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Digital Matte Painting: Changing a Scene From Summer to Winter

Digital Matte Painting: Changing a Scene From Summer to Winter

with David Mattingly

 


In this course, well-known author, teacher, and illustrator David Mattingly demonstrates his production-proven matte painting techniques and shows how to turn a summer daytime scene into a wintry nightscape using Photoshop and After Effects. David shows how to take a plate, or a still shot from a film, and alter key elements to change the season and time of day. Using advance digital matte painting methods, David removes all of the greenery from the mountains, fields, and trees, and covers them with snow. Then he replaces the sky, and adds realistic touches such as chimney smoke, icicles, and night-lit windows. In the final chapters, you'll discover how to create an animated scene that cross-dissolves between the two versions.
Topics include:
  • Making precise selections using the Color Range command
  • Controlling reference material through layer masks
  • Creating custom brushes
  • Painting snow, icicles, and trees
  • Painting through a high-contrast matte
  • Replacing the sky in an image
  • Animating smoke and falling snow
  • Reformatting and rendering a scene in After Effects

show more

author
David Mattingly
subject
3D + Animation, Illustration, Video, Digital Painting, Compositing, Visual Effects
software
After Effects CS6, Photoshop CS6
level
Intermediate
duration
1h 48m
released
Jul 03, 2012

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Welcome
Introduction
00:04Hi! This is David Mattingly, author of the Digital Matte Painting Handbook. For this
00:10Digital Matte Painting Tutorial,
00:11we're going to take this plate showing an Alpine chalet in the mountains and
00:16using some great digital matte painting techniques I'll demonstrate,
00:20take this from a summer scene to a winter scene.
00:23First, we're going to get rid of the grass in the foreground and replace it
00:27with a snow texture,
00:29then add snow to the foothills, and winterize the mountains. Then we're going to
00:34add snow to the roof of the chalet and all of the shrubs surrounding it.
00:39Next, replace the sky with two layers of new clouds and create a dusk version of
00:45the same scene, again, replacing the sky.
00:49Then we will add a glow to the foothills, add lit windows to the chalet, and add
00:55some smoke rising up out of the chimney.
00:58Then finally, we're going to create an animated version of the scene in After
01:02Effects, where we will cross-dissolve between the summer and winter versions.
01:08This may look like a lot of work, but using the advanced techniques I'll show
01:12you, we'll do all of this from start to finish in real time in under two hours.
01:18So let's get started.
Collapse this transcript
What you should know before watching this course
00:00Here's what you need to know before watching this video tutorial. First, even
00:05though I will be painting in the newest version, Photoshop CS6, and animating
00:09in After Effects 5.5, this course is not version-specific;
00:14all the tools I use are available in much older versions of these programs,
00:18even if the details of the interface may vary. I've made every effort to make
00:23this tutorial accessible to non-experts,
00:25but you will need to have basic Photoshop and After Effects skills.
00:30lynda.com offer several excellent introductory courses on these programs and
00:35both the Photoshop CS6 Essential Training and After Effects CS6 Essential
00:40Training are great starting points for anyone learning these programs.
00:45But even if you are not an expert in either of these programs, I hope you'll be
00:49able to follow along and understand the techniques being demonstrated.
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Using the exercise files
00:00If you're a Premium member of the lynda.com online training library, you have
00:04access to the exercise files used throughout this tutorial.
00:08All of the files are contained in the Exercise Files folder, and I recommend that
00:13you copy that to your desktop for easy access.
00:17The files are organized into three basic categories: Plate, which contains the
00:22raw plate I'll be using for the demonstration--
00:25the Plate folder also contains the final version of the painting called
00:29Mountain_Chalet.psd they you can refer to at any point in this tutorial;
00:35the second folder is Reference, which contains all of the photographic materials
00:39used in this project;
00:41and AfterEffects, which has the finished painting ready to be used in the animation.
00:47This project was done in After Effects 5. Projects created in a newer
00:51version of After Effects cannot be opened in an older version,
00:55so you'll have to have After Effects 5 or later to use this file.
01:01There is also a copy of the final render to compare your own work to, once
01:05you've finished the lessons.
01:08Even if you're not a Premium member, you'll have access to the raw plate
01:12so you can work over the same scene as I do.
01:15Just go up to the Exercise Files tab at the top of the chapter listing
01:19to download the files.
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1. Revising the Plate
Making selections using the Color Range command
00:00Here is a plate of a mountain chalet that we're going to be using for this tutorial.
00:05It is from the Corel stock photo library and it's royalty-free.
00:10It's included with the course materials, so please open it up right now and work
00:14right along with me.
00:16Before we get started, you need to do a little file setup.
00:20First, let's duplicate the plate.
00:22A lot of times while I'm working, I will accidentally paint on the original
00:26plate, and it's good to have a clean copy underneath it to refer to.
00:31Next, let's add a little extra room around the edge of the canvas to use as a workspace.
00:36Go up to the top of the interface and choose Image > Canvas Size, and add an
00:41extra 300 pixels on each side.
00:44Now, press Command or Ctrl and click into the layer icon preview of the copy of
00:50the plate and make a new layer.
00:53Then select Inverse to select the area around the image. Load black into
00:58the foreground color picker, and go up to the top menu and choose Edit and then Fill.
01:04Then fill the selection full of black.
01:07Rename the layer Mask.
01:09As you start to drop in photo reference, it's useful to turn on and off the mask
01:14to see what you have beyond the edge of the image.
01:18The first thing you'll want to do when changing a scene from summer to winter is
01:22to examine the alpha channels.
01:24You'll notice that the alpha channels already look rather wintry because all of
01:28the color has gone out of the scene.
01:32One of the main things that's making the scene look so summery is this bright green lawn.
01:37So, let's deal with that first.
01:39We're going to use several different techniques while we're working on this project,
01:43but the first one is select Color Range.
01:46So, let's go up to the top, choose Select > Color Range.
01:50The Eyedropper tool appears automatically while using the Select > Color Range,
01:55and you need to click into the green of the lawn, and then holding down the
01:59Shift key, click into several more greens to select more of the lawn.
02:04You can also use the Fuzziness slider to select more or less of the green color.
02:10I only want to select the green of the lawn, not the sky, the mountains, or the house,
02:15so I'm looking in this little preview to see exactly what I'm getting.
02:18I am going to accept that selection.
02:21You can see I've got a lot of little speckles in here. I don't want that,
02:26so I am going to have to zoom in, and then holding down the Shift key, get this
02:30whole lawn nicely cleaned up.
02:32It looks like I've got the same thing up here.
02:35I want to add to the selection here,
02:38so I'm holding down the Shift key and the Option+Alt key to bring up the
02:43Polygonal Lasso tool.
02:45I need to hand select all of this up here.
02:47That looks pretty good.
02:51You can see I'm also getting some of this greenery up here, and that's fine.
02:55I will probably have to hand paint a lot of these shrubs.
02:58I'm going to try just desaturating and lightening this area first to see how that works.
03:03First, I am going to hide this selection, which is Command+Ctrl+H, and then make
03:09sure I'm on the copy of the plate.
03:10Then I'm going to press Command+Ctrl+U to bring up the Hue/Saturation dialog.
03:16I'm going to pull the Saturation slider all the way to the left and then
03:21lighten it quite a bit so it looks more like snow.
03:24It's better, but it's completely blown out, and it doesn't look like
03:28very realistic snow.
03:30In the next lesson, we're going to use some photographic reference of snow
03:33to fix that problem.
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Integrating an outside reference using layer masks
00:00I'm going to turn on the visibility of the snow selection by hitting
00:03Command+Ctrl+H. I have a nice piece of photo reference of a snowy hillside in
00:09Colorado that I'm going to use for this project.
00:12I am going to use the Rectangular Selection tool to grab just the bottom of this.
00:16I don't need the sky, and I'll copy it out.
00:20I'm going to return to my mountain_ chalet document, but rather than pasting
00:23the snowy hillside directly in, I'm going to use the selection I have as a mask for the snow.
00:29I am going to go up to the top menu and choose Edit > Paste Special > Paste Into.
00:36Paste Special pastes the material into the selection in your document.
00:41It also creates a layer mask on the new layer.
00:45Notice that the link between the color layer and the layer mask is turned off.
00:50If I turn it on and then move the layer around, they both move together, but
00:54that's not what I want;
00:56I want to move the color layer independent of the mask,
00:59so I'm going to turn the link off.
01:02Now, I can move my color layer independent of the layer mask.
01:06For now, I want to turn off my layer mask.
01:09I do that by right-clicking on the layer mask preview and selecting Disable
01:14Layer Mask from the dropdown menu.
01:17Now I can see the entire piece of photo reference without the layer mask applied.
01:21I like these little footsteps in the snow, but I think this would look better if it was flipped
01:27so it looked as someone had wandered off the path on the left side.
01:31Press Command or Ctrl+T to bring up the Transform tool and then reverse it, and
01:37I want to get the footsteps lined up with the edge of the path.
01:40I am going to squash it a little bit so it will more closely match the
01:44perspective of the hillside that I'm dealing with.
01:47The resolution of this piece of photo reference doesn't exactly match what I've
01:51got in the original plate, but that doesn't really matter because I'm using this
01:55more as a texture than a direct piece of photo reference.
