way to do that is to go up to the Link Track and Edit Selection
00:29button, click that, and now if I click and drag across these tracks, the track
00:35names become highlighted.
00:36So now I actually just want these two tracks highlighted, and now I'm going
00:41to create a group.
00:43Track > Group, and the Create Group dialog box opens.
00:49You can also use the key commands, Command+G on a Mac, or Ctrl+G in Windows
00:54to open this dialog box.
00:56You can see that we've got a lot of options here in this dialog box and you
01:01should note that Pro Tools HD users and those with the Complete Production
01:05Toolkit will have some additional options inside of this dialog too.
01:09So first we can name the group and I'm going to type in Ac Gtrs.
01:15Then we can choose the type of group and we can have it just be an edit group,
01:19a mix group, or both, and usually that's what you want to choose is edit and
01:24mix group.
01:26We can set the group ID, or we can just have Pro Tools choose it for us, and
01:31I'll just use the default.
01:33And then we can tell Pro Tools what we want linked within that group, so mutes,
01:37solos, send mutes, send levels.
01:41And finally, we can decide which tracks we want in the group.
01:44Currently we have the acoustic guitar and acoustic guitar 2 tracks.
01:49If we wanted another one in there, we could just click on the name of the
01:53track and hit Add.
01:55Or if we want to remove it, we can click it here and click Remove.
01:59I'm going to go ahead and click the OK button and create our group.
02:03Our new group shows up here in the group's list and it's highlighted, which
02:11means that it's active.
02:12And now if I go up to one of the tracks in our group to the Mute button
02:16here, I'm going to click mute, and you'll see both of the tracks in the
02:20group are muted.
02:22I can also adjust the volume on one track and all the tracks in that group will
02:27be adjusted as well.
02:29And if I change the track view, say from waveform to volume, all tracks in the
02:36group do the same thing.
02:38Now, if you temporarily want to suspend the group so that you can change
02:41something only on one track that's part of a group, you can hit the Ctrl key on
02:46a Mac or the Start key on Windows and adjust this parameter.
02:50So I'm going to hit the Ctrl key here, or the Start key, and click this Mute
02:55button, and you'll see that this track up here stays muted, but the track that I
03:01just want to suspend from the group temporarily, is unmated.
03:05Now let's go down to the group's list for a minute.
03:08You'll see that not only do we have this acoustic guitars group that we created,
03:12we also have the ALL group, and that's present in every single session.
03:17We can just click it once to turn it on or click it once again to deactivate it.
03:23And when you right-click on a group, you get a menu that shows up down here.
03:28I'm going to come back to that in one second.
03:30I want to go over to the Mix window and I'm just going to use my Key command to
03:35get over there, Command+= on the Mac, or Ctrl+= on a PC, and now we're looking
03:40at the Mix window.
03:42And when a group is active in the Mix window, you'll see it listed here, and
03:48there's even a color that's associated with the group that's shown here.
03:53Now, if you simply click on this button, you'll see that menu that we saw on the
03:58Edit window as well.
04:00And we've got a number of things that we can apply to the groups.
04:03So we can choose which tracks, we can choose some attributes, and one of the
04:08ones that you'll probably use often, which I do, is the modify command.
04:13So if I click that, the Modify Groups dialog opens up, and let's say that we
04:18want to actually have the solos be linked within the group.
04:22So I'm going to check that off, and now hit OK.
04:26And so when I hit the solo, both of these tracks in the group are now soloed.
04:31Now, in this case, in the Mix window, we don't actually see the mix groups.
04:36So I'm going to go down to this button here, the Mix Window View selector and
04:40click that, so it opens up the mix groups and now we can see them.
04:43Now, if I right-click on this group name, again this menu shows up.
04:49And one of the things that I really like to use here is the show only tracks
04:53in group.
04:54If I click that, now only the two tracks in the current group that I'm using
04:59are showing up.
05:00And sometimes this can be pretty handy if you're working on a session that has a
05:04lot of tracks and you just want to focus in on the group.
05:07So I'm going to go back down here and right-click, and choose show all tracks to
05:14show everything in the session now.
05:16And while we're here talking about the groups, let's check out the group's list
05:19pop-up menu, and you'll see that we have a few options here.
05:23We can create a new group;
05:25we can display only the edit groups or only the mix groups or all groups;
05:30we can suspend the groups, which means that the groups become inactive;
05:34and we can modify groups, which will open up the Modify Groups dialog box.
05:38We can also delete active groups.
05:41And so if I choose this to get rid of our group, you'll see this little
05:45dialog box.
05:46And deleting a group is not undoable.
05:50So if you're sure you want to delete it, then we can, and I'm going to go
05:54ahead and do that.
05:55So any track can be part of a group or multiple groups at one time.
06:00You should use groups to make your workflow more efficient while recording,
06:03editing, and mixing.
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Adding effects while recording
00:00In this video I'm going to show you how to add effects plug-ins to a track, as
00:04well as how to set up an effects loop to use while recording.
00:07In previous videos in this chapter, we recorded this lead guitar and had a
00:12multi-delay plug-in on there.
00:14Now, I want to keep that on there, but I'm actually going to slide it down
00:18one insert.
00:20So now I'm going to add one more in ahead of it.
00:24And we can choose from a whole slew of different ones here, but what I'm going
00:28to choose is this AIR Fuzz-Wah.
00:32And the great thing about adding plug- ins while you're recording is that it can
00:36inspire your performances.
00:38So creating a cool sound instead of just the dry track can really make you
00:43be more creative.
00:45So now we've got this fuzz-wah and this multi-delay on this track, and what
00:50happens is the signal is processed from top to bottom.
00:54So this guitar track here is processed through the fuzz-wah, and then it goes to
01:00the multi-delay, and then it's out to the main outputs.
01:04And over here I'm going to choose one of the presets;
01:08I happen to like this Sixteenth Pulse, sounds interesting with these tracks.
01:13So let's take a quick listen.
01:15(Music Playing)
01:31These effects are processing the track in real-time.
01:35These are called RTAS plug-ins, Real-Time AudioSuite plug-ins.
01:40If we want to bypass them, we can actually hit Command or Ctrl and click on
01:45them, or we can bypass them in the actual plug-in window up with this
01:51Bypass button.
01:52Now, I'm going to talk a lot more about plug-ins and specific controls within
01:56the plug-ins in later videos in this course, but I wanted to just show you a few
02:01here and help you get creative in the recording process.
02:05Now I want to set up an effects loop and I'm going to switch over to the Mix
02:11window to show you how to do this.
02:15So first I'm going to create a new track, a stereo auxiliary track.
02:22And what I want to do is route both of these acoustic guitar tracks through
02:28a reverb plug-in.
02:29So I'm going to create an effects loop.
02:32How do we do that?
02:32Well, first, I want to show the sends, and what I'm going to do is bus these two
02:40tracks over to this auxiliary track.
02:45So I need to create a bus, Bus 1-2.
02:49I'm going to do the same here, Bus 1-2.
02:54And to make things easier I'm going to go up to the View menu and choose Sends A,
03:01and now I can see all their controls right here.
03:06So I'll boost these levels.
03:08And if you want to go straight to 0, you can press Option on the Mac or Alt on a
03:14PC and that will take this right to 0.
03:16And now I'm going to pan one left and one right.
03:22So now a copy of these acoustic guitar signals are going out of these sends.
03:28However, they're not being received anywhere, so we need to set the input of
03:33this auxiliary track to the same bus.
03:35The final step is that we need to choose a plug-in, and I'll choose the D-Verb
03:41plug-in, and I'll just keep it on the hall and the large size.
03:45So now, both of these acoustic guitar tracks are routed to this auxiliary track
03:53through the Bus 1-2, which will process them with the D-Verb, and all of this
03:58will be routed out to the Analog 1-2.
04:00So you hear a mix of the dry tracks from here and the affected tracks here.
04:05And let's check out what this sounds like.
04:10First, we'll hear the acoustic guitars by themselves soloed.
04:13(Music Playing)
04:37So you can control the overall reverb level with this fader on the auxiliary
04:43track, and you can also adjust the individual send levels right here.
04:48So when you're recording, you can utilize individual effects on certain tracks
04:54to inspire, or you can set up effects loops to help create a different vibe
05:00while you're recording.
05:01You know a lot of vocalists like to hear reverb or delay on their vocals and so you can
05:06set up reverb and delay effects loops like this while you're recording them.
05:10And I'm going to cover even more about using effects in the videos about
05:14mixing in this course.
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Creating a headphone (cue) mix
00:00When you record into Pro Tools, you'll often be wearing headphones. Creating
00:05a good headphone mix is imperative to helping you capture the best
00:08performances while recording.
00:10For the most basic headphone setup plug in your headphones to the headphone jack
00:14on your interface, some interfaces have two headphone jacks like the 003.
00:20Turn the headphone volume knob all the way down at first then press play in Pro
00:24Tools and turn up the headphone volume to a level that is comfortable, neither
00:28too loud nor too soft.
00:30The headphone jacks on your interface receive the main output, in this
00:34particular case, and in most cases, it's Analog 1-2.
00:37However, at the moment we can't really tell what the overall volume level is
00:43coming out of Pro Tools.
00:44What we need to do is create a stereo master fader track, so let's do that,
00:52New > Stereo > Master Fader.
00:56Now we can tell what the overall volume is from this session and we can
01:00control it with this fader right here, and this is the level that will feed
01:06your headphone jacks.
01:08Monitoring the Analog 1-2 output is usually fine for just recording one person
01:12at a time, but getting the levels of each track in the mix is very important.
01:18When you record, the mix of the headphones can either help or hinder the person
01:22recording in a few different ways.
01:24For example, if a vocalist's voice is too prominent in the headphone mix, the
01:29vocalist might sing a little flat and with less energy.
01:32However, if the vocalist's voice is too low in the mix, they might push their
01:37voices and go sharp to rise above the other instruments in the mix.
01:41So try to get a good balance between the instruments and the mix, and most likely
01:45you'll have to boost the instrument that you're recording just a little, so it
01:48can be heard above the mix.
01:51Adding effects to the headphone mix can give a special energy to the instrument
01:56or create an inspiration for the instrumentalists or vocalist.
02:00Vocalists in particular like to have some reverb and or some delay on their voices
02:04while they're recording.
02:05So I recommend setting up an effects loop for this purpose.
02:10We've already got one set up in here so check it out.
02:13These tracks are bused on a send to this auxiliary track, where it's being
02:19affected by this D-Verb, which is a reverb plug-in.
02:22And you can setup multiple effects loops in the similar style for any kind of
02:27effects that you want to add.
02:28So what happens if you want to record more than one person at a time, and they
02:32each want their own personal headphone mixes?
02:35Well, you can make as many separate headphone mixes as you like, the only
02:39limitation is the number of separate outputs you have on your interface, let's
02:44say you're recording a guitar player and a bass player at the same time, and they
02:48each want their own separate headphone mixes.
02:51We can use the main mix through Analog 1-2 for one of them and mix it
02:56the way that they want it, but let's set up a separate second mix for the
03:01other player.
03:02What I'm going to do is show Sends F-J, and I'm going to go up here press Option on
03:10a Mac or Alt on a PC, and choose output 3-4, that's Analog output 3 and 4.
03:19Go up to View > Sends F-J, and choose Send J, so we can see the controls for
03:25each one of these tracks, and now I can build a completely separate second mix
03:31for the guitar player and I can bring these levels up however we want.
03:40The final step here is to create a new stereo master fader track and it
03:48automatically goes to Analog 3-4, and we will use this track to adjust the
03:53overall output for this second headphone mix.
03:57So to recap, we've got all these tracks with sends being routed to Analog 3-4,
04:02the second output, and that's for our second separate headphone mix and all
04:07of these send levels can be different than the main mix levels, so that's how you
04:11get a second headphone mix.
04:14Creating a good headphone mix, whether it's simply getting the right balance
04:17between the tracks for one person, adding effects, or even creating multiple
04:21different mixes for multiple people recording at once, is important for
04:25capturing the best recorded tracks that you can.
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Assigning disk allocation
00:00Every audio track you record in Pro Tools is stored on either an internal or
00:05external hard drive, and when you create a new session, that's when you
00:09initially tell Pro Tools where you want to save the files.
00:12However, after you open the session, you can tell Pro Tools exactly where to
00:16record each track by specifying the location in the Disk Allocation dialog box,
00:22and we can access that by hitting the Setup menu choosing Disk Allocation.
00:28For each audio track that's in your session, you've got a Root Media Folder where
00:32the file is stored, but we can change it if we want, so I have just clicked on
00:37this up and down arrow, and we can choose a different hard drive, or we can
00:43select a different folder.
00:46One of the main reasons that I use this window is if a hard drive runs out of
00:51space, then you can specify where you want additional takes of the track to be
00:56recorded onto, and you should note that reassigning tracks to different drives
01:00doesn't affect any previously recorded audio files, all those previously
01:05recorded tracks will be on the original drive where they were recorded.
01:09As another option, you can go down to the custom allocation options and change
01:16the root media folders for any files that you want.
01:21You can also create subfolders for audio, video and fade files, and you can use
01:27the round robin allocation for new tracks.
01:30Now round robin will automatically distribute any newly created tracks among the
01:35hard drives connected to your system.
01:37By default, the system drive is not included in round robin allocation, and Avid
01:43does not recommend recording to the system drive.
01:46That is the drive that contains your computer's operating system.
01:49Although you can see some options for spreading out the audio files over
01:53different drives here, I usually keep all my audio files on one hard drive.
01:58Drives are so fast these days that spreading out the files isn't really a
02:02necessity to improve performance, unless you're working with huge sessions,
02:07plus saving all your audio files on one drive is easier for organization and
02:11transportation.
02:12Still you should be aware of the options in the Disk Allocation window.
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5. Editing Audio
Understanding nondestructive editing and region types
00:00Pro Tools is best known for its audio editing capabilities and the reason that
00:04digital audio editing is so amazing is that it's nondestructive.
00:08Let's say I start with a perfectly good guitar part right here and I am going to
00:12play a little bit of it for you.
00:13(Music Playing)
00:26And then on the track below, I've got this chopped up and moved around version
00:31of the original, and let's hear what that sounds like.
00:35(Music Playing)
00:47Now the edits in the second track don't actually affect the underlying audio file,
00:53the edits are nondestructive.
00:55Pro Tools does not actually touch the audio files, it just tells the hard drive
01:00when to play back certain parts of each audio file.
01:03In other videos in this course I'll show you how to make edits like this, but
01:07here I just want to explain what the audio clips are and how audio clips work
01:11in Pro Tools.
01:13In Pro Tools speak, each track or section of the track is called the clip and
01:18you see each of these little pieces on this track right here, these are all clips.
01:23Each clip shown here appears in the clips list.
01:28These new clips are created when you record or edit a track by cutting, pasting,
01:32separating, moving, or a variety of other editing tasks and there are several
01:37types of clips that you'll see in a Pro Tools session.
01:41The first, which is highlighted here, is a whole file clip and these are displayed
01:46in bold in the clips list. They're created when you record, import, or consolidate
01:52a track and they reference an entire audio file on your hard drive.
01:56The clip up above called A stutter is one that I've actually named myself, and
02:02it's called a user-defined clip, and they're made when you actually edit
02:06something yourself, and then you name it yourself.
02:08Down below here we have auto created clips, and they're shown in regular text
02:14like the user-defined clips, except they are created automatically when you make
02:18an edit, like when you separate or trim a clip.
02:21And there's a clip type that's not shown here is called an offline clip, and
02:25that's shown in italics.
02:26There are clips that cannot be located or are unavailable when opening a session and
02:31we don't have any of those here in this session.
02:34Down here we have a multi-channel clip, and this references multiple audio files
02:39for stereo or surround tracks. These are shown as one clip in the clips list,
02:44but there is triangle next to their name that you can click and show the
02:48individual clips that make up this multi-channel clip.
02:51You'll note that when you click on a clip in the clips list like this, the clip
02:56will be highlighted in the Edit window here and if you choose one here in the
03:01Edit window, you can see it highlighted here in the clips list.
03:04So now you know about the nondestructive nature of audio editing in Pro Tools,
03:08and about the different types of clips and how they interact with the clips
03:12list, this knowledge will help you understand the editing techniques shown in
03:16other videos in this course.
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Using the Selector and Grabber tools
00:00The Selector and Grabber tools are probably going to your most used edit tools
00:04for editing, manipulating and playing back track material in Pro Tools.
00:08Just click the Selector button or press F7 button to activate the Selector tool,
00:13then you can move the Selector tool to any point in the track and just click
00:17once and Pro Tools will begin playback when you press the spacebar.
00:22(Music Playing)
00:25Obviously, with the Selector tool you can select an area to play.
00:28So if I click and drag, we've selected this area and that's the part that
00:32will playback.
00:34Similarly, if I click once, press Shift and click again, this area is selected.
00:39If you double-click on a clip it'll highlight the entire clip.
00:44And if you triple click on a track, it'll select all of the material on
00:48the entire track.
00:49Let's move on the Grabber tool, go up here, choose the Grabber tool.
00:53And the Grabber tool actually comes in three different flavors.
00:57The Time Grabber, Separation Grabber and Object Grabber.
01:00If we right-click this, you'll see all three of these.
01:04Now you will probably use the Time Grabber most, and we'll choose that one
01:07here to start with.
01:09You can also press F8 to choose the Grabber tool, and if you hit F8 multiple
01:14times, it will cycle through the different Grabber tools.
01:17Now the primary function for the Time Grabber is to actually select and
01:21move things.
01:22So we will go down here, and I'm going to click once on this clip and it
01:27selects the entire clip.
01:29And now, if I click once and drag, I can just move that clip.
01:34Another thing the Time Grabber is good for, is for moving actual events like
01:39MIDI events.
01:40So if I change the Track view attracting here to notes, I can see
01:43individual notes.
01:45When I mouse over a certain note, I can see that it turns into a pointy
01:49finger there.
01:50I'm clicking once on it and now I'm just dragging to move that note around.
01:56We can also use the Time Grabber to move conductor track events around.
02:01So if I actually wanted to move our start position here, I could click and drag
02:05on it, and move it wherever I want.
02:07And the last thing you can do with the Time Grabber is to go the automation
02:11lanes and insert an edit automation breakpoints.
02:14Here if I click on the volume automation line, I can insert breakpoints, and now
02:19if I click and drag any of the points, I can move them around.
02:22So now I am editing the volume automation.
02:27Now I want to talk about the Separation Grabber, but first, I am going to go to
02:31the selector and select an area on this track.
02:34Note that the selection that I made is not already a pre-existing clip,
02:38it's within this clip.
02:40And that's important, once we go up and we choose the Separation Grabber,
02:44because now I can come down to the selection and simply click and drag it, and
02:52it'll automatically separate it and move it to this new location.
02:56Now let's go the Object Grabber, I'll choose that, and I am actually going to
03:02change this tracks view back to clips.
03:05And now with the Object Grabber I can actually click on clips and I can
03:11highlight multiple ones, even when they're noncontiguous.
03:14So I am going to press the Shift button now and I can click on these
03:17different clips and highlight multiple ones, and now if I click and drag, I
03:22can move all of them together.
03:25As you can see here the Selector and Grabber tools enable you to manipulate
03:29clips, notes and automation till your hearts content.
03:31Get to know them well and you will become very efficient at editing in
03:35Pro Tools.
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Using the Trim and Scrubber tools
00:00In this video I am going to cover what the Trim and Scrubber edit tools can do.
00:04I will start with the Trim tool, this is the Trim tool right here, and if
00:08you right-click on it you can see the three different varieties, we have
00:12the Standard Trim tool, the TCE or Time Compression Expansion Trim tool and the
00:18Loop Trim tool.
00:19We will star with the Standard Trim tool.
00:21Now this Trim tool's main function is to shorten or lengthen a clip or a loop,
00:26let me show you how do that.
00:28All you got to do is mouse down to a clip, and you can click once and it will
00:33trim right where you position the cursor.
00:35You can also click and drag to adjust the length, and if you want to reverse
00:42the direction of the Trim tool, you can hit the Option key on a Mac or the Alt
00:46key in Windows, and it will change the direction and then click once, and you
00:50can trim it like that.
00:51You can also use the Trim tool to lengthen or shorten MIDI notes, and I'm in
00:56Notes view here on this track, so I am going to mouse over one of these
00:59notes and click and drag.
01:01And so now I am extending that note, or I can shorten it.
01:06You can also use the Trim tool to adjust the clip gain.
01:09I am going to go up here to the View menu and show the Clip Gain Line, as well
01:14as the Clip Gain Information.
01:18And now if I mouse down to the Clip Gain Line, I can click and drag and adjust
01:24the gain for that particular clip.
01:27You can also scale automation and controller data up and down.
01:31And let me show you a cool way to do this.
01:33I am going to go to the Selector, and select this automation line.
01:37Now I am going to go to the Trimmer, and if I click and drag I can adjust the
01:43entire automation curve, and you will see that we've got the value that it's at,
01:48plus the delta, which is a little triangle, and that is the difference between the
01:53original and the new value that you've chosen here.
01:57The Time Trim tool uses the time shift AudioSuite plug-in to alter the length
02:02of an audio clip and creates a brand-new audio file.
02:05Let's choose that, that's the TCE or the Time Compression Expansion
02:09Trim tool.
02:10So we can use this to time, compress or expand a clip, and let me show you that.
02:16I'm going to go down to this clip here and before I do anything actually let me
02:20play this, so you can hear the original.
02:22(Music Playing)
02:28And now go back to the TCE Trim tool, and I am going to change this up
02:34massively compress it.
02:36(Music Playing)
02:40So you can use this for creating a special effect like in this case, or you
02:44can use it to align a clip to a tempo grid, or for matching the length to
02:48another clip.
02:49Now you should also note that this creates a brand new audio file and you can
02:54see that over here in the clips list, and it's noted with this TISH which is
02:58short for Time Shift, and that's the new region that it has created.
03:02So what I would recommend is creating a duplicate playlist before doing any Time
03:07Compression Expansion.
03:08Let's do that, to create a new playlist, you just go over here to the Playlist
03:13button and you create a duplicate or a new one, but I would probably use a
03:18duplicate first and then do your processing.
03:22Another thing you should be aware of is that there are default settings for the
03:25Time Shift plug-in, but you can change them, and if we go up to Setup > Preferences,
03:31and in the Processing tab we can choose which TCE plug-in that we
03:37want to use, Time Shift is the default, we could use the older Digidesign TC/E
03:42plug-in but the Time Shift one sounds better.
03:45And if you have other third-party ones that are listed here, you can also choose
03:49from them if they're available.
03:51And now with the default settings, we can choose from a number of different
03:54ones here.
03:55For this particular one we could choose piano and it might sound a little
03:58better than the factory default, and the factory default is actually the stereo
04:02mix default.
04:04So that's what you are using when you use the factory default.
04:09Finally, we have the Loop Trim tool and what's interesting about this is that on
04:15the top half of the region, it will be the Loop Trim tool and on the bottom half
04:20it's the Standard Trim tool.
04:23So if I click and drag on this region, I am going to create multiple loops of
04:26this region, check it out.
04:29Each loop is shown here by this little icon and you can tell also in the clip
04:34gain that can adjust each one of these individually too.
04:37Now let's talk about the Scrubber tool and that's this guy right here.
04:41Now scrubbing is a technique used in analog tape editing where an engineer rolls
04:46the tape back and forth over the playhead of the tape machine at slow speeds
04:51with his or her hands to find a particular location on the tape, usually the
04:55location for a splice.
04:57The purpose of the Scrubber in Pro Tools is to emulate this scrubbing process
05:01on digital audio.
05:03So we can scrub over an edit point and we can find the exact edit point which
05:08might not be obvious just by looking at the waveform.
05:12And obviously to choose this tool we can click on it, or we can press F9, and
05:16let's go listen to it.
05:18So if scrub this area,
05:19(Music Playing)
05:23Notice that's coming from the left side,
05:25(Music Playing)
05:28That's coming on the right side of your headphones or your speakers, if we go
05:32to the center.
05:33(Music Playing)
05:37We get the stereo image.
05:38I'm going to zoom in, and now we are back to the Scrubber tool, playing on a
05:44zoomed in the area, it will playback slower.
05:47(Music Playing)
05:52You can also press Command on Mac or Ctrl on Windows to scrub it in even finer
05:57resolution without zooming.
05:59So if I actually do that here, it's going to be really slow.
06:02(Music Playing)
06:13And if you want to scrub at speeds faster than regular speed you can press
06:17Option on a Mac, or Alt on PC while dragging.
06:20(Music Playing)
06:25This is called Scrub Shuttle mode, you can use this mode to scroll through a
06:29long track to find a specific part of that track.
06:32In addition to scrubbing audio, you can scrub MIDI on instrument tracks, so if I
06:37go up to this Mini Grand track, I can actually scrub on these MIDI notes.
06:40(Music Playing)
06:48Now I find the Scrubber tool to be my least used editing tool.
06:52But the features it does offer are pretty cool and helpful from time to time.
06:56On the other hand, I use the Trim tool all the time to edit clips and I imagine
07:01you will too, once you get the hang of using all of its features.
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Using the Zoomer tool and zoom presets
00:00The Zoomer tool is mostly used like a magnifying glass, just as its tool
00:04icon indicates.
00:06You can use it to view the fine details of a track, or in the opposite way to
00:10look at the big picture of a track in a session by zooming out.
00:13I am going to go here and click on the Zoomer tool, and if I go down into the
00:17track material and I click once, I will zoom in one level.
00:21Now if I press the Option key on a Mac, or the Alt key in Windows, you'll see
00:26inside of the Zoomer tool, that you go from a plus to a minus, and that means now with
00:32this key pressed, I'll zoom out one level.
00:35If you click and drag with the Zoomer tool, then you'll zoom in on just the
00:40area that you've selected.
00:42A cool feature that's right below the Zoomer tool is called Zoom Toggle.
00:46And this enables you to define and toggle between a current zoom state and a
00:50saved zoom state that includes track height, track view, MIDI and audio zoom in
00:55and out, horizontal zoom and the grid setting.
00:58And we can set that in the preferences.
01:01So if to go to Setup > Preferences, and in the Editing tab go down here to the
01:08Zoom Toggle area, we can setup our Vertical MIDI Zoom our Horizontal Zoom, our
01:13Track Height, and let's do that.
01:15Let's choose fit to window, and we will actually change the track view to either
01:22waveform or notes depending on the type of track.
01:24And we have some other options down here, but let's just keep these to show this
01:29off pretty easily, I'll click OK.
01:32And now I'll highlight this Mini Grand track and we will see that it's showing
01:37clips right now and it's at this particular track height, and when I hit the
01:41Zoom Toggle, it expands to fit the entire window, and you'll also see that the
01:47track view has changed from clips to notes.
01:50I will click the Zoom Toggle again, and it will go back to the way it
01:54was previously.
01:56Zoom Toggle has a keyboard shortcut, if you press Ctrl+E on a Mac or Start+E
02:00in Windows computer, you can toggle between the Zoom Toggle view and the
02:04regular view.
02:05Even easier, if you go to the keyboard focus button and that's right over here,
02:10click this to make it active.
02:12Now all you need to do is press the E key and that will access the commands
02:15keyboard focus command for the Zoom Toggle.
02:18Taking this one step further, if we select an area on a track and we hit the
02:23Zoom Toggle, it blows up that area that we have just selected.
02:26So let's do that.
02:28There we go, and we'll go back to our regular view.
02:34Now there are two versions of the Zoom tool, there's the single zoom and
02:38the normal zoom.
02:40The normal zoom just stays active allowing you to do multiple zooms in a row.
02:45However, if you're using another tool doing some other editing and then use the
02:49single zoom, Pro Tools will actually return you to the previous editing tool
02:54after using the single zoom once.
02:57So let's check this out, let's say we're doing some selecting, we go to the
03:02single zoom, we zoom in a little bit, then you'll notice that Pro Tools
03:07automatically goes back to the Selector tool.
03:10And as usual, we have a keyboard command for selecting the Zoom tool.
03:14If we select F5, we can get to the Zoom tool and we can cycle through single
03:19zoom and normal zoom by hitting a F5 multiple times.
03:22Now I want to talk about the Zoom Controls, and those are shown right here.
03:27If you don't see these, then you need to go to the Edit window toolbar and make
03:32sure that they're checked off here in this menu.
03:36So what we have here are the zoom buttons and five horizontal zoom presets.
03:41The zoom presets are pre-programmed and the first one is a pretty big scale
03:46view, usually it lets you see all the stuff that's in your session.
03:50As we go up in numbers, we are zooming in closer and closer and by zoom preset
03:565, we are zoomed in all the way to the sample level.
04:01We'll zoom back out to the big picture.
04:04Up above, we have the horizontal zoom in and out, and what's great is that we can
04:08click and drag right here to do a continuous zoom.
04:11So check this out, I am clicking and dragging my mouse to the right, and now to
04:18the left, and we have got this cool accordion zoom effect.
04:23With the audio zoom in and out buttons, we can make the waveform shorter or
04:27higher, so check out this Atmo Pno track, as I make the waveform shorter
04:34and larger.
04:35I can also do the same with MIDI, and if we show the notes track view, I am
04:40going to zoom up and make them smaller, make them larger.
04:47Without having to open the Zoom Controls, in fact, let's hide them, we can use
04:53these buttons to do those same tasks.
04:55So there we go, reducing and enlarging the MIDI notes, and finally, I want to
05:01mention my two most favorite zoom features.
05:04If you go up to the Zoom tool and just double-click it, you can bring the entire
05:09session into view, that is the entire length of the session.
05:12You won't see every track potentially, if you have more than just two, but
05:17you'll see the entire length of what's in your session.
05:21My second favorite one is using the R and T keys to zoom in and out, and we can
05:28use those when the commands keyboard focus button is active.
05:31You press R to zoom out and T to zoom in.
05:38So as you can see here there are tons of zooming options, from using the Zoomer
05:42tool to using the zoom presets, to using zoom keyboard shortcuts.
05:47Use them all in combination to get around Pro Tools really quickly.
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Using the Pencil tool
00:00When editing audio, the Pencil tool has one function, to redraw waveforms.
00:06Often this is done to repair waveforms, such as to eliminate an unwanted pop
00:10or click on the track.
00:12To do this we need to zoom in all the way on to the audio track, so that the
00:16waveform becomes a single line.
00:19So we can use the Zoom tool to do that, by clicking like this, or what's even
00:24easier is that we can hit the zoom memory location number 5 and that will take
00:28us all the way down to the waveform level.
00:31Now if we switch over to the Pencil tool, and we can just draw our new
00:35waveform, and to do that I just simply clicked and dragged my pencil across
00:41the waveform there.
00:43You can undo this drawing, which I'm going to do, but if you do end up saving
00:49the changes to this original waveform, the audio file is permanently changed.
00:55So back to the Pencil tool, if we right -click on that, we can see that there
00:58are actually seven flavors of the Pencil tool, Free Hand, Line, Triangle,
01:03Square, Random, Parabolic and S-curve, and we can use the F10 key to go through
01:08all of them.
01:11Now with all these different shapes there are actually a lot of uses for
01:14the Pencil tool.
01:16However, not a lot of them are audio editing related.
01:19So I am just going to mention a few of them here quickly and then cover them
01:23with more examples in other movies.
01:25So first I am going to zoom out, and I am going to grab the Free Hand
01:29Pencil tool.
01:30Now I am going to go down to this automation line, the volume, and I can click
01:35and drag and that creates new automation.
01:40I can also go into the Tempo editor here and click and drag and that will
01:46make tempo events.
01:48If I go down into this instrument track, I can actually add notes, and let me
01:52zoom in to show this a little bit more.
01:53I am going to switch over to a notes view as well, and back to the Pencil tool.
02:00(Music Playing)
02:05And what's really cool about the Pencil tool here is that it actually kind of
02:08acts like a smart tool.
02:10So if you mouse over a note, it turns into a Trimmer here at the edge, so I can
02:15click and drag, and extend or shorten that note.
02:19It becomes a Grabber if I mouse into the middle of the note, and now I can click
02:24and grab it and move it somewhere else.
02:26(Music Playing)
02:29And I can also erase MIDI notes with the Pencil tool.
02:32If I press the Option key on a Mac or the Alt key on a Windows machine, and
02:37the Pencil tool will flip around and turns into an eraser so you can erase the
02:41notes.
02:42If I click on this now, the note will be gone.
02:45And finally with the Pencil tool, if I switch this over to velocity, I can edit
02:52these velocity stocks, just by clicking and dragging.
02:59So as you can see here, the Pencil tool has a lot of functions.
03:03I use it for editing audio, MIDI and automation in almost every session I work
03:08on, and I'm sure you will too.
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Using the Smart tool
00:00The Smart tool combines the best parts of the Trimmer, Selector and Grabber
00:04tools, all into one.
00:06To make the Smart tool active just click on the bar above those three tools.
00:10You could also press the F6 and F7 button at the same time to activate the
00:14Smart tool.
00:15With the Smart tool active, when you mouse down into a clip, you see that the
00:20Smart tool takes the shape of the Selector on the top half of the clip and the
00:24Grabber on the bottom half.
00:26When you go to a clip boundary, you'll see that it turns into a Trimmer on
00:30either side, and if you're on an audio track, it can turn into the Fade tool.
00:36If you're at the top, either a fade out here or a fade in, and if you're down at
00:42the bottom, it will turn into a crossfade tool.
00:44And now if I click and drag, I can create a crossfade, and that crossfade,
00:51or fade, will follow the default fade settings that you have set up in your
00:54preferences.
00:55Let's go check that out.
01:00In the Editing page we have got default fade settings, and we can click on any of
01:05these and if we hit crossfade, we can set up what we want this to be.
01:09Now I am going to talk about fades and crossfades in another video in
01:12this course.
01:13So let's not worry about it here.
