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Game Character Creation in Maya

Game Character Creation in Maya

with Chris Reilly



Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly’s course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.
Topics include:
  • Optimizing, extruding, and sculpting geometry
  • Modeling a character's head and body
  • UV-mapping the head and body
  • Mirroring and texturing
  • Setting up the skeleton
  • Rigging the head and body
  • Skin binding & weight painting
  • Controlling animation with scripts in Unity

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author
Chris Reilly
subject
3D + Animation, Character Rigging, Modeling, Textures + Materials, Game Design
software
Maya 2012
level
Intermediate
duration
2h 58m
released
Sep 15, 2011

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Suggested courses to watch next:

Maya 2011 Essential Training (09h 08m)
George Maestri
Maya 2011: Modeling a Character (03h 03m)
Ryan Kittleson

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