01:59Anything that doesn't look quite sharp enough in the end, I'll just paint over.
02:02Now, move that new section of snow up a bit more and move it to one side to see
02:09how it lines up with the plate.
02:11Then hit Return to accept the Transformation and right-click on the layer mask
02:16preview icon and select Enable Layer Mask to turn it back on.
02:21One thing that didn't quite work out right on this masked piece of photo
02:25reference is the bright highlight on the black hill.
02:29Use the Marquee tool to select a piece of background snow and go up to Select >
02:34Modify > Feather, and add an eight-pixel feather.
02:39Press Command+J or Ctrl+J to copy that selection out onto a new layer.
02:44The copied section doesn't have the layer mask applied to it, so you can move it
02:48around until it covers the bright highlight.
02:52Now, take a big soft eraser and erase the edges so that a line doesn't show
02:57up where the two pieces of reference come together.
03:01With the layer with the patch selected, press Command+E or Ctrl+E to merge it with
03:06the layer beneath it.
03:08Then press Preserve to preserve the layer mask that has already been applied to the snow.
03:14Now, rename the layer Snow.
03:17There needs to be some color correction done on the snow.
03:19It looks too dark to fit into the scene, and the midtones look rather red and
03:24the highlights yellow.
03:26Now, press Command+M or Ctrl+M to bring up the Curves dialog.
03:30First, brighten the highlights on the snow by pulling the white point in.
03:35This will brighten the highlights, but you want to be careful not to clip the
03:39highlights or force them to 100% white.
03:43Then raise the midtones so that the overall snow is lighter.
03:46It is important to keep some of the contrast in the darker tones of the snow,
03:51so use the Eyedropper to find out where those tones reside.
03:55Now, pull that point down.
03:58After that adjustment, raise the lighter midtones up slightly more.
04:03Now, deal with the red cast of the midtones by pulling the midpoint of the red
04:08curve down a small amount.
04:10The snow, especially in the highlights, is too yellow.
04:15To correct that, go to the blue channel and pull up on the blue curve right in the middle.
04:20That adds more blue to the snow, removing some of the yellow.
04:25Now, the snow looks like it matches the mountains in the background better.
04:30Next up, you'll find out how to extract some masks and turn the background hill
04:34into a snow-covered forest using information taken out of the alpha channels.
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Extracting the foothills
00:00I am going to use a different technique to deal with these background foothills:
00:04one on the right and one on the left.
00:07I need to separate the foothills from the background mountain, because I'm not
00:11going to handle the mountain the same way.
00:14Once again, I am going to look to my alpha channels and see which one has the
00:18most contrast between the foothills and the background mountain.
00:22The blue channel is the best choice because it offers the most contrast.
00:27Duplicate the blue channel and then apply a Curve to it.
00:32You'll want to make everything on the foreground foothills black and everything on
00:35the background mountains white.
00:38Pull the white point to the left till the mountains turn completely white. Then
00:44pull the black point to the right, until the foothills turn completely black.
00:48You won't be able to get it absolutely perfect, but it'll work fine with a little cleanup.
00:55Now zoom in on the alpha channel and with the Lasso tool, get rid of this little
01:00bit of bleed-through from the background mountains.
01:05I've got black in the background channel.
01:07I am going to press X to load in white.
01:09That way when I hit Delete, it'll fill the selection with white.
01:13Now I'll quickly clean up the other side. Once again, I press Delete to load
01:21white into the selection.
01:23I need to do some cleanup on the interior of the foothills also.
01:28Press X to swap the foreground and background colors and load black into the
01:33background color picker.
01:34The house still needs to be removed from the alpha channel.
01:37It's helpful to turn on the RGB along with the alpha channel, so you can see
01:42what you still need to do.
01:45Press Delete to fill the selection with white.
01:47While using the Lasso tool, if you press and hold the Option key on the Mac or
01:52the Alt key on the PC, it temporarily turns the regular Lasso tool into the
01:57Polygonal Lasso tool, so you can lift and click, lift and click, to create
02:02straight-line selections.
02:03I am having a hard time seeing the RGB through the alpha channel, so I'm going
02:09to select the alpha channel I'm working on, then go to the upper-right corner of
02:13the Channels panel and choose Channel Options.
02:18You can reduce the opacity of the color overlay of the alpha channel so you can
02:22see the RGB channel more clearly.
02:27Now remove the house on the far left from the alpha channel.
02:33You can turn your alpha channels on and off so you can see exactly what you're
02:37getting in the selection.
02:39Now zoom out and you can see there is a little bit of cleanup at the bottom of
02:42the house and the snowfield.
02:45Now select All, Command+A or Ctrl+A, and then hit Invert, which is Command+I or Ctrl+I
02:53to invert the entire alpha channel.
02:56Now, Command+Click or Ctrl+Click into the layer icon preview of the alpha
03:00channel to load the selection that contains just the background hills.
03:05What we want to do is take the black-and-white Information from one of
03:09these alpha channels, copy it out, and make a new layer and paste it into the RGB document.
03:15But we need to figure out which channel has the right amount of detail and contrast.
03:19The red channel doesn't have much detail and is too dark.
03:23The green has a nice amount of detail and good contrast. And the blue has too
03:27little detail and contrast.
03:29So the green channel is the best one in this instance.
03:33Before you copy the green channel out, you need to deal with the ragged edges on the selection.
03:38You can do that by Command+Option+ Clicking in the layer icon preview on the Mac
03:43and Ctrl+Alt+Clicking in the layer icon preview on the PC.
03:48That subtracts the mask from the selection and now it has only the foothills.
03:54Making sure that the green channel is selected, do a Copy Merged.
03:58The keyboard shortcut for that is Command+Shift+C, or Ctrl+Shift+C. That
04:03copies all of the pixels inside of the selection, not just the pixels on the current layer.
04:09Click on the RGB icon in the Channels panel to return to full color and then
04:14go into the Layers panel.
04:17With the Snow layer selected, paste the information from the green alpha
04:21channel into a new layer.
04:24The selection from the alpha channel is now pasted into the layer in black and white.
04:29Right now it doesn't look very much like a snowy hillside, but watch what
04:33happens when I apply a curve to it.
04:36Now drag the white point quite a bit to the left, but still try to avoid
04:40severe clipping or the tones going completely white.
04:44Also, drag the midpoint up, until it starts to look like the hillside is covered with snow.
04:49The white point still needs to be pulled in a bit and the midpoint even further
04:54up, but it quickly begins to look like a convincing snow-covered hillside.
04:59The one downside of using alpha channel information like this is it comes
05:03in completely black and white, and there is none of the natural color variation
05:08that is found in nature.
05:09We'll deal with that by restoring some of the color.
05:13First, name the layer Foothills and zoom out again so you can compare the color
05:18to the rest of the plate.
05:20Select the Brush tool again and holding down the Option or Alt key, select some
05:26of the color from the snow.
05:28Now choose a large soft round brush and Command+Click or Ctrl+Click into the
05:34layer icon preview for the foothills to load the selection.
05:38Then, from the dropdown menu to choose to the Transfer mode for the brush, choose Color.
05:44Now, softly brush that color into these foothills so that they more closely
05:49match the foreground snow.
05:53Next up, we will deal with the background mountains and make them look like they
05:57are in the middle of winter.
Collapse this transcript
Extracting the mountains
00:00Now it's time to deal with the background mountains.
00:03We need to extract the mountains, for two reasons.
00:06First, we're going to handle them in a different manner than the other elements
00:10in the matte painting.
00:11Second, we're going to add moving clouds later on in After Affects, so the
00:15clouds need to be separated from the mountains.
00:19Let's start by looking to our alpha channels and see which channel has the most
00:23contrast between the mountains and the sky.
00:26The red channel has the most contrast, but this is going to have to be
00:31a two-step process.
00:32On the left side the mountains are nicely silhouetted against the white sky,
00:36but on the right side, you can see that the mountains are light against a darker sky.
00:42So we need to make two copies of this channel to apply different curves to
00:46isolate different sections of the mountains.
00:49I'm going to select the first copy of the red channel, then press Command+M on
00:54the Mac and Ctrl+M on Windows to open up the Curves dialog.
00:59Now I'll click into the white part of the sky with the Eyedropper tool and
01:03that shows where on the curve the white point needs to be moved, to make the
01:07sky completely white.
01:09I'll use the eyedropper again against the mountains and take note of where the
01:13circle shows up on the curve.
01:16That's where the black point needs to be moved in to make the
01:18mountains completely black.
01:20I'll work back and forth on this curve a bit to see which gives me the best results.
01:25I want the mountains as completely isolated as possible from the sky.
01:31You're not going to get it perfect;
01:33you'll have to do some cleanup on this plate.
01:36Now select the second copy of the alpha channel, and we're going to do the opposite.
01:40We're going to try and make the mountain white and sky completely black.
01:46Again, use the Eyedropper tool on the plate to identify where that gray is and
01:51then pull the black point in to make that gray completely black.
01:56Then pull the white point in to the left to get the mountains as white as possible.
02:01Again, this isn't going to be perfect, and you'll want to do a little bit of
02:04adjusting to get the best possible result.