01:15So you can see here that the Smart tool can do a lot of things all at once.
01:20It's definitely the edit tool that I use the most, and once you get familiar
01:24using it, I'm sure it will be the same for you.
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Understanding the Edit modes
00:00The Edit modes, Shuffle, Slip, Spot and Grid, determine how clips behave when
00:07edited by the Edit tools.
00:09Let's checkout Slip mode first with the Grabber tool.
00:13So if I come down to this clip, I can click and drag it and it's not constrained
00:19by the grid at all, I can freely move it wherever I want, and I can overlap a
00:24clip, or I can leave space between the clips.
00:27If I use the Trimmer, it's similar in that it's not constrained in any way.
00:35In contrast, if we use the Shuffle edit mode and I'll go back to the Grabber
00:40tool, if I take this clip, it's constrained to snap to one end or the other
00:46of another region.
00:48So if I let this go now, it snaps to the end of this region to connect it.
00:53Same thing here, you will see this yellow line and it will snap to the
00:57clip boundary.
00:58Similarly, with the Trimmer tool if I click and drag you will see all the
01:04regions on the right move to the left and make up that empty space that
01:09was trimmed away.
01:10Now one thing you should also notice is that when you're trimming these clips,
01:14the automation, which you can see here, is also being edited.
01:18So let me just show you one more time here, when I click and trim this, the
01:24automation also gets edited.
01:26Now let's move on to the Spot edit mode.
01:30And I'll go back to using the Grabber, and even if I just click on a clip, the
01:36Spot Dialog opens up, and it asks me where I want to spot or place the clip.
01:42Right now, it's telling me where it is actually located, but I could type in,
01:46let's say, bar 20 and hit OK.
01:51And Pro Tools moves it to that particular bar.
01:54If I try it again, I can say, hey, let's go back to the original timestamp,
01:59where it was originally recorded.
02:00I will hit that button;
02:02it loads it up here, OK.
02:06And Pro Tools moves it to where it was originally recorded.
02:09Note that you can change the timescale here and move it to an exact time
02:14location or time code or sample number.
02:16Now let's go to the Grid mode, and we'll use the Grabber tool, and now when I
02:23move this clip you'll see that it's moving in increments, and that was our
02:27increments of the grid.
02:30The grid is actually set up here and it's at a quarter note, but let's make
02:35it more obvious, I will set it to a bar, and you'll see the increments going in
02:40much bigger steps.
02:42And since our timescale is bars and beats, everything that we select and move in
02:48Grid mode will move to the beginning of a grid line, and this goes for
02:55trimming as well.
02:56You should note that there are two types of Grid mode.
03:01There's Absolute Grid and Relative Grid.
03:04Absolute Grid snaps each clips start to the nearest gridline, and that's what we've
03:09been in so far.
03:12Relative Grid is a little bit different though. In Relative Grid, the clips move
03:16in increments of the grid value, but the clip start point doesn't have to be on
03:21the grid, it will still move in increments of the grid.
03:24So let me show you this in action.
03:26First I am going to zoom in here a little bit, onto this region, and then I am
03:31going to go into Slip mode and trim this.
03:34So now it's trimmed so that it's not on the grid.
03:39Now I want to go back to Relative Grid mode, and use the Grabber tool, and let's
03:46notice the time placement right here.
03:48As I start moving this, it's going to move in increments of the grid, but it's
03:52going to keep its relative position within the grid, check it out.
04:00It's moving up or moving back by one bar at a time, but it's not snapping to the
04:06beginning of the grid.
04:07As with most things in Pro Tools, we have some shortcuts that can help us get
04:11around using the Edit modes.
04:13You can choose F1 for Shuffle mode, F2 for Slip, F3 for Spot and F4 for the
04:20Grid modes, and we can toggle between the two grid modes, by just hitting F4
04:25multiple times.
04:29Now if you are in Grid mode and you want to temporarily suspend Grid mode, and
04:33switch over to Slip, while you're dragging the clip, all you need to do is press
04:37the Command key on a Mac or the Ctrl key in Windows, and you won't be constrained
04:42by the grid as you drag the clip.
04:44I am going to press Command on this Mac or Ctrl in Windows, and now I'm in
04:50Slip mode.
04:55There's one other key command that I like a lot that's called Shuffle Lock.
04:59This mode disables all key commands and control surface switches for
05:02Shuffle mode.
05:03Thus it prevents you from entering Shuffle mode ever.
05:07And I actually think that's pretty handy sometimes because Shuffle mode can
05:11really mess with your timing of your clips, and if you end up trimming something
05:16or moving something round in Shuffle mode, your timing of your music can get
05:20all screwed up.
05:22So to turn on shuffle lock, all you need to do is Command+Click on a Mac or
05:26Ctrl+Click it in Windows.
05:28And now you see this little lock appear next to the Shuffle mode, that means that
05:33shuffle lock is active.
05:35So there you have it, the power of the Edit modes.
05:38Understanding the Edit modes is extremely important when learning how to edit
05:41in Pro Tools.
05:42I recommend spending some time working with them and follow the examples here in
05:46this video several times, to really grasp their different powers.
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Arranging clips
00:00There's very little that you can't do while editing audio in Pro Tools.
00:04Here we'll talk about some of the most basic editing tasks, separating,
00:08cutting, copying, pasting, clearing, duplicating, moving and nudging
00:11audio clips.
00:12First let's talk about separating an audio clip.
00:15Separating means to chop a clip into two pieces or to create a separate
00:19clip within a clip.
00:20Let me show you how to do it.
00:22I am going to start with the Selector tool and I am just going to place the
00:25cursor right here in the middle of this region.
00:28Now I am going to go up to the Edit menu and choose Separate Clip >
00:33At Selection.
00:35When I do that, you'll notice that Pro Tools has split this big clip into
00:39two separate clips.
00:41I like to use key commands for this specific command, so Command+E on a Mac, or
00:46Ctrl+E in Windows is the separate clip command.
00:50And as you can imagine, you can also do a selection, so I am going to click and
00:54drag here, and if I want to make this a new clip, all I got to do is hit my
01:00Command+E or Ctrl+E, and Pro Tools will create this new clip.
01:06Cutting, copying, pasting and clearing in Pro Tools is just like doing any
01:10of those actions in any other software program, except here that we are
01:13working with audio clips.
01:16So up in the Edit window that's where these live, Cut, Copy, Paste and Clear,
01:22and because we have this clip highlighted, if I choose Cut, it just cuts it
01:26out of there.
01:27I can go back up here and paste it back in, and as you can imagine there are key
01:34commands for this, the standard Command+X or Ctrl+X, Command+C or Ctrl+C,
01:39Command+V or Ctrl+V, and Command+B or Ctrl+B, depending on whether
01:45you are using a Mac or a Windows machine.
01:48Now I want to talk about master views here for a second.
01:52On an audio track, let's look at the track views.
01:56Waveform and Blocks view are considered master views.
02:00If you edit a clip in one of those two views, the edits apply to all data on the
02:05track, including automation.
02:07For example, if you clear a part of a waveform in a clip, the underlying volume
02:12data will also be cleared.
02:14Let me show you that.
02:15So I am going to select this area here, and you'll notice that this waveform
02:21has some volume automation down here.
02:23If I go up here and choose Clear, the volume automation is also gone, as well
02:30as the waveform.
02:31If I undo that, and then simply select the automation and choose Clear, the
02:43waveform still exists, however the automation has gone.
02:47So the master views on an audio track are waveform and blocks, blocks looks
02:52like this.
02:53I rarely use this master view, but it's here if you like it.
02:56Let's go back to the waveform view, and on MIDI and instrument tracks, the
03:02master views are clips, notes and blocks.
03:07So any edits you do to the clips, notes or blocks view on a MIDI track or
03:11instrument track will affect all of the other automation and controller data.
03:16And one more quick word about editing automation.
03:19In addition to the regular cut, copy, paste and clear commands, Pro Tools has
03:25Cut Special, Copy Special, Paste Special and Clear Special commands that help in
03:30editing automation playlists like volume, mute, pan and plug-in automation, as
03:35well as MIDI controller data.
03:36Now we're actually going to cover these in a later video about
03:39editing automation.
03:41So let's get back to editing audio clips now.
03:44Let's talk about moving an audio clip.
03:47So I am going to choose a Grabber tool, and really the easiest way is to use the
03:52Grabber tool, and simply click and drag it.
03:56Now you'll notice that the MIDI region up here is also moving and that's because
04:00we've got these grouped, these two tracks are in the same group.
04:03I am going to go ahead and undo that.
04:06And now I want talk about and nudging.
04:09Nudging is a great feature if you want to line up a stray bass note with a kick
04:13drum note for solid downbeat, or in this case, I'm going to align a downbeat of a
04:18sitar track with the piano.
04:20And let's zoom in and check out what we are looking at here.
04:29So we have this sitar track, and you will see this note is a little bit late in
04:33comparison to the grid, and so what I want to do is move this note so that it
04:38lines up with the grid and with the piano at this point.
04:41So I am going to go to the Grabber tool here, and select this clip, and now I want
04:47to check on my Nudge value.
04:49So I can go up here and look that we have it set at 10 ms.
04:54This is my favorite value for nudging, because it's not too small, like 1 ms is
05:00really small, and then these higher ones are a little bit too big and make for
05:04more drastic changes.
05:07You can also use bars and beats, and any of these other timescales, but I find that
05:11minutes and seconds are the best.
05:12So let's use this 10 ms, and now we'll use some key commands to nudge this
05:19forward and back, so that we can align this note better to the grid and align
05:23it with the piano.
05:25So if you have a numerical keypad you can press the Plus button to nudge it
05:30forward, or the Minus button to nudge it backwards.
05:33So here I am hitting the Plus button and it's moving it forward in time, and the
05:38Minus button is moving it back in time.
05:41Now if you have a laptop without a numerical keypad, you can press Ctrl+Period
05:48or Ctrl+Comma on a Mac, or you can use Start+Period or Start+Comma on a
05:55Windows computer to use the nudge function.
05:59So now I have got this sitar track aligned with the grid and with the piano
06:03part, but there's one thing I want to mention about nudging, be careful when
06:07using this technique, because you can kind of go crazy trying to align every
06:11single note, killing way too much time while you're doing it, and taking away
06:15from the real performance of the part.
06:18My suggestion is, if the part needs that much fixing where you are nudging stuff
06:22all over the place, you might want to consider rerecording it.
06:25So as you can see here, editing audio in Pro Tools, using these commands, is pretty
06:31straightforward and you can apply your knowledge of almost any other software
06:35program you know to the intuitive editing techniques here.
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Undoing an edit
00:00It's inevitable that you'll want to undo something you did in Pro Tools.
00:04In fact, the Undo command may be your best friend in Pro Tools, well, maybe
00:08beyond Auto Save feature.
00:10When you do almost anything in Pro Tools, you can undo it.
00:13This is particularly handy when editing.
00:15So I am going to just do a bunch of edits here and we can take a look at undoing
00:20them after I have done them.
00:22So I am just going to move some things around, I am going to trim some stuff.
00:28All right, so we've got a bunch of edits just happened here, and you probably
00:38already know this, but if you press Command+Z on a Mac or Ctrl+Z in Windows,
00:43you can undo things.
00:45And you see that up here in the Edit menu, Undo Trim Clip, Command+Z, we can
00:51do that a few times here with key the command, and you'll see some of the
00:55edits being undone.
00:56The Redo command is Shift+Command+Z on a Mac or Shift+Ctrl+Z in Windows.
01:02And you can repeat this for multiple redos.
01:05So if I do Shift+Command+Z, some of those edits that I undid are now redone,
01:11and you can review all of the edits that you've made by going to the Undo
01:15History window.
01:16So let's go to the Window menu and choose Undo History, and this opens up all of
01:22the things that we've done here so far, and all the things that we can undo.
01:27So if I click and drag through here, I can undo do all of them simply just by
01:34clicking and dragging.
01:38If you go to the Undo History menu up here, we can show the creation times of
01:43when those edits were made, we can undo all, and we can clear the undo queue.
01:49Now I don't want to do that because then I wouldn't be able to undo these edits.
01:55One other thing I want to show you about undoing is if you go to the Setup menu,
02:00choose Preferences and in the Editing tab we have down here at the bottom the
02:05levels of undo, the maximum number is 32 and that means that we have 32 steps
02:11that we can go back and undo.
02:12Now we can reduce the levels of undo, so we could type in here say 10, and that's
02:19going to save us some RAM processing power, but is it really worth the price of
02:23not having the ability to undo a bunch of steps back?
02:26I don't really think so, so I am going to change this back to 32, and use
02:30our maximum value.
02:31So obviously the Undo command is one of the most important commands in
02:35Pro Tools.
02:36Use the undo shortcut or the Undo History window when you need to rethink some
02:41of the last actions you performed in your session.
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Utilizing fades and crossfades
00:00To create smooth edits while editing audio clips in Pro Tools, you
00:04should utilize fades at most clip beginnings and endings and crossfades
00:09between adjacent clips.
00:11Fades and crossfades are used to prevent pops, clicks and sudden changes in
00:14sound at clip boundaries, as well as to smooth transitions between clips and
00:19create special audio effects.
00:21Let's listen to where we need to apply some fades and crossfades in
00:24this session.
00:25Let me start by playing this clip down here.
00:28And what you're going to hear is the sound of it going from empty space right
00:34into this sound, and let's hear what happens.
00:37(Music Playing)
00:40Did you hear the little click that happens right at the beginning?
00:42(Music Playing)
00:45That's an unwanted sound and I'll tell you why it's made.
00:48Let's zoom in even closer.
00:52Ideally the waveform would start at a zero crossing, so somewhere right in here;
00:57and this is the zero crossing line right in the middle of the waveform, and this
01:01is the left and right sides, so really the line exists on both parts of the
01:06file, the left and right side.
01:08And any time that the waveform strays from the center line, then it means it has
01:13amplitude or volume, and that's what we are seeing here.
01:17So the problem is that we're going from no amplitude whatsoever here,
01:21automatically up to this higher amplitude.
01:25And when that instantaneous change happens that's when you hear the click sound.
01:29And that's why we use a fade in to eliminate that click sound.
01:33So with the Selector tool here I am going to the click and drag, and now go to
01:39the Edit menu, choose Fades > Create, and the Fades dialog box opens up, and here
01:48this is what our fade is going to look like when we apply it.
01:51We can click and drag in here and adjust it ourselves, or we can choose some
01:57pre-existing curves that they have here.
02:00I will just go back to the standard shape.
02:04There is also a slope, equal power and equal gain, and I'll explain those a little
02:08bit later in this movie.
02:09So I am going to hit OK, and now our fade is created.
02:14And you'll note that the waveform starts at zero now and fades in, and let's take a
02:20listen to what that sounds like.
02:21(Music Playing)
02:24Notice how there's no click sound at the beginning.
02:27(Music Playing)
02:32Now let's check out a fade out.
02:33I'm going to zoom in on the end here.
02:36I'm going to play this back and we will hear what it sounds like without
02:41a fade.
02:42(Music Playing)
02:44It's pretty harsh, it just drops right off.
02:46(Music Playing)
02:47What I want to do instead is create a fade out, so that that's not as harsh of
02:52a dropout.
02:53So I'm actually going to use the Smart tool, which we have selected here, go
02:58up to the top of the waveform and click and drag.
03:03And here we have our waveform that is being faded out automatically;
03:08we didn't have to open up the fades dialog box.
03:11If we do, we'll see what are settings are, and we'll see that that is the
03:16default setting.
03:17I am going to talk about how to set the default in a minute.
03:20So let's a take a listen to this.
03:23(Music Playing)
03:27Not too bad.
03:28Now if we wanted to extend this, we can use the Trimmer as part of the Smart
03:32tool to extend or shorten this fade out.
03:35So I am going to just position it here, and click and drag, and that extends out
03:41the fade out, if I want it.
03:43Now I can actually shorten that as well, if I need to bring it back down to being
03:48very short, and that's pretty handy way to edit the length of our fade out.
03:53Now I want to talk about making a crossfade.
03:56So I am going to zoom back out, and we are going to take a look at what happens
03:59between these two clips.
04:01Since I've already got the Smart tool highlighted, I'm going to go
04:05down here between the two clips and click and drag, and I am going to create a
04:11crossfade.
04:13One thing you will note about this are the colors and how they overlap, and
04:18we can either turn on or off by going to the View menu > Waveforms >
04:23Overlapped Crossfades.
04:25If I turn it off, then that's what we see, not as interesting as showing the
04:30overlap crossfades, so let's show those.
04:33And now to access the Fades dialog box, I can mouse down here and with the
04:37Grabber tool on the bottom half of the waveform, I can double-click, and that
04:42opens up the Fades dialog box.
04:44And while we are checking this out, I want to talk more about some of these
04:47buttons in here.
04:48We have got link parameter, which enables you to choose the fade out and fade in
04:52curves used in a crossfade and have them be linked together.
04:57That's usually what you'll want to have happen.
05:00And then we have some options for that, we have Equal Power, you choose Equal
05:04Power when you're creating a crossfade between two completely different types
05:07of musical material, so that there's no volume drop, as their might be with an
05:12Equal Gain crossfade.
05:13You should choose Equal Gain when creating a crossfade between two identical
05:18types of musical material, like repeated drum loops, and this is to avoid
05:22clipping that might happen if you use an Equal Power crossfade.
05:26Now I have actually found that the opposite works well in certain circumstances
05:29too, so you should experiment between these two.
05:32You can also choose None when you want to edit the fade out and the fade in
05:36separately, meaning, that there is no link.
05:40Let's touch on a few more of the buttons in this window.
05:43You can change the size of the waveform to look more at the details by
05:48using these buttons.
05:50We can show what the two waveforms mixed together looks like, and we can take the
05:55waveforms out of it altogether, not really sure why you'd want to do that, but
05:59there is the option.
06:01Finally, we have the Audition button;
06:02you can use this to take a listen to what our crossfade is going to sound like.
06:06(Music Playing)
06:20Now if you were paying attention to that, you heard that there were two notes
06:24that crossed over and were happening at the same time, and that's usually
06:28something that you wouldn't want to have happen on your bass track, and what
06:31that means is the crossfade is too long.
06:34So I am going to cancel this, and I am going to adjust the length of this
06:41crossfade, bring it way down.
06:44Now let's take a listen to it.
06:46(Music Playing)
06:51Still too long, so let's go in here and I'm actually going to select it, hit
06:57the Delete key and get rid of it altogether, and now I will go in and create a
07:03very short crossfade.
07:06Now let's hear what that sounds like.
07:08(Music Playing)
07:12That works a little better, so we have no overlap of the notes.
07:15When we are using the Smart tool to create crossfades and fades, it relies on
07:20the fade preferences that we have set, and we can set those up in the Setup >
07:24Preferences > Editing tab, and right here in the fade section, down here we have
07:30the Default Fade Settings, and if I click into crossfades, I can say, oh, we
07:35want Equal Power, these are the shapes that we want and hit OK.
07:39And then, whenever I create a crossfade with the Smart tool, that is the setting
07:44that it's going to use.
07:45Another thing that you might want to keep checked is the Preserve Fades when
07:48Editing, what that means is if you decide to trim a clip, the fade will stay
07:53with the clip, so that you don't have to make a new one.
07:55So I am going to hit OK.
07:58So as you may know, the reason that we can make a crossfade is because there's
08:03audio material that extends beyond the clip's boundaries.
08:06So in this particular region, there is audio that extends over what is hidden
08:12underneath this red region, the same goes in vice versa this way.
08:17Now if we don't have the audio that's underneath or extends beyond the regions,
08:22then we can't make a crossfade and that's what happens over here, let's take
08:28a look.
08:30With the Trim tool I am going to try to extend this clip, and Pro Tools
08:35won't let me.
08:36That's because there's no more audio that extends beyond this clip's boundary.
08:41So what happens if I try to make a crossfade?
08:44I'm going to use this Smart tool here, click and drag, Pro Tools brings up this
08:50warning, it says, One or more fade requests are invalid due to insufficient
08:54audio data within the fade bounds.
08:57You may skip the invalid fade request(s) or adjust the balance for those
09:01fades where possible.
09:02So if we skip it, then Pro Tools will pretend like we never asked it to make
09:07a crossfade.
09:08However, if we adjust the bounds, Pro Tools intelligently tries to create a
09:14crossfade if there's audio material available to do so.
09:17So let's see what happens when I had Adjust Bounds.
09:21So it looks like there was audio material over to the left, so this blue clip
09:26had some audio beyond its clip boundary.
09:29And here we have our new crossfade.
09:32So as you can tell here fades and crossfades are essential tools for editing
09:36digital audio. Use them well, and your audio edits will be super smooth.
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Building a comp track using playlists
00:00Creating a composite track, otherwise known as a comp, where you edit together
00:04the best parts of several takes into one master take, is a quick process using
00:09playlists in Pro Tools.
00:11Let's take a look at this session.
00:13We've got two guitar tracks here, we've got a lead guitar here and a harmony
00:17track, and I've got three recorded playlists of this harmony track.
00:23And we can see that because we're looking at the Playlist view and it's
00:26showing all three takes.
00:28So to get a handle on starting to edit these, I want to actually loop the
00:32playback so I can hear each one of them.
00:35And what I want to do is comp together the best harmony guitar track that we can
00:40make from these three playlists.
00:42So I'm going to go up to the Play button, right-click it and choose
00:46Loop playback.
00:47I'm going to highlight by double-clicking this clip.
00:52And now when I begin playback, I'm going to listen through to all three of
00:56these takes, and I will solo them using the Solo button, that'll allow each one
01:03of those takes to play.
01:05Or what I can do is click once inside of the clip and use the keyboard command
01:10Shift+S and that will activate the Solo button for this particular playlist.
01:18So now I'm going to play back the track with Loop playback and then cycle
01:22through all the playlists and pick out some pieces that I like to build my comp.
01:26(Music Playing)
02:09Okay, so I've got some pieces from each playlist that I want to edit together
02:12into the master comp track.
02:14So how do we do that?
02:16First I want to create a duplicate playlist, and I'll do that right here, and I'm
02:23going to call it Harm COMP, so that I know that it's the comp track.
02:29And what that does is it pushes down this Harm1.01 track down here, and now
02:35we have a duplicate copy of that one here.
02:38And I want it to keep this particular clip right here on the comp track and
02:43you'll see that it's already copied up there because I duplicated that playlist.
02:47But I want to bring some other pieces like these three pieces up into the comp.
02:52And how do we do that?
02:54There's a few ways.
02:55So I've highlighted this now, I double- clicked on it, and I can use this button
03:00which is Copy Selection To The Main Playlist.
03:02Click that once and it moves it automatically up into the main playlist.
03:07I can do that here again.
03:10And even simpler, if we double-click on the clip, I can now right-click and
03:15choose Copy Selection To Main Playlist, and it moves it up there.
03:19So now I've created my entire comp right here.
03:23Now there's one more feature that I'm going to tell you about that might help
03:27you build comps, especially if you're working with a lot of playlists and you
03:32get kind of confused about which performances are best.
03:34Well, you can actually use a rating system and you can rate each of these clips
03:39to help you remember which ones are good.
03:41So first, I'm going to go to the View menu, Clip > Rating.
03:47And now you can see that the ratings are shown here and there's no ratings
03:51on any of these clips.
03:54And I'm going to double-click this clip, and go up to Clip > Rating and I can
04:00choose whatever I want here.
04:02I'm going to choose 5, and we'll say that 5 is the best.
04:06You can also, once you've selected a clip, right-click it and go all the way
04:11down to this rating right here and choose that.
04:15And let's do one more for good measure.
04:19Choose 5 right there.
04:21Now if you want to rate a clip while you're actually playing back a recording,
04:26you can press all three of the main modifiers, then press 1-5.
04:31So that would be Command+Option+Ctrl on a Mac or Control+Alt+Start in Windows.
04:37And then if you really want to get fancy, you can right-click the track name
04:41which I'll do right here, and you can filter the lanes.
04:47And that means that we can show only lanes with clips rated 1-5, and then we
04:52can choose 5 and that just cuts it down to the playlists that only have ratings
04:57of 5.
04:58So that can really help you filter out everything except the best performances.
05:04This comping process I think is pretty slick.
05:07Recording to and editing with playlists are part of my usual music
05:10production technique.
05:12And I strongly encourage you to add these features to your production arsenal
05:15as well.
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Locking and muting clips
00:00After you've recorded or edited a clip and you don't want to unintentionally
00:04move that clip, you can lock the clip in place.
00:08There are two ways to lock a clip.
00:10The first is called an Edit Lock.
00:12So I'm going to go down here with the Grabber tool, select these two regions, go
00:17up to Clip and choose Edit Lock.
00:21And you'll notice now that these two regions have these little locks, solid
00:26locks, as little icons in the lower left corner.
00:29If I try to click and drag these, move them around, you get this warning:
00:36This command will affect one or more locked clips.
00:39So you can choose to either Allow it or Cancel it, but at least you'll know that
00:44this clip is locked and you won't accidentally or unintentionally move the clip.
00:48So I'm going to cancel that.
00:50Now, I'm going to switch over to the Trim tool and try to do the same thing.
00:56And I get the same warning.
00:58Cancel.
00:59And like usual, there is a keyboard shortcut for this command, Command+L on a
01:03Mac or Ctrl+L on Windows will Edit Lock this clip.
01:07Time Lock is a slightly more lenient type of locking.
01:11The clip will be locked in time, but you can edit it as long as the edits don't
01:15move the clip in time.
01:17And you should note that Time Lock doesn't have the same allow feature as
01:22the Edit Lock does.
01:23So let's take a look at this.
01:24So I'm going to first get rid of the Edit Lock, and now add the Time Lock, and
01:31you'll see the lock is slightly different.
01:35Now if I try and trim this, I actually can trim it, because it doesn't actually
01:41move the clip at all in time, it just cuts off some of it.
01:46However, if I use the Grabber and I try to move it, it doesn't move at all.
01:53Now let's talk about muting a clip.
01:55Muting a clip simply means to make it silent, but not delete it.
01:58Let's say you want to drop out this sitar part for 8 bars in the middle of
02:03the song.
02:04So all we need to do is just mute that section.
02:07All you've got to do is go up to the Edit menu and choose Mute Clips, and
02:15that mutes it out.
02:17And of course there is keyboard shortcuts for this, Command+M on a Mac or
02:21Ctrl+M in Windows.
02:23Muting is a great way to help build the song arrangement in loop-based music
02:27production, as well as a simple tool for creating space in a mix.
02:31I also recommend locking your clips once you've done some editing to a session
02:35or at least once you start mixing your song.
02:38You don't want to spend time realigning clips that you might have moved by
02:41accident while mixing.
02:43I'm sure you'll use these locking and muting commands a lot while using
02:47Pro Tools.
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Special Edit window buttons
00:00Residing just below the edit tools in the Edit window are a number of buttons
00:04that enable you to do some very special things in Pro Tools.
00:07Let's take a look.
00:09We'll go left to right.
00:10First we have the Zoom Toggle.
00:12Now, we've discussed this in another video, but what it does is toggles between
00:16the current Zoom view and the preset Zoom Toggle view.
00:20So if I click it once, you'll see that this whole track zooms out and blows up,
00:26and then I'll click it again and we go back to the normal current Zoom view.
00:31Next is Tab to Transients, and this allows you to use the Tab key to navigate
00:36from one transient part of an audio waveform to the next, making it easy to
00:40find edit points on drum tracks and other tracks with obvious transients in
00:44their waveforms.
00:45Let's take a look at it.
00:47With it active, it's blue.
00:49When it's disabled, it's not blue.
00:52So we'll make it active, and now when I press the Tab key, you'll see that Pro
00:58Tools moves along to each of the transients.
01:00Let me zoom in so you can see that a little better.
01:02We're tabbing to each of the transients here.
01:07If you want to go backwards, you can press the Option key on a Mac or the
01:10Alt key in Windows.
01:11And we'll go backwards.
01:15If you want to highlight while you're tabbing to transients, you can press
01:18the Shift key and Tab.
01:21And if you want to highlight backwards, you can press Option+Shift+Tab on a Mac
01:26or Alt+Shift+Tab in Windows, and we'll go all the way back to the beginning of that
01:31measure, and we'll highlight this entire measure right here.
01:34So we've got one full measure highlighted using our tab to transients.
01:40And let's take a listen to this loop based on Tab to Transients and see how
01:43it sounds.
01:44(Music Playing)
01:52Sounds pretty good!
01:52Now let's go to the next button.
01:54Here we've got Mirrored MIDI Editing, and we're going to cover this in a video
01:59later in this course.
02:01So let's move over to Automation Follows Edit.
02:04And what that means is, when this option is enabled, the automation events on a
02:09track are affected by the edits made to the audio clips and MIDI notes on it.
02:13However, when it's disabled, automation events on the track are not affected by
02:18edits to the audio clips or MIDI notes.
02:20So let's take a look.
02:21I'm going to use the Selector tool, and go down to this section of the track.
02:29And with it on, if I delete the audio, then the automation goes away as well.
02:35I'm going to undo that, turn this option off, select a little bit here.
02:42And when I delete the audio here, now the automation actually stays, and that's
02:49what the difference is between turning this feature on and off.
02:53Next we've got the Link Timeline and Edit Selection button.
02:56And this enables you to set the play and edit ranges by selecting in the
03:00track's playlist.
03:02And usually you'll want to keep this linked, like this, when it's blue so that
03:06what you choose in the timeline reflects what you want to edit.
03:10So if we look down here, we've selected this beat and it's also selected up
03:16here in the timeline.
03:17I'll select an even larger piece.
03:21Now if I disable this, and I unlink the Timeline and Edit Selection, watch
03:26what happens.
03:27I could go in here and create an edit selection, meanwhile the timeline
03:34selection doesn't change.
03:35So it's going to play these three beats, but I can edit separately down here
03:40in the track.
03:42So if I press play now, we're going hear these three beats play, but I can edit
03:47separately from that.
03:48(Music Playing) I can make selections like this.
03:56(Music Playing) I can even delete.
04:03So that's what it means to have those two unlinked.
04:06I'm going to undo that, and link them back up, and now when I do that, you'll see
04:11that the edit selection and timeline selection go back to being linked.
04:17Next we have the Link Track and Edit Selection button.
04:20And when that's highlighted, you can select track material and the track name of
04:24each associated track gets highlighted too.
04:27So if I go down here with the Selector and I select on this track, and then I
04:31go down to this one and keep the selection going, you see both of these tracks
04:36are highlighted.
04:37If I go back up to this one and just click in here, now that's highlighted,
04:42only that track.
04:44And I like to use this feature for creating groups.
04:46So if I go down here and click across these tracks, now these are already
04:50highlighted, and if I go to make a group, they're already ready to be grouped.
04:55Next up in these Edit buttons we have the Insertion Follows Playback.
04:59Now, I've already discussed this in the video about playing back audio and I'll
05:03just show you a quick example here of how it works.
05:06When it is not active, as it is now, I press play, Pro Tools will play, and then
05:14the cursor will go back to where we started.
05:16(Music Playing)
05:19So the cursor is here.
05:21If I activate this, press play, then the cursor is going to pick up where we
05:27stop and that will be the new cursor position.
05:30(Music Playing)
05:33So I stopped it here and the cursor stayed right there.
05:37(Music Playing)
05:40So that's the difference between having Insertion Follows Playback on or off.
05:45In addition to the regular key commands, Pro Tools has a feature called Keyboard
05:49Focus that enables you to use the Alpha keys on your computer keyboard to access
05:54a wide range of single key shortcuts.
05:56And that button is located right over here.
06:00In fact, there are three of them in this window.
06:03We've got this one here, we've got one in the clips list, which is right here,
06:09and we've got one here in the groups list.
06:12But I'm going to highlight the Keyboard Focus right here, and you'll notice that
06:16you can only have one of these active at one time.
06:20All of the commands Keyboard Focus shortcuts are listed in the keyboard
06:23shortcuts document, but here are just a few of my personal favorites.
06:27Look down on this track and I'm going to hit the Minus key and that switches
06:32the track view between waveform and volume.
06:35It's pretty handy.
06:37Another good one is the zoom toggle, and that's E. You'll see that the button
06:43highlights here every time you hit the E key.
06:46I also like to use the R and T keys to zoom horizontally so I can zoom out, zoom
06:53in, and I'm using the R and T keys to do this.
06:57And one other personal favorite is the B key, and that's used to separate clips.
07:03So all these special editing buttons here demonstrate some of the unique power
07:07that Pro Tools has for editing audio.
07:10If you can master the features of these buttons, you'll really be an
07:13efficient Pro Tools user.
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Creating an audio loop
00:00The process of creating an audio loop ties in many editing concepts,
00:04techniques, and tools.
00:06In this session I'm going to start with several audio tracks and create a loop
00:09with all of them at once.
00:11So first, I want to go over and check to make sure that we have the Loop
00:14Playback feature on, which we do.
00:17I also want to make sure that the ALL group is selected, and that means that all
00:22tracks will be grouped together so that any edits that I apply to one track will
00:26be applied to all of them, and that also means that when I highlight something,
00:31it will be highlighted on all of the tracks.
00:34And that's what I've done here is I've highlighted 4 bars, and that's exactly 4
00:39bars because I'm in Grid mode, and you can see those 4 bars highlighted up here.
00:44Now, I know that this music has been recorded with a click track.
00:46So I'm going to press play and see how this loop goes as it is to the
00:50click track.
00:51(Music Playing)
01:05Now, if you don't want to have to listen through to the whole loop to find out
01:08how the loop cycles back around from the end back to the beginning, we can just
01:13go up to the Options menu and choose Dynamic Transport.
01:18Now I can click this playback marker here and go towards the end of the loop,
01:24and when I press play, it's going to start here and then loop back around.
01:28(Music Playing)
01:33That can be really handy when you're working on loops.
01:36For this particular example I'm actually going to turn it back off, but now you
01:40know that's where it is.
01:41So I'm pretty happy with the way that this sounds.
01:44So I'm going to go ahead and keep the highlight the way it is and separate
01:47these clips.
01:48So I'm going to go to Separate Clip > At Selection, and now I've got a 4 bar
01:53loop here.
01:54However, I want to go a little bit deeper here.
01:56I want to zoom in and make sure that this is really tight with the grid, and
02:01now zooming in I can see that these notes right here are actually a little bit
02:05ahead of the grid.
02:07So I want to smooth that out.
02:08I'm going to zoom in just a little bit more here, and I'm going to go over to
02:13the SLIP mode and use the Trimmer tool and slide this back just a little bit,
02:19because I want to make this edit before the transients on the clip here.
02:23It's usually a good idea to trim the clip, as I've done here, so that it starts
02:27immediately before these large transients.
02:31If you chop off the beginning of a transient, then that can affect the impact or
02:35the power of that transient.
02:37So, because I've trimmed this, now we actually have the full power of this
02:42transient at the beginning of the loop.
02:44So what I'll do now is go to Grid mode and with the Grabber tool I'll slide this
02:49over to the beginning of the bar and now it starts right on the beat.
02:53I'm going to zoom back out.
02:55And because we've slid this over to the right, the end of the loop is now not
03:00on the grid anymore.
03:03So let's fix that.
03:04I'm going to use the Trimmer tool and we're in Grid mode, and chop that back.
03:11Now let's take a listen to the loop.
03:12(Music Playing)
03:29It's a minor change but it certainly shows off the technique of what you need to
03:33do to make sure that your transients fit within your loops.
03:38And this actually sounds pretty good to me.
03:40So now we're ready if we want to actually duplicate this loop and make a few in
03:44a row and there's a few ways to do that.
03:46First, we can go to the Edit menu and choose Duplicate, and that creates one
03:53new duplicate.
03:54Zoom out a little bit here.
03:56Another way to do it is to choose Repeat and we could set up a number of
04:02duplicates that we want here in Number of Repeats.
04:05Click OK, and now we've got two more duplicates.
04:08And let me undo those just for a second.
04:11And now I want to show you probably the easiest way to do the loops is we go to
04:16the Clip menu and choose Loop.
04:20We can choose the number of loops that we want;
04:22we can set the loop length and change it if we want to.
04:25But the most important one down here is we can enable crossfades, and so that
04:29will actually add crossfades automatically for us when we loop our clips.
04:34And we can set the settings here.
04:37Maybe we want our crossfades to be Equal Power.
04:39And we can tell Pro Tools where we want the crossfade to be placed, as well as
04:44how long we want it to be, and in this case 10 milliseconds sounds pretty good.
04:48It's pretty short, but that's actually pretty good for this.
04:51So I'm going to click OK.
04:54And we'll keep the number of loops as 8, click OK, and now we've got 8 copies
04:59of our loop, and you can see the loops indicated down here by this little icon,
05:03the Loop icon.
05:05So now you know the basic steps for making an audio loop in Pro Tools.
05:09As you can see, you can use a lot of different editing concepts, techniques, and
05:13tools for this process.
05:14And as you get more familiar with Pro Tools, you'll be able to make loops
05:17like this in no time.
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Editing a voiceover
00:00When editing speech for a voiceover, a monologue, or lead vocals, it's customary
00:05to edit the words so that there are no stuttering, stammering, hesitation, or
00:08mistakes in the reading or the performing of the material.
00:12Many times it's also beneficial in voiceovers to eliminate unnecessary pauses or
00:16open spaces between words and sentences.
00:19This will increase the pace of the performance and is done when there's a lot of
00:23breathing pauses, or if you want to intensify the impact of the delivery, like a
00:28fast talking radio DJ might do.
00:31Overall the idea is to create a perfect performance.
00:34When you're editing speech or vocals, it's always a good idea to have the
00:38script, the text, or the lyrics as a printed guide for making notes about where
00:43to place your edits.
00:44In this case, I've included them in the comments column in the track, right
00:48down here.
00:49You'll also see that I have added some markers into the session.
00:53These markers indicate a few of the places that I have identified as some of the
00:57good performances in this raw take.
01:00Now, learning how to make a marker isn't part of this video, there's a whole
01:03video dedicated to that, so check that out if you need to learn how to make
01:06a marker.
01:07So now let's take a listen to this performance and hear the raw
01:10unedited version.
01:11(Audio Playing)
02:02Okay.
02:03So there is the raw track, certainly not a great performance, but that's why
02:08we are here, to edit it.
02:09So I am just going to go ahead and go to town.
02:12First, I want to create a duplicate playlist before we start editing, and
02:17that way we will always have our original playlist to reference back to if we
02:22need to.
02:23And now what I am going to do is make sure I am in Slip mode, and I'm going
02:26to use the Selector tool and I am going to delete all of the stuff that I
02:30know is bad.
02:31So I am going to click in here, highlight all of that, grab that area and delete
02:37it, and take this area out, this bit, and we will leave the rest.
02:42Now I'm going to go and use Shuffle mode and the Grabber tool and slide all of
02:49these so that they butt up against each other, and let's take a listen to what
02:55we have got as our new quick edit.
02:58(Audio Playing)
03:22Okay.
03:22So here in the beginning piece, we actually need to edit some more out, because
03:27there's two takes of the same lines and some stammering there.
03:30So I am going to use the Trimmer tool and simply click and drag, and because we
03:37are in Shuffle mode, all of the clips will move automatically to the left.
03:41So now that we have all the pieces together, now it's up to us to smooth it out.
03:47And let's do that by first zooming in.
03:50First I am going to use the Trim tool to chop off any extraneous parts, and
03:55I'll go to the Slip mode first and use the Trimmer, cut off the intro here,
04:02zoom out, cut off the ending.
04:05Now I will zoom in and take a listen to the transitions between each of the
04:12phrases and see what the breaths are like in there, because we don't want to
04:16have an edit that happens right in the middle of a breath.
04:18(Audio Playing)
04:30And right in here it sounds like we actually have edited right in between
04:34two breaths.
04:35So I am going to zoom in, take a listen to that again.
04:41(Audio Playing)
04:44So it might not be too obvious to you now listening to this, but if you edit
04:48right in the middle of a breath, it definitely is going to sound unnatural.
04:52And that can really become more obvious when you put the final product out,
04:56because often voiceover tracks are seriously compressed or limited and the
05:00output volume can make any mistake in editing very obvious.
05:04So you have got to really pay attention to the details when you're
05:07editing voiceovers.
05:08So let's figure this out.
05:09Let's listen to it one more time.
05:11(Audio Playing)
05:14Most of the time we can use the Trim tool to drag one of the clip boundaries
05:18over to the other so that the breaths don't cross over.
05:22Now, in this case, obviously we can't because there's audio material here.
05:26Let's drag this back here, see if that works.
05:31(Audio Playing)
05:34And that works pretty well.
05:36When you're happy with all the transitions between each of the phrases and none
05:40of the breaths are being chopped off, and you have all the pieces put together
05:44in order that you want them, the next step is to figure out whether the pacing
05:47is right.
05:48So you can check all of the pauses between the phrases and make sure that it
05:53sounds very natural, and if it doesn't, then we can move all the tracks
05:57around just a little bit.
05:58So in this particular case, there is a big pause right here, and if I want to
06:04tighten up the pacing of this, a simple way is just to select the area, we will
06:10go back to Shuffle and I am going to hit Delete, and then that moves everything
06:15from the right to the left and it tightens up that little space.
06:20(Audio Playing)
06:24And that pause in between sounds a little bit more natural now.
06:27Now, one of the final steps is to create little crossfades so that we don't get
06:32any unwanted clicks or pops at the clip boundaries.
06:35So we can go in, zoom in here, and use the Smart tool to click and drag and
06:42create a little crossfade.
06:44Another more handy way to do all of these crossfades at once is to simply
06:49highlight the entire area, and now you we can choose create fades, and with
06:56this dialog box we can apply fades that will be between each of the clips and
07:00do it all at once.
07:02And I like the length of 10 milliseconds here and everything else looks great
07:06so I will click OK, and automatically we have crossfades between each of the
07:11clips here.
07:13The last point that I want to make here about voiceover editing is that
07:16sometimes when you edit, you'll create empty spaces between clips, and often you'll
07:21want to fill those empty spaces with what's called room tone.
07:25Room tone is the sound of the room where you're recording a voiceover, but with
07:29no other sounds going on.
07:31It's the tone of the room that includes any unintended noise from computer fans
07:36or air conditioning units or any other items that affect the noise in the room.
07:41So if we had some empty space, let's say right in here, and I am going to go
07:47ahead and go to Slip mode and delete this area, just as an example.
07:52This empty space, we might want to fill this empty space with room tone.
07:57And it's a pretty common practice actually in voiceover recordings to record 30
08:02seconds to a minute of room tone that you can use later to fill these voids.
08:07So now if I go back to the original playlist, I can see that I have got some
08:12room tone here and I am going to click and drag and copy this.
08:19Now I will go back to the other playlist, and I will place the cursor here, and I
08:25can paste in the room tone.
08:29Obviously, I would go in and edit this so that it fits where we want it to fit.
08:34And here is what it would sound like.
08:39(Audio Playing)
08:43So it keeps the consistency of the sound.
08:46but what happens if we actually take this out?
08:48(Audio Playing)
08:53It's a slightly different sound, and although it might not be super obvious
08:57here, there is room tone that happened during the recording of this voiceover,
09:01and when you take it out, it can be kind of a stark difference, especially if
09:05you add compression or limiting to the final product.
09:08So I am going to keep it in there and make sure that we have a very consistent
09:13performance of the sound for the overall track.
09:16So once you are done editing the voiceover material, you should listen all the
09:19way through to the whole track and make sure it flows and that the pace of the
09:23reading and the breaths in between all sound natural.
09:26Alter the timing if you need to and make sure the fades and crossfades are at
09:31the edit points to avoid any sonic changes between the clips.
09:35With all these techniques put together you now know the process for editing a
09:39voiceover track in Pro Tools.
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Using Elastic Time and Elastic Pitch
00:00Elastic Audio in Pro Tools refers to both Elastic Time and Elastic Pitch.
00:05I'll explain some of the concepts here and then lead you through some exercises
00:09to experience the power of Elastic Audio.
00:11I'll start with Elastic Time.
00:13Elastic Time analyzes audio clips for transient events, like drum hits or guitar
00:18chords, and enables you to conform those events to the session's tempo, a
00:23quantization Time Trim tool, or manually use the edit tools and warp view.
00:28Let's try it out.
00:28First I am going to zoom in on this drum loop that I have got.
00:33It's a reggae beat that I have imported, and you'll note that it's not exactly
00:374 bars, I can see up here.
00:40So I want to use the Time Trim tool and extend this out so that it's exactly
00:444 bars.
00:45So I'm going to go over here and make sure that I have got the Time Trim tool
00:49selected or the TCE tool.
00:51I'm going to go to the end of this, click and drag, and now it's processed so
00:59that it's exactly 4 bars.
01:02Now I want to go over to the Time Base for this track and change it from samples
01:06to ticks, I can do that right here.
01:10And now I am going to enable Elastic Audio, so I am going to click here and
01:15scroll down to polyphonic.
01:17And as soon as I chose that, Pro Tools, behind the scenes, analyzed the audio
01:22waveform for its transient events.
01:25In this drumbeat here, it's pretty easy to pick them out.
01:27All right, so let's have some fun.
01:29First I am going to play this track back at the original tempo, and then I am
01:32going to try out a bunch of different tempos, and you are going to notice how
01:36the loop conforms to each tempo.
01:37(Music Playing)
01:46So that's the original.
01:49So now I am just going to go up to our Tempo Event here and double-click it, and
01:53I'm going to change it to 130.
01:56Now, you'll notice that the grid got a lot closer together, because the
02:00tempo is much faster now, and the beat automatically conformed to this new
02:04tempo, it's still 4 bars.
02:07Let's hear what it sounds like.
02:08(Music Playing)
02:14All right!
02:14Let's go slower this time.
02:16Let's go down to 70.
02:19(Music Playing)
02:28You should note that extreme tempo changes can create some serious unwanted
02:32artifacts in your tracks, so be careful when you are doing some extreme
02:36tempo changes.
02:37All right!
02:38So let's undo this one, go back to the original, I'll do two undos to get us
02:44back to the original.
02:46And now I am going to switch over to Varispeed, so I will click here,
02:51choose Varispeed.
02:52Now, Varispeed links the time and the pitch change together, like how a tape
02:58machine would react if you sped up or slowed it down.
03:01Let's try these same tempo changes and hear the different sounds.
03:05Here is the original.
03:06(Music Playing)
03:12Now, if we got to 130 again.
03:16(Music Playing)
03:21Notice that the pitch changed, it went up because we got faster.
03:25I'll undo that, and now we'll go to 70, and we should expect this to be
03:31lower in pitch.
03:32(Music Playing)
03:40And indeed it was.
03:41I am going to undo that.
03:44Now let's look a little closer at what's going on with Elastic Time.
03:47I'm going to go over to the Track View and choose analysis.
03:52Now I am going to zoom in a little bit more so we can see what's happening.
03:56The white lines that we see here are analysis markers on all of the
03:59transients in the beat, and now I am going to switch back over to Polyphonic
04:04actually for this example.
04:06I am going to select the Grabber tool here, so we can actually click and drag to
04:12reposition these markers if we want to, to better align with the Tempo grid, or
04:16with the musical performance.
04:18However, Pro Tools usually does a great job of analyzing these transients,
04:22specifically on more percussive parts like this.
04:26So we don't really need to move them.
04:28The only times we may need to move them is when we're working with audio that
04:32doesn't have clear transients, like synth pads or legato string parts.
04:37Now let's switch the track view to warp.
04:41And now I can see the warp analysis here, and this is when it gets interesting.
04:46We can double-click to make a warp marker, and since we've got this on the grid,
04:51if we start sliding these, you'll see that they will conform to the grid values.
05:00And it's moving by a beat.
05:01Let me make this grid smaller, and it will be more obvious what we are doing.
05:09I am moving everything by a 16th note now.
05:13So I can move these warp markers and they will align right with the grid, and
05:16this is a great way to be able to move pieces of the waveform and align them
05:20with the Tempo grid or with any other audio events.
05:24I've used wrap markers like this to align all kinds of parts;
05:27base parts, drum parts, vocal parts, you name it.
05:30Just double-click to create warp markers that lock to the grid, and then you
05:34can move around any of these little pieces of audio to totally line up
05:37performances within the grid.
05:39Now let's go back over to the Elastic Audio menu.
05:42When we look down here, we can see that Pro Tools is processing this
05:46Elastic Audio in Real-Time.
05:48Now, this can be demanding on your computer, especially if you have a lot of
05:52tracks that are using Elastic Audio.
05:55If we switch this to Rendered Processing, that creates a temporary file, and it
06:00isn't Real-Time processing anymore, and this will save you a lot of processing
06:04power for your computer.
06:05And you can always go back and choose Real-Time if you need to.
06:09Just click it right here.
06:11Let's look at one more thing related to Elastic Audio.
06:14If you go to Setup > Preferences, and click on the Processing tab, you can
06:21see that we have this Elastic Audio area, and here we can choose what the
06:25default plug-in is from any of these four, for when we instantiate Elastic
06:30Audio onto a track.
06:32Polyphonic is usually the best one to keep it on anyway.
06:36We can also adjust the default gain, but I wouldn't touch that, and we can check
06:41off Enable Elastic Audio on New Tracks, so anytime we create a new track, we'll
06:46have Elastic Audio on it already.
06:48I'm going to keep that unchecked, because that can take up a lot of
06:51processing power.
06:53Let's move on to the other half of Elastic Audio, Elastic Pitch.
06:56So I am going to get away from our reggae beat and look at our acoustic
07:02guitar track down here.
07:03And what I want to do is transpose the pitch of this clip.
07:07I'm going to play it back first so you can hear the original pitch, and then
07:10we'll get into the Elastic Pitch.
07:11(Music Playing)
07:27All right!
07:28So let's go over here and choose Polyphonic.
07:31So now Elastic Audio is active on this track.
07:33And you should note that Elastic Pitch does not work on monophonic Elastic
07:38Audio files.
07:40So we can't choose Monophonic here if we want to apply Elastic Pitch.
07:45Now let's go up to the Clip menu and choose Elastic Properties.
07:49You'll see down here at the bottom we have pitch shift, and I'm going to click
07:54and drag and go up 2 semitones, that's one whole step up.
08:00Let's press play.
08:02(Music Playing)
08:16So you can hear that the music is automatically pitch-shifted up one whole step.
08:22And obviously you can change the pitch shift by any value here, and we can also
08:27change the number of cents if we need to tune it specifically.
08:30Let's close that up, and now if we want to we can go back up to the Clip menu and
08:35choose Remove Pitch Shift, and that gets rid of the pitch shift.
08:40So now you know how to use Elastic Pitch to transpose audio clips and how to use
08:45Elastic Time to conform performances to a new tempo.
08:48It's really amazing the power that you have over your audio clips in Pro
08:51Tools with Elastic Audio.
08:52And if you notice down here, I've included several other audio clips in the
08:57session, so if you have access to this exercise file, you can experiment with
09:02Elastic Time and Pitch and how they affect different types of audio clips, like
09:07this bass track and a stereo audio track of an entire song.
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6. Arranging a Session
Working with clip groups
00:00One of the features of Pro Tools that makes large-scale editing and song form
00:04arrangements so easy is clip groups.
00:07A clip group is a combination of several audio and/or MIDI clips that act
00:11like a single clip.
00:13Creating a clip group is really easy. You can simply highlight a bunch of
00:17different clips, and I'm going to go ahead and do that right now.
00:20I'm just going to double-click on this clip and Shift+Click on these, and now
00:26I can simply go to Clip > Group, and it creates this clip group right here.
00:32Now, it doesn't really matter if the clip underneath the highlighted area is
00:35actually separated or not;
00:38the clip group will actually include whatever you highlight.
00:40So if I undo this and actually add in some more clip area, go back up to Clip >
00:50Group, even some of the stuff that wasn't separated is now included in this clip group.
00:55Now, let's say that this new clip group comprises one whole verse of a song. So
01:00I'm going to use clip groups as an arrangement tool.
01:04If I go up to Shuffle mode and then go to Edit > Duplicate, it makes a copy of
01:12that clip group and pushes all the rest of these clips over to the right.
01:16So doing this, I can check to see what this would sound like with two verses in a
01:20row, as opposed to just one.
01:22It's a great technique to test out different song arrangement ideas.
01:26So I'm going to undo that and then go to GRID mode.
01:30Now, this particular clip group contains both audio and MIDI clips, and that's
01:35indicated by this little icon right down here at the bottom.
01:39If I make a clip group with just audio files, like I'll do here, Clip > Group,
01:47now we have a different icon.
01:49And this icon shows that the clip group is split, so that means that there are
01:54tracks in between the parts of this clip group.
01:56If I move this track, now they're together and we have this new icon that shows
02:04that this is purely an audio clip group.
02:07The same goes for MIDI clip groups.
02:08I'm going to go and move these two tracks closer to each other and
02:13highlight these two, create a clip group, and now we have this icon to
02:19indicate a MIDI clip group.
02:21Now, of course there are key commands for clip groups.
02:24To make a clip group on a Mac, you can press Command+Option+G; on a PC it's
02:29Ctrl+Alt+G. You can also choose to ungroup a group: Command+Option+U on a Mac or
02:36Ctrl+Alt+U in Windows.
02:38And if I use that command here, you'll see that the group gets ungrouped.
02:44If you need to edit one clip within the clip group, you should ungroup the clip
02:48group, edit the clip, and then choose Regroup.
02:51So let me do that here. I'm going to edit this particular clip, just shorten it,
02:58and now I'm going to remake this group.
03:00We'll highlight that, Shift+Click here, and Regroup. Command+Option+R on a Mac
03:07or Ctrl+Alt+R in Windows.
03:10Once you make a clip group, it shows up in the Clips list over here on the right.
03:17Here they are.
03:18You can see in this particular group, group-01, we have 8 audio channels and 4
03:24MIDI channels as part of that clip group.
03:26You can also see the type of clip group by the icon here. And this is a mixed
03:31group, this is a purely Audio group, and this is a MIDI group.
03:36With the clip group you can do all the same things that you can do with any
03:40other type of clip, including selecting, trimming, separating, naming, moving,
03:44cutting, copying, pasting, muting, locking, adding fades and crossfades,
03:48looping, and using Tab to Transients.
03:50So for instance, I can trim this whole clip group like this.
03:54There's one last thing about clip groups that I want to speak about here: Pro
03:58Tools can import and export clip group files, and the file format is CGRP.
04:04If I go over to the clips List over here, into the menu, it says we can export clip groups.
04:12We can also import clip groups if we go to File > Import > Clip Groups.
04:18These are great features for bringing multi-track loops into a session.
04:22So as you can see here in this session, clip groups are helpful organizational
04:26tools for arranging the parts of a song.
04:29I make use of them all the time, and I'm sure you will too.
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Using time, tempo, meter, key, and chord
00:00Near the top of the Edit window are the time-based rulers.
00:04The time-based rulers provide timing reference for all track material.
00:08You can choose to view any or all of the time-based rulers in the Edit window
00:12using the Ruler View Selector button, which is right here. Click it once and
00:18you'll see the whole list.
00:20The ones that are checked are the ones we're viewing here.
00:23Now you may not have some of these options in your system, including the
00:27Timecode, Timecode 2, and Feet+Frames.
00:31The time-bases ruler that's highlighted, in this case the Bars and Beats ruler,
00:35is the current main time scale.
00:38This determines the time format used in the Transport window's main counter down here,
00:44the pre and post-roll times, the Edit Selection area up here, and even the
00:50Grid and Nudge values.
00:52If I switch this to Minutes and Seconds, you'll see all of those areas switch to
00:57showing minutes and seconds.
00:59So you see up here we have Minutes and Seconds. The Grid and Nudge also have
01:04Minutes and Seconds.
01:06Let's switch back to Bars and Beats.
01:08If working with musical material that aligns with the bars and beats, you
01:12should have Bars and Beats as the main time scale, especially if you're working
01:16with a click track.
01:17I personally only use Minutes and Seconds as a time reference and rarely concern
01:22myself with the Samples ruler.
01:25You can change the main time scale in the session as many times as you want
01:29without affecting anything except what's shown in the main time scale.
01:34Below the time-based rulers are the conductor rulers;
01:37you have Tempo, Meter, Key, Chords, and Markers.
01:42The Tempo ruler conducts the speed of the song.
01:45The Meter ruler conducts the time signature.
01:49The Key signature ruler keeps track of any key changes.
01:53The Chord ruler displays any chords, and the Marker ruler labels specific
01:58events or points in time.
02:00When you open a brand-new Pro Tools session the default tempo is 120 beats
02:05per minute, or BPM.
02:07To change the tempo of the session, you can just click on this plus and that
02:11will open the Tempo Change dialog box.
02:14Here you can choose a location and a different BPM, as well as the resolution.
02:20You can change the meter by clicking the plus here and inserting a meter change.
02:27You can add a key change; clicking the plus will open up the Key Change window.
02:33Same with the Chords; you hit the plus, the Chord Change window will open.
02:40And if we hit the Add Marker Memory Location, we'll get the New Memory
02:43Location window, and I'll talk about this in much more detail in another movie in this course.
02:49Now, what happens if you don't actually know the tempo that you want for
02:53your session? Well, you can tap it in.
02:56In the Transport window we want to go to the MIDI controls, and if you don't see
03:01this in your Transport window, you can choose View > Transport > MIDI Controls
03:08or use the dropdown menu and choose MIDI Controls from the Transport menu.
03:15Now we need to put Pro Tools into Manual Tempo mode by clicking the Conductor
03:20Track button on the Transport window so that it's unhighlighted.
03:24Now it's unhighlighted. And if we click into the Tempo area just once and
03:30highlight the tempo, we can now press the key T on your keyboard at the speed
03:36that you want the tempo to be. (tapping)
03:44Instead of tapping the T button, you can also play a note repeatedly on
03:47your MIDI controller.
03:49Either way, after you've tapped several times, Pro Tools will calculate the BPM
03:53using the last eight or fewer taps.
03:56This new BPM value appears in the Tempo field. Right here we have 133.
04:01Now, to make this active in the session, what I prefer to do is reactivate the
04:07conductor track and then either create a tempo event or double-click on the
04:14starting tempo marker right here, which is set to 100, and then type in our new tempo.
04:20Notice that the location is right at the beginning.
04:23Any changes made to tempo and meter are automatically reflected in Pro Tools'
04:27internal click track.
04:29Now, if you'd like to fine-tune your tempo track and make some very
04:33specific tempo changes, we can go into the Tempo Editor by clicking this
04:39button right here.
04:40At this point we can actually use the Pencil tool and draw in tempo events. So
04:46I'm clicking and dragging and drawing a bunch of tempo events.
04:51You can also create some more complicated tempo and meter changes in your
04:55session if you go up to the Event menu and choose Time Operations, where we
05:00can change the meter, insert time, cut time, and move the song start; or in
05:06the Tempo Operations--and I'll open up the Tempo Operations Window--where
05:12we can stretch the time, scale it, create different curves, or make
05:18constant tempo changes.
05:19Now, I'm not going to go into a lot of these options here, but as you can see,
05:25Pro Tools offers limitless ways to customize your session.
05:30Use the conductor rules to create tempo, meter, and key changes, as well as to
05:34display chords and show markers.
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Creating memory locations
00:00In their simplest form, a memory location can just be a marker used to denote the
00:05beginning or ending of a musical section; however, memory locations can be used
00:09for so much more, as you'll see here.
00:12I've already got a few already made in this session, as you see here in the
00:15Markers ruler and in the Memory Locations window.
00:19To see the Memory Locations window just go to the Window menu and choose
00:23Memory Locations.
00:26There are several ways to create a memory location.
00:29You can hit the Enter key on the numeric keypad on your keyboard.
00:34If you have a Mac laptop, you can press the Function key and hit the Return key.
00:39You can also go the Markers ruler and click the Plus sign.
00:44If Pro Tools is stopped, the memory location is placed at the current cursor
00:48position; in this case, it would be right at the very beginning of the session.
00:54If Pro Tools is playing or recording, Pro Tools will place a memory location
00:58right where the cursor is located without stopping playback or recording. This
01:03is called dropping in a memory location on the fly, and let's try it.
01:07(Music Playing)
01:17So we have just created a memory location right in the middle of that playback.
01:21I'm going to open up that marker and take a look at the Memory Location window.
01:25We've got a lot of choices to make here.
01:29Let's first talk about the Time Properties.
01:32A marker recalls a particular location in the timeline of your session.
01:36The playback cursor immediately moves to the marker's location when you recall a
01:41marker memory location.
01:43Markers are either reference to Bars & Beats or to Absolute time.
01:48When you choose Bars & Beats, it's tick- based, and in this particular case we have
01:53a Bar & Beat marker, and it's at exactly measure 29 beat 3.
02:00If I change the session tempo, the marker will move to follow the tempo change.
02:05However, if I choose Absolute, the marker will be set in an absolute time and
02:11will be sample based, so if I change the tempo the marker will not move.
02:16Markers appear in the Marker ruler with thin yellow lines extending down through
02:20all the tracks in the Edit window.
02:22Let's take a look at this.
02:24I'm going to zoom in here. And if I actually trim some of this away, you'll see the
02:35yellow line extending all the way through the track.
02:38Additionally, markers have different appearances depending on which
02:41time base they are using.
02:43As you can see here, chevrons denote Bar & Beat reference markers, while
02:47diamonds indicate absolute markers.
02:50So we've got a chevron here and a diamond here.
02:53I'm going to click on the Start marker and bring us back to the start.
02:58I'm also going to double-click on this to open up that memory location.
03:03If instead of choosing Marker as the Time Property and we choose Selection, this
03:07stores a highlighted area in your session,
03:10like four bars in a song's verse.
03:14Like markers, selections can be referenced either as Bar & Beat or as Absolute.
03:19A third memory option, None, recalls no time properties at all, and it's referred
03:25to as a General Properties memory location.
03:28I'll show you more about this type in a moment.
03:30Let's move down to the General Properties.
03:32The Zoom Settings recall horizontal and vertical zoom values for both Audio and MIDI tracks.
03:39This option is very useful in switching between totally zoomed-in and zoomed-out
03:44views while editing.
03:45So whatever we see here in our Edit window is what we're going to see if we
03:50check this zoom setting.
03:53If you would rather have it be more zoomed in or zoomed out, you should do that
03:57before creating the memory location.
04:00The Pre/Post Roll Times recalls pre- and post-roll times but does not indicate
04:05whether they are enabled.
04:07This option is useful for recording multiple takes of a solo or vocal part, and
04:12you'll see the pre- and post-roll times indicated down in the Transport.
04:17The Track Show/Hide recalls what's tracks are shown or hidden in the session.
04:22You can use this property to display specific tracks for editing and mixing.
04:26Let me show you an example.
04:27I'm going to cancel out of here. And if I hit this memory location, it hides all
04:33of the audio tracks and shows only the instrument tracks.
04:36I'll go back to the START memory location and I'll double-click it.
04:41Track Heights in the General Properties recalls all of the track heights that
04:46are shown in the session.
04:47This is even more powerful when used in tandem with Zoom settings for editing tasks.
04:52Let me show you an example here.
04:55If I hit the Sitar Enters memory location, you'll see that these tracks here are
05:00zoomed in and have a much higher track height.
05:05The Group Enables recalls which edit and mix groups are enabled, and
05:09Window Configuration recalls any saved window configurations that you have in your session.
05:14Let me show you an example.
05:16But first we see that there are two possible window configurations available for
05:21this session that we have saved.
05:25This is the first window configuration shown here.
05:28If we go to this Organ Enters memory location, you'll see a different
05:33window configuration.
05:34The Mix window is showing now and the Transport window has moved.
05:40Any memory location can store up to a maximum of 255 characters as a comment,
05:47and whenever you mouse over a marker those comments show up.
05:52Let's take a closer look at the Memory Locations window.
05:55When working in a session with a lot of memory locations, it's useful to keep
05:59this Memory Locations window open almost all the time.
06:03You can click on a memory location to go there. You can double-click to edit the
06:10memory location. And let's take a look at this organ2 selection.
06:17This is a selection memory location, and you'll see that there is no marker
06:21indicated in the Marker ruler.
06:23However, we do have a selection of sixteen bars shown right here.
06:30If we click on the Mini Grand ZOOM memory location, that's actually a General
06:35Properties memory location, and it's zoomed all the way in. It also does not have
06:40a marker associated with it.
06:43Finally, we can choose from a lot of different options in the Memory
06:46Locations pop-up menu.
06:48We can filter what we see, we can show counters, we can sort by time, we can
06:56create and edit and delete markers, and a number of other things.
07:01So now you know a ton about memory locations.
07:06Use them to quickly organize, navigate, and edit your Pro Tools sessions.
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7. Recording MIDI Data
Setting up MIDI on a Mac
00:00To set up your MIDI devices to work with Pro Tools, first plug in all of the
00:04devices--your MIDI controllers, MIDI interfaces, sound modules, et cetera--and
00:10make all the proper MIDI connections. Then start up your computer in Pro Tools.
00:16Within the session, go to Setup > MIDI > MIDI Studio.
00:22The Audio MIDI setup will open up.
00:25If you don't see the MIDI page, choose Window > Show MIDI Window, but we're
00:29already seeing it here, so we're all good.
00:32Now your computer should automatically acknowledge that you have certain devices
00:36connected to your computer.
00:38If a device doesn't automatically appear in this list, you can click the Add
00:42Device icon right here and a new external device will be added.
00:45So we've just created a new external device. I am going to come down here and
00:50double-click on this.
00:51What I want to do is create a Korg Triton, because I've added one to my MIDI setup.
00:59So I'm going to just type in the name here, and we will go to the Manufacturer,
01:06choose Korg, and we will find the model, Triton.
01:12Once we've created our device, we can choose an icon for it. So I'm going to
01:16choose the Open Icon Browser here, and we can scroll through a number of things.
01:22This kind of looks like one, so I will choose Apply.
01:25Now you can actually use some other image for the icon if you want.
01:30You just need to place a TIFF image file into the Library/Audio/MIDI Devices/Generic/Images folder.
01:37Let me show you that really quick.
01:41Library/Audio/MIDI Devices/Generic/Images.
01:46So let's go back to the Audio MIDI setup.
01:50I'm going to close our Icon browser.
01:56We can choose which channels are transmitting and receiving for your device.
02:00The simplest thing to do is just choose one for transmitting, so I'm literally
02:04going to click and drag across these numbers and it makes them inactive.
02:09So now I'm just transmitting on one MIDI channel, but I'm receiving on all sixteen.
02:14You can also change the MIDI ports if you need to, and we'll apply that.
02:22But there's no real reason to do that right now, so let's not worry about it.
02:26So we can close this, and we have our Korg Triton showing in our MIDI Studio Setup.
02:33If you're connecting your device-- let's say this Korg Triton--to an interface
02:37via MIDI cables, then you need to click and drag to make connections like this
02:41with virtual cables.
02:43So let's connect this to our 003.
02:50We will have it going to both the in and the out ports.
02:53Now these match up just like your real cables do on your devices.
02:58To delete a cable just click on it and press Delete.
03:03However, for this example, I actually do want to connect these virtual cables,
03:07so I'm going to put that back there.
03:09Now let's go back to Pro Tools.
03:13On our MIDI track I'm going to choose Korg Triton > channel-1 as our output
03:20for this MIDI track.
03:22That means when we hit a key on our MIDI controller, the MIDI note will be
03:26routed to the Korg Triton to get its sounds.