02:08That looks about as good as it's going to get.
02:10Now we need the opposite of this, so select all and then Command+I or Ctrl+I
02:16to invert the channel.
02:18Now we've got the black mountains against the white sky, which we can use as a
02:22mask to paint into on the other alpha channel.
02:25We'll need to do some cleanup on this channel before we start using it,
02:29so zoom in so you can really see what you're doing
02:32and lasso all the way around this to try and get the mountain completely black.
02:37Luckily, the edge is pretty well defined by the high-contrast mask.
02:42With black loaded into the background color picker, I'm going to hit Delete, and
02:46I'm going to turn on the visibility of the RGB channel so I can see where the
02:50edge of the mountain is.
02:53And there's also some cleanup that needs to be done in the white part of the sky.
02:58I need to hit X to make sure white is loaded into my background color
03:02picker and hit Delete.
03:05Make sure you've got all of these little white specks on the edge cleaned up.
03:09Now I want to load this selection I created in by Command+Clicking into the
03:14layer icon Preview on the Mac and Ctrl+Clicking on Windows.
03:18Then return to that first copy of the alpha channel and we're going to use this
03:22selection to paint in to.
03:24Now I'm going to use a brush with the Opacity set to 100% to paint white
03:30into the selection.
03:32I can be fairly sloppy here, since the selection has this area nicely defined.
03:37Once I've painted over the edge, I need to invert the selection.
03:41So go up to the top menu and choose Select > Inverse and then load black into the
03:46foreground color picker and paint along the top of the mountain.
03:52Right about now you're probably saying to yourself, man, this masking stuff is a
03:56lot of work. Why don't you just hand marquee it?
03:59The answer is that hand marqueeing will never give you an edge as nice as what
04:03you can get by pulling a mask from the source material.
04:07And as you become more adapt to creating masks, it will be much faster than hand
04:12marqueeing around the complex surface.
04:16There are some areas you won't be able to get with this high-contrast-mask
04:20technique and you'll end up doing some hand marqueeing. So that you can clearly
04:24see the edge of the mountain,
04:26you may want to turn off the visibility on the alpha channel and turn on the
04:30visibility of the RGB channel.
04:32With a selection made, I'm going to select and turn back on my alpha channel,
04:38hit Delete, and then invert the channel and paint into it with black.
04:42I've got to do a little bit of touch-up on this left side of the mountain.
04:50I could paint this, but the lasso will probably be quicker.
04:56I still need to clean up this entire bottom area, so I'm going to marquee select
05:02it and with black loaded into the background color picker, hit Delete.
05:09I still need to clean up the top and I'll do that with the Lasso tool, again.
05:12I'll press X to load white into the background color picker and then hit Delete.
05:19On this right side, neither of the masks got the edge of the mountain, and I'm
05:23going to have to hand marquee that.
05:26Using the Lasso tool, carefully trace around the edge of the mountain.
05:31You can turn off the visibility of the alpha channel so that you can more
05:35clearly see the scene as you're tracing.
05:38When you're done, turn alpha channel back on, press X to load white into the
05:43background color picker, and hit Delete.
05:46Then invert the selection and with black loaded into the brush, touch up that
05:50edge of the mountain.
05:51I almost have the mountain isolated, but I still want to subtract these
05:58foothills from the selection.
06:02Now I'll load in that first mask that was used to isolate the foothills
06:06by Command+Clicking or Ctrl+Clicking into the layer icon preview and then hit Delete.
06:13Now all I've got to do is lasso trace around the roof of the mountain chalet.
06:18With the Lasso tool selected, I'm going to hold down on the Option+Alt key to
06:22temporarily turn this into the Polygonal Lasso tool and then draw around the
06:27straight hard surfaces of the roof.
06:31Then lasso around the entire bottom area of the composition. Hit Delete.
06:37Now we have the mountains nicely separated out.
06:41This is actually the opposite of what is needed,
06:43so select All, which is Command+A on the Mac and Ctrl+A on Windows,
06:49and then select the Inverse, which is Command+I on the Mac and Ctrl+I on Windows.
06:56Now, Command+Click or Ctrl+Click into the layer icon preview to load the
07:00selection that we've just created.
07:02We're going to copy the mountains out, but we need to make sure the RGB channel
07:07is selected and not one of the alpha channels.
07:10Then return at the Layers panel and select any of the RGB layers.
07:15Now we need to do a Copy Merge to copy the mountains out.
07:19Press Command+Ctrl+Shift+C on the Mac and Ctrl+Shift+C on Windows.
07:25If you do a regular copy, it only copies the pixels on the current layer, not
07:30all of the pixels under the current selection.
07:34Then Command+Shift+V on the Mac and Ctrl+Shift+V on Windows to paste the
07:40information back into the exact same place you copied it out of.
07:44And then rename the layer Mountains.
07:47If you press on the eyeball to the left of the layer while holding down the
07:51Option key on the Mac or the Alt key on Windows, it will solo that layer.
07:56And that can be useful for confirming that you've got the mountains nicely
08:00isolated on the layer.
08:02With our mountains separated, we're ready to do some color correction on them
08:06and make them look like they're completely covered with snow.
Collapse this transcript
Color correcting the mountains
00:00Now that the mountains are separated from the background, it's time to apply
00:03a curve to them to make them look as though they're in the middle of winter, covered with snow.
00:09Now open the Curves dialog: Command+M or Ctrl+M. I'm going to have to do this
00:14in a couple of passes.
00:16Let me move the Curves dialog to one side so we can see what we are doing.
00:20I want to make the mountains a lot whiter, but I don't want to blow out any of the
00:25areas, or make them go to 100% white.
00:28The white point needs to be pulled to the left as far as it can without losing detail.
00:34Then select the Lasso tool and let's add an eighteen-pixel feather to it.
00:40Then I want to lasso around these darker parts of the mountain on the left side
00:43of the composition and then apply another curve on that area.
00:48Again, we'll stop when you start to lose detail.
00:52This section of the mountain even further on the left side of the composition
00:56still needs to be lightened some more, so apply another curve to that area.
01:02And then these lower parts of the mountains look like they could have yet another
01:06curve applied to them, and lighten them even more.
01:12That looks pretty good, but now the mountains look too blue, because the curve
01:16has added a lot of saturation to the color.
01:19Rather than handling this color issue with a curve, I think it could be better
01:23to desaturate the mountains overall.
01:26Press Command+U or Ctrl+U to open up the Hue/Saturation dialog.
01:31Then pull the Saturation slider to the left.
01:34You don't want to take all of the saturation out the mountains or they'll go dead,
01:39so stop when it starts to look fairly natural.
01:42The mountains still look a little magenta, so I'll used another curve to correct that.
01:48First I'm going to go to green channel and see if I can pull some of the red out there.
01:53Then select the red channel and pull down on the midtones to add a little bit more green.
01:59That looks better.
02:01I think it could use one more hit of desaturation.
02:05That's a decent start on getting the mountains to look snow covered.
02:08I'm almost ready to start painting the trees on this background mountain, but
02:13I want to adjust some of the contrast between the foothills and the background mountains.
02:19These trees on the mountains look too contrasty to me,
02:22so I'm going to click into the layer icon preview for the mountains to load this
02:27selection, make sure you're on the Mountains layer, then choose a big soft round
02:32brush like this, and then press 5 to set the Opacity to 50%.
02:38With the Brush Transfer mode set to Normal, just haze that mountain back a
02:43little bit. Then click into the Foothills layer and load the selection.
02:48I'm not satisfied with the light effect on this hill;
02:51it doesn't seem to be curving around properly.
02:54I'd like there to be more light on the top of the hill and then have it get
02:58darker so it gets to the base.
03:01For this I am going to set my brush to Overlay. Overlay won't wipe out quite as
03:05much of the detail as the Normal mode. And I'm going to just go over the top of
03:10this hill to lighten it.
03:12That makes the hill curve around a little better.
03:15And the whole top of this hill should also be lighter.
03:18That now looks more fully formed.
03:21I'm ready to add a paint layer and start painting the trees on the
03:25background mountain.
03:26We'll do that in the next lesson.
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2. Painting Over the Plate
Creating a custom brush
00:00Now the mountains are looking snowcapped, but we still have these green trees in the background.
00:05We are going to get rid of them with some painting.
00:08So let's select the Mountain layer and create a new layer above it.
00:12And will name this new layer, creatively enough, Painting.
00:16It can be useful to confine your painting to a separate layer so that you can
00:21go back later and color correct the base layer.
00:23I'm build custom brush to paint the background trees.
00:28I create a lot of custom brushes while I'm working, and I would adjust that it's
00:32helpful to give your brush a distinctive name, so that you'll remember what it
00:36does when you come back to it later.
00:39As a starting point for this custom brush, you can use either the
00:43ChalkBrush from the set of custom brushes included with the course
00:46materials or use the brush titled Chalk from the default brush set that
00:52ships with every copy of Photoshop.
00:54Select either of those brushes and then start a new file for
00:58some experimentation.
00:59500 pixels x 500 pixels is good.
01:03Let's look with this ChalkBrush looks like before we add any variation to it.
01:08Make the brush large and then dab it once. You can see it's a very irregular
01:13shape, very organic, with no regular edges.
01:16This should work really well for painting the trees.
01:18Now we're going to add some dynamics to it to make it a more interesting mark.
01:23If we just go ahead and paint with it without any dynamics, it's sort of like
01:28painting with a piece of chalk, as the name implies.
01:32Now open up the Brush panel and under Brush Tip Shape, I am going to add some
01:37spacing so there's a little bit of distance between each dab of the brush.
01:41If I don't do anything else, this creates a brush that looks kind of like
01:44confetti and not a very interesting mark.
01:48So now let's add some additional dynamics to make it more irregular.
01:52Let's click into Transfer and open that up.
01:56The opacity is controlled by the Pen Pressure, and I want to set the minimum on
02:01the brush to 30% so I can't make a mark that's lighter than 30% opacity.
02:07I also want to add some scattering. This will make each dab go off in a slightly
02:11different direction and it's very good for randomizing a stroke.
02:15This is really good for making the brush look less patterned.
02:18I would also like the brush to orient slightly differently on each stroke.
02:23Right now, you're always seeing the same orientation on the mark.
02:27To do that, I'm going to click into Shape Dynamics and I'm going to adjust the
02:30Size Jitter and also the Angle Jitter.
02:36And then I'll add some Roundness Jitter so that it's even more irregular.
02:42Let's test it out in the file.
02:44So now you can see the brush is looking very organic and will work really well
02:49for these trees on a hillside.
02:51So with our custom brush created, let's go ahead and close up the Brush panel
02:55and return to our Chalet file to paint the trees.
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Adding snow to the background trees
00:00Now the mountains are looking snowcapped, but we still have these green trees in
00:04the background, and we're going to get rid of them with some painting.
00:08With the custom brush that we created in the previous lesson selected, let's
00:12zoom in and take a look at these mountains.
00:14While painting into the mountains, we want to reinforce the direction of the light.
00:19The light is coming from the left, so the left side of the mountain should be
00:22brighter and the right side should have more of that shadow color.
00:26Make sure white is loaded into the foreground color picker, and let's scribble
00:30some tone into these background trees.
00:32I don't want to paint every individual tree;
00:36I just want to break up the pattern of the hillside so that it looks like
00:39it's covered with snow.
00:42You need to think about how trees would capture snow.
00:45The underside of the branches would be showing through and it wouldn't be
00:49a solid snow cover.
00:51This sort of custom brush is really good for painting this kind of textured surface.
00:55It doesn't allow you to get really nitpicky, but you just have to concentrate on
00:59the overall look of the area.
01:01I want to load in a selection to contain my painting as I'm working, so
01:07Command+Click or Ctrl+Click into the layer icon preview for the Mountains layer.
01:11I want to paint into this flat area on the side of the mountain to give it more
01:17of a broken-up snow-covered feeling.
01:20Even are I'm working very fast and loose, I'm paying attention to the form of
01:24the mountain and how the snow would fall down the sides of the mountain.
01:28Wherever there are trees on the mountain, I'm assuming they would catch a little
01:31bit more snow than the bare hillside.
01:34And the snow would probably be lighter on the parts of the hill that have a more
01:38extreme vertical angle. But even on a vertical hillier side, wherever there's a
01:43tree, the snow would still be caught by the branches.
01:47As I work, I'm constantly varying the size of the brush on the fly to give
01:51the form some variety.
01:54At this point I also want to turn down the Scatter so that I get a more solid line.
01:58I'm going to go up here to Transfer and raise the minimum Opacity on the brush.
02:06That way the marks will be darker and more solid.
02:11Anywhere that I've got a big flat area like this, I want to break it up.
02:15I've got all of these trees on the ridge line that I need to go over.
02:19I want to be careful to follow the growth pattern of these trees as I paint,
02:24because I plan to cross dissolve between the summer and winter versions in After Effects.
02:30If I don't pay attention to the growth pattern, when I cross dissolve between
02:34the two versions, there will be a pop and you'll know that there's a difference
02:38between the two landscapes.
02:40I'm just basically scribbling here, and in fact, I find when you're painting
02:46this sort of organic surface, if you stop and think about it too much, the
02:49painting well start to get stiffer and less natural looking.
02:53If you relax and just let this flow, it will probably look more natural.
02:59When I first made the transition from being an analog to being a digital artist,
03:04one of the things I didn't like about Photoshop was that there was no inherent
03:08texture in the brushes.
03:09Fortunately, each new version of Photoshop introduces better ways to get a textured mark.
03:17These large flat areas tend to be kind of problematic. As I'm scribbling, it
03:21becomes apparent there's a pattern of lines and I do want to avoid that.
03:26Some of that distinctive patterning can be avoided by continuously changing the
03:31size of the brush as you work.
03:35I do want to jump around and work on different areas of the painting so that I
03:38don't get too focused on any one section.
03:44Custom brushes are a real boon to the digital artist, and I pay a lot of
03:48attention to designing new brushes for each project that will handle specific tasks.
03:53I'm fascinated by custom brushes and I'll often check out other artists'
03:57brushes on the Internet, when they offer them, to see if they're doing
04:00something I haven't thought of.
04:03I think the brushes that are least useful are the ones that contain large
04:07images--for instance, brushes that consist of large scanned images of insects or demon skulls.
04:14I never find those particularly useful.
04:17What I want is a brush that brings texture to your painting, not introduces a large image.
04:22Now I am going to sample the shadow side of this mountain and start painting to
04:29reinforce the direction of the light.
04:31I definitely want the right side to be darker and not have a white line on the edge.
04:38Same on the top of this ridge line; it's nice if this right side is a little bit darker.
04:43And I am going to sample white again and break up this slope, indicate a little
04:50bit more snow falling down the side of the mountain.
04:55You can see I'm also constantly sampling off of the painting to get a
04:58slightly different tone.
05:02It's important to keep slightly varying the colors you work so that the tone
05:06doesn't go dead in any area.
05:08Now I'm basically copying all over the place, fixing any little areas that jump
05:14out at me as needing more snow or little bit more shadow.
05:20It's important to not constantly work zoomed in on your painting and to
05:24periodically zoom out to see the overall effect that you're getting.
05:28Working to close in gets you concerned about the tiny details, but it's the
05:32overall look and feel that you really need to be concerned about.
05:36That pretty much finishes up the background mountains.
05:39In the next lesson we'll do a little bit more work on the foothills and then
05:43we'll start winterizing the chalet.
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Adding form to the foothills
00:00So with my background mountains all done, I want to address the top of this
00:04tree line just a bit.
00:06Since I used that layer-extraction technique to separate these foothills from
00:10the rest of the image, I've gotten a very aliased edge, and it doesn't look like
00:15a natural tree line.
00:16Before I fix that, I want to organize this painting a little bit better.
00:20The snow would actually be in front of the foothills and the foothills would be
00:24in front of the mountains.
00:25I don't have it that way right now. And I'm going to move the snow up to the top
00:30and the foothills into the middle and then the mountains into the background
00:34and the copy of my plate in the very back.
00:36Now I'm going to return to my Painting layer, and I saved that brush that I used
00:42to paint all of the trees and I called it Foliage.
00:45I'm going to select that brush because I liked how organic it was, and I'm
00:50going to zoom in on the top of my tree line.
00:52First I want to brighten the top of the tree line and I also want to regularize
00:57it so it looks more like a natural tree line and not this jumpy aliased edge
01:02that I have right now.
01:03I am getting a bit of a visible line as I paint, but like before, I'm going to
01:09vary the size of the brush and also vary the scattering to avoid a regularized
01:14mark. But to get the top of this tree- line firmly established, I'm going to keep
01:19this scattering fairly low.
01:23I'm happy with how the top of this tree line is cleaning up.
01:26I'd lots of little speckles and tonal jumps that didn't look very natural before.
01:36That looks better.
01:38I'm going to open the Brush palette and increase the spacing slightly.
01:42That'll give me more distance between dabs of the brush.
01:46I'm also going to increase the scattering.
01:49Now I can go in here and lighten the top of the tree line, but without visible
01:53lines being drawn by my hand.
01:55I want to get the entire top of this lightened, but I like how the scattered
02:05brush is giving me the broken look of trees covered with snow.
02:09Let's go over to this side.
02:17This looks too dark also, so I'm going to lighten up the top of the hill quite a
02:22bit. And in order to get the top of the tree-line painted better, I'm going to
02:27open up the Brush panel again, I'm going to reduce the spacing between my brush dabs and
02:32lower the scattering, and then I can paint in a clearer tree line.
02:37I have also got a telephone pole over here that I don't think is very
02:43attractive, so I'm just going to paint it out.
02:47All the time while I'm working on this, I'm thinking about the form.
02:50I want the top of the hill to be brighter and as it comes down the hill towards
02:54the chalet, it needs to give us a sense of rounding.
03:02I'm going to adjust the brush one more time to add more spacing and scattering
03:06to really randomize the mark. That'll help me finish this hill.
03:13With that adjusted brush, I'll finish the lightening the top of the ridgeline.
03:18That's giving the hill a lot more form, lightening it at the top and darkening
03:22it as it curves towards us.
03:25Next up, we're going to adjust the color of the hill by painting through a
03:28high-contrast mask.