03:29And to choose a particular sound from the Triton, we can click on the Patch list right here.
03:36You'll see that all the Korg Triton sounds are preloaded in here because in
03:41the Audio MIDI setup we chose that device, and it automatically knows to put
03:45these patches in here.
03:47Now if we wanted to change to a different patch name file instead of the Korg
03:51Triton, we could hit Change right down here.
03:55That takes us to a directory where we can choose any of the other
03:59manufacturers and devices.
04:02So repeat these steps as many times as necessary for each MIDI device that's
04:06connected to your system.
04:07With your MIDI gear properly connected and routed through your Audio MIDI setup,
04:11Pro Tools will know where your MIDI data is coming from and recording MIDI data
04:15will be much easier.
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Setting up MIDI on a PC
00:00To set up your MIDI devices to work with Pro Tools, plug in all of your devices:
00:04your MIDI controllers, MIDI interfaces, and sound modules. Then make all the
00:09proper MIDI connections. Then you'll want to start up your computer in Pro Tools.
00:14Download any necessary drivers for your MIDI devices, and Windows should let you
00:18know if you need them.
00:19Once you've started up Pro Tools, you can go to the Setup menu, choose, MIDI >
00:25MIDI Studio Setup.
00:27The MIDI Studio Setup, or MSS, application will open up.
00:31I want to create a new device here. I'm going to click on Create and then choose
00:36our instrument name. I'm going to create a Korg Triton.
00:41Now I will go down to the Manufacturer and find Korg on the list here, and I'll
00:47choose the model, Triton.
00:49Now I'm going to choose the Input Port. I'm going to choose my Oxygen 61 keyboard.
00:55I'll also choose that as the Output Port.
01:00By default, all of the Send Channels and Receive Channels are active, and you can
01:04see those highlighted in blue here.
01:07If we wanted to make some of them inactive, we can click on them and gray them
01:10out, but I am going to keep all of them active.
01:13These determine which MIDI channels send and receive MIDI data.
01:17With all this information in here, I can close this and it's saved to the MSS.
01:23Now in Pro Tools I will go down to my MIDI track. I'm going to keep All as the
01:27Input Selector, and that means that any MIDI controller that's connected to my
01:31system will be able to control this MIDI track.
01:34Now I'm going to go down to the MIDI Output and choose Korg Triton > channel-1.
01:40That will send any MIDI data that's recorded through this track to the Korg
01:43Triton on channel 1.
01:45From here we can also choose which patch. I'm going to click on the Patch List
01:49button and now we can see all of the Korg Triton patches listed right here.
01:56So that's how you set up a MIDI device in Windows for Pro Tools.
01:59Repeat these steps as many times as necessary for each MIDI device that's
02:03connected to your system.
02:05With your MIDI gear properly connected and routed through the MIDI Studio Setup,
02:08Pro Tools will know where your MIDI data is coming from, and recording MIDI data
02:12will be much easier.
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Setting up MIDI in Pro Tools
00:00Once you've added and configured all of your MIDI devices in your MIDI
00:03Studio Setup, there are few things to take care of in Pro Tools to make
00:07using MIDI easier.
00:09First, let's go to the Setup menu.
00:11Choose MIDI > Input Devices.
00:16Here you'll see the MIDI Input Enable window where all of your devices should be
00:21checked off; if they are not, check them.
00:24These are the devices that actually input MIDI data into Pro Tools.
00:28You won't see any devices on this list that are just sound modules and that
00:33don't create MIDI data, only devices that actually create the MIDI data.
00:37Your window will probably look a little different than mine here, with different
00:40devices, but just make sure that they are all checked off. Then click OK.
00:46Next, go the Options menu and make sure that MIDI Thru is checked off.
00:51This allows you to monitor MIDI tracks while recording them.
00:55When using MIDI Thru, disable Local Control on your MIDI devices; otherwise they
01:00may receive the same MIDI data twice, creating stuck notes or a phase-like
01:04effect where two notes are playing almost at the same time. You don't want that.
01:09Consult your MIDI controller's manual for information on how to turn off Local
01:13Control on your device.
01:15Next, let's go back up to the Setup menu and choose Preferences. On the MIDI
01:21page, go down to the Default Thru Instrument.
01:26To hear the audio output from a MIDI instrument without having to create and
01:30record-enable a MIDI track, you can route your MIDI signal to the default
01:34thru instrument.
01:36In this case, we can choose from any of the devices that we have connected to
01:39our system or choose Follows First Selected MIDI Track.
01:44This will select the first MIDI or instrument track that's highlighted in your
01:48session. Or if you want to, you can choose specific channels on specific devices,
01:54like channel-1 on this Korg Triton.
01:56So I'm going to down here and click OK, and I'll also go back to the Setup menu
02:02again--in this case, the MIDI > Input Filter.
02:09In this window you can filter out any MIDI data that you don't want
02:12recorded with your tracks.
02:13For example, if you only want to record the MIDI notes, you could choose Record >
02:19Only > Notes and then turn these off.
02:21But usually the default that we have here, record everything except for the
02:29Aftertouch, is totally fine, so I'm just going to leave this and click OK.
02:35The four setups I've shown you in this video will ensure that Pro Tools is
02:38handling your MIDI data correctly, and you should be ready to record and play back
02:42MIDI data in Pro Tools now.
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Recording MIDI data
00:00In Pro Tools, there are two types of tracks that can record MIDI performance
00:04data: instrument tracks and MIDI tracks.
00:07Instrument tracks are great for creating single tracks with most virtual or
00:11software instruments as well as external or hardware MIDI sound modules.
00:16In this video, I'm going to go over how to use instrument tracks to record MIDI
00:20data using both virtual instruments and external sound modules.
00:24First, I'm going to go up to the Track menu, choose New. I'm going to create two
00:30new stereo instrument tracks, and also one stereo master fader track.
00:38I always like to have a stereo master fader track in every session I make.
00:41I'm going to extend these out and make them taller, so I'm going to press the
00:45Option key on Mac or the Alt key in Windows, extend these out.
00:51And then I want to add some views here, so I'm going to add the Inserts view
00:57and the Instrument view. And on this first track I'm going to insert the Mini
01:04Grand virtual instrument.
01:05You'll notice once this is loaded up that in the Instrument section the Mini
01:10Grand is already set as the MIDI Output, and the default All setting is set for
01:16the MIDI Input, and this means that any single MIDI controller that's connected
01:21to your system can be used for the input.
01:24So any note that you hit on any of the keyboards or any other MIDI
01:27controllers that are connected to your system can be used to send sounds
01:30through the Mini Grand plug-in.
01:33For the analog in and out over here we don't actually need an input because the
01:37input is already on the track; it's the software instrument.
01:41So we don't need to grab anything from an input on our interface; we can just go
01:44directly through the software. And then we have the main output selected here,
01:50which is ultimately going to route this signal through our master fader to our
01:54headphones or speakers.
01:55So this instrument track is ready to go.
01:58On the second instrument track, I want to set it up to utilize an external sound module.
02:03So I'm going to go down here to the MIDI Output and select Korg Triton > channel-1.
02:09Again, we have the All setting for the MIDI input so that any controller
02:13that's connected to your system will be able to control the sounds from the Korg Triton.
02:18However, we don't have that sound in Pro Tools yet, so we actually need to
02:22choose an analog input.
02:25So I'm going to go down here and choose interface > Analog 3-4, and that's where
02:31I have the analog output from the Korg Triton routed into my interface.
02:36We'll also keep the analog 1-2 main output path the same here.
02:41So both of these instrument tracks are ready for action, and I can actually go
02:45up to this track here and record-enable it, play something, and you'll hear it.
02:49(Music Playing)
02:53And if I want to start recording, simply hit the record button and the play
02:58button, and I can start recording MIDI notes.
03:00(Music Playing)
03:05This process of setting up your instrument tracks to record MIDI will become
03:09second nature to you after you've done these setups shown here just a few times.
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Recording multiple MIDI tracks with one virtual instrument
00:00In this video, I am going to show you how to record multiple MIDI tracks
00:04utilizing just one virtual instrument, by making use of MIDI channels.
00:09As you can see here in the Mix window, I have got four MIDI tracks right here,
00:14one stereo aux track, and a stereo master fader.
00:19On each of the MIDI tracks, I have set the outputs to different MIDI
00:22channels, all going to the same Xpand2 plug-in. Xpand2 plug-in is inserted on
00:28the auxiliary track, and I've chosen channel 1, 2, 3, and 4 for these tracks respectively.
00:36So, all four of these tracks are routed through the Xpand2 plug-in on
00:41the auxiliary track.
00:42And the plug-in is open right here. And you can see each instrument is assigned
00:48to these different MIDI channels within Xpand2.
00:51We have the MIDI channel 1 is going to be the Jazz Samba drumbeat, MIDI channel
00:562 is a double bass, MIDI channel 3 is trumpets, and MIDI channel 4 is a piano,
01:02so we've got a whole band going on here.
01:05And if we switch over to the Edit window, you can see that I have already got
01:09some MIDI data in here.
01:10I am going to just go ahead and press play.
01:12(Music Playing)
01:22Using one instance of the Xpand2 plug-in in this way saves some serious
01:27processing power. I am going to show you one more trick here too. If you want to
01:31hear individual instruments by themselves soloed, we can hit Command on a Mac or
01:37Ctrl on a PC and Solo Safe this auxiliary track, and now if I solo this drum
01:44track, you'll only hear the drums.
01:46(Music Playing)
02:00Make use of MIDI channels like this in any of your multi-channel virtual
02:04instruments, because it requires less processing power than using multiple
02:08instances of the same virtual instruments.
02:12You will find that you'll be able to run a lot more instruments and plug-ins in
02:15your Pro Tools sessions.
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Recording options for MIDI
00:00In this video, I am going to explain some of the MIDI recording features that
00:04can make recording MIDI much easier in Pro Tools.
00:07The first one is Wait for Note, and that's located down here in the
00:10Transport window.
00:12You can also find it up here at the top of the Edit window if you're
00:16showing your MIDI controls.
00:20If you don't see the MIDI controls in your Transport window, you can choose them here.
00:26When you click the button and turn it blue, that means it's on.
00:29And when you enable this Wait for Note button, Pro Tools won't begin to record
00:33until it receives MIDI data, like when you press a key on your MIDI controller.
00:38Use this function if you want the first MIDI event you play to be recorded at
00:42precisely where the playback cursor is currently located.
00:46In this case, I have the cursor located at bar 3, and that's exactly where I
00:51want my first note to be placed.
00:54So I am going to record a little bit, so I will record-enable this track.
00:59And as I hit the Record Enable button and Playback button, you are going to hear
01:03the click track going until I hit the first note on my MIDI keyboard.
01:08Then the click will catch up to what I'm doing and play along as I play my notes.
01:14And the first note will be placed right at the beginning of bar 3. Let's check it out.
01:18(Music Playing)
01:28If I zoom in here, I can see that the note is right here at the beginning of bar 3.
01:36If you want to use pre-roll when recording MIDI with Wait for Note enabled, the
01:41pre-roll will engage after the very first MIDI event is received. Then it'll
01:46enter into Record mode after the pre-roll time passes.
01:49And this is a pretty handy feature. Let me show you how it works.
01:51First I am going to undo that recording, and I am going to activate pre-roll
01:56down here in the Transport window, and it's set at 2 bars.
02:00So when I hit my first note on the MIDI keyboard, it's going to start the
02:05pre-roll, which will start here right at bar 1.
02:08It will roll to bar 3, and then that's when I'll actually be recording the first note.
02:14(Music Playing) So I am going to hit the first key.
02:19(Music Playing)
02:27When I zoom in here, I can actually tell that I didn't play this first
02:31note exactly on bar 3.
02:33It's a little bit early.
02:35And the reason we can tell is because the MIDI clip starts before bar 3.
02:40It starts at bar 2.
02:41To help tighten up my performance, I can use Input Quantize.
02:46I can choose that here from the Event menu. I'll choose Event Operations >
02:52Input Quantize.
02:54Input Quantize automatically quantizes all incoming MIDI notes while you play them.
03:00And what Quantize really does is that it aligns the MIDI notes to the
03:05rhythmic grid, helping or forcing them to be more in time, or simulating a
03:10particular rhythmic feel.
03:12Now I'm going to be covering quantization in much more detail in other videos
03:15in this course, so let's just take a quick look at some of the basic features
03:19of quantizing here.
03:21First we need to enable the Input Quantize, so I'll check this button off.
03:26We also need to select the parameters that we want to use.
03:29In this case I'm actually going to just quantize to this 16th note grid and
03:34leave the rest of these other options off.
03:37So I am going to try this recording again.
03:39First I will undo the previous recording, and I am going to do another take.
03:44(Music Playing)
03:57So now I am going to zoom in and we will see how this performance works out.
04:03You will see that the notes are totally aligned with the grid. In fact, let
04:07me show the 16th note grid, and you will see that each note falls right on the gridlines.
04:13I like to use Input Quantize to immediately make my performances adhere to the
04:18grid, and this is terrific when we are trying to create beats that are totally
04:22in time and aligned with the tempo grid.
04:25But, you can easily lose the human touch by relying on this feature all the time.
04:29Let's move on to another feature called MIDI Merge,
04:33and that's indicated by this button down here in the Transport window. We
04:36will turn that on.
04:38It's also, again, up here.
04:40The MIDI Merge function means that if we want to start recording over top of
04:43this performance here, the notes that we've previously recorded won't be erased,
04:48as they normally would be if I try to record again over top of this.
04:53Instead, with MIDI Merge engaged, these notes will still be here, and any new
04:58notes that are added are recorded and merged with the pre-existing notes.
05:03So let's try this out.
05:05I'm going to zoom out a little bit, and I am going to record some more notes.
05:08(Music Playing)
05:22So as you can see here, the new notes that I just played are added to this MIDI
05:25clip, and the old notes from the previous take are still here.
05:29The notes have all been merged together, and this is a really great feature,
05:33especially when we are building drum loops, which I am going to cover in another
05:36video, or if you're trying to create multi-note chords, because you can just add
05:40one note at a time, building your chords as you go long.
05:44Another simple way to add notes to a MIDI track or instrument track is to
05:47use the Pencil tool.
05:49So first I am going to switch over from clips to notes view, zoom in a little bit,
05:57and then go to the Pencil tool.
06:00I can come right down onto the track. Click to add a note.
06:05It's that simple.
06:06So the Wait for Note, MIDI Merge, Input Quantize, and inserting notes with the
06:11Pencil tool are all terrific features for creating MIDI tracks.
06:15Practice using them and you will be able to create MIDI parts very quickly,
06:19which makes songwriting even more fun.
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Using Step Input
00:00Another useful tool for getting MIDI notes into Pro Tools is Step Input.
00:04This feature enables you to enter MIDI notes individually from a MIDI
00:08controller one step at a time.
00:10This is particularly useful for creating parts that are difficult to play like
00:14cool and complex arpeggiated parts.
00:16To use Step Input, choose Event > Event Operations > Step Input.
00:23That opens up the Step Input window. And to enable it, click this Enable check box.
00:29And then we have to choose the destination track.
00:32And in this particular case, I actually want to use the step track, so I
00:37will choose that.
00:38In the Step Increments section, you can choose the note value for your steps.
00:43We have 16th notes here. We can go all the way up to whole notes, but I actually
00:47want to use 16th notes for this example.
00:50You can also create triplets by checking this Tuplet check box, I don't want to do that here.
00:55And we can change the note length and extend it all the way up to 200% or down
01:01to 1% of the initial value.
01:03But I am going to keep this at 100% so we get our full 16th note value.
01:09Down below in the Options section, you can choose how you want the velocity to be recorded.
01:15That is, Pro Tools will use the velocity that you input yourself on your keyboard
01:19controller if you choose Use input velocity, or you can set the velocity of
01:24each note to a particular value, and you can use this Set velocity to and
01:30choose it with the slider what you want that to be.
01:32I'll just set mine to 92.
01:34You can also Enable Numeric Keypad Shortcuts, and I am going to show you how to
01:40use this later in the video.
01:41So let's get going with the Step Input.
01:43We move this out of the way just a little bit.
01:45Now you should note, you don't have to record-enable the track to actually
01:49create notes with Step Input.
01:52So I'm not going to record-enable this track here.
01:55I am simply going to put the cursor where I want it to start with the steps,
02:00which is right at the beginning, and I've got that set here.
02:03So as soon as I play my first note on the MIDI controller, it will create a
02:08note on the track.
02:09And then I will play the rest of the notes for the pattern that I want to create.
02:12(Music Playing)
02:14So there is our first note on the first 16th note of that track.
02:18(Music Playing)
02:29So now I have created sixteen notes for one whole bar on this track.
02:34And as you can tell, I played it very slowly, but now when I play it back at a
02:39tempo of 140, you are going to hear what it sounds like very quickly, and why I
02:44wouldn't be able to actually play it in at this tempo.
02:46So I am going to play, and you will hear what it sounds like.
02:50(Music Playing)
02:53Now in this part that I just created, all the notes are 16th notes.
02:57But you are not limited to only putting notes of the same length on the
03:00track with Step Input.
03:02You can create multiple different notes of different note lengths, and let me
03:07show you how to do that. So I am going to open up the Step Input window again.
03:14We can choose whatever step increment we want.
03:17So if I drop the cursor in here at bar 2, and hit a note--
03:21(Music Playing)
03:23--it's going to create one whole note.
03:25But we can change these and add different note lengths just like that. Very simple.
03:31You can also add rests in the same way. And if I hit the Next Step button down
03:36here, you'll see that the cursor is going to go ahead by one quarter note,
03:41as it just happened right there, because our current step increment is a quarter note.
03:46The Undo Step button removes the last note or rest that was entered.
03:51So if I click this, it's going to move the cursor back by a quarter note,
03:54getting rid of that rest.
03:56If I do it again, it will get rid of that full quarter note there.
03:59And the Redo Step button will actually put the note back. So it's like undoing
04:04and redoing all within the Step Input dialog.
04:10If you want to get really fancy, you can use the numeric keypad on your
04:13computer keyboard to enter note values and control almost all of the commands
04:17in the Step Input dialog.
04:19Step Input is a handy feature for inputting MIDI parts that might be hard to
04:23play or are very repetitive and rhythmic.
04:27Although I honestly don't use it that often, I definitely can see the
04:30advantages of utilizing this feature, not to mention that it's kind of fun
04:34to use as well.
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Making a drum loop with MIDI Merge
00:00In this video, I am going to show you a quick way to create a drum loop using MIDI.
00:04Let's start with the stereo instrument track with Xpand2 on it and a
00:08click track.
00:09I am going to open up Xpand2 here.
00:12We are going to see that I have the Session Drums preset loaded up.
00:17And it's got a Kick, Snares, Hats+Toms+Cymbals, and some Natural Percussion.
00:23Let's take a listen to what we've got. And this is basically the beat that
00:27I want to create.
00:28I am going to be using the kick, the snare and the hi-hat to do something like this.
00:32(Music Playing)
00:37So the first thing that I want to do is choose Loop Playback, and that's up here.
00:42I am right-clicking in the Transport on the play button, and I want to make sure
00:46that the Loop Playback is chosen.
00:49And you should note that this is Loop Playback not Loop Record.
00:54We don't want to use Loop Record for this.
00:56I have also got the MIDI control shown down here, and I am going to have all of them active.
01:01So I want Wait for Note, I want to have the metronome going, I want to have MIDI
01:06Merge active, and we will have the Conductor Track active
01:10so that Pro Tools fall as what we have here as the default tempo and meter.
01:15Next I am going to go up to the Event menu, choose Event Operations > Input
01:19Quantize, and I am going to enable Input Quantize.
01:24Then I will change my Quantize grid to an 8th note, because that's the smallest
01:29subdivision of the beat that I am going to be creating.
01:32Next, I am going to highlight two bars, and that will be our selection that's
01:38going to loop around.
01:39So now what I am going to do is record one instrument at a time: the kick, the
01:45snare, and then the hi-hat. And I am going to try to create a beat like this, so
01:49I am going to practice just a minute.
01:51(Music Playing)
01:56But I'm going to actually do each piece of those individually on a loop, adding
02:01them one by one, so that you don't have to be a drummer to actually create a loop like this.
02:07You can record each piece separately, and here is how we are going to do it.
02:10I'm going to record-enable the track. And since Wait for Note is active, we will initially
02:15just hear the click track, and then as soon as I hit the first note, Pro Tools
02:19will store loop-recording over this two-bar phrase.
02:22I will start by adding the kick drum, then the snare, and then the hi-hat, and then
02:26the fourth time through the loop, I will just let the loop play without adding
02:29anything, so you can hear it.
02:33(Music Playing)
02:54So now we have all three parts here on the track: the kick notes down here, the
02:58snare notes here, and the hi-hat track here.
03:01I will press play one more time, and we will hear it.
03:04(Music Playing)
03:09Now, how easy was that? We recorded one instrument at a time, and they are all
03:13three here layered on top of each other because MIDI Merge was active, and they
03:17are all aligned to the grid because we had Input Quantize on.
03:21So with just a few steps, you can create beats that are locked to the Tempo
03:25grid and sound great.
03:27Practice this technique and revisit this video if you have any questions about
03:31the steps involved, but most importantly, have some fun making beats.
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Composing with virtual instruments
00:00In this movie, I want to show you a little bit of what you're capable of doing
00:04in Pro Tools if you're composing with virtual instruments.
00:08In this session, I've used all of the virtual instruments that come for free in
00:11Pro Tools: Xpand2, Boom, Vacuum, Mini Grand, DB-33, and Structure Free.
00:17Let me play a little bit of this for you.
00:19(Music Playing)
01:05Now that just gives you a quick little tease of what this song is all about.
01:09And as you can see here, I have got a four-minute song based around some of
01:13these ideas that you've heard in this section.
01:15If you want to hear the rest of the song, just open up this session Composing
01:19with VIs, from the exercise files.
01:21Let me quickly talk about what I have got here in the session.
01:24I have got Structure Free as an Electric Piano, Mini Grand with an Atmospheric
01:30Piano sound, Xpand2 set up with a Sitar sound, Vacuum as a Bass Arpeggiated
01:37sound, Boom with my Beat, DB-33, obviously as an Organ, and then I have a stereo
01:46master fader track and some reverb and delay.
01:50Now well I am not going to dig into the composition techniques I have used here,
01:54I do want to show you an important practice that I highly recommend you adopt
01:57when composing with virtual instruments.
02:00I recommend recording all of the MIDI performance data and sounds onto audio tracks.
02:06This ensures that you have a hard copy of the virtual instrument performance, a
02:10safety version in case your software crashes, or if you end up opening up the
02:15session several years later and the manufacturer has stopped supporting or
02:19updating the instrument.
02:20So let me show you how to do that.
02:22I am going to switch over to the Mix window, and you'll see on this Mini Grand
02:27track, the output is routed to bus 5 and 6.
02:30So I am routing the output of that entire performance over to bus 5 and 6, which
02:37is here picked up as the input on this audio track.
02:41So I've recorded each one of these virtual instrument tracks onto audio tracks
02:47simply using bus setups like this.
02:50Once you have recorded the virtual instrument tracks as audio, you can actually
02:54go down and make the virtual instrument tracks inactive.
02:59So if I click on this little icon right here, I can choose Make Inactive,
03:05and that turns this whole track off in the session.
03:09You don't lose any of the data, but you gain back all of the processing power
03:14that was taken up by the virtual instrument and the track.
03:17And let me tell you, virtual instruments can take up a lot of processing power,
03:22so in this particular session, I could literally go and make all of these
03:26instrument tracks inactive and save tons of processing power.
03:32To make them active again, simply click the same button and make them active.
03:37Now with all of the free virtual instruments shown here in Pro Tools, plus all
03:42of the third-party instruments that are available, you are now completely able
03:46to compose in any style of music, all within Pro Tools,
03:50so go have some fun with it.
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8. Editing MIDI
Using the edit tools for editing MIDI data
00:00When editing MIDI data, each edit tool assists in different functions.
00:04Let's look at what each edit tool can do.
00:07I will start with the Grabber.
00:08Just like with audio clips, the Grabber tool can select and move entire MIDI clips.
00:14You can just click and drag and that will move the entire clip over.
00:18I am going to undo that.
00:20If you press Option on a Mac or Alt on windows, then you can click and drag
00:24copies of a clip, like this. I will also undo that.
00:30If I switch over to Notes view, I can highlight particular notes just by
00:36clicking on them. (Music Playing)
00:40To select multiple notes, press Shift. (Music Playing)
00:47I can also click and drag to create a Marquee window that will select multiple
00:52notes inside of that window.
00:54So if I click and drag, you will see these notes get highlighted.
00:57(Music Playing)
01:00Once some notes are selected, I can click and drag to move them forward
01:04or backward in time. (music playing)
01:09I can also change the pitch up or down by dragging them up or down.
01:13(Music Playing)
01:19I'll just go ahead and undo that.
01:20Now you notice when I am moving these notes around in this clip that the notes
01:24in this clip are also moving, and that's because I have this button activated up
01:30here, Mirrored MIDI Editing.
01:33If you have multiple copies of a MIDI clip in your session, each version of
01:37that clip will be edited in the same way automatically if you have Mirrored
01:41MIDI Editing enabled.
01:42This is a great way to make global edits on loops, but you should turn it off if
01:47you only want to affect the current clip that you are working on.
01:50So I am actually going to disable that right now.
01:54To transpose a copy of a note or multiple notes, leaving the original notes
01:58where they are, you can come down here and press Option on a Mac or Alt on
02:02windows and then click and drag the notes.
02:04(Music Playing)
02:08This is an easy way to make one-note riffs into chord progressions or to add
02:12harmonies to melody lines. And to be sure that these notes stay in time with the
02:17original notes, you should press Shift when you are moving those notes.
02:20You should be aware that unlike when you select an entire MIDI clip, a selection
02:25of just a few notes that you make with the Grabber does not include any
02:29underlying controller or automation data on a MIDI track.
02:32For example, down here we have some modulation data.
02:37If I select some notes up here and then move them, this modulation data
02:46doesn't move at all.
02:48However, if I go back to Clips view and highlight and move this clip, then you
02:54will see the modulation data move as well.
02:59It's all moved. I am going to undo that.
03:03Now let's talk about velocity.
03:05Velocity is how soft or how hard a MIDI note is played.
03:09The possible values are 0 to 127; 0 is the softest, and 127 is the hardest.
03:17When you view the velocity on a track, like we are looking at here, Pro Tools
03:21displays each MIDI note's velocity value as a stock.
03:26The taller the stock, the higher the velocity value.
03:30Higher velocities happen when a note is played with more force,
03:34like when you strike a piano note very hard.
03:36With the Grabber tool, we can click and drag a stock to edit the dynamics of the
03:41recorded performance.
03:42The notes will play louder or softer depending on the velocity level.
03:47Let's take a listen.
03:48I can actually click and drag all of these notes as we've got them highlighted,
03:53and you'll hear them get softer and louder as I move the Velocity values.
03:57(Music Playing)
04:06Let's move on to the Pencil tool.
04:08I am going to choose Pencil tool (Free Hand), and now, if I go onto this track in Notes
04:15view, I can add new notes. (Music Playing)
04:22The notes that I am adding here are conforming to what I've got set in the
04:25grid value up here.
04:27We set it at quarter notes. If I set it to a whole note, now if go in here and
04:35add a note, you will see that it's set to one full whole note.
04:40As I move the Pencil tool closer to the edge of a note, you will see that it
04:44turns into the Trim tool, and now I can click and drag to adjust the length of
04:48this note, and it moves in increments of the grid because we are set to Grid
04:54mode up here.
04:56If I move the Pencil tool into the middle of the note, it becomes a pointer, or
05:01a grabber, where I can click and drag and move this note wherever I want.
05:04(Music Playing)
05:08If I press Option on a Mac or Alt on windows, the Pencil tool becomes an eraser,
05:13and I can erase any note just by clicking on it.
05:16Now one thing I should note: as we have been making all of these edits here,
05:25we are actually hearing all the notes and they are playing back as we move
05:28them around. This is because I have got this particular feature active, Play
05:35MIDI Notes When Editing.
05:36I can actually click on this to turn it off, but I actually like having it on,
05:40so I am going to keep it on.
05:41Now let's got back to the Pencil tool, where we can edit velocity values.
05:47In Notes view I can come down to the velocity view and click and drag on any of
05:53these stocks and move them around. (Music Playing)
05:59If I switch this over to Clips view, now check out what happens.
06:04I can draw in lines or shapes with the Pencil tool for the velocities.
06:11Let's move on to the Zoomer tool.
06:14With the Zoomer, we can click and drag and select over a certain area, like this.
06:19You can also simply just click and zoom in one level.
06:23If I press Option on a Mac or Alt on windows, the plus sign inside of the Zoomer
06:28tool will turn into a negative sign, and then we can zoom out.
06:33All of the zoom features work the same with MIDI as they do with audio. And let
06:37me just highlight one of my favorite zooming tools to use when editing MIDI
06:41data, the Continuous Zoom function.
06:45With the Zimmer tool active, if you press the Start key in windows or Ctrl on a
06:50Mac and then drag in the track you can zoom vertically or horizontally. Check it out.
06:56If I switch this over to Notes view, you will be able to see the notes increase
07:04or decrease in height.
07:13And one last thing with the Zoomer. If I double-click on the Zoomer tool, you
07:18can zoom all the way out and see all the data in our session, to the complete
07:22length of the session.
07:24Now let's move on to the Trim tool.
07:27When editing MIDI notes, the Trim tool is mostly used for changing the start and
07:31end points of a note.
07:33So I will zoom in a little bit on this particular note, and now we can start
07:38trimming. And the reason it's not trimming anything right now is because we are
07:43in Grid mode and our grid is set to one whole note.
07:47So let's go to Slip and now we will be able to trim this freely.
07:54The Trim tool is also very useful for trimming MIDI clips. So if I go back to
07:59clips view, I can click and drag and edit that clip.
08:04You can also edit clip groups and looped clips with the Trimmer tool.
08:08And one other option is to use the Loop Trim tool. So I am going to zoom out and
08:13choose the Loop Trim tool.
08:16Now if I go towards the top half of this clip and then I click and drag, I will
08:21be able to make multiple loops of this clip.
08:24And you can see each loop indicated by this little Loop Indicator icon down here.
08:33Now let's check out the Selector tool.
08:36With the selector we can select parts of clips, like this, or if we go into
08:42Notes view, we can select particular notes.
08:45So let me zoom in here, and let's take a closer look at what's going on here.
08:49When I have this selector and I click and drag while in the middle of a note, it
08:55won't actually highlight that note. But if you start selecting before or right
09:00at the beginning of a note, then that note will be selected.
09:03So I am clicking and dragging, and as it hits the beginning of the note, that's
09:09when it gets selected; however, these notes aren't selected because I started
09:13selected in the middle of them.
09:15Let's move on to the scrubber.
09:19With the scrubber you can actually scrub MIDI notes. Basically just click and
09:23drag and you will hear these notes.
09:25(Music Playing)
09:31So you can go forward and backwards, and the scrubber is helpful for finding
09:37stray notes or for finding notes that are actually missing from a performance.
09:42So now we've gone through all the edit tools, and you can see that they each
09:46have their own ways of helping you edit MIDI data.
09:49What's great is that they function very similarly to how they function
09:53when editing audio,
09:54so most editing techniques you learn for audio can also be applied to MIDI,
09:58and vice versa.
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Editing MIDI data in the MIDI Editor
00:00Pro Tools has a dedicated window for editing MIDI and instrument tracks called
00:04the MIDI Editor window. It's great for fine-tuning MIDI performance data.
00:09Fortunately, it shares the lot of common functionality with the regular Edit window.
00:13However, the MIDI Editor also offers up some unique features that you'll probably
00:17learn to love. Let's take a look at it.
00:20You can access the docked version by going down to this button right here and
00:25clicking on it, and that expands this whole window.
00:29This is the docked version of the MIDI Editor.
00:31To close it you can just go back to this button and click it, and what I really
00:36want to show you is how to open up a separate window for this.
00:39So we can go up to Window > MIDI Editor and this opens up an entire MIDI Editor
00:46window, and you'll see that we have the full-screen version here.
00:50Before I show you more about it, I want to talk to you about some other ways
00:53that we can open up the MIDI Editor.
00:55If we go up to Setup > Preferences and on the MIDI page, you can say we can
01:03choose Double-Clicking a MIDI Clip Opens the MIDI Editor.
01:08So anytime that you double-click a MIDI clip anywhere in Pro Tools, the MIDI
01:12Editor window will open up. I am going to click OK.
01:15You should also note that you can right-click on MIDI clip to access the MIDI
01:19Editor, and let me show you that really quick.
01:22If you go back to the Edit window and I right-click on this, you can scroll all
01:28the way down here and say Open in MIDI Editor.
01:32I'll go back to the MIDI Editor window. So let's take a look at what's going on
01:37in this MIDI Editor window.
01:38We'll start at the top. We've got the Solo and Mute buttons, and here we have the
01:44Notation Display Enabled button, which if I click this, you'll see notes
01:48instead of the piano roll.
01:51So now we have our notation showing here instead of the regular piano roll.
01:57Next we have our edit tools, and you're familiar with these from previous movies.
02:01We've got the zoomer, the trim, selector, and grabber that are all part of the
02:06Smart tool here, the Scrubber and the Pencil tool.
02:11Next, we have the track that's actually showing here, and it's the
02:15Pencil-Enabled track.
02:17The Pencil-Enabled track is the one shown here in the tracks list that has the
02:20pencil next to it, and we'll talk more about that in a minute.
02:25Next, we have the MIDI Note Duration and that's when we add a new note, that's
02:29the duration that it will be, and we can choose from any of these. If we wanted to
02:34add a quarter note, then we can choose quarter note here.
02:39Next we have the MIDI Note Velocity, and that's the velocity that you'll have
02:43when you create a new note in this window.
02:45And next to that is the play MIDI Notes When Editing, so anytime that you edit
02:50or add a new note, it'll actually be played and you'll hear it. We can click
02:54this on or off. If it's off then you won't hear when it's edited.
02:58And now we have the Mirrored MIDI Editing and the Link Timeline and Edit
03:03Selection buttons, and you're familiar with these from previous movies.
03:08We have the edit modes. We have the Grid button, which we can show the gridlines
03:14or not have them shown, by clicking on that.
03:17We got the Grid Size and we can change that. Maybe we want to see eighth notes.
03:25And finally, over in this area, this indicates the location of where the cursor is.
03:31So if I go down here into this track, it shows the timing and the pitch value,
03:36so we have the timing on the left and the pitch on the right.
03:40All the way over here on the right side we have the target button, and if we
03:46deactivate this, then we can actually open multiple MIDI Editor windows. And
03:52finally, we have the MIDI Editor toolbar menu, and we can change some certain
03:57things here, what we want to see in this window. And you'll see that we have the
04:01Tracks list shown here.
04:03The Tracks list is over here on the left side, and this shows us which tracks are
04:09shown in the MIDI Editor.
04:11Right now, only one of them is shown, the piano track, and that's indicated
04:15by this circle here.
04:16If we want to add some additional tracks in here, we can; just click on the
04:20circles, so now we have the trumpets and the piano shown.
04:24The trumpet notes are shown in the color purple here, whereas the piano is in red.
04:29So as I mentioned before, the pencil icon shown here actually indicates what track
04:36we're going to be able to add notes to, in the MIDI Editor window.
04:40So if I go down into the MIDI Editor and I want to add some notes, I can
04:44choose the Pencil tool here, and click and add a note, and that goes on to
04:50the piano track.
04:51If I change this and put that pencil icon on the trumpet track, now I've
04:59added a note onto the trumpet track.
05:01If I want to add notes to both tracks at once, I can Shift+Click and have the
05:08pencil icon on both tracks, and now when I create a note, it's going to be on
05:12both tracks. Let's take a look at these two buttons.
05:18The top one here is the color coding by track button. If we activate that, the
05:24tracks in the MIDI Editor are temporarily assigned to one of 16 fixed colors, in
05:29the order that they appear on the Tracks list, and those colors are indicated
05:33right here in the Tracks list.
05:35Now why would we need to use this button if the tracks were already colored as
05:41they were previously?
05:42Well, it's just a matter of how you set up your color coding in Pro tools.
05:46If the tracks and notes are not already colored, then using this button would be
05:51helpful, but since the tracks that I was showing you here before were already
05:55colored, then I don't really need to use this button.
05:57So I'm going to deactivate it.
06:01The next button down here is the color by velocity, and if I click that, you'll
06:05see that all of the MIDI notes are all the same color now, red, and the red on
06:11all of the tracks that are displayed.
06:13The notes with the lowest velocity are lighter in color, and the notes with the
06:17higher velocities are darker.
06:19So if I take this note right here-- I'll use the Grabber tool, in fact, choose
06:25that note and I'll grab the velocity, and turn it way down, you'll see that
06:32it's a lot lighter.
06:34If I turn it way up, it'll get darker. So now it's a deep dark red.
06:41Now personally, I find this confusing if you've multiple tracks shown in this
06:45window, and I don't really see the point of using this button anyway, especially
06:50if we have our preference set to show velocity.
06:54So if we go up to Setup > Preferences and we look in the Display tab, we already
07:00have MIDI Note Color Shows Velocity. Because we already have this checked off,
07:06we don't really need to make use of this button, because all the velocities are
07:11actually shown on each of these notes.
07:15So as you can see here, the MIDI Editor offers a ton of MIDI-editing features.
07:20I personally love the ability to add notes within multiple MIDI and instrument
07:24tracks all within this one window.
07:26If you write MIDI-based music, I'm sure you'll enjoy using this MIDI Editor.
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Working with the MIDI Event List
00:00When you really want to fine-tune your MIDI data, edit using the MIDI Event List.
00:05This powerful window allows you to precisely edit any parameters of a
00:09MIDI event, as well as copy, paste, and delete individual parameters,
00:14events, and phrases.
00:15There are a few ways to open up the MIDI Event List.
00:18You can press Option on Mac or Alt on windows and press the Equals key,
00:22and that opens up the MIDI Event List.
00:25You can also choose Window > MIDI Event List, or you can right-click on the name
00:32of the track and choose Open in MIDI Event List.
00:38The MIDI Event List shows all of the MIDI events that happen on a particular
00:42track, and we can choose which track to view, right here.
00:46So I'm going to choose the drums first, and you'll see that we've only got four
00:50MIDI events here. All it is is these four drum loops that are repeated and
00:54shown down here on this track.
00:56If we switch over to the bass track, we'll see a lot more information.
01:00We can see the start time.
01:03This quarter note symbol indicates that this is note data.
01:07Next to the note icon we'll see the note's pitch, and we'll see the attack and
01:12release velocity, and we'll see the length of the note.
01:15You can also choose to show other information if we go up to the MIDI Event List
01:19menu. We could choose Show Note End Time. And we can also insert particular data,
01:27insert at certain playback locations, we can filter out particular data, we can
01:32show subcounters, we can do all kinds of different stuff from this menu.
01:36Now most of the data that's shown in here can be edited simply by
01:40double-clicking. So I just double- clicked in this field, and I can enter a
01:46new value. I hit Return and it stays. And as you heard when I clicked once,
01:52you can hear the note. (Music Playing)
01:56As you can see, in this window, you can edit all the fine details of your
02:00MIDI performance.
02:01Although, I don't personally use the MIDI Events List very often, I know some
02:05people who prefer editing using this type of list.
02:09So the option is here in Pro Tools if you want to use it.
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Editing MIDI data with Event Operations
00:00While the edit tools and MIDI Event List enable you to edit specific notes or
00:05groups of notes, the editing possibilities found in the Event Operations window
00:09can have even more impact on your MIDI and instrument tracks.
00:14Let's go up to Event > Event Operations.
00:17The operations in the Event Operations window enable you to enter and alter the
00:22pitch, dynamics, timing, and phrasing of any MIDI performance. And we've already
00:27covered Input Quantize and Step Input here, but now I'll give explanations of
00:32the others, and then I'll dedicate a separate video to the most enigmatic of
00:36these operations, quantization.
00:38Let's start with Change Velocity.
00:41The Change Velocity function adjusts the attack and release velocities for
00:45selected MIDI notes.
00:47It's useful for creating dynamic changes that weren't recorded with the
00:51original MIDI data.
00:55So, if I were to select these notes right here on the trumpet track, I can
01:00choose to change the velocity of the note on or the note off.
01:05I can set them all to a particular value, and I could use this slider or I
01:10can type in a value.
01:11Now, I just hit Return and that changed all of these to 100.
01:19Let's open that back up and look at some of the other options.
01:24We can add an amount or subtract an amount from the velocity, we can scale it,
01:30and we can change the velocity smoothly by percentages or from certain values.
01:35We can also randomize.
01:37If I hit Randomize and hit Apply, you'll see that the velocities are kind of
01:42all over the place now.
01:44Let's undo that. Let's move on to the Change Duration window.
01:50The Change Duration function is good for making a MIDI or instrument track more
01:54staccato for shorter notes or more legato for longer smoother phrasing.
02:00You can also use it to remove overlapping notes and transform sustain pedal data
02:05into duration data, which can be helpful if a piano player is too heavy on the
02:09sustain pedal while recording MIDI data.
02:12In this case, I'm going to change this short staccato trumpet part into a
02:16more legato performance.
02:18First, let's listen to it once as it is.
02:21(Music Playing)
02:26Now, I'm going to change this to Legato and keep all of this the same and hit Apply.
02:34Now, you see that these notes have become much longer, and let's listen to this.
02:38(Music Playing)
02:42Changing the durations here can affect the whole feel of this track.
02:47Next, let's move on to Transpose.
02:51The Transpose function moves selected notes up or down in pitch.
02:55This is what you want to use if you want to change the key of a part without
02:58rerecording the part, or to move the MIDI part up or down an octave to make it
03:03sound in a better range, or to change a triggered sample on a repeated note.
03:09So, we could use this to change the sound of a high hat to a ride cymbal.
03:13Now, let's take a listen to this track before we transpose anything.
03:17So I'm going to close this window first and unsolo that track and then hit
03:24Return to go back to the beginning of the song.
03:26(Music Playing)
03:35So that's the original key.
03:36If we go up here to Transpose, open that up, you'll see that we've got the
03:43transposition set here at three semitones, and I'm going to apply that to all of
03:51these notes here in the bass, trumpets and piano. And you saw all the notes move
03:57here, and now let's press Play and hear this.
04:00(Music Playing)
04:08That's an easy way to try out a different key for your song.
04:11I'm going to undo that now.
04:12Now, you note that I did not transpose the drumbeat, because if you
04:18transpose the drum tracks, they'll move the pitches away from the actual
04:22drums that you wanted.
04:24They won't actually change the pitch of the drums; they'll change the samples,
04:28and we don't want that here.
04:30Let's move on to the Select/Split Notes.
04:35The Select/Split Notes function allows you to select notes based on pitch,
04:39velocity, duration, and position, whether you're a selecting a single note or a
04:43range. And this is particularly useful for altering a single note for the entire
04:47length of a clip or track.
04:49Let's go back down to the trumpet here, and in this example, we're going to
04:53change an A major chord to an A minor by selecting the C sharp note and moving
04:59it down to C, which creates a minor third instead of a major third.
05:03So, first I'm going to select this note area that I want, and I want to say
05:09notes between C#3 and C#3, so that only selects this one particular
05:15note, and the Action is going to be Select notes.
05:21If I hit Apply, then Pro Tools selects only the notes that are chosen in here
05:26in the Pitch criteria.
05:28Now, if I triple-click in this track to select all the notes and then hit
05:33Apply again, you'll see that it'll select all of the notes on this track just
05:38for the C#3.
05:40Now, I can take the Grabber tool and move all of these notes down by a half step.
05:43(Music Playing)
05:47Now, I've just change this chord from an A major to an A minor by changing this
05:51pitch from C# to C.
05:54More advanced than the Select Notes function, the Split Notes function helps you
05:58to divide notes into ranges, and this is very useful for splitting up parts
06:02that were played on a single track into multiple tracks.
06:06Some examples include splitting chords into individual notes for horn charts
06:11or for splitting up a full drum kit into individual tracks, and let me show you
06:15how to do that.
06:16I'm going to scroll up to the drum track here and triple-click in here to
06:22select all the notes.
06:24Then I'm going to go over to the Action in the Split/Select Notes function
06:28and choose Split notes.
06:30I'm also going to choose All notes in the Pitch Criteria.
06:34Then I'm going to choose Copy, and a new track per pitch.
06:42When I hit Apply, you'll see that Pro Tools automatically splits this track into
06:49three new tracks, with one pitch per track.
06:53So now I have the kick, snare, and cymbal separated onto three separate tracks.
06:59Let's move on to the Restore Performance function.
07:04The Restore Performance function enables you to undo any timing, pitch, duration,
07:08and velocity edits that you made using the MIDI-editing functions in the Event
07:12Operations window--even after the session has been saved.
07:16It can also be used to remove quantization that was applied using
07:21Input Quantize.
07:22However, when you manually move a MIDI note, the Restore Performance
07:26function does not undo the move, and this includes cutting, copying, pasting, and trimming.
07:31Also note that the Restore Performance command cannot be undone.
07:35In this window here, we can choose what attributes to restore: Timing,
07:40Duration, Velocity, and Pitch.
07:43Hit the Apply button to restore the original performance data.
07:46Let's move on to Flatten Performance.
07:51Once you finalize some or all of the edits on a MIDI or instrument track, you
07:55can choose Flatten Performance and save the edits permanently.
07:59I recommend making a duplicate playlist of the edited track before flattening
08:03it, and I personally don't really see the need for doing this operation, so I
08:07don't really use it--
08:08I guess because I always like to have the option to go back to previous edits if necessary.
08:14However, some people might like to lock in their edits with this function.
08:18Here in this video you've seen many powerful editing features that are part of
08:22the Event Operations window, and we haven't even touched quantization yet. Get to
08:27know these features; they can make potentially cumbersome data manipulation into
08:31quick and easy edits.
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Quantizing MIDI tracks
00:00Quantizing is the process of aligning MIDI notes to a rhythmic grid to get them
00:05more in time, or to change the rhythmic feel of a performance.
00:10Some notes may be moved forward in time, while others might be moved back, and
00:14some notes will be more dramatically affected than others.
00:18A quantize grid determines the beat boundaries to which notes are aligned, and
00:22we can use a grid with note values from whole notes up to 64th notes with any
00:28tuplet divisions in between.
00:30In this session, we've got a drumbeat and a bass. They're both soloed, and those
00:34are the two tracks that I'm going to be working with here.
00:37Let's listen to what we have so far.
00:39(Music Playing)
00:47The drumbeat was programmed in using the Pencil tool to drop these notes in.
00:52Meanwhile the bass track was actually played on a MIDI keyboard.
00:56So the drum track is very much already aligned to the grid, while the
00:59bass track is not.
01:01Now, it's simple enough to quantize a MIDI performance so that each of the
01:05nodes lines up perfectly with the beat, like this drum track. But we don't
01:09really want to do that most times, because this will sound mechanical.
01:13Let me zoom in really quick, and you can see that this beat is completely on the grid.
01:21Now, I want to actually add some human elements to this, even including some
01:25inconsistencies and imperfections.
01:29We can see here on the bass track that these notes do not align with the grid perfectly.
01:36The second note here is pretty early in comparison to where the kick drum is.
01:40So, here's the kick drum, and this is the bass note.
01:43But before we start quantizing anything, we need to figure out and describe the
01:48rhythmic feel that we want to create.
01:51Often feels are expressed as being ahead of the beat for a pushed or excited
01:55or driving song, or behind the beat for a laid-back or relaxed or even kind of
02:00a dragging feel.
02:02It also could be right on the beat for a steady song that's really in the pocket.
02:06In this particular case I want the bass to drive the song a little bit, but I
02:11don't want it to be too far ahead of the drums.
02:13So let's look at the quantize parameters that we can alter.
02:16Let's go to Event > Event Operations > Quantize.
02:23First we need to choose what to quantize.
02:26To create a particular rhythmic feel, you should start by choosing to quantize
02:30the attack. That's the starting point of the note or the Note On.
02:35Also you should preserve the note duration.
02:38Quantizing the attacks or the Note On information means that the start point of
02:42each note will be moved so that it aligns with the closest rhythmic grid value.
02:47Naturally, quantizing release times will move the end point, that is, the Note Off,
02:53and let's take a look at that for this particular note.
02:56I'm going to select this note and hit Apply and it will quantize the Note On and
03:02the Note Off and watch how it changes this note length.
03:06It cuts it down so that it starts exactly on the grid and ends exactly on the grid.
03:14Usually you don't want this type of quantization where you quantize both the
03:17Note On and the Note Off, because quantizing the note duration can suck the life
03:22out of a performance.
03:24Most often, you want to just check Note On and Preserve note duration.
03:30So, let's undo the Note Off, and I'm going to choose Undo on this and get
03:35our normal note back.
03:37Now we have the original note duration, and it hasn't been quantized yet.
03:41So, if I hit Apply, it moves the entire note duration and aligns it with the grid.
03:49When quantizing, the next thing we need to do is choose the Quantize Grid value.
03:53In most cases you want to choose the smallest subdivision of the beat that you
03:57want to quantize to.
03:59In this particular case, you can see that the grid is set at 16th notes, and
04:04that's the smallest subdivision of this beat, and we'll keep it as 16th notes.
04:10One way to create a triplet-sounding effect is to use the Tuplets, and I'm going
04:14to skip over this, because I don't really use this that much.
04:17Often I'll use Swing to create a triplet affect and I'll get to Swing in just a minute.
04:23But first let's talk about the Offset grid.
04:26This parameter enables you to move the overall MIDI performance data ahead or
04:30behind the beat by fractions of the beat or by ticks.
04:33For example, if I want this bass track to be pushing or driving, I can set
04:39this to be a negative value, and that will move all the notes up by a certain
04:43number of ticks.
04:45In this particular case, I've got this one note selected, and if I go in here
04:50and hit -20 and hit Enter, you'll see the note move ahead in time.
04:56This moved just slightly ahead, 20 ticks.
04:59I'm going to undo that.
05:00If we want to create a more laid-back feel, we can put it on the back side of the
05:05beat, and let's say 30 here, hit Enter, and the note moves back in time.
05:11Again, I'll undo that.
05:12Now, let's move down to Swing.
05:16The Swing parameter actually alters the quantize grid to help you create a
05:20triplet-like swing or shuffle feel.
05:23The higher the percentage you choose, the more swing is added, and using negative
05:27Swing percentages can remove swing from a MIDI performance.
05:31Often it's useful to apply different Swing percentages to different tracks
05:35within a session to give the impression that the different tracks were played
05:38by different players.
05:39Let's apply some of this.
05:41First, let me show you what 100% Swing on this bass note will do.
05:45It actually moves this particular note back in time to add a little bit of swing.
05:52I'm going to undo that, and let's apply swing to this entire drum track.
05:57So, let's solo it, and first I'm going to press play before applying any swing.
06:03(Music Playing)
06:08That's what it sounds like before we add Swing. Now let's Apply Swing.
06:12And you saw these notes move. Let's hear how that affects the sound.
06:17(Music Playing)
06:23That's much too much swing in my opinion.
06:25So, let's back this down.
06:27We'll go to 36%. That sounds good. Apply.
06:32(Music Playing)
06:39That's got a nice feel to it.
06:42Let's go back down to the bass track and talk about some of these other options.
06:49The Include within, Exclude within, and Strength parameters are often
06:53collectively called the sensitivity in other sequencers, and they determine which
06:58notes are to be quantized.
07:01In most performances, the notes between the down beats give the performance its
07:05style and sometimes even its rhythmic feel.
07:09You can use these parameters here to quantize the notes closest to the grid and
07:14leave the notes in between alone.
07:15For example, to quantize the notes that are 10% away from the grid or more, we
07:21can choose 20% as the Include within value.
07:24So let's move this down here to 20%.
07:27So, notes within 10% of the grid will move to the grid with this setting.
07:37So if we choose this note and we apply it, it's not actually going to move,
07:43because it's not within 10% on either side of this gridline.
07:49If we bump this up to say 40% and Apply, now it'll actually move this note
07:55to the grid. Let's undo that.
07:59Instead, if we choose Exclude within, this works in the opposite way.
08:04When Exclude within is selected, attacks and releases are not quantized if
08:09located within the specified percentage of the quantize grid.
08:13So, if we choose 18% here, that means that notes that are within 9% of the
08:21quantize grid are not touched.
08:23So, if we apply this, the note will actually move, because it's outside of that 9%.
08:28I'm going to undo that, and if we bump this up to 41% and we hit Apply, then it
08:36does not move, because it's within 20% on either side of the grid.
08:42Both the Include within and Exclude within parameters are useful, depending on
08:47what performance you are quantizing, and often you won't use them together;
08:51you'll just use one or the other.
08:53Let's talk about Strength now.
08:57Like a magnet, the Strength parameter determines how close MIDI notes are pulled
09:01to the quantization grid.
09:03100% Strength means that every note will be pulled all the way to the closest
09:07grid value, while a 50% Strength value only draws the notes halfway towards the
09:12grid from their current position.
09:14Let me show you can example.
09:16I'm going to zoom in even closer on this note, and we'll watch how the Strength
09:21determines how close this gets to the grid.
09:24If I hit Apply, the note moves completely right to the start of the grid.
09:28I'm going to undo that and if we choose 50% here, you'll see the note just move
09:36halfway to the grid.
09:39Personally, I think the Strength parameter can be used on almost every part that
09:42was recorded live and that needs to be quantized, but you don't need to use
09:47100%. Using a smaller percentage will keep more of a human feel.
09:52Also, you don't need to use the Strength parameter if you've created a part
09:55with the Pencil tool or with Step Input, because those performances are already
10:00100% on the grid.
10:02Now, let's talk about the Randomize function.
10:06It's funny that Randomize is a quantization parameter because it essentially
10:09mucks up the work that all the previous quantization parameters performed on
10:14the MIDI performance.
10:15A value of 0% means that there is no randomization.
10:19A value of 100% means that some notes can be moved up to 50% away from the
10:24quantization grid on either side.
10:26Usually this will sound terrible because the rhythms will be way off.
10:30Although musicians don't often play randomly, small Randomized percentage
10:35values are useful for adding a human element to an otherwise mechanical-sounding track.
10:40If I use it at all, I might add 5% or up to a maximum of 10%.
10:46Use this parameter with care.
10:48And as an example, I'm going to apply 100% randomization to this note, and you'll
10:54see that it actually moves pretty far away from the grid.
10:57I find that quantizing a MIDI part requires some experimentation. Because each
11:03recorded MIDI performance is different,
11:05you'll usually have to play with the parameters when you quantize, and each MIDI
11:09performance may require different application of quantization.
11:13So for example--I'm going to zoom out for a second--
11:16If you start with a track that's right on the grid, like this drum track here
11:20where I entered the notes with the Pencil tool, I would add a touch of swing
11:25and a little bit of randomization so that this would sound more human.
11:29So I'd go in here and apply Swing and maybe up to about 9% or 10%
11:37of randomization.
11:38In contrast, if I was working on this bass track, I would probably go in and use
11:44the Include within or the Exclude within.
11:47I would adjust the Strength and potentially add some Swing and maybe even some
11:51randomization if I wanted to, onto this bass track.
11:54It might take a little more work to get this tidied up, but you definitely want
11:58to keep it sounding human.
12:00So, as you can see here, quantizing in Pro Tools is very powerful, and you're
12:05just going to have to get in there and try out these parameters.
12:08Ultimately, quantization in Pro Tools offers many powerful ways to improve the
12:13quality of your MIDI performances.
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Creating and using Groove Templates
00:00If you want to quantize a MIDI performance and you're not confident in your
00:03quantization skills or you prefer the sound of pre-made quantization maps
00:08derived from real musical performances, you can use groove quantization.
00:12You can choose from a variety of pre-made groove quantization maps or
00:16groove templates.
00:17If we go to Event > Event Operations > Quantize, go down into the Quantize
00:24Grid, we can see the groove templates listed in these folders.
00:28Now it's difficult for me to describe how these templates will affect the sound
00:32of your track, but fortunately you can get some information about the template
00:36if you click the Show Comments button.
00:38So first I'm going to choose this MPC 57% 16th notes Swing, and you'll see
00:44template contains 1 bar(s) of 4/4 time. I can click on Show Comments, and it'll
00:50show some more information about this template.
00:53By adjusting the Timing, Duration, Velocity, and other parameters, you can alter
00:57how the groove templates affect your MIDI performance data. At a setting of 100%
01:02the default setting for timing, duration, and velocity, the MIDI data will follow
01:07the groove template's feel exactly.
01:09At 0% the MIDI notes will not be altered from their original state. Thus the
01:14groove template will have no effect.
01:16At 200% the MIDI notes will be altered twice as much as the groove template
01:20would usually alter them.
01:22Velocities and durations will become exaggerated versions of the groove template
01:25settings, and the timing of the notes will be moved to twice the difference
01:29between the original note locations and where they would normally be placed
01:33within the groove template.
01:34You can also choose to pre-quantize the MIDI notes, which hard-quantizes the
01:39notes to a 16th note grid before applying groove quantize.
01:43This is a great thing to use if the rhythm of the MIDI performance that you're
01:46trying to quantize is a little dodgy to begin with.
01:49So let's apply a groove template to some MIDI notes, and I'm going to turn
01:53this Pre-Quantize off.
01:56Choose the Grabber tool and select this Drum Beat, and before I apply it, I want
02:01to press play, so we can hear the before and after.
02:04(Music Playing)
02:14So I've already selected this MPC 57% 16th note Swing template, so I'm going to
02:20change the timing here to 100% so that it follows the template exactly, and now
02:25I'm going to hit Apply. Let's listen.
02:28(Music Playing)
02:38That sounds pretty good actually.
02:39Now you can make your own groove templates using Beat Detective. Let's
02:43close this up.
02:44So if you go to the Event menu and choose Beat Detective, now Beat Detective
02:50can analyze audio and MIDI data to define dynamic and rhythmic relationships in
02:54a performance, and create a groove template from that information.
02:58Beat Detective generates triggers for bar, beats, and sub-beats that map the
03:02rhythmic relationship of a groove, as well as the amplitude of audio tracks
03:08to MIDI velocity.
03:09The Beat Detective window has options for working with both audio and MIDI. Here
03:14we'll choose MIDI, and I'm going to choose Groove Template Extraction, and I am
03:19going to create a groove template from this drum beat.
03:23Now I know that we just applied a groove template to this already, but
03:26imagine that we have a track here than want to extract a groove from, and
03:30that's what we're going to do.
03:32So we've got the Groove Template Extraction. We're going to capture the
03:35selection and time, so we've got exactly 16 bars selected here.
03:40If you need to change your selection, you can just go into these fields and change them.
03:47Next, we'll go onto the Detection area, and we'll choose Normal Detection, and
03:51we'll choose to analyze the lowest note.
03:54So this will have Pro Tools focus on the kick drum from the groove to give us
03:59the basis for this groove template, and now I'm going to click Analyze. Let's go
04:06zoom in on this track.
04:09Now as I drag this sensitivity slider, you're going to see Beat triggers up here
04:14on the beats and sub-beats of your selection.
04:17Bar trigger lines are the thick lines, and beat triggers are medium lines, and
04:22the sub-beats are thin lines.
04:24Now since we chose the lowest note, it's really only analyzing these lower
04:29notes. And to show you this,
04:33so the thick line here is at the bar line, bar 2, and this thin line is a sub-beat
04:38trigger shown at this particular 16th note.
04:41I'll go up here now and choose Extract.
04:45So we have 16 Bars, Time Signature 4/4, and I'm going to save this to disk, and this
04:53automatically puts us right into the Grooves folder.
04:56I am going to create a new groove folder for my grooves and then call this groove1.
05:04So now we've extracted a groove, and if I go to the Event Operations > Quantize
05:12window, you can actually choose that groove right here.
05:17Now I use groove templates a lot.
05:19I prefer the MPC style ones mostly.
05:22Sometimes I'll make my own from audio files or from drum loops that I will
05:26bring into Pro Tools.
05:27They are a terrific way to get your MIDI tracks quantized really quickly, using
05:32proven quantization feels.
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Utilizing real-time properties
00:00Many of the MIDI-editing features found in the MIDI Operations window can
00:04also be edited in real time while the session is playing, using the MIDI
00:08Real-Time properties.
00:09We can access those in the Edit window. If we go down to the Edit window view
00:13selector, I'll click on this and choose Real-Time Properties.
00:19As you can see here, there are five of them per track: Quantization, Duration,
00:24Delay, Velocity, and Transpose. And these are essentially lite versions of the
00:30Quantize, Change Duration, Change Velocity, and Transpose functions in the MIDI
00:34Operations window. Let's talk about them specifically.
00:38First I'll start with Delay.
00:41Delay allows you to push the MIDI data on a track forward or back in time by a
00:45specified number of ticks or milliseconds, and we use this to delay or
00:51advance the data.
00:53So what I'm going to do here is get the Grabber tool, select this part of the
00:58track, and solo it. I'll start playing it, and then I'll add some delay, and
01:04you'll see the notes move in real time.
01:06(Music Playing)
01:23Now if you don't actually want to see how the Real-Time Properties are altering
01:27your data, you can go to Setup > Preferences, and on the MIDI page you can
01:35uncheck Display Events as Modified by Real-Time Properties.
01:40However, I like to keep that checked so that I know what's actually happening in
01:44real time on my tracks. I'll zoom out. Let's talk about some of these other
01:50real-time properties.
01:51I am going to go to the piano track, and we'll talk about the Transpose.
01:58Let's listen to the piano track for second, and I'm going to transpose it in real time.
02:03(Music Playing)
02:17So I just transposed it over a number of different octaves in real time. You can
02:22also transpose by semitones using this field.
02:26Now we'll go to Velocity.
02:29Velocity enables you to change the dynamics of the track. So let's check out the
02:34Velocity Track view and we'll see our velocity stocks over here.
02:39If I change the velocity percentage then you'll see how the velocity stocks
02:45change in real time and how it affects the overall sound of the piano part.
02:49(Music Playing)
03:08As I raise the velocity percentage, the piano part was played much harder with
03:12larger dynamic range, and then when I brought down the velocity, you could see
03:17that the velocity stocks got pretty short and it was played much quieter.
03:21Now I'm going to switch back to Notes view and scroll up so we can see these
03:25notes, I am going to hit the Duration button, and I'm going to show you how to
03:29change the duration of these notes so they'll be longer or shorter.
03:33(Music Playing)
03:50When I increase the duration like you just saw, the notes have a lot more
03:54sustain and become less staccato, like there are in the original performance.
03:59Now let's try our quantization.
04:00I am going to do that on the drums. So I'm going to add some swing to this drum track.
04:07So I am just going to go ahead and play this track and we're going to add swing in real time.
04:10(Music Playing)
04:29So this is a great way to figure out how much swing to apply to a track in real time.
04:35And obviously you can apply all five of these properties in real time to every
04:39single track, if you want to see how they affect the track.
04:42And speaking of that, you can apply these real-time properties to entire tracks
04:46like we've just done here or only to specific clips.
04:50To choose, we can go to Event > MIDI Real-Time Properties. And we've got the
04:58Real-Time Properties window that opens up.
05:00Within the Real-Time Properties window, I can choose to apply these to either
05:05clips or the entire track, and when these real-time properties are applied to an
05:10entire track, then you see these little Ts in each of the clips.
05:15However, if I go and change any of these parameters, you'll see that a little R
05:22shows up in the clip, and now I can up into this window and click Write to Clip,
05:27and that will apply that to this clip. So there you go.
05:31Instead of working with the Event Operations window in non-real time, you can
05:35turn these real-time properties on or off at will, and also alter your MIDI
05:39performances while you're listening to the tracks in real time.
05:43So tweak these parameters to your heart's content, without worrying about
05:46permanently affecting the underlying MIDI performance data.
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Using MIDI Learn
00:00MIDI Learn is a function that enables you to map the knobs and sliders of your
00:04MIDI controller to the parameter knobs and sliders in a virtual instrument.
00:08All of the instruments included with Pro Tools have this feature, as do all
00:12other Avid virtual instruments and some third-party products.
00:15Let me show you how it works.
00:16I am going to go and open this Vacuum plug-in and play a note.
00:21(Music Playing)
00:23So now I'm going to set up MIDI Learn so my MIDI controller can control the
00:27knobs within this virtual instrument.
00:29To do that, I can just go and right-click on any of the parameters, and you'll see
00:34the MIDI Learn menu.
00:36We can choose Learn MIDI CC, and the CC stands for Continuous Controller, which
00:43is a knob or a slider on your MIDI controller.
00:46After choosing that, I can move one of the knobs on my MIDI controller and it'll
00:51control that parameter within the virtual instrument.
00:54So if I a play a note on my MIDI controller and then twist that knob as well on
00:59the controller, you'll see how it affects the Vacuum plug-in.
01:02(Music Playing)
01:08Let's go and set up another one.
01:10I'm going to choose this Cutoff frequency. So I'll right-click it and I'll
01:15Learn MIDI CC.
01:16Now I'm going to twist the knob, and now I have control over this Cutoff
01:23frequency. I'll play another note.
01:25(Music Playing)
01:33If you happen to notice, there's another parameter within this plug-in that is
01:36mapped to that same knob that I was twisting, and that's the Drift parameter.
01:41So whenever I twist the knob, both the Cutoff and the Drift move at the same time.
01:47Usually you don't want this to happen, so I'm going to forget my MIDI Learn.
01:52So I'll choose this, and now the Drift is not connected to that knob; only the
01:59Cutoff is, as you can see over here.
02:01There are some other options in this MIDI Learn menu. Let's take a look.
02:07We have Set Min and Set Max, as well as Invert range.
02:12Set Min stands for Set Minimum, and Set Max stands for Set Maximum, and these
02:18enable you to scale the incoming MIDI controller data so that the control
02:22doesn't go below or above a certain value.
02:25For example, in this case if we don't want the Cutoff frequency control to go
02:29above a certain frequency, we can set the range and then create a smaller
02:35spectrum of frequencies for the cutoff filter.
02:37So let's go ahead and do that.
02:39If I set the minimum right here, it'll actually choose the value that I've got
02:43right here, so that will actually be the minimum. So what I want to do is twist
02:48this up, and now I'll choose that as the minimum, and then I can choose a
02:55different value for the maximum.
02:58Now if I twist that knob, you'll see that it only goes between those two values,
03:04the minimum and the maximum. And let's hear what that sounds like.
03:08(Music Playing)
03:14There's also one more control in this list, and it's Invert Range.
03:19This enables you to invert the MIDI controller data so that the chosen
03:22controller reacts in the opposite way as you might think it would.
03:26So if I hit Invert Range and then I twist this knob, now as I'm turning the
03:32knob up, the value goes down, so I've inverted that range.
03:38A great example of this feature is actually if you want to assign the drawbars
03:43on the DB-33 Organ so that the MIDI fader controls act in reverse like the
03:48drawbars on a real B3 Organ.
03:51So what I'm going to do here is mouse up to this drawbar, right-click it, and
03:57choose Learn MIDI CC. Then I'm going to grab a fader on my MIDI controller and
04:02move it up and down, but the problem is is that it's moving in reverse for me.
04:07When I pull the fader down, the drawbar goes up, and vice versa.
04:11So what I want to do now is choose Invert Range, and now when I pull the fader
04:17down, the drawbar comes down as well.