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Painting through a high-contrast matte
00:00As I turn off the Foothills layer and take a look at the trees on the original
00:05plate, I see there's a lot of deep blue-green in the shadows, and by using the
00:11alpha channel to create the snow-covered hills,
00:14I've lost some of the natural green that would show up in the shadow areas.
00:18I'm going to restore some of that shadow color to the trees by using another
00:23technique where I paint through a high-contrast mask.
00:26So I'm going to click into the layer thumbnail preview for Foothills to load
00:31that selection and then turn off the Foothills and Painting layers and return to
00:37my alpha channels again.
00:40The green channel has a nice amount of contrast and detail, and I would like to
00:44be able to paint through those dark areas to restore some of that deep blue
00:47from the original plate.
00:50Now I'll duplicate the green alpha channel and apply a high-contrast curve.
00:55Basically, the light side of the trees need to go completely white so that it
00:59clearly defines the texture of the shadow areas. Then pull the black point to
01:05the right so that the shadow areas go completely black.
01:09Now, invert the channel by pressing Command+I or Ctrl+I. Then Command+Click or
01:16Ctrl+Click into the layer icon preview of the alpha channel.
01:19That creates a selection based on the alpha channel where white loads in as 100%
01:25selection and black loads in as 0% selection.
01:30This is loading in a selection that contains only the shadow side of the hill.
01:34I'm going to turn that off and then return to my RGB channel.
01:40I'm going to select some of the color from the shadow side, and let me open it up
01:46and we can see what color it is.
01:47It's a very intense blue.
01:49I'm going to darken it even a little more, then return to the Painting layer and
01:53turn it on, and turn on the Foothills layer also.
01:57When you press Command+H or Ctrl+H to reveal the selection, you can see that
02:02only the shadow side is selected.
02:05Now, open up the brushes and select a big soft round brush. Then go through and
02:11paint some of that intense blue-green into the shadow area.
02:16This also adds some additional contrast to the deepest part of the hill shadow side.
02:21Now I'm going to skip over to this left-side hill. Pressing Command+H or Ctrl+H
02:27to reveal the selection, I can see I can do the same thing over on the left side
02:31to add some more color and contrast.
02:34So let's zoom out and take a look.
02:36That's coming along nicely.
02:37Next step, we're going to add some snow to the top of the chalet and winterize it.
Collapse this transcript
Adding snow to the rooftops
00:00With the foothills adjusted, now it's time to winterize the chalet.
00:05Let's push in on it, and you can see the chalet has a tiled roof we want to cover with snow.
00:10I'm going to create a new layer and call it Rooftop. Choosing my Lasso tool by
00:16pressing M on the keyboard,
00:17I'm going to marquee around where snow would be on the roof.
00:21The snow should have some dimension so it should go above the top of the roof.
00:26Now I'm going to fill the selection with white, then I'm going to choose the
00:29Brush tool, or press the B key, and deselect that area, make the brush smaller,
00:35and I'm just going to paint where the snow would fall on this rooftop.
00:39I want to add some dimensionality to the snow by indicating an edge of shadow,
00:45so I'm going to grab a shadow color from down here in the snow and this will
00:51show where the edge of the snow would be on the roof. And same here: I want to
00:58indicate that underside shadow for the snow.
01:00My palette is set up for this project, so I'm generally just selecting colors
01:05right off the plate.
01:06I also want to indicate the snow on this back building going down the side.
01:12Snow would fall on all flat horizontal surfaces, so snow would have fallen on
01:17the top of this railing.
01:18This will also get rid of these flowers.
01:20I'm sure they'd be gone by this time in the winter.
01:25Same thing with this railing on the front.
01:27I want to restore the white highlight on the peaked roof of the chalet.
01:35I hope you will forgive the fact that there are occasional silences in these videos.
01:39I want to keep this project in real time and show you the entire painting
01:43process, so sometimes the painting will have to speak for me.
01:50I'm making sure I have a white highlight on top of the shadowed edge of the snow
01:54throughout the structure.
01:55I need to resize my brush to match the scale of these structures.
02:04I can do that on the fly in Photoshop 4, 5, and 6 by Option+Ctrl+Right-Mouse-
02:10Click and drag on the Mac or Alt+Right-Mouse-Click and drag on the PC.
02:23It looks like we've got a small structure right back here that could use some snow on the roof.
02:27I'm going to grab that shadowed color from the top of the roof and then go
02:33through and add that additional dimensionality to the roofs throughout.
02:42There's a little railing on this background house that I want to add some snow to.
02:48This looks like it's mostly in shadow, so I'm going to knock it down.
02:52Next up, we want to remove the hard shadows on the structure, and we'll do
02:56that in the next lesson.
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Removing hard shadows
00:01I still need to get rid of these hard shadows on the side of the building, or at
00:05least soften them up so it doesn't look like hard bright sunshine.
00:09I'll sample the color from the side of the building and then open up my Brush
00:13panel and select a soft brush.
00:17In this case I want a soft brush because I want to blend the shadow and
00:21light sides together.
00:23I plan to take this project from a summertime version to a wintertime version
00:27and then to dusk, and these hard shadows would be a dead giveaway that the scene
00:32was shot in hard sunlight. That looks better.
00:41I still need to completely paint out these flowers up top.
00:44I'm going to grab a dark brown color off the side of the chalet.
00:48Right here I can be really loose.
00:53To continuously vary the color while using the Brush tool, press the Option or
00:58Alt key while clicking in the plate to bring up the color picker on the fly, and
01:02select different colors right off the plate.
01:05This will keep the painted areas lively, not going dead like a single solid color will.
01:10I'm going to select that hard round solid brush.
01:15That way I can go through and restore some of these structural details that I'm losing.
01:20I'm going to restore little bit of this railing which used to be in shadow from the flowers.
01:27Since they're gone, the balcony would have more light on it.
01:38This big area of snow on the rooftop doesn't look very convincing, so I'm
01:43going to grab some of the snow on the ground here that has a nice snow texture
01:47on it. I'll use the Rectangular Marquee to select an area that looks like it
01:52might work for this. That looks good.
01:55Now, Command+Shift+C or Ctrl+Shift+C to Copy Merge the area out. And then
02:05I'll use the Magic Wand tool to select just the top of that chalet where all the white is.
02:12Now I'll go up to Edit > Paste Special > Paste Into, or use the keyboard command
02:17of Command+Shift+V or Ctrl+Shift+V to paste the photo reference into a layer
02:22mask based on the selection.
02:24Now I can move the material around and see if I can find an area that I really like.
02:29It looks too dark because I chose a shadow area, so I'm going to curve it up.
02:34And I'm getting some very convincing snow texture from this that looks a lot more
02:39like realistic snow.
02:42With the snow positioned and color corrected, merge it into the rooftop layer by
02:47selecting the new layer, layer 1, and pressing Command+E or Ctrl+E. Now I want to
02:55go through and add some smaller details, like the snow on top of this chimney, and
03:00add a little shadow to that.
03:03I still got some hard shadows on this upper floor of the chalet, so I'll take
03:10care of that with a soft round brush.
03:12I want to keep an indication that this left wall is curving away from us, so I'm
03:19going to restore a little bit of that edge. And I'm going to attend to some more
03:25small details, like snow on top of these little fence posts.
03:29I've missed this building on the left side.
03:37I'm going to add some snow to the rooftop, and on the right side of the roof, and
03:42again, on top of the chimney.
03:45Next up, we're going to paint some icicles on the chalet using a custom brush.
Collapse this transcript
Painting icicles with a custom brush
00:00One of the prettiest and most distinctive parts of a winter landscape are the
00:06icicles, and I'd like to add some of those to break up this roof line.
00:09I'm going to make another custom brush just to create icicles.
00:12I'm going to open up the Brush panel, I'm going to use Shape Dynamics to paint
00:16the icicle, and I'm going to set the Size Jitter to Pen Pressure.
00:21That way as I press harder, I'll get a thicker mark, and as I pull up on
00:25the pen, I'll get a thinner mark. And I'm going to add some scatter to make
00:29the icicle irregular.
00:30That'll give me a reasonable approximation of an icicle.
00:34With white loaded into the color picker, I'm going to press hard at the
00:38beginning of my stroke and let up at the end and I get a tapering irregular line
00:43that's a nice approximation of an icicle.
00:46As you can see, the time it took to create that custom brush really paid off,
00:51because I can add the icicles really quickly.
00:54I'm holding down on the Shift key to keep the icicles vertical.
00:59The main thing I've got to avoid is the temptation to go overboard on the icicles.
01:04The icicles are also helping to break up the edge of the shadows.
01:08I've got too much of a sharp edge on my first pass at painting this roofline.
01:18So I keep hopping around from area to area until I get a nice coverage of
01:23the icicles all over the structure. And I need to add some icicles on these back structures.
01:34What's nice is these are on a separate layer, so if I feel like I've gone too
01:39far, I can just go in and erase a little bit.
01:42Let's zoom out and take a good look at it.
01:50That looks pretty wintry now.
01:52In our next video, we will continue in our march towards a completely convincing
01:56wintry scene by adding snow to all of the shrubs and greenery around the chalet.