04:20And when I push the fader up, the drawbar goes up.
04:23So Pro Tools will remember everything that MIDI learned, until you take the
04:28virtual instrument off the track or close the session without saving.
04:32If you save the session, Pro Tools will remember the controller parameters for
04:36the next time that you open the session.
04:38Another way to ensure that your settings are saved, if you go up to the Map
04:42Options menu and choose Save Map As, and here you can save your MIDI-learned
04:49settings and create your own map file for this.
04:53So as you can see here, MIDI Learn is a super-useful feature that can make
04:58working with virtual instruments in Pro Tools much easier and more interactive.
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9. Scoring
Exploring the Score Editor
00:00In this video I'm going to go over how to use the Score Editor window to create
00:04and edit MIDI notes.
00:06First let's open up the Score Editor. There are a few ways to do that.
00:10We can go to Window > Score Editor.
00:13I can also go to Setup > Preferences > MIDI, and double-click MIDI Clip Opens
00:21the Score Editor. Or we can right- click on MIDI clip, which I'm going to do
00:27right here, slide down at the bottom here, and choose Open in the Score Editor,
00:33and that opens up the Score Editor.
00:36You can also use the shortcuts Option+Ctrl+Equals on a Mac or Alt+Start+Equals in windows.
00:45At the top of the Score Editor you'll notice the toolbars.
00:49So we have the edit tools: Zoomer, Trimmer, Selector, Grabber, and Pencil.
00:53We've got the MIDI Note Duration and Velocity, and also the Play Midi Notes When Editing.
01:00Now you've seen a lot of these in the MIDI Editor window as well, so revisit the
01:05video on the MIDI Editor if you want more information on these things.
01:10We've got Mirrored MIDI Editing, which you'll see in action here in a second, and
01:14the Link Timeline and Edit Selection.
01:16Finally, we have the double bar line, and I'll show you what that does in a second.
01:23Here we've got the cursor location, so if I go down here, it will show where we
01:27are and what the pitch is up here.
01:29We've got the Grid value, and we've got the Selection Area. And you can see here
01:35that eight bars are selected, and they're actually shown here in the score, and
01:40they're highlighted in blue.
01:42So let's go back to the tools here.
01:45First with the Zoomer, it does the normal things that we can do with the Zoomer
01:49tool in all the other edit windows.
01:51We can zoom in by clicking once. Press Option on the Mac or Alt on windows and
01:58you can zoom out one.
01:59We can also click and drag to create a marquee and zoom in just on that area.
02:05I'm going to zoom back out by double- clicking the Zoomer tool. And I'm going to
02:12slide over to the first page.
02:13We can use the Trimmer to extend or shorten particular notes.
02:20So now I'm going to use the Trimmer to extend this note.
02:23I want to make it into a full whole note.
02:27And you'll see because we have Mirrored MIDI Editing on, that some of the other
02:33notes down here were also changed.
02:36So if I undo this, you'll see some of these notes come back as well, because of
02:43the Mirrored MIDI editing.
02:45If we go to the Note Selector tool, we can click and select particular notes.
02:51So I'm just clicking and dragging and the notes are selected and shown in blue.
02:56And these notes can be deleted, moved, transposed, or processed with event
03:01operations like Quantize.
03:03We can also just hit the Delete button and all the notes will be deleted.
03:08Now the Note Selector tool only includes MIDI note and velocity data; it does
03:13not include any other MIDI or continuous controller data.
03:17So I'll recommend, if you're going to perform large MIDI edits, do that in the
03:21Edit window or in the MIDI Editor window, where all of the data, including
03:25continuous controller data will travel with your edits.
03:29So let me undo that delete.
03:32Let's go up to the Grabber tool.
03:35(Music Playing)
03:42With the Grabber tool we can select one or more notes, and if I click and drag,
03:47we can select a number of notes.
03:51Once they're selected, if I click and drag them, I can move them.
03:54(Music Playing)
04:01Let me go ahead and undo that. Let's go up to the Pencil tool.
04:07With the Pencil tool we can insert notes, we can select notes, and we can
04:11move notes. So--
04:14(Music Playing)
04:19And now I'm adding notes that are locked to the grid, and they're exactly a
04:24quarter note in length, and that's what we can do with the freehand Pencil tool.
04:31If we go to the Line Pencil tool, we'll add notes just on one pitch with all
04:36the same velocity.
04:37(Music Playing)
04:43You'll see all the notes around the same pitch.
04:47Now the rest of the Pencil tool shapes are the same, except that they have
04:52different velocity curves depending on the shape.
04:55If we choose the Triangle tool, the velocities will go in a triangle shape.
04:59If we choose the Square tool, the velocities will follow the square shapes, and
05:04finally, with Random, the velocities will be randomized.
05:08If you want to delete a note with the Pencil tool, we can go down to the note
05:13and press Option in Mac or Alt in Windows and click the note, and it's gone.
05:20Any notes added or deleted to the Score Editor as well as any edit will also be
05:25reflected in the Edit window and the MIDI Editor.
05:28And also note that the Score Editor automatically adds rests as needed.
05:33You can also move or manually insert rests if you want to.
05:37Now the Score Editor will probably become an integral part of your MIDI-editing
05:42workflow in Pro Tools 9.
05:43I'll cover more of the features of the Score Editor in other videos in this course.
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Using the Score Editor
00:00The Score Editor shares a lot of common functionality with the regular Edit
00:04window and the MIDI Editor window.
00:06This means you will learn how to use the Score Editor very quickly.
00:10The Score Editor also offers up some unique features, many of which we will
00:13cover in this video.
00:15Let's pick up where we left off in part one of this topic by looking at some of
00:19the other buttons and features at the top of the Score Editor that I didn't
00:22cover in the previous video.
00:24Let's start with the Double Barline button, and that's right here.
00:29This places a double bar line at the end of the score, and you should use this
00:33when you're ready to print out your score.
00:34So I am going to scroll all the way to the end of the score and down to the
00:40bottom here and we will see this double bar line, and this indicates the end of the song.
00:46When I deactivate this button, Pro Tools adds on extra bars at the end of the score.
00:52And we will see those right here.
00:55We have got six here and two extra ones here.
00:59That adds up to eight. And that is set here in the Preferences on the MIDI page,
01:06Additional Empty Bars in the Score Editor.
01:08Now I am going to scroll back to the beginning.
01:14Let's take a look at what we have got selected here.
01:16I have got all these blue notes here.
01:19Those are the selection, and that's tied to a selection that's in the actual Edit window.
01:24If we go over here, you can see that this region is selected, and those notes are
01:31selected here on the score.
01:33Let's say that we want to transpose these notes.
01:35So I am going to take this whole part and transpose it up a few steps.
01:40I will just click and drag.
01:42(Music Playing)
01:52That's one way to do it.
01:54We could also go over to this button right here and enter in a number or just
02:00mouse and scroll and we can change the transposition.
02:04We can also change the note velocity.
02:07So if we wanted to bring this whole part down by a certain amount, we can click
02:11and drag this and now the velocity of all these notes is going to down by 16.
02:17As with the toolbars in the Edit window on the MIDI Editor, we can move these
02:21sections around easily at the top of this window.
02:25If we press Command on a Mac or Ctrl on windows and then click then we can move
02:30these sections around.
02:31So we can organize our Score Editor however we want.
02:37Over on the left side here, we have the Tracks List.
02:40And right now we are only viewing this Mini Grand track.
02:43But we can add in all of the rest of the tracks just by clicking these brown
02:49buttons, and now we can see the full score.
02:52The Tracks List also has a menu where we can do a few things: Showing and Hiding
02:57tracks; we also have these Notation Display track settings and Score Setup
03:02buttons that we are going to examine in later videos.
03:05Now there are few other page controls that you should be aware of here in the Score Editor.
03:11If we go down here, we can scroll from page to page just by clicking these buttons.
03:18Over on the right, we can scroll continuously.
03:24We can also zoom vertically, and we can choose different heights, and we can
03:31choose different sizes of the pages if we want.
03:38Another very cool feature of the Score Editor is that we can record MIDI data
03:42and it's transcribed right into the Score Editor in real time.
03:45So let's check this out.
03:47I am going to scroll all the way to the end of our score here and then drop the cursor in.
03:55So I will use the selector for that. And when I click here, Pro Tools
04:00smartly puts the cursor on the last bar before our additional eight empty
04:05bars at the end of the score.
04:07So now let me go over to the Edit window and I am going to record-enable this
04:12track, go back to the Score Editor, and I will pull in the Transport window,
04:20and we will record some notes, and you will see them transcribed right onto the score.
04:29(Music Playing)
04:41I just love that live transposing while recording.
04:44It's great feature.
04:45I like how Avid has adapted their editing tools into this Sibelius-driven Score Editor.
04:52After learning what the edit tools do in the Edit window, the edit tools in the
04:56Score Editor are very intuitive,
04:59so the learning curve to editing your score window isn't very steep.
05:02I hope you enjoy using this Score Editor.
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Setting up a score
00:00The Score Editor is where you see your MIDI performances shown as music notation.
00:05After you are done recording and editing your performances, you can fine-tune
00:08how they look as you set up your score in Pro Tools.
00:11Let's check out some of the options that we have for setting up your score.
00:16If we right-click, we can add a lot of different things here.
00:20We can insert key signatures, meters, or chord symbols.
00:25Let's go ahead and do that.
00:26Let's say we want to add a chord symbol right here, and we will choose the C chord.
00:33That adds it right here. Looks good.
00:36Another thing that we can choose from the right-click menu is Notation
00:40Display Track Settings.
00:43This opens up the special window where we can look at each track and make some
00:47decisions about what we want the clef to look like, the display transposition,
00:51and what some of the other attributes are for the track.
00:55So we have got the Mini Grand track, and we can choose the clef.
00:59Now it makes sense to have the piano on a grand staff;
01:03however, if we had a different instrument, you could choose a different clef.
01:06We will also keep the transposition at the regular C see for the key that
01:12the song is in.
01:13However, let's say you want a trumpet to play this part.
01:16Well, a trumpet is a B-flat instrument, so they would play this part a major
01:21second below where it's written.
01:23We can transpose this part up a major second to D if we want the trumpet to
01:28play this part as it is written.
01:31Down in the Global section we can choose what the Display Quantization is.
01:38This only affects the display;
01:40it doesn't actually move any notes.
01:43We can choose to straighten swing and this will unswing swung notes.
01:49And this is good if you have some swung 8th notes in your score that are
01:52shown as being swung but you might actually want them to show up as being straightened out.
01:57For example, jazz musicians would rather see the unswung version and then they
02:03would add their own swing by reading the notes.
02:07Let's talk about Allow Note Overlap.
02:10By default, Pro Tools only shows a single rhythmic line on a single staff.
02:15Thus, if two notes that start at different times overlap, the first note will be
02:20truncated when the second note begins.
02:23So we can look up right here and see how this is notated before we allow Note Overlap.
02:29When we activate the Note Overlap, Pro Tools displays the full length of any
02:35overlapping notes using tied notes, so you see a lot more ties in here.
02:40That makes this part much more tricky to read.
02:44Plus, it makes your score look much more congested,
02:46so I usually keep this unchecked.
02:50Finally, we can set the split point.
02:52By default, it's usually fixed at C3.
02:56However, you can choose Automatic and Pro Tools will split it up the way it
03:00feels like it should.
03:02If we look at the top staff here, this could be pretty confusing to read a piano
03:06part that's split up like this,
03:09so we might want to choose a different Fixed value--maybe something lower than
03:14C3--so that all the notes are up on the same staff to make it easier to read.
03:22With C2 as the fixed split point, you can see all of the notes up here on this one
03:27staff, and it's much easier to read.
03:31Now let's go over to Attributes.
03:33If you want to set up different attributes for selected tracks than what are in
03:37the Global settings, then you can do that here.
03:41So instead of choosing Follow Globals, we can set for this Mini Grand different
03:46settings than we could for a different track.
03:50I am going to close this.
03:54Now let's choose one more thing from the right-click menu, Score Setup.
04:00You can also choose this from the File menu. File > Score Setup.
04:07In here we can add a title, and we can add the composer. And let me scroll over
04:18to the beginning of the track here, and you will see that the score is
04:23automatically updated with this information.
04:25We can also choose what to display here.
04:28We can turn certain things off, like if I didn't want to show the title and
04:31composer, I could turn that off.
04:33We can set up the spacing of the score and set up the layout as well.
04:38And I will leave these to you to set it up, but this is where you can do it.
04:44So there you go. That's how you set up a score in Pro Tools.
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Printing and exporting a score
00:00In addition to editing MIDI notes in Pro Tools, the Score Editor enables you
00:04to export the score to Sibelius, an advanced notation software program, for
00:09further tweaking.
00:10You can also print out the score directly from Pro Tools.
00:14Before printing or exporting, you might want to rename the tracks, and to do
00:19that, it's very simple:
00:20you can just go up to the name of the track and double-click.
00:23You also may want to alter the tracks that are shown on the score.
00:29Right now, we've got all of the tracks shown, but maybe we just want to
00:33print out the piano part.
00:35So all we need to do is click these circles to either include or not
00:39include them in the score.
00:41If you'd like to do some fine-tuning or tweaking to the score or individual
00:45parts, you may want to use Sibelius notation program to do this.
00:49You can export this file directly to Sibelius to utilize the more advanced
00:53notation function in the program,
00:55if you go to File > Export > Sibelius.
01:00Here you can save it as something and then import it into Sibelius.
01:05For an even more direct route, if you want to send this file directly to
01:09Sibelius that's open on your computer right now, you can go to File > Send to Sibelius.
01:18Now we don't have Sibelius on this computer, so it won't let us do it.
01:21But if you did, you could go up to it right here.
01:24Finally, if we want to print out the score directly from Pro Tools, we can
01:28choose File > Print Score.
01:32Doing this will print exactly what appears on the screen and the Score Editor
01:36window, nothing more or nothing less.
01:39Now you know how to notate MIDI performances and set up a score in Pro Tools,
01:44and you can even export and print that score directly from Pro Tools.
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10. Automation
Writing and editing automation
00:00In Pro Tools, you can automate just about any parameter you want.
00:03You can program Pro Tools to remember volume, muting, panning, send levels' mute
00:09and panning, plug-in parameters, and even MIDI, velocity, muting, and continuous
00:15controller data, such as Mod Wheel and Sustain.
00:19Now automation data is stored on automation playlists on each track.
00:23To view the automation playlist, you can select from the Track View Selector
00:27here, and we will choose volume.
00:30You see this line right here. That indicates what the volume level is for the track.
00:34We can adjust that here, and you will see the line move up and down.
00:39Now we can show multiple automation lines by clicking this little triangle here
00:45and then adding additional ones if we want. So we have got volume and mute
00:49being shown down here.
00:51There are five main automation modes in Pro Tools, and we will see those right here.
00:56We have off, read, touch, latch, and write.
00:59Automation off turns the automation off on the track.
01:03The automation lane names get grayed out and become italicized, as you can see here.
01:09Auto read tells Pro Tools to read the automation data that's on the track, and
01:13that's the default automation mode.
01:15There are also several modes that you can use to create automation data: auto
01:19write, auto latch, and auto touch.
01:22Pro Tools HD and the complete production toolkit enable you to have a couple of
01:26other modes that we are not going to cover it here.
01:28So let's talk about these three.
01:30Auto write is used for the first time that you are creating automation data on a
01:34track, or when you want to completely write over a track's existing automation.
01:40Auto touch writes automation only while a fader or switch is touched or
01:44clicked with the mouse.
01:46Faders and switches return to any previously automated position after
01:50they've been released.
01:52And auto latch writes automation data only if you move or touch a fader or switch.
01:57However, you don't to need to keep touching the controls after you've moved them
02:01like you would with auto touch.
02:03The automated parameter stays in the position where you have released it rather
02:07than reverting to previously saved data.
02:09I am going to show you how all these work here.
02:11Let's create some automation data on this bass track.
02:14So I am going to switch over to auto write, and then I want to make sure that
02:18I have all of my automation enabled so that we can write any automation that we want.
02:22So I am going to go up to Window and choose Automation.
02:28If all of these are lit up red like this, that means that all of the parameters
02:32are enabled to record.
02:34This is the default setting.
02:35However, if I click on one of these, it turns gray, and that means that it's not
02:39armed for recording.
02:40So I am going to move this out of the way here. And now I am going to open up the
02:47fader on this track, so I am going to click this little button here.
02:51And now I can control this volume fader with my mouse.
02:55To create and record automation data on a track, you don't actually have to press record.
02:59If the automation parameter is activated, you only have to press play in Pro
03:03Tools and move the automation controls with your mouse or your control surface.
03:08So that's what I want to do here.
03:09I am going to press play and
03:10not record and then move the automation controls via the mouse or my control
03:14surface to write the data.
03:15In this case, I am going to automate the bass track's volume, which is this
03:19line right here. Here we go.
03:22(Music Playing)
03:35All you've got to do is press the stop button when you're done writing
03:37the automation.
03:39Now you will notice that Pro Tools automatically switched over to Latch mode
03:43after writing that automation, and that's because of a preference that we've
03:47chosen in the Mixing page.
03:48If we go to Setup > Preferences and on the Mixing page, we have After Write
03:54Pass, Switch to Latch.
03:57I could choose Touch or No Change, but I'll keep it at Latch.
04:01And why do we care about this?
04:02Well, let me show you.
04:05If I were to press play right now with auto write mode, it would just write over
04:10everything that we just recorded.
04:12However, if the writing mode switches over to latch or to touch, then we actually
04:16have to move the fader or the mouse to change this data, thus we won't overwrite
04:21the data by accident.
04:23But now, I'm actually going to overwrite it on purpose using the Latch mode.
04:27And let me show you what that looks like.
04:30So I will go back over to the fader here and I'll grab it as it's playing along,
04:34and you'll see that when I let go of the mouse that's controlling the fader,
04:38the automation will stay at one value and create a solid line until I move it again.
04:43(Music Playing)
04:58So you can see these straight lines are here, and that's where the latch was activated.
05:03Now I am going to try auto touch.
05:06Now watch as the automation data reverts back to the pre-written data that's
05:10already here when I let go of the mouse on the fader.
05:14(Music Playing)
05:27Each one of these peaks that I created is when I grabbed the mouse and moved
05:31the fader, but then it reverted back to the pre-existing automation data that was there.
05:37When you create automation, you create a series of break points on the
05:41automation playlist.
05:43And although, the automation data may look like a line at some points, it's
05:46actually made up of individual points that are finite values for the
05:49automation parameter.
05:50Let's zoom in and actually take a look at this.
05:53You see all these breakpoints here?
05:57One of the limitations of Pro Tools is that all edit playlists on a single audio
06:01track share the same automation data.
06:04So if we have multiple playlists of this bass track, which in fact we do, all of
06:09them share the same automation data.
06:12If you want to try out different automation on a track, you can duplicate the
06:15track using the Track > Duplicate command, and then try out new automation on
06:20that duplicate track.
06:22Creating automation data during real-time playback is a lot of fun.
06:26It also can add a lot of energy to your mix and can actually turn the mix
06:29process into more of a performance.
06:31Definitely get to know your automation modes and how to use them;
06:35your songs will sound butter when you utilize them to add dynamic elements to your mixes.
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Drawing automation with the Pencil tool
00:00Having worked tediously with other types of automation systems on analog mixing
00:04boards, I think graphical editing of automation data is one of the best
00:08features of Pro Tools.
00:10Here I will show you how to use the Pencil tool to edit or draw new automation.
00:14Any of the top five pencil shapes can be used to draw automation.
00:19Let's start with the Freehand tool.
00:20I'm going to go down to the bass track here and draw in a fade-out.
00:25So I am just going to click and drag.
00:29And let's hear what that sounds like.
00:31(Music Playing)
00:38Yep, that's a fade-out.
00:39Now let's try the Line Pencil tool and we will draw in some automation for a
00:44gradual pitch-bend on a drum track.
00:46Pitch-bend on a drum track?
00:48Well, why not?
00:49So I am going to just click here and drag all the way up, and now let's check
00:54out what this sounds like.
00:55So I just hit Return and we will go back to the top and press Play.
00:58(Music Playing)
01:05That sounds kind of cool.
01:07Now let's use the Square shape and draw some automation on the acoustic guitar
01:11track for muting it.
01:14So I am going to switch to Track View to mute and now I can go in and draw
01:22my automation.
01:23Now that's a lot of data going on there, so I am going to zoom in so we can see
01:27what's actually going on.
01:28So it's muting right along with the grid, and it's adding a value of a 16th note
01:33that we have set up here in the grid.
01:36Let's hear what that sounds like.
01:39(Music Playing)
01:46Okay, cool.
01:47Let's try something different.
01:48I am going to go down to the organ track here, the DB-33 track, and I'm going to
01:55create some modulation data.
01:56So I am going to open this up, and we are going to take a look at creating some
02:01modulation automation to affect the rotation of the rotary speaker, and that's
02:06going to affect what we have down here, the Slow and Fast and Break settings.
02:11So what I am going to first do is change the grid value to 1 bar, and then I am
02:18going to choose the Triangle pencil shape, and let me zoom out a little bit too.
02:22We've already chosen mod wheel as our continuous controller that we want
02:29to adjust, so I can just go in here and click and drag and I am creating
02:34some automation.
02:36Now let's have a listen.
02:37(Music Playing)
02:51So as you can see down here, the modulation data is affecting
02:54the rotation of the speaker.
02:56Now let's try using the Random shape for creating some crazy panning.
03:00So I am going to choose Random and go to this synth track, and I am just
03:06going to click and drag.
03:08So we have got a lot of randomized whole-note panning on panning of the
03:12left side of this track.
03:13Let me switch the grid up just so this is a little bit more noticeable and
03:18then switch over to the panning on the right side, click and drag, and look at
03:22all that.
03:23It's a lot of random information, and now we will take a listen to what
03:27that sounds like.
03:28So I am going to press play and take a listen.
03:32(Music Playing)
03:41So that Random shape creates panning affects that moves the
03:44synth track randomly all over the stereo field here.
03:47And hopefully you are listening in headphones, because it will be much
03:50more obvious if you are.
03:52Now drawing automation with the Pencil tool can be a very creative process
03:56as you have seen here.
03:58Have fun with it and use it to add some more motion and life to your mixes.
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Editing automation with the Trim and Grabber tools
00:00The Trim tool and the Grabber tool are both very handy for editing
00:03automation data. Let's check it out.
00:05I am going to zoom in on some volume automation on this bass track here and I am
00:10going to get the Grabber.
00:11And the Grabber is great for creating and moving individual break points.
00:16When you bring the Grabber down onto an automation like this, it turns into a
00:19pointer, and now with the pointer, I can click and add break points.
00:24I can also click and drag and move those break points around.
00:30With the Trim tool, you can actually move entire sections of the automation data.
00:34So I am going to choose the Trim tool here, and if I click and drag on this line
00:38right here, you'll see the volume going down, and we see the actual volume level
00:43and we see the difference from where it was.
00:46The little triangle that we see here, that's the delta.
00:49It's the difference between the original value and the trimmed value.
00:52Si if I let go of that, it brings that whole volume automation line down.
00:57With the Trim tool, you can also bring the overall track level up or down, while
01:01keeping all of the relative automation data.
01:04So I am going to zoom out, and now I am going to select an area right here and
01:11then use the Trimmer to bring that entire automation line down.
01:16So I click and drag and all the volume automation data goes down relative to each other.
01:21So you see that I brought this entire line down -12.5 dB.
01:27So the shape of the automation stays the same.
01:30If we go over to the edge of the selected region--and I will zoom in on it here--
01:34you see that there's a break point there.
01:36Now if you don't select a clip with end points like we did here, Pro Tools
01:40will create a new end point before and after the selected area, as it's done right here.
01:45If I undo our trim automation, you are going to see that data point go away.
01:51And if you want to suppress the creation of these break points, you can press
01:55Alt in Windows or Option on the Mac while you are using the Trim tool. I'll
01:58show you this.
01:59I am going to zoom out and now bring this down while I am pressing the Option
02:04key on the Mac or the Alt key in windows, and you'll see that this area won't
02:08get a break point;
02:09it will actually go over to this breakpoint and be based on that, check it out.
02:13Click and drag. So I have suppressed the break point being created here.
02:19Now if you want to raise the volume of one entire clip, you can use the Clip
02:23Gain function. And let's switch over to waveform view here, and we will show
02:29the Clip Gain Line.
02:32Now with the Trimmer, we can literally go and trim this entire clip gain line
02:37and this is separate from our volume automation.
02:41So we can retain both the volume automation and the clip gain.
02:46As you can see here, the Trim tool and the Grabber tool both have a lot of uses
02:50in the realm of automation.
02:52Practice using them with the techniques I have showed you here and you be able
02:55to edit automation very quickly.
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Cutting, copying, pasting, and clearing automation
00:00There are many ways to cut, copy, paste, and clear, or delete automation data in Pro Tools.
00:05For instance, let's look at some of the ways to delete automation data.
00:09You can remove a single break point by Option+Clicking on the Mac or Alt+Clicking
00:13in Windows with the Grabber or the Pencil on a break point.
00:16So I will take the Grabber here.
00:18If I go down to this break point here, press the Option or the Alt key,
00:23you see the little negative sign show up by the Grabber pointer, and now if I
00:26click it, that data point goes away.
00:29Same goes for the Pencil tool.
00:31If I go down to an automation break point and I press the Option key or the Alt
00:35key, the pencil switches over to the eraser and now if I click on any points
00:40here, that will be erased.
00:43You can remove several break points at once or all of them by selecting a range
00:48of break points with the selector and then pressing the Backspace or Delete key.
00:52So I am going to select some here, press Delete, and all of the data points are gone.
00:59You can remove all the automation for all of the automation playlists on a
01:02track, by selecting a range of break points with the selector and then pressing
01:06Ctrl+Backspace in Windows or Ctrl+Delete on a Mac.
01:11So you could highlight this, use the key commands, and delete all of the
01:15automation that exists for every type of automation right here.
01:20In contrast to the deleting automation data, removing data with the Cut command
01:24creates anchor break points at the boundaries of the remaining data.
01:28Let's look at the difference.
01:29If I select this area right here and now choose Cut, you will see that Pro Tools
01:36adds in break points at the end of the selected area, right in here.
01:40I will zoom in and we can take a look.
01:44Now if I undo that, you will see that those break points didn't exist before
01:49we cut the data.
01:51Now, if I decide to delete this data, Pro Tools connects the dots between the
01:55two closest automation data points, but does not create new ones.
02:00It's a slight difference, but one that you should be aware of.
02:03And note that when you cut, copy, or paste a section of the track while you're in
02:07the Master view, that is, waveform or block on an audio track, all automation
02:14data associated with that track's section goes with the track.
02:18So for instance, if I select this area of the waveform and choose Cut, and then
02:25I paste it over here, the automation data travels with that cut and paste. So
02:33now I go back to the volume and you can see that the automation data here came
02:37along with this cut clip.
02:40In addition to the regular Cut, Copy, Paste, and Clear commands, Pro Tools has
02:45Cut Special, Copy Special, Paste Special and Clear Special Commands in the Edit menu.
02:50These are used specifically for editing sutomation playlists.
02:54Let's look an example.
02:55What I want to do here is scroll down to this area on the synth track. And we are
03:02looking at panning data, so what I am going to do is select this area and now go
03:08to Copy Special > Pan Automation.
03:11Now I am going to go to later in the track and select this whole area,
03:17go back up to the Edit menu and choose Repeat to Fill Selection, and now you can
03:24see that Pro Tools has pasted in that previous data from here and has basically
03:28looped it all the way to the end of the selection.
03:32The Paste Special command also allows you to paste to current automation type,
03:36which pastes any type of automation data or MIDI controller data to any other
03:40type of automation or controller data type.
03:43So with this all highlighted, I am going to choose Copy and now I am going to
03:49switch to the Volume Automation playlist and then choose Paste Special to
03:55Current Automation Type.
03:58And as you can see, that pastes the panning automation onto the volume
04:02automation playlist.
04:03So there are many ways to edit automation in Pro Tools.
04:06Use the techniques and features shown here to creatively fine-tune
04:10your automation data.
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Turning automation on and off
00:00In this video, I am going to cover how to turn on and off certain
00:03automation features.
00:04As you know, to play back the automation on a track, you put the track into
00:08auto read mode.
00:10That's the default setting.
00:13And choose auto off if you want to turn off the automation for all automated
00:17controls on the track, and you can see that indicated here where the volume
00:21automation is actually grayed out and is italicized.
00:25Moving beyond these basic automation modes, you can also suspend the writing
00:30or playback of specific types of automation data on all tracks or individual tracks.
00:35Now, why would you want to do that?
00:36Well, in case you don't want to hear certain types of automation while you play
00:40it back, or you don't want to accidentally write over existing automation data.
00:45To suspend automation writing on all tracks, you can go to Window > Automation.
00:52And we can hit the Suspend button, and that suspends all automation writing on all tracks.
00:58If you only want to suspend certain types of automation, like volume, mute, et
01:02cetera, all you need to do is click on those individual ones here.
01:07Now I am going to enable these back and close this window.
01:12To suspend the playback and writing of automation on individual tracks, first
01:17you need to set the Track View selector in the Edit window to display the
01:20automation parameter that you want to suspend.
01:23So I will keep it on Volume here and then turn this back on to Read.
01:27But now, I actually want to suspend just the volume automation.
01:31So what I can do is Command+Click on a Mac or Ctrl+Click in Windows on the
01:36parameter name to suspend the writing and playback of only the displayed
01:40automation parameter.
01:42And this action obeys edit groups except for pan automation.
01:45So as you can see here, the volume gets grayed out and is italicized, and now the
01:50volume automation is totally deactivated on this track.
01:53To reverse this action, just Command+ Click or Ctrl+Click on the parameter and
01:58it activates it again.
01:59Now if I Command+Shift+Click on a Mac or Ctrl+Shift+Click in Windows any of
02:04these parameter names, I will suspend writing and playback on all automation
02:08parameters on that track.
02:09So I will go ahead and do that.
02:12And now if I switch to Mute, you will see that it's also grayed out and
02:16italicized, so that means it's disabled.
02:18And this is the same as selecting auto off on a track right here.
02:23So I am going to undo that.
02:26Finally, if I Command+Option+Click on a Mac or Ctrl+Alt+Click in Windows on one
02:32of these parameters, I will suspend the writing and playback of only that
02:35displayed automation parameter on all tracks.
02:38So let me show you this.
02:40I am going to show the mute here on this track, and I will press the Key command,
02:46and you can see that the mute here and here and even on these audio tracks up
02:50here, they've all been disabled.
02:53However, the volume is still active.
02:57Now let's switch over to the Mix window. Similar to the Suspend Automation
03:04commands I just mentioned, you can also put outputs, sends, and plug-ins into
03:09Automation Safe mode to protect their automation data from accidentally being
03:13overwritten while automating other parameters on that track.
03:16If I go to the Output button here on this track, I can click on this button
03:20called Automation Safe.
03:22And this means that the output is put into Automation Safe mode and the
03:27automation data on the track's level, mute, et cetera, can't be changed.
03:31The same goes for sends and plug-ins, where if I go into this send, I can
03:36hit the Automation Safe button, or I can go into this plug-in and choose the Safe button.
03:44So use the Suspend Automation and Automation Safe features to assist you in
03:49writing and saving automation data in your sessions.
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Automating plug-ins and virtual instruments
00:00In addition to being able to automate track parameters, you can also automate
00:04any parameter in a plug-in or virtual instrument.
00:07The quickest way to enable automation on all of the plug-in's parameters is to
00:11do it automatically, by choosing Setup > Preferences, and in the Mixing page,
00:18choosing Plug-in Controls Default to Auto-Enabled.
00:22Now when you open a plug-in for the first time--I will open up an EQ here--
00:28you'll see that all of the parameters are ready to be automated, and that's
00:32indicated by these little green dots here.
00:35If the parameter wasn't ready to be automated, then these dots wouldn't be lit up green.
00:41Now if you don't want use that preference and be overwhelmed with all of the
00:44parameters that you can automate, here's how to enable individual automation
00:48parameters on a plug-in.
00:50I am going to open up this Filter Gate plug-in, and now I'm in going to go up to
00:55this button right here, the Plug-In Automation Enable button, and in this window,
01:00you can choose one of the parameters here on the left, click Add, and now it's
01:06added to this list of five automatable parameters.
01:10I will click OK and all five of these parameters would be automatable.
01:15And let's go take a look at that in the Edit window.
01:20Now everything that I have shown you here regarding plug-in automation also
01:24applies to virtual instruments too.
01:26And you can see on this track, the synth track, I have the Xpand2 virtual instrument.
01:32And there's some automation for that instrument here.
01:36So we have got three automated parameters for Xpand2 and then several more for
01:42the AIR Filter Gate down here.
01:44And you should notice that there's no difference in appearance between the types
01:47of automation for a plug-in and a virtual instrument.
01:50They are just like what they look like on an audio track as well.
01:53And what that means is that we can actually write and edit automation on
01:58plug-ins and virtual instruments in just the same way as you have done for
02:01volume and mute and any other truck parameter on an audio track.
02:06So let's hear what some of this automation data on the plug-ins and virtual
02:09instrument sounds like.
02:10I am going to open up Xpand2 here, slide it down, and then I want to show the
02:18Smart Knobs here moving around in Part A. So watch those as I start playing this
02:23back. And I'm also going to open up the Filter Gate, so let me click the target
02:29button, so I can have multiple plug-ins open at once.
02:31I will move that up here and watch the parameters here, the ones in green,
02:37that are automated.
02:38(Music Playing) You will see the Cutoff opening up here.
02:48(Music Playing)
02:52Modulation Depth is changing.
02:53(Music Playing)
02:57Now we are adding in the filter gate.