Collapse this transcript
Covering greenery with snow
00:00There's still a lot of green showing at the front of the house. Part of this was
00:05taken care by the snow layer, but it still looks like there's not enough snow on
00:09these foreground shrubs.
00:11I want to see the shrubs more clearly, so I'm going to turn off my Snow layer,
00:16and I'm going to loosely marquee around all of this greenery in the foreground.
00:22I want to be loose about this.
00:26I know I'm going to have to paint a lot of this stuff, so I don't need to get a
00:31terribly detailed selection.
00:32Now I'll press Command+Shift+C or Ctrl+Shift+C to Copy Merge and copy
00:43that selected area out.
00:47This should be placed on a painting layer, so Command+Shift+V or Ctrl+Shift+V
00:50to paste it in place exactly where it was copied out of.
00:55Then press Command+U or Ctrl+U to open up the Hue/Saturation dialog and
01:00desaturate the area.
01:01Then I'm going to add a curve to it and pull the white point way in and raise
01:07the midpoint, and now it looks a lot more wintry, just from the get-go.
01:11Let's turn the snow back on. And I think I can even curve that more.
01:16I want to merge that into the rooftop layer, so that I don't get too many
01:21layers going at once.
01:24Press Command+E or Ctrl+E and then hit B to get the brush and I'm going to
01:30select that Foliage brush that I used to paint the mountain side.
01:33That seems to work really well for painting organic things like this.
01:37And with white loaded in, I'm going to go through and paint in some of
01:41these tree branches.
01:42I'm paying attention to how the snow would stick to the tree. And I'm going in
01:54and adding snow to the top of the shrubs.
01:57I am back to scribbling, but I am paying attention to the form of the shrubs and trees.
02:02I'm looking at the top of this tree and it looks like it's got a big blob of snow on it.
02:08I'm going to take the Eraser tool, or hit E on the keyboard, and erase into the
02:14layer to give me a more realistic tree profile.
02:20Press B to get back to the Brush tool and continue to add snow to the branches.
02:29This is in real time, so forgive the occasional silences.
02:43I'm going to add some additional spacing to this to give myself more texture as I paint.
02:47I want the brush to be a little bit larger, so I'm going to hit the right
02:51bracket key to raise the size in one-pixel increments.
02:54Now I can go into this lower area and paint a heavily textured shrub.
02:59The great thing about Photoshop's custom brush is is it allows you to produce a
03:05brush with a lot more character and roughness to it than the default soft round brush.
03:11When I was a young artist still working entirely in analog media, I only wanted
03:16to work with pristine brushes.
03:18My favorite at the time was a brand- new Winsor & Newton #3 red sable brush.
03:24When I started working at Walt Disney Studios, I had a chance to observe the
03:27working habits of Peter Ellenshaw, the great matte artist, and the father of my
03:31mentor in matte painting, Harrison Ellenshaw.
03:34I was surprise to find that Peter didn't favor pristine brushes.
03:38In fact, some of his favorite brushes were, to my mind, rather ratty.
03:43He often used brushes with uneven edges and bristles that stuck out to the side
03:48and were well past their premium shelf life.
03:51When I asked him about it, he told me he preferred them because they offered
03:55more character to the brushstroke, more texture. And that's what a properly
03:59constructed custom brush can give you a brush with lots of character that can
04:04produce happy accidents as you work.
04:06I want to paint more of a join at the base of these shrubs so I don't get this
04:11hard broken-up edge.
04:13I'm grabbing some of the snow shadow color to add to the base.
04:18That smoothes out the join between the plants and the ground.
04:20I've to got to do the same on all of these left-side shrubs, so I'm going to
04:26grab some of that bright snow color. And it's easiest to just hand paint these.
04:31It will go very quickly. Again, you've got to stay loose on this stuff.
04:36If you think too much about it, you'll get a much less natural organic look
04:41than if you just let your hand flow.
04:52I have a little tree to deal with down here.
05:00With the foreground plants completely covered with snow, it's time to work on
05:03the background trees, and we'll do that in the next lesson.
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Painting the background trees
00:00These background trees still need some additional snow, so we'll do that next.
00:05I want to keep some of the contrast that separates these trees from the
00:09foothills, so I'm not going to cover them up entirely with snow.
00:14I just want to show that the top branches are getting as much snow as you might expect.
00:24This little tree is more in the foreground, so I'm going to give it more snow.
00:35Sorry for the long silences, but in this part of the project I am repeatedly
00:39painting the same sort of thing, and although it's important to put the time in
00:44to get this looking right, there isn't much I can say about it, or more details
00:49that I can add about my process.
00:53You just need to go through and do it, wherever this landscape needs additional snow.
00:59Again, since this is in real time, there will be some sections with
01:02just extended painting.
01:04I'm going to use that Foliage brush again to break up the edges on this roof.
01:32And I'm going to add some more snow to the top of these shrubs to give them a
01:36little bit more form.
01:58I still need to add snow to these trees back here.
02:01Once again, I'm following the pattern of the branches.
02:07I don't want to knock out all of the contrast in these trees because that's
02:10what's keeping them closer to us in the foreground.
02:34Same with these trees on the right.
03:14You can see I'm constantly sampling color off the plate and varying it a little bit.
03:27Let's zoom out and see how that's going.
03:31It looks like I've got a good coverage of snow.
03:34I still need a little bit more on these background trees.
03:41I want to raise the size of my brush.
03:43I want to get these trees more thickly covered.
04:02It seems like I've got a lot of red on the side of this building.
04:05I think I'm just going to paint some pure white into the side.
04:10Get rid of that red cast.
04:19Now I'm using white in a big soft round brush to glaze over these foreground
04:24trees and hedges to unify the tones and take down some of the contrast.
04:31We're close to finishing the foreground plant life.
04:34Let's zoom out and really examine it.
04:37The trees and shrubbery around the chalet now look pretty good.
04:41Next up, we're going to add some finishing touches to the chalet and add snow to
04:45any uncovered horizontal surfaces.
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Adding snow to horizontal surfaces
00:00There are still some details that need to be attended to.
00:04I think the residents of this chalet would have brought in their summertime
00:07umbrella by now, so I'm going to paint that out.
00:11You can see by this time in the process, I no longer have to mix colors, so that
00:15I can pull almost my entire palette right off the painting.
00:18As you look at the snowy landscape, you'll notice that most horizontal surfaces
00:24have collected snow on them.
00:26So I want to go through and find any horizontal surface, like this fence, and add
00:30a layer of snow to it.
00:33Also, all of these windowsills would have snow.
00:35I always want to add an underside shadow to these layers of snow to give them
00:43some dimensionality.
00:46So again, I'm grabbing my shadow color right off the plate, skipping around my
00:53painting, looking for any horizontal surface to add a layer of snow to.
00:59All of these little details will work together to produce a convincing
01:03wintertime scene and a believable snow-covered structure.
01:06I want to break up this edge where the snow turns to shadow.
01:13I don't think the sharp edge is particularly snow-like.
01:16I'm going to do the same on these windowsills.
01:19Maybe I will even add a little snow dripping down to make the edge more organic.
01:28I failed to save that Icicle brush; I want to save that right now.
01:32I'm going to save it as a new brush preset, Icicle.
01:35I want to make sure I get the top of this back wall covered and all of these fences.
01:48Also the top surfaces of all of this railing detail would be a nice place to add
01:53a little bit of snow.
01:54I'm sure it would collect there.
01:59I notice I missed the backside of this roof.
02:02I want to add some snow on top of that and a little additional shadow,
02:11since it's falling away.
02:13I need to define the back edge of this roof.
02:19I'd like to firm up some of these hard edges on top of the roof.
02:27I'm going to return to a hard solid brush and add just a bit of irregularity.
02:33To add some lumpiness to this line, I'm going to increase the Size Jitter.
02:38That will make it look more like snow.
02:43That way I can still draw with the line, but it gives me some nice irregularity
02:47that keeps the snow looking organic.
02:50Just scribbling in some snow on these top railings. As I zoomed in closer, I
02:56noticed that I'd failed to paint out some of these flowers, so I want to take
02:59the time to do that.
03:01I can be very loose; this is all pretty much in shadow.
03:07You can see I've got some roughness and scattering on this, so that I'm not
03:10laying down a flat tone.
03:16I'm skipping from area to area, looking for anything that bothers me that
03:20doesn't look quite right.
03:21It's the top of this railing detail on the front side of the chalet.
03:25I'm going to very quickly knock that in. And cover a few more horizontal
03:32surfaces as I see them.
03:33I still don't like the shape of the top of this tree, so I'm going to take
03:38another pass at that.
03:40I'm going to zoom out, see if anything jumps out at me.
03:46I'm looking at the overall adjustment on the background mountains, and I
03:49think they're too blue.
03:51So I'm going to open up the curves.
03:53I'm going to pull some of the blue out by pulling down on the midtones of the blue channel.
03:59I'm going to pull a little green out.
04:01Now the blue of the background mountains more closely matches the shadow color
04:07of the foreground snow.
04:09Next up, I want to replace the sky.
04:12I want a sky that's larger than my original plate, so I can move it in my
04:16animation in After Effects.
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3. Replacing the Sky
Preparing the sky for cloud replacement
00:00Now that we've finished winterizing the mountains and the chalet, I want
00:03to replace the sky.