02:59(Music Playing)
03:10Changing the cutoff. (Music Playing)
03:15Adjusting the Gate and Release as the drums come in.
03:20(Music Playing)
03:29Now aside from the drum loop, the only instrumentation on this track was the two
03:34notes being held on the Xpand2 plug in.
03:37All of the automated parameters changed the sounds pretty drastically from the
03:41beginning to the end.
03:43As you get more familiar with mixing using automation, you'll see how useful
03:47each of these automation features are and how creative you can get with them.
03:51The power you have over your music is truly incredible.
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11. Mixing and Mastering
Setting up a session for mixing
00:00A mix is the combination of the recorded tracks in a session, reduced to two
00:04tracks for stereo playback or to six to eight tracks for surround playback.
00:09The goal of any mix is to create a total sound that helps support the purpose
00:13of the song, putting the listener into an appealing acoustical space by
00:18adjusting the volume levels, panning, EQ, and effects of individual sounds in a
00:22creative and appealing way, while giving each element its own place in the final soundscape.
00:28Before starting the mix, I recommend listening to some reference mixes.
00:33Listen to songs that you know very well. Most professional mixers have a
00:37number of songs that they know intimately, and they reference these from time
00:40to time when mixing.
00:42In fact, you may even want to import the reference tracks into your mix session
00:46for a direct comparison.
00:48You can use the File > Import > Audio command for this.
00:50Check out the videos in this course about importing audio if you need more details.
00:56Second, I'll recommend choosing some songs that sound similar to your current
01:00project, or that have a sound that you're aiming for in your mix.
01:03For example, listen to the levels of certain instruments, such as where the vocal
01:07sits. Is it deep in the mix or is it riding on top of the instruments?
01:11Also listen to particular stylistic effects like how much reverb is used on
01:15the snare drum.
01:17Now let's go back to Pro Tools and get a session ready for mixing.
01:21One of the first things I'd like to do when starting a mix is to
01:23actually check my edits.
01:25I want to use fades and cross-fades to make sure that there are no stray
01:28clicks or pops at any edit point.
01:30So I can zoom in--I'll zoom in on this track right here--and I can see that
01:35there's no fade-in on this track,
01:38so I'll use my Smart tool, click and drag and create a short little fade-in.
01:42This assures that there's no click or pop that happens when this goes from no
01:47audio at all to audio in this clip.
01:50Once you've put all of your fades and cross-fades in, and if you have multiple
01:54clips on the track, you may consider consolidating all of the clips into one to
01:59create one new whole-file clip.
02:01To do that all you need to do is click and highlight. Now all these clips are
02:07highlighted, and we can choose Edit > Consolidate Clip, and that creates one
02:13brand-new file for all of those edits.
02:16And this saves processing power, and it also looks cleaner.
02:19Now usually before I do that I would create a duplicate playlist and then make
02:24that consolidated clip on the duplicate playlist.
02:27So I can always go back to my unconsolidated playlist if I need to.
02:32Along with consolidated audio files, it's good to organize your Pro Tools
02:35sessions so that your tracks are in a logical order, so you can move quickly
02:39in the session.
02:40Make sure that you've labeled the tracks well, so if you haven't labeled them,
02:44just click on the name of the track and label it here. And you can move them
02:49around just by clicking and dragging to reorder them.
02:53If you don't already have one in your session, make sure to create a stereo
02:57master fader track, so that you can monitor the stereo output from the session
03:01and control it with just one fader.
03:03All tracks routed to the main output will go through the stereo master fader
03:07track and whatever we've chosen as the output for that.
03:12On our session here, I have Analog 1-2, and you can see that all of the tracks
03:17in this session are routed to Analog 1-2, and that means that they all are
03:21routed through this track, and this fader controls the output level of the entire session.
03:27Another good tool for organizing your mix session is creating groups.
03:30Now I recommend putting all like instruments next to each other in the session
03:35and then grouping the tracks together.
03:37And you can make micro and macro groups, so you can solo or mute them and check
03:41out what the mix sounds like with or without them.
03:43So what I'm going to do here is put the Atmo Piano, the Organ, and the Electric
03:49Piano into a group, and I just press Shift as I clicked on these track names.
03:53And now I can go to Track > Group and these are all of my keyboard tracks, so
04:00I'm going to call them keys.
04:02Now if you want more information about using groups, you can watch the video
04:05about them earlier in the course.
04:07But one of the main reasons I talk about using groups here is because of a great
04:12feature that you can use when mixing to show just the tracks in one group.
04:16To do that, you can Ctrl+Click both in Mac or in Windows on that group. So if I
04:22go down here into the Groups list, press Ctrl+Click, and now it's just showing
04:28these three tracks that are in that group. I love this shortcut.
04:33To show all the tracks again I just want to hit Ctrl+Click on the All group.
04:38And one other thing that I like to set up usually while I'm recording or when
04:42I'm starting a mix is effects loops.
04:44And I'll show you why we use them and how to set them up in a separate video,
04:48but you can see them over here. I have a reverb and a delay on these aux tracks,
04:53with sends routed to them.
04:55Now you may also consider adding EQ and compression plug-ins onto the individual
05:00tracks where you think they're going to be used in the mix, and you can just go
05:03ahead and do that straightaway, right at the beginning of the mix session.
05:07Having EQ and compression on tracks is a pretty standard feature on analog
05:11mixing boards, so we can mimic that here in Pro Tools.
05:14One cool thing you can do is go to Setup > Preferences and on the Mixing page,
05:20we can choose our default EQ and default dynamics processors.
05:25And if we do that--I am going to choose Channel Strip here and this
05:29Compressor/Limiter here--and when we do that those two plug-ins are going to
05:33show up at the top of the list as our defaults basically in our Plug-ins list.
05:38So I will go OK. And when I click to insert here, you'll see these two
05:43plug-ins straightaway right here, so we don't have to navigate through multiple
05:47menus to get to them.
05:51And finally, if you like to use a compressor or EQ on your overall mix, you
05:55should add it to the stereo master fader before you even start mixing, so that
06:00you know how the mix sounds with it on from the very beginning of your mix.
06:04Otherwise if you add the effect in later, your entire mix will change, and you
06:08might have to redo a bunch of work.
06:10Now let's talk about some mixing terms.
06:13Stereo panning is used to play sound sources on the left side, right side or
06:17anywhere between the two speakers.
06:20You have stereo panning controls on most of the tracks here.
06:23You click and drag to change their position.
06:27Oftentimes you'll have stereo tracks that are panned completely left and
06:30completely right; however, you can change that if you want of course, and on
06:35mono tracks they usually start in the middle but then you can pan left or right
06:40for each one of those.
06:41Now I recommend spreading out the instruments in the stereo field and envision
06:45what it would look like maybe on the stage with all of these instruments
06:48playing at once.
06:49Usually lead vocals, lead instruments, kick drum, and snare drum are all panned
06:54to the center, but there are no rules for any type of track.
06:58Another key term in mixing is EQ positioning.
07:02EQ positioning means adjusting the frequency content of the tracks in your
07:05session so that they don't interfere with each other very much.
07:09This is sometimes referred to as carving EQ holes, and I'll discuss this
07:13technique in another video on this course.
07:16The third mixing term that I want to discuss is depth.
07:19Depth refers to the feeling that a sound source is close to or distant from the listener.
07:24Depth is created using reverb and delay effects and I'll be discussing those in
07:28another video in his course as well.
07:31Use these three dimensions to envision the physical layout of all the tracks in
07:35your Pro Tools session and to balance the sound sources visually.
07:40So when you're mixing in Pro Tools, here's the general procedure for how you
07:43want to go about it.
07:45Use this list as a loose guide for the mixing procedure.
07:48Note that the steps here don't need to be performed in this particular order and
07:53that some steps will probably overlap each other.
07:56First you want to create a rough balance using volume levels and panning.
08:00Then you should apply EQ, making room in the frequency spectrum for each instrument.
08:04You should add dynamic processing, compression, limiting, gates, and expansion.
08:09Add depth and special effects like reverb, delay, chorus, and flange. Then you
08:15can set your final volume levels and use automation whenever is necessary.
08:19Then it's time to bounce down the mix and take a listen to what you've got, and
08:23you should check your mix against reference mixes and on all different types
08:27of playback systems, like in your car, on your friend's stereo, through your ear buds, etc,
08:33and then revisit the mix to fix any issues, but always keep your original mix
08:37using the File > Save As command for each new mix that you do.
08:41If you can keep your mix process loosely aligned with the steps outlined here,
08:46you'll be on the path to creating excellent-sounding mixes in Pro Tools.
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Setting up an effects loop
00:00Knowing how to set up an effects loop is a key mixing technique, often used for
00:05adding reverb or delay to a mix.
00:07An effects loop enables multiple tracks to access one effects processor or plug-in.
00:12This saves a lot of computer processing power.
00:15It also gives you a lot of control over the sound of the mix and can unify the
00:19overall sound of a mix.
00:21Let's talk about the components used in an effects loop.
00:24First we have the send.
00:25A send makes a copy of the track and routes it to an output or a bus.
00:30Let's go create one.
00:32On this particular track, I am going to go to Send A, and if you don't see the
00:36sends on your track, you can go to View > Mix Window Views, Sends A-E.
00:43There is also Sends F-J, so we have a total of ten sends per track.
00:47So I am going to go down here to send A, click, and choose Bus 1-2, and that
00:56opens up the Sends control.
00:58In this Send control we've got a lot of options.
01:01I am just going to adjust a couple of them really quick.
01:03First, I am going to adjust the panning.
01:05I am going to pan this exactly the same as what the track is over here, all the
01:10way to the left, and I am going to boost the level.
01:13We will go up to about 8.9.
01:18As you can see here, I have got sends on both the acoustic guitar tracks,
01:22both routed to Bus 1-2.
01:25Now what's a bus?
01:26A bus carries a signal somewhere, usually to another track.
01:30I like to think of a bus as a pipeline, or a path to get a signal somewhere else.
01:35When you choose your bus, you can actually choose mono or stereo, and we can
01:40look at that here, bus.
01:42So if we choose Bus 1, that's just a mono bus, but we have Bus 1 and 2 and that
01:48gives us panning controls right here.
01:52The third component of creating an effects loop is called a return.
01:56A return receives the signal that's on the bus, and then it affects that signal
02:02and routes the signal somewhere else, usually to the main outputs.
02:05I am going to close this really quick. And we can look over here at the aux
02:09track, and this is our return.
02:13Notice how these sends are routed to Bus 1-2.
02:15Well, this aux track, the input is receiving Bus 1 and 2, so the signal is returning
02:23into the mix on Bus 1 and 2, and this Aux track is routed to Analog 1 and 2, so it's
02:29going to the main outputs.
02:31So to recap, these tracks, the acoustic guitar tracks, a copy of their signal is
02:37being routed out to Bus 1 and 2.
02:40That signal is received here at the aux track, and because we have up here a
02:46D-Verb plug-in, we are getting reverb onto the copies.
02:51So this is a copy of both of the acoustic guitar tracks coming through here,
02:56sent through the reverb. And let's hear what this sounds like.
02:59I am going to solo the acoustic guitars first, and then I'll add in the effect.
03:04(Music Playing)
03:30As you could hear when I was playing this back, the auxiliary track fader
03:35brought in and out the level of reverb.
03:38And we can also adjust how much signal from the acoustic guitar tracks gets sent
03:43here, and that's in the Send controls.
03:47We can use this level to send a different amount to the auxiliary track.
03:51Let me show you one cool little thing.
03:53If we go to View > Sends A-E, right now it's set to Assignment so we can see
03:59all five sends, but if we choose Send A, then we can open up these controls and
04:06not really need these big send faders.
04:09So we can create a little mix of how much signal goes to the auxiliary track.
04:13Now the whole idea behind an effects loop is to have both the affected or the
04:19wet signal, which is coming from this auxiliary track, as well as the unaffected
04:25signal, which is coming from these two tracks out of the main output, and mixing
04:31those two together at the main output, so you can control the level of both the
04:35wet and the dry signals separately in the mix.
04:38One other little Pro Tools trick here. Instead of having to solo the auxiliary
04:43track, we can press Ctrl and click the Solo button, and that makes it so that
04:48it's grayed out, and that's called Solo Safe, and that means that this aux track
04:53will always be active, even if I solo other tracks in the session.
04:56So let me show you.
04:58I am going to press play and you are still going to hear the effect.
05:00(Music Playing)
05:14Effects loops can either be pre-fader or post-fader.
05:19By default, any new send that you assign in a session is set to post-fader.
05:24However, you can change that by clicking the Pre button, or this little P button.
05:30This makes the send pre if you choose it.
05:34Let me explain this.
05:36A signal routed through a send can either be affected by the volume on the
05:40track's volume fader down here, or not.
05:44When it's affected by this fader down here, it's called a post-fader send.
05:50If you hit the Pre button here, this volume level on the track does not affect
05:55how much signal is sent out onto this bus.
05:58Pre-fader sends route this signal onto the bus before the signal is affected by
06:03the volume fader, the Solo button or the Mute button, whereas signals that are
06:09routed post-fader are affected by the volume fader, Solo button and Mute button.
06:15So why would you want to make a send either a pre-fader or a post-fader?
06:18Pre-fader sends are the default because in most instances you will want the
06:23levels of the unaffected or the dry tracks and the affected or the wet tracks to
06:29be controlled at the same time.
06:31In our example here, if I mute the guitar tracks, the dry guitar track is muted
06:37and the reverbed wet signal is muted too.
06:40That way you won't get a ghost in the machine, a wet track without its dry counterpart. Let's listen.
06:47(Music Playing)
06:51Oops! I am going to have to undo this.
06:55Let's listen to these tracks in post-fader. So let me unclick that.
06:59(Music Playing)
07:03When the acoustic guitar tracks are muted, the reverb effect is also muted,
07:09because there is no signal being sent to it from these buses.
07:13However, if we choose Pre so that both of these are pre-fader and we keep this
07:20muted, now listen what we are going to hear.
07:22(Music Playing)
07:31Now we are hearing just the reverbed effect on the guitars.
07:36Let me show you another cool example of why we might want to use a pre-fader send.
07:40I am going to undo that, unsolo that, and solo the drum track, and make
07:51this pre-fader.
07:52Now I am going to actually want to create this ghost-in-the-machine effect, and
07:57this is when the original track and the send copy can be relatively
08:01independent of each other.
08:02So here I have it set up so that the drums will slowly disappear into a
08:07reverbed background.
08:09As I pull down the fader on the drum track, the reverbed drum signal stays the
08:14same level while the dry track fades away, and you are only left with the wet
08:19or reverbed version. Let's check it out.
08:21(Music Playing)
08:44You can create some pretty cool effects with this signal routing.
08:46Now you should also note that all inserts affect both pre-fader and
08:50post-fader send signals.
08:53So if I look up here, we have got EQ on both of these guitar tracks.
08:57So these EQ plug-ins are going to affect the sound of the guitars that are sent,
09:02no matter if these sends are pre- or post-fader.
09:04Now I have found that using effects loops for reverb and delay effects actually
09:10sounds better than using reverb and delay plug-ins on individual tracks.
09:15This setup tends to make the mixes less muddy and have more impact.
09:20I'm sure once you learn how to create effects loops and understand the
09:23signal routing involved, effects loops will become an integral part of your own
09:27personal mixing technique.
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Working with plug-ins
00:00Let's have a quick chat about several plug-in features that are handy to know
00:04when mixing, and really when using Pro Tools in general.
00:08First, I want to show you that we have ten inserts or ten places where you can put
00:13plug-ins onto one individual track.
00:16Right now, we are just showing inserts A-E, but if we go to View > Mix Window
00:22Views > Inserts F-J, we can show all 10.
00:27And as we add inserts down this row, that's how they are processed on the track,
00:33so the very first one is the one that is processed first.
00:37So if I go down here and add another plug-in, let's say an EQ, then the track
00:45goes through the phaser first, then to the EQ, and then out the main outputs.
00:54When you have a plug-in open and then you open another plug-in like this, the
00:58first plug-in closes.
01:00If you want to have both plug-ins open at once, all you need to do is click
01:04this Target button.
01:06Now I can open the second one and have both of them open at the same time.
01:11This also applies to virtual instruments, sends, and output windows.
01:17So if I wanted to have this Output window open, I would need to also deactivate
01:23the target to open up the second one.
01:26If you Shift+Click on a plug-in, a virtual instrument, a send, or an output
01:30window, it will open with the target already deactivated.
01:33So I am going to press Shift and click on Xpand here. You will see that the
01:38Target button is already deactivated. Close that.
01:42If you Option+Click on a Mac or Alt+Click in Windows on the Close button in a
01:47plug-in, a virtual instrument, send, or an output window, all of each type
01:52will close like this.
01:53Let me go to the Close button and press Option on the Mac or Alt on the PC and
01:59both plug-ins close.
02:01You can do that also right here.
02:05You can click and drag plug-ins, virtual instruments, and sends from one
02:09position on a track to another, or from one track to another.
02:15So I can click and drag this and move it, or I can click and drag it over to
02:20another track, assuming that it's the same number of channels.
02:24So I have two mono tracks here, as you can see by their fader, and thus I can
02:30drag from one to the other.
02:32If I press Option on a Mac or Alt in Windows and then drag, it will make an
02:37exact copy of this plug-in on the other track.
02:41Let's open up this plug-in and talk about Bypass.
02:45Now bypassing a plug-in takes the plug-in out of the signal path.
02:49So if I hit the Bypass button, you see that the plug-in turns dark blue.
02:54Now you can use this feature to AB the effect, that is, to hear what the track
02:59sounds like with and without the effect.
03:02But you should note that bypassing a plug-in does not reduce the processing
03:06load on your computer.
03:08Conversely, making a plug-in inactive does take the plug-in out of the signal
03:13path and does not take up any processing resources.
03:17The plug-in settings are still saved with the session though, so this is very handy.
03:22Let me go up here to the phaser, and I am going to right-click, and here
03:27I can choose Bypass or Make Inactive.
03:30I am going to choose Make Inactive.
03:33This is indicated here on the track by italicizing the name of the plug-in
03:37and graying it out.
03:39So now the plug-in is still on the track, but it's not taking up any processing
03:43power, and we can always just right- click again and make it active, and now it's
03:48back on the track, and it's taking up processing power.
03:52Now you can bypass or make inactive virtual instruments, sends, and outputs,
03:58just like you can plug-ins.
04:00Now if you don't want to do the right- clicking, you can press Command on a Mac
04:04or Ctrl in windows to bypass, or you can hold down Ctrl and Command on a Mac or
04:11Ctrl and Start in Windows while clicking on an insert to make it inactive.
04:16Let me show you what an inactive plug-in looks like.
04:20If we open up the window, it just tells you that it's inactive.
04:25Use these button pushes and key commands to become more efficient when using
04:29plug-ins, virtual instruments, and sends while you are mixing.
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Utilizing ADC while mixing
00:00In this video I want to talk about using Automatic Delay Compensation.
00:04Host-Based RTAS and AAX plug-ins, as well as HD-only TDM plug-ins, are
00:10all real-time effects.
00:12It takes a little time for your computer to process the audio signals that pass
00:15through them. This processing delay can be measured in number of samples or
00:19milliseconds, and it can add up to a significant amount of time.
00:24Now some plug-ins, like the stock EQ plug-ins in Pro Tools, require very little
00:28processing power and have zero delay.
00:31However, processor-intensive plug-ins like pitch-correction plug-ins, long delay
00:36effects, look-ahead mastering limiters like the maxim plug-in, and noise-
00:40reduction plug-ins can have much larger delay times.
00:44For example, one instance of the maxim plug-in has 1024 samples of delay, and the
00:50delay literally adds up.
00:52The total delay of a track is equal to the sum of all the delays from all the
00:56plug-ins on that track.
00:58So if you have three maxim plug-ins on one track, that's going to cause over
01:023000 samples of delay.
01:04Now let's listen to this example.
01:06First I'm going to play back the track with no delay, and we'll hear what it
01:11sounds like. And you'll see that I actually have two acoustic guitar tracks
01:16here. These are double-tracked, two different guitar performances but played in
01:20time with each other.
01:21(Music Playing)
01:34Now you notice that they both have EQ plug-ins on them, and I'm going to bypass
01:39this one, and I'm going to play it back, and we'll see if you can hear any delay.
01:43(Music Playing)
01:53The two tracks are very tight still, because the EQ plug-ins don't cause any delay.
01:59However, I want to make these maxim plug-ins active now, so I have three maxim
02:05plug-ins, and now let's hear the difference between the left and the right side
02:09of this guitar track.
02:10(Music Playing)
02:23Now we can obviously hear the difference in timing, because this track is
02:29playing back over 3000 samples later than this top track.
02:35To combat delay, Pro Tools can add the same amount of delay to each track, and
02:40this is called automatic delay compensation.
02:43So if I go up to the Options menu here and come down to Delay Compensation, I'll
02:48choose that, and Pro Tools wants this to open up the Playback Engine dialog in
02:53order to enable this, so I'll click OK.
02:56In the middle of this dialog box you'll see the Delay Compensation Engine, and
03:00it's set to None right now.
03:01If I click this, we have three other options: Short, Long and Maximum.
03:06The Short setting allocates the smallest amount of resources for ADC, or
03:11automatic delay compensation, and this is more efficient than the long and
03:15maximum settings for our computer. And we can use this smaller value when
03:21we don't have very many plug-ins or if we know that the delay is less than this number.
03:25I can choose Long to allocate more resources to ADC, and we should use this when
03:32the session requires more than the short amount, but not the maximum.
03:36And then the maximum, which is quite a large number, we can choose this and we'll
03:41get over 16,000 samples per channel.
03:44Now you should note that these ADC values differ depending on the sampling rate.
03:49If you double the sampling rate, say from 48 kilohertz to 96 kilohertz, the
03:55number of samples for ADC will also double, but both settings are equal to the
04:00same amount of delay compensation.
04:02So this session right here is actually a 44.1 kilohertz session.
04:07If we were to double this to 88.2, we would see twice as many samples here, but
04:12it would actually equal the same amount of time.
04:14So I'm going to choose the Long setting. And Pro Tools is asking us whether we
04:20want to proceed here, which means that we need to close the session. And it'll
04:24save automatically--go ahead and do that. So it closes the session, and then it
04:28needs to reopen with the delay compensation on, so I click OK and here we have
04:34it reopened with the automatic delay compensation on.
04:38Now there is a way to check how much delay compensation is needed, and that is
04:43here in the Mix window down at the bottom. And to show that if you don't see it,
04:48we go to View > Mix Window Views > Delay Compensation.
04:53So you can see on this track with the EQ, we have 0 delay.
05:01However with the maxims, we have three maxim plug-ins here, and that's causing
05:06over 3000 samples of delay.
05:09You'll notice that the color down here on this track is orange, and that means
05:13that delay is enabled, and this track has the longest delay of all the tracks
05:18in the session.
05:19The green tracks mean also that delay is enabled, but we're not exceeding the
05:25ADC level on these tracks and they're not the maximum track like this one is.
05:31When the amount of delay exceeds the ADC limit then this is going to turn red.
05:37So what happens if we add this last maxim in here?
05:42And you'll see that this exceeds our maximum amount, and that number is actually
05:464095, so we're over by one sample here.
05:52Down here on each of the tracks, you can see that these are actually being
05:55compensated by 4095 samples.
05:59So that's to push them back so that they line up with this track.
06:03Now below the Delay indicator here we have a user offset, and that enables us to
06:08manually adjust the ADC if we want to add in a user offset, and the only reason
06:14we do this is if it's not sounding quite right because maybe the plug-in is
06:19incorrectly reporting the delay amount or if you just want to manually adjust
06:24the timing or the feel of the track.
06:28And here you'd enter a positive number for more delay compensation or a
06:31negative number for less.
06:33If for some reason we want to hear with this track sounds like without the delay
06:37compensation, you can press Start+Ctrl+Click in Windows or Command+Ctrl+
06:42Click on Mac on the user offset, and that will turn off the user offset. And if
06:49you click on the delay then that will turn of the delay.
06:52There is another way to deactivate the delay compensation. If we go up to
06:57Options and uncheck Delay Compensation, that turns it off, as you can see down
07:05here. We'll turn it back on.
07:10Now in addition to accounting for delays caused by plug-ins, automatic delay
07:15compensation also accounts for delays in internal mixer routings, due to using
07:20buses and sends, as well as from hardware inserts, and this is called the System Delay.
07:25If we go up to Setup > Session, we can see here that the total system delay is
07:33actually 4146 samples, and that's a little bit more than what we have down here.
07:40In fact, it's 50 samples more than what the plug-ins cause.
07:45So what do you do if your total delay on a track exceeds your ADC limit?
07:51Well, it's pretty simple here.
07:54If it's set to Short then you should choose Long, and if it's set to Long then
07:59we can choose Maximum.
08:01So in this case we would actually go to the Playback Engine and choose Maximum
08:08and click OK twice. We'll open this up, and you'll see now that this is set to
08:14orange, so we're not exceeding our maximum level anymore.
08:20If somehow you end up exceeding the maximum, you should just bypass this and
08:25actually physically move the track.
08:28So if we go back to the Edit window-- so we can literally click and drag this
08:36track and manually nudge the audio data on the track earlier in the session by
08:41the amount of delay time reported in the track's Delay Indicator, and we can get
08:46specific about that by zooming in and taking a look at that, but we're not
08:50going to cover that here.
08:52So Automatic Delay Compensation is a great feature and can really help to make
08:57your mixes sound more accurate and time aligned.
08:59I recommend activating ADC every time that you play back a session in Pro Tools,
09:05and most importantly, when you're working on a mix.
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Applying EQ
00:00Equalizers, or EQs, are used to boost or cut selected frequencies within a signal.
00:06In this video, I am going to show you how to apply an EQ to an audio track, as
00:10well as demonstrate some of the more radical EQ plug-ins in Pro Tools.
00:14But first I want to talk about the reasons for applying EQ.
00:19The first reason is to improve the tonal quality or the timbre of an instrument.
00:23You can also use EQ to create special effects, like a telephone vocal sound.
00:29You can use EQ to help a track stand out in a mix. You can use it to fix mic
00:34choice and placement problems like frequency or leakage or noise issues.
00:39You can use EQ to make up for inadequacies in the recording equipment.
00:44You can use EQ to create a better blend of instruments, and you can use it to
00:49improve the overall sound of your mix.
00:52Most home and car stereos have some form of equalizers.
00:56Even the simplest bass and treble controls are equalizers.
00:59Their purpose is the same as the EQ plug-ins you use to mix in Pro Tools.
01:04However, our Pro Tools mixing EQs are more advanced and give us more control
01:08over the EQ parameters, allowing us to alter specific and controllable frequency ranges.
01:14Let me show you how to apply EQ.
01:16We'll start by using a stock 7-Band EQ.
01:20I have got it already on this track here.
01:23This is a parametric EQ, which enables us to control three parameters:
01:28the central frequency or FREQ for short, the boost or cut, GAIN down here, and
01:35the Q, which is the width of the affected frequency range.
01:41The central frequency is the frequency that you want to adjust.
01:44For example, say I want to reduce the low-end muddy frequencies on this acoustic
01:49guitar part. So I can adjust this frequency to around 300 hertz, which is where
01:55a lot of the mud lives in a mix, and when I move this dial, you will see that
02:01this orange circle moves.
02:03So I will do that more radically here and you can see it move around. And that's
02:08the center frequency.
02:11The gain is the amount of increase or decrease in amplitude that you want to
02:15apply to this center frequency.
02:17So if you want a slight reduction in your guitar part here, you can cut maybe
02:211 to 3 DB; for more drastic changes, bring it down to 6, or 9 or even deeper if you want.
02:32The third parameter, Q, is the width of the boost or cut region around the center frequency.
02:39So it is pretty wide here at one, but if I increase this number, the cut
02:45becomes more narrow.
02:47So the Q really determines the degree to which frequencies near the center
02:51frequency are boosted or cut.
02:53High Q values yield narrow widths for affecting a small range of
02:57frequencies, while low Q values provide expanded widths to encompass a large
03:03range of frequencies.
03:06So let's hear what this sounds like.
03:08I am going to solo the guitar part, and I am going to adjust the gain actually
03:12back down to 0, and then I will press play and change the gain and we'll see how
03:17this affects the sound.
03:19(Music Playing)
03:44Did you hear how muddy it got when I really boosted the gain? And when I had a
03:48low Q value in a cut, a lot of the frequencies were taken out, and it really
03:52thinned out the sound of the acoustic guitar.
03:54So you have a lot of control over your sound when using EQ.
03:58Now let's talk about the technique of applying EQ.
04:01When you are looking for the frequency that you want to adjust, try this technique.
04:05We call it the boost-and-twist technique, and what you do is once you have an EQ
04:10on your track like this, you increase the gain significantly on one of the
04:15parametric bands, and then you make the Q value really high so it's a very
04:19narrow value, and then you sweep across the frequency range.
04:24So let's play this, and I am going to do that. You'll hear what this does is picks out
04:30the frequencies that we want to adjust and make some much more noticeable.
04:33(Music Playing)
04:56So let's say that I actually want to get rid of some of the nasally tone that's
04:59right around the 600 to 700 hertz area.
05:02Now that I know that that's the frequency area, what I can do is just bring
05:07the gain down and then adjust my Q accordingly to see how wide I want the
05:12bandwidth to be on that cut.
05:14(Music Playing)
05:27Now it's a subtle but noticeable change, and it's useful to use the Bypass
05:31button to AB this effect,
05:33that is, to listen to the track with the EQ in and with it out, so let's try that.
05:39(Music Playing)
05:46Let's make this more noticeable.
05:47(Music Playing)
06:02So use that AB technique with the Bypass button to check out how your EQ is
06:07affecting the track.
06:10One other thing that you will notice that we are doing here is that we
06:12are listening in Solo.
06:14This acoustic track is soloed, so we don't actually want to EQ only while we are in solo.
06:20We also need to listen to the track with the rest of the tracks in the session.
06:25We could make this track sound amazing by itself, but it might not sound good in the mix.
06:29So don't ever EQ in a vacuum by keeping the track in solo.
06:33Make sure you listen to what it sounds like in the entire mix.
06:38Now let's move on and discuss another common mixing practice called carving EQ holes.
06:42For example, let's say that we have this acoustic guitar track and a vocal track as well.
06:48Often it's a good idea to cut out some of the mids of the guitar to allow the
06:52vocals to have more room in the frequency spectrum where they sound the best,
06:57like between 1 and 4 kilohertz.
06:59So let's cut out 3 kilohertz from the guitar signal.
07:02We are going to carve a little EQ for the vocals to poke through the guitars in
07:07this area. So I am going to dial in 3 kilohertz or thereabouts and reduce the
07:15gain, and of course I need to un-bypass this.
07:18And actually I am going to take out this low-mid frequency range by clicking
07:24this IN button, and that actually takes it out.
07:27So now I have only got this cut here, and I will just kind of narrow it up a little bit.
07:34So now we have 4 dB cut at 3 kilohertz with a Q of about 3 to 4. And what this
07:43is doing is taking out a little area to let the vocals poke through the mix.
07:48And because we have taken out the EQ here, we might actually be able to boost
07:52some frequencies in the guitar in another range.
07:55So we could do that up here around 6 kilohertz and add a little bit of shine
08:00back to the guitar sound in that area.
08:02And this frequency range on the guitar is mostly out of the way of the main
08:06vocal frequencies anyway.
08:08So let's boost this up. I am going to choose this Peak button right here, and
08:13that turns this band of the EQ into a peak filter EQ.
08:18So now I'll adjust my Q and move my frequency about to 6 and then add a little
08:24gain right there, and I probably will make it a little more narrow too.
08:28So now the acoustic guitar will have some shine up here at 6k, and we'll have a
08:34little bit of a cut here at 3k.
08:35Let's check out what this sounds like. (Music Playing)
08:49I will make it more dramatic for you.
09:00Now I wouldn't recommend usually going to this extreme of a gain boost or cut for
09:06these frequencies, but I wanted to exaggerate it here for you to hear it.
09:10Another thing here. I am not suggesting that each instrument should have its own
09:13dedicated frequency range in the mix.
09:16Instruments are always going to share frequencies, but clearing a path for
09:20the predominant frequencies of certain instruments can make your mix sound much clearer.
09:25Also be aware that any EQ settings that you change on a particular instrument
09:29will affect not only its sound but also how the sound of that instrument
09:33interacts with all the others in the mix.
09:36Now let's take a look at some of the more radical EQ effects you can add to
09:40tracks in Pro Tools.
09:41I am going to close this up and solo the bass track and then take a look at
09:49the AIR Kill EQ.
09:52Now this, the AIR Kill EQ, is a three- band EQ with kill switches on each band
09:58right here. So we have kill switches on the low, mids, and highs.
10:02And with this plug-in you can cut off those ranges for some really cool effects,
10:08so let's take a listen.
10:08So I am going to play this track back and demonstrate some of the sonic
10:12possibilities for this plug-in, by tweaking the controls as well as loading up
10:15some of the presets.
10:16(Music Playing)
11:03So you can have a lot of fun with this one.
11:04Let's try one more. And I am going to bypass the AIR Kill EQ and open up the Vintage filter.
11:13Now a filter is just another word for EQ.
11:17The Vintage filter here is basically an EQ that can be manually adjusted or
11:21modulated over time using the built-in Low Frequency Oscillator, or LFO, and an
11:27envelope follower to create resonances at certain frequencies.
11:31I will just put this on here for fun and load up some presets and tweak some
11:34knobs, and I encourage you to do the same thing, using some of your own music.
11:39Experiment with all these cool plug- ins to find your own unique sounds.
11:43(Music Playing)
12:20Well, that was kind of fun.
12:21Now I know I haven't explained what any of these parameters do within this plug-in.
12:25I would recommend checking out our Foundations of Audio series to learn more
12:29about these types of plug-ins and effects.