00:05The sky in the plate doesn't silhouette the mountains very well, and I want a
00:09larger sky, so I can move it during my After Effects animation.
00:13I have some beautiful skies in my library that I shot while I was on vacation in
00:18the Virgin Islands, and I'm going to use a couple of them here.
00:22Both of these skies were shot in the Camera Raw format.
00:25Camera Raw is an amazingly flexible format that keeps all of the data the
00:29camera records at the moment a picture is taken.
00:32I recommend to anyone interested in matte painting that they invest in a camera
00:36capable of taking pictures in that format.
00:39This sky is lit from the correct direction for my scene, and I'm going to make a
00:43couple of adjustments before I open it.
00:46First I am going to raise the highlight and darken the exposure a slight amount.
00:50I'm going to raise the contrast a couple of points and go ahead and open it.
00:56First, I want to get rid of the clouds that I already have on the plate.
01:00So I'm going to go ahead and make a new layer, and I want to return to that sky
01:05that I just opened and do a little color correction on it.
01:09Looking at the chalet scene, I think this Caribbean scene has a little bit
01:13too much red in it,
01:14so I want to take some of that out.
01:16I'd also like to increase the contrast, so I get some pure whites in the cloud,
01:20so I'm going to pull in that white point.
01:22So now I'm going to raise the midtones to lighten the sky overall and accept that.
01:28I want to select some blues off of this sky to use on my chalet plate.
01:33I'm going to select the Gradient tool, set the foreground to transparent, and
01:38then drag straight down to use that color from my sky plate.
01:41I am going to return to the sky and choose a lighter color near the horizon,
01:47then return to the chalet and gradient up to get that lighter color behind the mountains.
01:53I'm going to select that intense blue off of my clouds one more time and then
01:59return to my plate and gradient down again.
02:02The sky is now obviously bleeding through and covering the areas of the plate
02:07that are still showing through, something I don't want, so I need to prepare a layer mask.
02:12Now, Command+Click or Ctrl+Click into the layer icon preview for the Mountains
02:18layer and then Shift+Command+Ctrl+Click on the Painting layer to add it to the selection.
02:25Then holding down the Shift key, I'm going to lasso around the bottom of the
02:29plate to add that part to the selection.
02:32Now I've selected the opposite of what I need for this mask, so I need to
02:36invert the selection.
02:37I'm going to go up to Select > Inverse, then click on the Add Layer Mask icon at
02:43the bottom that looks like a card with a dark circle on it.
02:46Now the sky only show through where there is white in the layer mask.
02:51Next up, we're going to extract some clouds that we can use to create a new
02:55sky for our plate.
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Extracting clouds
00:00With the sky prepared, I want to return to that shot from the Virgin Islands,
00:04and I'm going to extract the clouds.
00:06I want to go to the top menu to select Color Range.
00:10I want to get rid of some of these wispy clouds and keep just the cloud bodies,
00:14so I'm going to select an area of blue sky up top.
00:17I need to raise the Fuzziness level so that will include more tones.
00:22And then I'm going to click into some lighter shades of blue to add them to the
00:26selection, and then adjust the level of fuzziness again until I seem to be
00:31getting a clean mask on the clouds.
00:33I'm going to add a little bit of that gray in the clouds of the selection and
00:38then adjust the fuzziness one more time and then click OK to make the selection.
00:43It loads the selection in, but it's the inverse of what I want.
00:47So I need to select Inverse again.
00:50I don't need the landscape, so holding down on the Option or Alt key, I'm going
00:55to remove that from the selection and then copy the clouds out.
00:59This is a very large file and the clouds are going to come in much larger than
01:03I need them. And I'm going to paste them in just above the blue sky gradient layer.
01:08I'm going to zoom out and turn off the mask.
01:11It's good to be able to see the edges of the file you just pasted in.
01:15Now I'm going to scale the clouds and put them in a good position.
01:20As I scale the clouds, I need to remember that this needs to be large enough
01:24that it will have extra room on the edges to move the clouds in my animation.
01:28I'm going to squish the clouds down and then visualize them moving across the
01:33sky behind my mountains.
01:35I am going to accept that transformation and turn my mask back on.
01:40Now I can see exactly how much room I've got on the edges, and that looks pretty good.
01:45I want to add a second layer of smaller clouds behind this big cloud mask,
01:49so I'm going to open up another photo I took.
01:52I like these little wispy clouds on the right. And again, I'm going to make a
01:57few tweaks to the exposure before I open it, then press Open Image.
02:03I'm going to use that same Color Range extraction technique.
02:07I am going to select several blues from the sky, holding down the Shift key so
02:11that it adds the new tone to the selection.
02:14I'm watching that preview in the Color Range dialog to tell when I've got
02:18these clouds separated.
02:20And since I've selected the sky, I again need to invert the selection.
02:24I don't want that big cloud mask, just those little side clouds.
02:29I'm going to set my Feather to 5 pixels, then Option+Alt+Shift+Marquee-select to
02:35intersect with just the area needed.
02:37I'm going to copy that out and return to the chalet plate and paste that section in.
02:42I'm going to move it up where I can see it.
02:45I clearly need to do some color correction on this.
02:47I'm going to open up Curves and go to the red channel.
02:50I'm going to use the eyedropper to see where that color resides in the body of
02:54the cloud, and I just want to pull the red out of that part.
02:58Then returning to the RGB, I'm going to brighten the cloud body up a bit and add
03:03some more contrast on the blacks.
03:04I'm going to accept that correction,
03:08move it down, and then change the location so that it's behind the
03:12large foreground cloud.
03:16Now I want to distort it into the shape I need.
03:19I want it to be a wispy long cloud, the kind that hugs the horizon.
03:24With the clouds in position, I'm going to open up the Curves again. It looks like I
03:28need to reduce the contrast, and I am going to pull down on the white point and
03:33then add a little bit of yellow.
03:35I am going to pull down on the blue midtones since yellow is the opposite
03:39of blue in RGB space.
03:41I am going to turn that back layer off for a minute, and then I want a solo
03:46that main cloud layer by Option+Clicking or Alt+Clicking into the eyeball next to the layer.
03:52And I want to marquee select some of these low wispy clouds on this big cloud bank.
03:56I have a 5-pixel feather on this, so it won't be a hard edge.
04:01And I'm going to cut those wispy clouds off of the layer by pressing
04:06Command+Shift+J or Ctrl+Shift+J. I don't like this hard edge on the left side of the cloud.
04:12I want to bring this more into the center of the picture, so I am going to go in
04:15with the Eraser tool and just soften that edge.
04:18Now I am going to turn on all of the layers again and move those wispy clouds
04:23behind those other background clouds.
04:25I think those two layers of wispy clouds will work pretty good for a
04:29background cloud layer.
04:32I'm going to merge them together, Command+E or Ctrl+E, and then name them
04:37BackClouds. And the front clouds I'm going to call ForegroundClouds.
04:42I'll name that blue gradient layer Sky.
04:47Now I can test out moving my ForegroundClouds.
04:51One last detail: I'd like the sky where it meets the mountains slightly lighter,
04:56so I'm going to select that color near the horizon and lighten it using the
05:00color picker, and then I'm going to gradient up some of that light tone.
05:04Next up, we're going to prepare a dusk version of this scene and create yet
05:09another sky so that we can cross dissolve between the daytime sky and a
05:13dramatic sunset sky.
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4. Creating a Dusk Version of the Scene
Adding a blue Multiply layer
00:00With my new sky added, I want to turn this into a dusk scene, and I'm going
00:05to do that by applying a layer of blue, in Multiply mode, over the top of the landscape.
00:10I want to isolate the blue to only the area of the landscape, so I am going to
00:15load in that layer mask I already created for the sky. And I'm going to need to
00:19select the inverse of the selection, so I have the landscape selected instead of the sky.
00:24I'm going to cleanup the selection by subtracting the mask layer, so I'm going
00:28to Command+Option+Click, Ctrl+Alt+Click into the layer icon preview.
00:33I want to start a new layer above all the other painted layers but below the
00:38mask layer, and then fill it with a dark but neutral blue.
00:43I'm going to name the layer BlueMultiply and fill it full of that color, and
00:49then set the Layer Transfer mode to Multiply.
00:52I am going to dial back the Opacity of this layer to 80% so I can see it
00:57a little bit better.
00:59Now I want to add a dusk sky, because this bright cloudy sky won't work on the dusk version.
01:05This is also from the Corel stock photo library and it's included with the
01:09course materials, so you can open it up and follow along.
01:12I'm going to open up the Curves to make this sky a little bit more dramatic, and
01:18I'm going to pull the black point in to add more contrast and the white point in
01:22to lighten it and add a little bit more intensity and saturation.
01:25So now I'm going to pull down on the midtones to darken it and add some more
01:30intensity, and now we've got a nice intense dusky sky.
01:34I'm going to select All, copy it out, and paste it in just above all those
01:39daytime sky layer elements.
01:42And I'll move it into position.
01:44I need to scale it up, because I also plan to move this sky in the animation.
01:48I want to make sure I've got enough room to move the sky around and then hit
01:53Return to accept the transformation.