12:32So now you know how to use the boost-and-twist method to EQ a track and you can
12:37also get creative by sonically sculpting your tracks with these EQ plug-ins,
12:41available in Pro Tools.
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Adding compression and limiting
00:00Compressors and limiters reduce the dynamic range of signals that exceed a
00:04selected volume level or threshold.
00:07They turn down the loudest parts of a track, which helps to manage instruments
00:11with wide dynamic ranges like vocals and bass and helps the quietest bits of
00:16these tracks become easier to hear.
00:18Let's take a look at the standard Compressor/Limiter Dynamics plug-in here
00:22in Pro Tools.
00:23Within this plug-in, you can see we've got a lot of parameters over here.
00:27And first, what I want to do is put all of these down to their lowest values, so
00:32I'll set the Ratio 1:1 and the Threshold down to 0 dB.
00:36We'll start with that.
00:37And the Threshold parameter is where I want to start our discussion.
00:40When a signal comes into a compressor beneath the Threshold, nothing is done
00:44to it.
00:45So if I have a Threshold of 0 dB, that's the highest it can possibly be, so no
00:50signal is going to cross that.
00:51However, if I bring this down and I press play on this bass track--I've got it
00:57soloed here--you're going to see the signal coming in, and it'll turn red when
01:02it is above this threshold here.
01:04(Music Playing)
01:07So it's red here;
01:08it's above the threshold.
01:09If I raise this up here, now when it's white, it hasn't crossed this threshold
01:16level that we've set here.
01:17(Music Playing)
01:24So now the signal is crossing the threshold pretty regularly,
01:28at this setting here.
01:29However, no compression is occurring yet, because our ratio is set to 1:1.
01:34A 1:1 ratio means that what comes in is also what comes out of the compressor.
01:39The ratio dictates how much the signal is compressed.
01:42So if I increase this ratio up to 3:1, we'll say, then a signal that comes in at
01:496 dB above the threshold will come out of the compressor at 2 dB.
01:54For another example, a signal that comes in at 12 dB over the threshold will be
01:58reduced to 4 dBs over, according to this Ratio setting.
02:02Compressors with ratios of 10:1 or higher are considered limiters, and we're
02:06going to talk about limiters a little bit later in this movie.
02:09Now with this ratio set here, I'm going to increase the threshold all the way to
02:13the top, and then I'll press play and bring the threshold down, and you'll hear
02:17the bass starting to be compressed at this ratio of 3:1.
02:21(Music Playing)
02:30And you can see that the output level is lower than the
02:33input level.
02:35And we can look here at the gain reduction--that's the GR meter right here--at
02:38how much the signal is actually being reduced.
02:42So it's in between 6 and 12 here.
02:45(Music Playing)
02:49If I raise the threshold, then we have very little
02:52compression going on.
02:53(Music Playing)
02:57If I increase the threshold and bring it way down, then the
02:59signal is very much compressed here.
03:01(Music Playing)
03:06Now let's talk about some of these other parameters.
03:08When a signal crosses the threshold, the compressor reacts and clamps down on
03:12the signal according to the attack speed that we have set here.
03:16And this is measured in milliseconds, or it can be even in microseconds, if I
03:21roll this all the way down here to the left in microseconds.
03:24The Knee parameter also affects how quickly the compression kicks in.
03:29A low knee number indicates a hard knee setting, meaning that the compression
03:33will take effect very quickly, applying the maximum amount of compression,
03:37while a soft knee means the compressor will ease into the maximum amount of
03:41compression.
03:42So let's take a look on the graph here.
03:44With 0 setting, this is a hard knee, and it's a very angular look here, if I
03:50twist this, then it becomes more rounded, and that's a soft knee setting
03:53right there.
03:54We'll talk a little bit more about these in just a minute.
03:57Now let's talk about the Release parameter.
04:00So a signal will stay compressed until it falls below the volume threshold.
04:04And once the signal is below the threshold, it's still compressed until being
04:08let go at the release time, and then it's allowed to return to its regular
04:12uncompressed volume.
04:13So once a signal is below the threshold, in this case, it'll stay compressed for
04:1880 milliseconds, even though it's below the threshold.
04:21And our last parameter is Gain over here.
04:24The compressor's gain will be applied to the output level of the signal,
04:27regardless of whether the signal is compressed or not.
04:30That means that the uncompressed softer parts of the track are increased in
04:34relation to the compressed louder parts, creating a track with a more uniform
04:39volume level and less of a dynamic range.
04:41And that's the whole point of using a compressor or a limiter.
04:45So how do we really apply compression to a track?
04:48First, ask yourself if you actually think that the track needs compression.
04:52If you think that it does because the dynamic range is too wide, first, we want
04:56to dial in a threshold, and you can set it high if you only want to affect the
05:01peaks, or we can set it lower if we want to affect the entire track, and that
05:06will keep the track constantly compressed.
05:08So I'm going to press play and then continue talking about these
05:11parameters here.
05:12(Music Playing)
05:14So now we've got constant compression.
05:16You'll see that the signal is constantly compressed because this is red.
05:21If we raise this up and only wanted to give the peaks, we could do that.
05:25(Music Playing)
05:28I'm going to bring this down.
05:29(Music Playing)
05:33Now we can adjust our ratio, and a ratio of 2:3 is a good number
05:42for light compression.
05:44If we raise this up to 4:6, then that's a little more volume leveling.
05:49And if we take it up to 10 or above, then that's considered limiting, and
05:53it squashes the track.
05:55So I'm actually going to bring this down to about 6, and I'm going to stop
05:58it here.
05:59And now we want to set our attack and release times, and this requires
06:03some thought.
06:04The attack time determines how quickly the compressor reacts to a signal
06:08that's over the threshold.
06:09So you actually need to consider the type of instrument and the part that
06:12you're compressing and whether or not you want to compress the initial
06:15transient of the instrument.
06:17So for example, the initial transient on a drum track is always very fast.
06:23So if you want to compress the initial transient on the drum, the
06:26compressor's attack has to be extremely short, and that's when we bring it
06:29down into these microseconds here.
06:31However, if you want the drum's transient to come through the compressor before
06:35compression is applied, set the Attack time to allow enough time for the initial
06:39drum transient to pass through before the signal is compressed.
06:43So in this case, we would increase the attack time.
06:46The Release parameter on a compressor is just as important as the Attack because
06:50it determines how long the compressor stays active once a signal falls below the
06:54compressor's threshold.
06:56Short release times let the compressor cut out more quickly on notes that fall
07:00below the threshold.
07:01To make the compressor really work, set the release time at about 20
07:05milliseconds or less.
07:06For a smoother sound, use values over 100 milliseconds and even longer releases
07:12on bass tracks like this one.
07:14So I'm going to increase this even more.
07:16Finally, move over to the Gain, and this is often called makeup gain because
07:21it's the output gain on the compressor, and it's used to make up the gain that's
07:25been compressed out of the loudest parts of the signal.
07:28If a signal comes into the compressor and is reduced by 6 dB, you can
07:32increase the output gain to add 6 dB back to the signal without the loudest
07:36parts clipping.
07:37Let's take a listen and compare, and I'll use the Bypass button to show you what
07:41it sounds like with the compression and without it.
07:43So I'm going to play this and adjust these parameters.
07:46(Music Playing)
07:48First I'm going to increase the Threshold to give us about 6 dB of
07:52gain reduction.
07:53(Music Playing)
08:01And I'll keep all these the same for now and adjust the Gain to
08:04give us our gain back.
08:06(Music Playing)
08:23So I'll bring this down just a little bit, and you can tell that
08:26these levels are just about the same when we bypass and un-bypass.
08:30(Music Playing)
08:36Now I'm hearing a little bit of distortion here, so what I'm
08:39going to do is actually increase the release time, and that kind of smoothes
08:42out the sound.
08:43(Music Playing)
08:52And obviously, if you have other parameters that you want to
08:54adjust while you're working on the sound, you can go on and do that, but I'm
08:58kind of happy with the way this sounds right now.
09:00Now aside from just controlling the dynamics of the track, you can actually use
09:04compression as a special effect.
09:05For instance, you can use the Squash technique to really mess with the sound
09:09of a track.
09:10I'm going to go up to the Presets here and choose Steamroller.
09:14And look at this setting here.
09:15We've got a ratio of 100:1, we've got a really short release time, and a lot of
09:21gain, and a deep threshold.
09:23So let's take a listen to what this sounds like on the bass.
09:26(Music Playing)
09:31And I'm going to increase the gain.
09:32(Music Playing)
09:42It sounds very distorted, and we're using this compression to
09:46create that distortion.
09:48It's by this deep threshold and this short release time.
09:51Now let's try one that actually sounds good.
09:53I'll switch over to the Bass Guitar preset, and let's take a listen.
09:57(Music Playing)
10:13That's pretty smooth.
10:14Getting away from compressing a single track, I want to talk about another
10:18popular technique that's called parallel compression.
10:21And this adds a compressed copy of a track to the original to increase the punch
10:26of the overall sound.
10:28It's a common technique that we use on vocals, guitars, and drums.
10:31So let's take a look at what I've got set up here.
10:33I have these two acoustic guitar tracks, and I've bussed them out to Bus 1 and
10:372, which is picked up at aux track down here.
10:41I've got this compressor on the track with a setting called Fatten.
10:45So what we're going to hear in this mix is the dry unaffected tracks and the
10:50compressed copy of the tracks mixed together in the overall mix.
10:54So first, I'm going to solo these, and we'll hear the acoustic guitar tracks by
10:58themselves, and then I'll add in the parallel compression track.
11:02(Music Playing)
11:11Now I'm going to add in parallel compression.
11:13(Music Playing)
11:28So you can hear that there's obviously a volume difference, but
11:31there's also a sonic difference too.
11:33It gives the tracks a bit more power with the parallel compression in there, and
11:37also some clarity, but it still has the dynamics left over from the dry tracks.
11:42Now let's quickly talk about limiters.
11:44Limiters are essentially compressors with ratios of 10:1 or higher.
11:48These large ratios are used to prevent transient signal peaks from exceeding
11:52a chosen level.
11:54Because of this, limiters, like compressors, allow you to increase the overall
11:58track level while avoiding clipping, and you can select up to 100:1 on the
12:02Dynamics 3 Compressor/Limiter plug-in.
12:04That means that a signal that's 100 dB over the threshold will come out of the
12:08limiter at 1 dB over the threshold.
12:11Limiters are useful on many types of tracks and are used most often on the same
12:15types of tracks that compressors are, such as vocals and electric bass.
12:19Limiters can be used in cooperation with compressors to take care of the
12:23peaks, while the compressor performs the main compression duties on the rest
12:26of the non-peaked signal.
12:28Now let's take a look at this Maxim plug-in.
12:31Limiters, like this Maxim plug-in, are often used on submixes and almost always
12:36in mastering applications to make sure that the tracks don't peak and cause
12:40unwanted distortion.
12:42So check out how adding this Maxim limiter to the master fader track in the
12:46session can boost the output's signal by reducing the dynamic range of the song,
12:50but without creating distortion.
12:52(Music Playing)
13:11If I bring the ceiling way down, then the volume level goes
13:14down, and ultimately, what I want to set this at is -0.1.
13:19(Music Playing)
13:37Now why do I want to set it at -0.1?
13:39That's just in case we have a potential over or a clip at 0.0, and we just want
13:46to make sure that we don't have that so that we don't clip our MP3 file or
13:50create an over for a CD that might potentially make it skip.
13:53So that just gives us 0.1 dB of headroom, just in case.
13:57So as you can see here in this movie, adding compression and limiting into
14:01your mix correctly takes some knowledge of the parameters as well as some
14:05focused listening.
14:06As you're learning, be sure to try out some of the presets, tweak the knobs, and
14:10listen to the effects on a variety of instruments.
14:13Revisit this video to review the explanations of the compression parameters
14:17if needed.
14:18Used correctly, compression can make your mixes sound more powerful, more
14:22balanced, and more radio-ready.
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Using delay effects
00:00In this video, I want to discuss how delay effects work and how to apply them in
00:04your Pro Tools sessions.
00:07Delay effects record a signal, then play it back at a user-selected delay time,
00:11often called delay time or delay length.
00:14A single delay of less than 35 milliseconds is called a double, because this
00:19effect makes the tracks sound like there are two of the same part being played
00:23or sung at basically the same time.
00:26A slapback delay is a single repeat with the delay time of over 35 milliseconds.
00:32Slapback delay times of 35 to 75 milliseconds are good for thickening vocal or
00:37instrumental tracks,
00:38while delays of 125 to 350 milliseconds are useful for making a vocal or
00:44guitar track sound large.
00:47Let's go over to the Mix window, and I am going to open up this extra long delay plug-in.
00:53Now it's usually a good idea to set the delay time in relation to the beat
00:57and tempo of the song.
00:59The rhythm you create with the delay can add a nice groove element.
01:02To do this, make use of the Tempo Sync feature, which will synchronize the delays
01:07to the session tempo.
01:09It's this button down here.
01:11Just click this little icon to activate or deactivate Tempo Sync.
01:16When it's yellow like this, it's activated.
01:19In this part of the Plug-in window, we can tell the tempo of the session, which
01:23is set right here, 90 BPM, and if you want to change our delay time to
01:28represent a different subdivision of the beat, we can simply click on the note
01:31values just down here.
01:32So we've got eighth note, quarter note, half note, whole note, but I am going to
01:38choose a 16th note here.
01:40Now if we don't want to have Tempo Sync on, we can turn this off and then use
01:45this slider to select our tempo, but I am going to turn this back on and utilize
01:50the 16th note value here.
01:52So let's listen to an example.
01:53I'll move this over the side here, and we can see here that we've got an effects
01:57loop set up where I have bussed these two acoustic guitar tracks up to 5 and 6,
02:02and they're being received here on this track, which is an aux track that has
02:06this extra long delay plug-in on it.
02:08So right now I press play, and we'll just hear the solo guitars without the effect.
02:14(Music Playing)
02:27Now let me bring in the effect.
02:28(Music Playing)
02:41So you can hear that there's a single 16th note delay going onto the signal here.
02:45Let me play this one more time, and I'll pop the effect in and out.
02:48(Music Playing)
03:01So let's talk about some of the parameters here.
03:04The Gain is the volume level, and usually you'll just want to keep that as 0 db.
03:10If you feel like bringing it down, you can, to lessen the volume of the delay effect.
03:15We'll just keep it at 0 here. And notice that we're working with a stereo
03:19effect here, so we have controls for both the left and right sides here in
03:23the Plug-in window.
03:24The mix percentage is how much of the original signal is being delayed, and
03:29usually when you set up an effects loop, you want this to stay at 100, but you
03:34can reduce it if you want.
03:35The further that you bring it down the more of the original track or the
03:39unaffected track will be going through this plug-in.
03:42So usually you just want to keep it at 100%, keeping the dry tracks and the wet
03:47or the effected tracks separate in the mix.
03:49Next, we have the LPF, or the Low Pass Filter, and we use this to filter out any
03:54of the high end so that it doesn't build up when we're using a lot of feedback.
03:59So we can bring this down lower than 10 kHz if we want. I mean we could bring it
04:03all the way down to 10 Hz, and we wouldn't hear anything. But I'll just bring it
04:08back up to 10 kHz and now everything above 10 kHz is filtered out.
04:13Next, we have the delay length or the delay time, and this is equal to 166.67 ms,
04:21which is conveniently equal to 1 16th note at a tempo of 90 BPM.
04:28If I change this to an eighth note then that'll double and a quarter note, it
04:33will double again.
04:35The depth and rate of modulation creates slight pitch variations, and we'll use
04:40these parameters to create chorus, phaser, or flanger effects.
04:44We're going to leave those off for now.
04:46Finally, feedback sends the delayed signal back into the delay input, creating a
04:52delay of the delayed signal.
04:54The higher the feedback level the more delays are added, and when you add
04:59feedback to a delay, this can smooth out the sound of a track or give it an
05:04infinite or never-ending feel.
05:05So I'm going to go ahead and press play and add some feedback here, and you'll hear
05:10what it does to the signal.
05:12(Music Playing)
05:28So as you can hear from the delay trail, there was a lot of feedback going on there.
05:33One other cool feature that we have down here is the Groove, and we can use this
05:38to add swing to our delay time. And as you see, when I slide this, the delay time
05:45is changing, and that adds a little bit of the swing to the repeats.
05:50Now in Pro Tools there are a number of delay plug-ins available, and I've got
05:54another one loaded up in here;
05:55it's the Dynamic Delay.
05:57So let me open that up. I'm going to mute this one this one and open up the Dynamic Delay.
06:04Now let's hear what this sounds like.
06:05(Music Playing)
06:18Now that sounds pretty similar to what we just were listening to in the other delay.
06:22Let's look at why that's true.
06:24First, we have the delay set for 16th notes, we've got feedback at a similar
06:31percentage to what we had in the other delay, we've got our mix at 100%, and
06:36we've got it synced to the tempo.
06:38The delay parameters I have discussed in both the extra long delay and the
06:42dynamic delay are fairly standard in all delay plug-ins and should be a great
06:47starting point to create any delay effect you want to make in Pro Tools.
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Applying AudioSuite plug-ins
00:00Most plug-ins in Pro Tools have a real- time version that you can insert on the
00:04track and work in real time during playback and recording.
00:07Most of them also have non-real- time versions that we simply call the
00:11AudioSuite version.
00:13AudioSuite plug-ins process audio while Pro Tools is stopped, not playing or recording.
00:19The advantage of the non-real-time processing is that it doesn't take any
00:22processing power while you're playing back or recording.
00:25To apply an AudioSuite plug-in to an audio clip, first we need to highlight the
00:30clip, and then we choose the plug-in that we want from the AudioSuite menu. So I
00:34can simply go up to the AudioSuite menu here, and I'm going to choose Chorus.
00:40A lot of AudioSuite plug-ins have presets, so I'm going to choose EvenSlo Flange
00:48here, and that changes the settings here.
00:52And now if I want to hear this, I can click the Preview button, which is right down here.
00:58Let's hear what this sounds like.
00:59(Music Playing)
01:13With the Bypass button on, we hear what the track normally sounds like.
01:16(Music Playing)
01:23If we actually like that sound--
01:25that's kind of crazy--but if we do like it then all we need to do really is hit
01:29the Render button and Pro Tools will create a brand-new audio file that renders
01:34that effect into the acoustic guitar track that we have.
01:37If you look over here on the Clips list, we can see this new clip right here.
01:44We can always tell that it has been rendered by an AudioSuite plug-in because
01:47it will have a little abbreviation of that effect right here.
01:51So the A stands for AudioSuite and the CHR stands for chorus.
01:55So as we can tell here in the Clips list, this piece of audio is bold here, and
02:01that indicates that it's a whole-file audio clip.
02:04Now before rendering a clip with an AudioSuite plug-in, I highly recommend making
02:09a duplicate playlist on the track so that you can always go back to the original
02:13unrendered clip if needed.
02:16So in this particular case, I'm actually going to choose Undo, then create a
02:22duplicate playlist, and I'm actually going to name this "chorus," and now I can
02:31render this effect. And now I have this playlist with the chorus effect, and I can
02:36always go back to the original if needed.
02:40A good time to use the AudioSuite version of a plug-in is when you're running
02:43out of processing power from using so many real-time plug-ins.
02:47In that case, save the plug-in settings that you're using in the real-time
02:50version, then take that plug-in off the track, and then finally apply the
02:55AudioSuite version like this. Let me show you how. Go over to the Mix window. And
03:00I have got this EQ plug-in on this bass track, so what I'm going to do is
03:07actually save this setting as df bass EQ.
03:12So now I can actually take this plug-in off the track completely.
03:16I can have no insert, or I can simply make it inactive. And what I did there was
03:22press Ctrl+Command on the Mac or Start+Ctrl in Windows.
03:28Now I'll switch back over to the Edit window, and I'm going to go down here--
03:32I will actually close this window-- and double-click on the bass track.
03:37Now I'll go to the AudioSuite plug-in and choose my settings here on this EQ.
03:44I can find them right here, df bass EQ.
03:48It loads up my EQ curve, and I can press Render and that creates a whole new
03:55audio track for my bass that is rendered with the EQ processing on it.
04:00You can also use the AudioSuite plug-ins for creative effects.
04:03I like to use the Reverse AudioSuite plug-in to render a track in reverse.
04:08Let's check it out.
04:08I am going to highlight this guitar track and choose AudioSuite > Other >
04:16Reverse, and let's hear what this sounds like.
04:18(Music Playing)
04:30Pretty cool. Let's say that we just want to render part of this track.
04:34So I'll highlight this section and choose Render.
04:38So what we have here to the left of the Render button is the handle length
04:43for rendered clips.
04:45Now handles are a specified amount of time outside the current edit selection
04:50that enable you to trim clips beyond their originally rendered selection after
04:54they've been processed.
04:56So down here we have this selection; however, when this is set to 2 we have 2
05:02seconds on either side that will give us some handles that we can extend this
05:07audio clip out left or right.
05:10Now handle length can be up to 60 seconds on either side to the left or the
05:14right, if there is enough material in the originally referenced whole file.
05:18You can also choose to make the handle the entire whole file referenced by the
05:22clip, and you can choose that in the plug-in here,
05:26except we actually have to change our preference.
05:29So we go to Setup > Preferences and here in the Processing page we've got the
05:35Default Handle Length, and we'll choose Whole File.
05:39One other thing we have to change here is that we want to create individual
05:42files, and now we can select Whole File here. And what that does when we render it
05:48is that we'll see and hear this part being rendered, but actually this entire
05:54whole clip will be rendered. So let's do it.
05:57I will render it, and literally I can go down here and drag this out and it'll
06:02actually be rendered with our Reverse plug-in.
06:06I'll play it here, and you can hear it.
06:07(Music Playing)
06:12Very cool! So as you can see here, you can use the AudioSuite plug-ins for creative effects
06:17like this Reverse plug-in, and you can use them to help lessen the processing
06:22load when you doing a large mix.
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Adding reverb to your mix
00:00Reverb, short for reverberation, is a sonic effect that occurs when many random
00:06reflections of a sound blend together and reach the listener more than 10
00:10milliseconds after the direct sound from a sound source.
00:13As an effect, Reverb gives character to direct dry sound by placing it in
00:18some sort of acoustical environment, like a church or a gymnasium or a tiled bathroom.
00:23Let's hear a few examples using the D-Verb plug-in on a percussion track.
00:27In the D-Verb plug-in, I'm going to just to mix control while we're listening back.
00:31When the mix is set up 100%, that means that 100% of the track that's coming into
00:36the plug-in is being affected by the reverb.
00:39If we reduce this down to 0, that means that there is no reverb effect at all, and
00:44the track will be completely dry.
00:46So listen as I adjust the wet/dry mix and change between some of the presets
00:51on this plug-in.
00:53When I change the algorithm imagine being in the acoustical environments that
00:57the plug-in is simulating.
00:58(Music Playing)
01:30When a sound is made, we hear the direct sound waves' early reflections, and
01:34reverberation in that order.
01:36Let me show you an example.
01:38The direct sound reaches our ears without bouncing off any surface.
01:43Early reflections reach our ears between 10 and 30 milliseconds later than the
01:48direct sound, after they've bounced off one or more surfaces.
01:53Because these reflections arrive so quickly they're perceived as part of
01:57the direct sound.
01:58Reverberation actually occurs when a sound reflects off of many surfaces and is
02:04mixed with other reflections, creating a denser blend of reflected sound.
02:08These reflections begin to fade away, or decay, as they're observed into the
02:12material of the acoustical space.
02:15The longer a sound takes to decay the larger and more hard surfaced to the
02:20acoustical environment is perceived to be, and the farther from the sound source
02:24the listener is or seems to be.
02:26In Reverb plug-ins in Pro Tools we can control the parameters that determine
02:31what a reverb will sound like, through its progression from the first to the
02:34last reflection. Here's a list of common reverb effect parameters.
02:39The wet/dry mix is the mix of the direct or the dry signal with the affected or wet signal.
02:46Pre Delay is the time delay before reverb is heard,
02:50that is, after the original sound was made and before the reflections are heard.
02:54Decay time is the time it takes for a sound to disappear, that is, the total
02:59effect time, including the length of the reverb tail.
03:02Diffusion is the space between reflections or repeats.
03:06Density is the initial buildup of short delay times, or reflections.
03:11The room size is the size of the acoustical space, and the width is the amount of
03:16spread across the stereo field.
03:18You can make a reverb sound very narrow or extremely wide.
03:23Like delay, reverb is used in mixing to create a sense of depth.
03:27When applying reverb to tracks the wet/ dry mix parameter sets the overall amount
03:32of depth, or how far away a sound is from the listener.
03:35In addition to the decay time, the longer the pre-delay time, or the time before
03:40reverb, heard the larger the perceived size of the acoustical space.
03:45Let's listen to an example.
03:47If I choose the Church setting here, this has a lot more pre-delay. As you can see
03:52here, it's got 39 milliseconds.
03:55So if I choose Hall, it actually has a pre-delay of 0.
03:59These rooms also have a pre-delay of 0.
04:01So let's take a listen between the Hall and the Church and see how we can hear
04:07the difference in the pre-delay.
04:09(Music Playing)
04:23With the Church setting we don't hear the reverb kick in until 39 milliseconds
04:28after the original sound was made, and this is a big determinant for simulating
04:33large acoustical spaces with reverb.
04:35Now reverb effects can be used on pretty much any kind of sound source in your mix.
04:40However, here are a couple of tips for applying reverb.
04:44First, I don't recommend using reverb on bass instruments, because if you use
04:48reverb on a low frequency, it can tend to really make the mix muddy.
04:53If you do find that your reverb plug- in is making your mix a little muddy, you
04:57can use the high-filter cut or the low-pass filter on almost any kind of
05:00reverb plug-in to help sculpt the sound and tighten up your frequency range
05:04for the reverb output.
05:06Second, reverb often sounds more impressive if it's used in stereo as opposed to mono.
05:12While mono reverbs have their place, stereo reverb effects create a much
05:16wider stereo image.
05:18Pro Tools comes with several reverb plug-ins, including D-Verb, AIR Reverb, Non
05:22Linear Reverb, and Spring Reverb.
05:25Let me show you these.
05:26Let's open up the AIR Reverb, and I'm going to bypass the D-Verb and activate the AIR Reverb.
05:31I've got this set up for the Gas Tank setting.
05:34(Music Playing)
05:42So that's what drums might sound like if we're listening to them in a gas tank.
05:47Pretty cool reverb effect.
05:49Let's move on to the non-linear reverb, and here we're going to listen to
05:54a gated reverb sound.
05:55(Music Playing)
06:02What that's doing is cutting off the reverb tail.
06:06Now let's go over to the Spring reverb and I am going to be using this Big
06:10and Busy preset.
06:11(Music Playing)
06:20That's a pretty appropriate name for that preset, as there's a lot of reflections
06:24going on there and a big, long reverb tail.
06:27So as you can tell, there are a lot of cool presets in these reverb plug-ins
06:31in Pro Tools.
06:32I recommend going in and tweaking all the parameters now that you know what they
06:36all do, because reverb effects are essential tools for mixing in all styles of
06:41music and post-production.
06:43Learn how to use the parameters and you'll be able to create the depth,
06:46atmosphere, and sonic character that you want for your mix.
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Bouncing down a mix
00:00Bouncing means to combine all of the tracks in your Pro Tools session into one
00:05file, usually a stereo file, so that you can burn it onto a CD or make an MP3 to post online.
00:12When you bounce in Pro Tools what you hear is what you get.
00:15If a track is muted, it won't be in the bounced file.
00:19If you've soloed a track, that's all that you're going to get in your bounce.
00:23MIDI clips and instrument tracks don't need to be converted to audio tracks.
00:28As long as you can hear the tracks on playback, they will be in the bounce.
00:31So let me show you how to bounce a track.
00:34First, in the Edit window highlight the length of time that you want your song to be.
00:39What I usually like to do is create markers at the start and end, and then it
00:44makes it really easy to just click on one of the markers, press Shift, and then
00:49click on the other, and that highlights the entire range of time that I want to bounce.
00:55If you leave it open ended then Pro Tools is going to bounce until the very
00:59last piece of information, and that could be a piece of automation that's way out here.
01:06In fact, if we had a piece here, it would bounce all the way out to here.
01:11So we don't want that.
01:13So we want to highlight the entire amount of time, but nothing more or nothing
01:17less than what we really want.
01:18So now let's go to Bounce to > Disk from the File menu and the Bounce to >
01:24Disk window opens up.
01:26Let's pick the right settings here, and we'll choose settings that will create a
01:29file that can be burned onto an audio CD.
01:33First, we'll set the Bounce Source, and that's our main outputs.
01:36That looks good here. And that what we can see down here is what we've routed
01:40everything through on this master fader track,
01:43So we know that's correct.
01:44then we'll choose the file type and we can choose from a number of
01:48different ones here.
01:49I like WAV files the best,
01:51so we'll set that.
01:52We could also choose AIFF or MP3 if we wanted to make an MP3 file.
01:59Next, we'll choose our format, and most of the time you want to choose
02:02Interleaved, and that creates a stereo track.
02:06Next, we'll choose our bit depth and in this case if we want to burn it onto a
02:10CD, it needs to be 16-bit, so we will choose that. And our sampling rate.
02:17We like 44.1 kHz.
02:19That's what the CD standard is.
02:21Because the audio in this session is already at 16-bit and 44.1 kHz, we don't
02:27need to convert it. But if we were changing it to something else, we could
02:31choose a conversion quality, but usually you will want to keep it at the best
02:35one, which is Tweak Head.
02:36Even though it says it's slowest.
02:38On our computers these days it's really not slow at all.
02:42So anyway let switch this back to 44.1 kHz, and now we have a few other
02:47options down here.
02:48I always choose Convert After Bounce.
02:51When you choose Convert After Bounce, Pro Tools converts the bounce track to the
02:56desired file type after the bounce process takes place.
02:59If you choose Convert During Bounce, that can eat up a lot of system resources
03:04and could reduce the number of plug-ins that you can use while you're bouncing.
03:08That's why I always choose this setting, Convert After Bounce.
03:11Now we have a few more settings down here, and I am going to cover that in the
03:13next movie, but now let's just go to the Bounce button.
03:17After clicking the Bounce button, we need to name the file and choose a
03:21location to save it.
03:23And I usually like to save it one file folder above the audio file so it doesn't
03:28get lost in my Audio Files folder.
03:30I'm just going to name it "bounce" and click Save.
03:35Once I hit Save, Pro Tools will begin the real-time bounce, and this is a great
03:41opportunity to do a quality check while listening to the mix in real time.
03:44(Music Playing)
04:00So there you go.
04:01That's the process for bouncing down an audio file so that you can burn it onto a CD.
04:06You can also bounce to an MP3 file and bring that into your iTunes library or
04:11post to SoundCloud, and I'll show you how to do that in the next movie.
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Making an MP3 for iTunes and SoundCloud
00:00In this video I'm going to show you how to bounce down an MP3 file and then
00:04how to automatically add it to your iTunes Library and also share it with your
00:08SoundCloud account.
00:09First, let's create the MP3.
00:12So I'm going to click and drag, just to highlight a small portion of this track,
00:17and then choose File > Bounce to > Disk.
00:22In this window I want to make sure that we choose the File Type as MP3, and
00:27everything else looks good here.
00:28We want an interleaved file, and we want it to go out of our main outputs.
00:33You notice that the Bit Depth is grayed, out and that's because the MP3 encoder
00:38automatically sets this resolution.
00:41Also, the Sample Rate that you choose will be the base sample rate for the
00:44encoder, and I usually choose 44.1 kHz, just so the file will be compatible with
00:50a CD if I want to burn them later.
00:52Now let's go down here and check off Add To iTunes Library, and Share with SoundCloud.
00:57I'm going to click Bounce, and here in the MP3 settings dialog we can set the title of the track.
01:06We can choose what the artist name is.
01:09We can set other metadata in here.
01:10We can also choose the bitrate, and 128 is the default, and that's a pretty
01:17good compromise between quality and size, where each minute of a song roughly
01:21equates to about 1 MB in file size.
01:24This is good for streaming on the Internet; however, MP3s with higher bit
01:28rates will sound better.
01:30So now I'm going to go down here and click OK, and let's bounce the track.
01:35But first we have to name it. I'll call it bounce_MP3, and we'll save it to
01:41this folder here, Chapter 11, save, and now we see this window, Share
01:46with SoundCloud.
01:47We've got our title here, we can give it a description, we can choose what
01:53kind of license we want, we can choose the type of track it is, and give it some tags.
02:00We can even send it privately to certain people through their email.
02:05So now I'm going to click share and we'll start to bounce.
02:09(Music Playing)
02:18So once the bounce is completed, the track is automatically imported into your
02:22iTunes, so the next time that you launch iTunes, it will be right there. Or if
02:27iTunes is already opened, then it will appear immediately.
02:30If I go over to iTunes, you'll see it right here.
02:37And if you're sharing it to SoundCloud, you'll be asked to log in to your
02:40SoundCloud account if you're not already logged in, and your file will be
02:44automatically posted to your account.
02:47So now you know how to bounce down your MP3 and share it with the world through
02:51iTunes and SoundCloud.
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Setting up a session for mastering
00:00Mastering is the last stage in the production process, and it takes place after
00:04you're done mixing all of the songs in a project.
00:07Mastering in Pro Tools can transform your final mixes into professional-
00:11sounding recordings.
00:13Mastering treats your final mixes so that the songs sound good on all playback
00:18systems, from one's speaker clock radios, to hi-fi stereos, to your car stereo.
00:24In the mastering process the volume level of all of the tracks are made to be
00:28competitive with other mastered recordings.
00:31Also, the EQ and the volume of each song are tweaked so that they create a
00:35cohesive final prod