01:55I want to select that orange right at the base of the sky and choose a big
02:00soft round brush, then solo that layer, and then go in there and paint over
02:05that existing landscape.
02:07I don't want that suddenly showing up behind my mountains.
02:09I want to patch this edge just a bit to give myself some extra room.
02:15Now I'll press Command+J or Ctrl+J to copy that little section onto a new
02:19layer and stretch it out. Then merge those two layers together and call this layer DuskSky.
02:25Now I'll press Option+Click or Alt+Click and click onto the eyeball next to the
02:31DuskSky layer to unsolo it and turn on the other layers.
02:35I need a layer mask for this layer and I'm going to use that same layer mask I
02:40created for the daytime sky.
02:42So I'm going to Command+Click or Ctrl+Click into the preview for the daytime sky
02:46mask and with the selection visible, I'll apply a layer mask to it.
02:52Next up, we're going to light some windows inside the chalet.
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Lighting windows
00:00Now it's time to light up some windows inside the chalet as dusk falls on the scene.
00:06First, turn off the BlueMultiply layer and zoom in on the chalet so you
00:10can select the windows.
00:12Let's first work with the Magic Wand tool and see if we can select the window-
00:16panes without getting the window supports.
00:19I'm holding down the Shift key each time I make a selection so that I add to
00:24the selection rather than starting a new one.
00:26I'm going to need to do some cleanup on these windows, but this is giving me a good start.
00:32With the Lasso tool still selected, I'm going to set the Feather down to 1 so I
00:36get a little bit of a soft edge and go in and clean up all of these borders.
00:42I'm using the Freehand Lasso tool right now, but I'm going to want to switch
00:47to the Rectangular Marquee tool to clean up the horizontal and vertical edges of the windows.
00:53And again, I want to make sure that the Feather is set to 1 pixel and then go
00:57through and clean up all of these window edges and supports.
01:00I've done a random selection of the windows throughout the house, and I plan to
01:05bring these on one at a time, so it will look like different parts of the house
01:09become illuminated at different times.
01:11I also want to select these windows down here, because I plan to show the light
01:15shining out from them onto the snow.
01:18This area is rather low contrast, so I have to hand select it.
01:22That's just about it.
01:25I want to get these bottom partial windows.
01:28Now I want to add a new layer, and this needs to be on top of the BlueMultiply layer.
01:34I'm going to call this layer Windows.
01:36Then I'm going to turn on that BlueMultiply layer because I need to know what
01:41this scene will look like in its dusk state.
01:43Then I'm going to choose a nice warm, inviting color for the interior of the
01:48chalet and with a big soft round brush, I'm going to go with it and brush all of
01:54these windows with color. I want to vary the color.
01:58If I leave it like this, it will look like these windows are made out of frosted
02:02glass, so let me choose a darker orange and then go through and just add some
02:07variation throughout.
02:08And then I'm going to choose a nice bright highlight color, like a bright
02:14yellow, and dab that in.
02:16That will show where lights are on in the room.
02:24And then finally, I want to choose a darker warm color and go through and turn
02:28off the lights in various sections of the room.
02:31It will look much more like people are actually living in the structure.
02:34Then I want to zoom out and deselect all and take a good look at this.
02:41It's looking pretty good.
02:43I think I've got a few too many lights.
02:46I'm going to go through with the eraser and add even a little more variation.
02:52With the illuminated windows added in, the BlueMultiply layer now looks lighter
02:56than it should be and a bit too bright.
02:59Open up the Curves dialog and pull down on the white point to both darken
03:03and desaturate the layer. Then pull down on the midtones a bit to darken it even more.
03:09Now the scene looks very dusky.
03:12However, it now looks too desaturated, so open up the Saturation dialog and add
03:17a few points of saturation.
03:21Next, let's add an orange glow to the hills and the top of the chalet to more
03:25closely unify the sky and the landscape.
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Adding an orange glow
00:00My mountain chalet is starting to look really dusky, but I'd like to add some
00:04orange glow onto the top of the hills and onto the top of the chalet to unify
00:09this scene and blend the landscape in.
00:12There would probably also be some glow on this patch of snow in front of the chalet,
00:16so I'm going to create another new layer on top of the BlueMultiply layer and
00:21then choose an orange from the sky.
00:23I'm going to choose a slightly lighter orange and then fill the entire new layer
00:29full of that orange and set the layer blending mode to Overlay.
00:34I'm going to control where this orange glow shows up by using a layer mask.
00:40Select all and then fill the layer mask with black. Then load in the layer
00:46selection from the foothills.
00:50Then choose a soft round brush, make it nice and large, and then just brush white
00:57into the layer mask where I want the orange glow to show up.
01:00I'd like to add some orange glow right here where the most intense part of the
01:06sky is showing through between the mountains.
01:09I'm going to load in the selection from the BlueMultiply layer and then paint
01:14that orange glow in with the big round soft brush.
01:19If I go overboard with the glow, I can always press X to load black into the
01:23foreground color and then paint black into the layer mask to remove some of the glow.
01:29I'd like to add a little orange glow onto this foreground patch of snow also, so
01:34I'm going to load in the selection from this Snow layer mask and paint white in
01:39to the Orange Glow layer. And I'm going to add the selection from the Rooftop
01:45layer and add some of that orange glow to the roof of the chalet.
01:49I want to zoom in because I want to add an orange glow to these windows that
01:55are right down here near the snow.
01:57I'm not going to add this to the Orange Glow layer, but right onto the same
02:01layer as the windows.
02:04Still using that soft round brush, I'm going to sample a color right from the
02:08windows, then paint some light shining out onto the snow.
02:13It seems like a little too much.
02:15I'm going to select the Eraser tool and erase a little bit of what I did.
02:18I want to zoom out and take a good look at the windows.
02:22Looking at the overall scene, I think I'd like it a little darker, so I'm going
02:26to go to my BlueMultiply layer and change it from 80% to 90% opacity.
02:33No winter scene like this would be complete without some smoke coming out of the
02:37smokestack, so let's add that as a final detail.
02:39I've got a photo of smoke already separated out in a file and I'm going to open
02:44that, Select All, and copy it.
02:47Returning to my chalet file, I'm going to paste it in and position it right
02:52over the smokestack.
02:53The smoke doesn't look dark enough here, but rather than color correct it in
02:57Photoshop, I'm going to handle all of that in After Effects.
03:00That will also allow me to have the smoke be nice and bright in the summertime
03:04version and then darken it as we go into dusk.
03:07Name this layer Smoke. And that's it for the painting part of this project.
03:13If you've been following along and want to compare your work to mine, and you
03:17are a Premium member of lynda.com, you can see my final painting in the exercise
03:21files inside the Plate folder.
03:25Next up, we'll prepare the file for After Effects, where we'll turn it into
03:29an animation.
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5. Animating Your Scene in After Effects
Preparing the file for After Effects
00:00With our digital matte painting finished, we're ready to take the finish into
00:04After Effects and create an animation.
00:06However, you don't want to bring this multilayered work file into After
00:10Effects. All these layers will make the project larger that needs to be and
00:15harder to deal with.
00:17First, make sure you've saved this work file with all of the layers before
00:20you start this process.
00:22We will reduce the number of layers for After Effects,
00:25but you may want to return to the many-layered version to make corrections.
00:30So go up to the top menu and save your project. Then save it again under a new name.
00:36I'm going to name it the same as the original plate ~MountainChalet_671035, and
00:45add "ForAE," or For After Effects, at the end. Then save it as a layered Photoshop file.
00:54Now you need to reduce the number of layers in this new file.
00:57What I need for After Effects is the landscape separate, the sky separate,
01:03and the Multiply and Overlay layer is separate so I can fade them on.
01:07Also, I'll want the smoke and the illuminated windows on separate layers.
01:13First off, I want to get rid of the mask. I'm not going to bring that into After Effects.
01:18Using the new version of the Crop tool in Photoshop 6, Command+Click or
01:23Ctrl+Click into the layer mask icon preview to load the selection. Then go to
01:28Select > Inverse and choose the Crop tool, or press C on the keyboard.
01:34Since this is Photoshop CS6, the crop appears exactly the same size as the selection.
01:39I want to double-check that I don't have DeleteCroppedPixels checked at the
01:44top of the interface.
01:46If you have that checked, it will also crop the clouds layer, which you don't want.
01:51In older versions of Photoshop, there will be two checkboxes: one for Delete
01:55and the other for Hide.
01:57Make sure you choose Hide. Hit Return to confirm the crop and Photoshop crops
02:02the file to the exact dimension of the inner mask.
02:06Next, I want to isolate the summer version, so I'm going to solo this layer 0.
02:10And you can see that's the summer version, but I need to get rid of the sky.
02:15I'm going to Command+Click or Ctrl+Click into the icon Preview for the Sky layer
02:19mask to load it in and then hit Delete to delete the sky from that layer.
02:25And now I'm going to name this layer Summer.
02:29I'm going to rename this Sky layer SummerSky.
02:33I'm going to move that and the foreground and background clouds below the summer
02:37version of the landscape so it will act as a mask for the clouds.
02:42With that done, I no longer need the mask layer on the SummerSky, so I'm
02:46going to delete it.
02:49Now I need to prepare the winter version of the landscape.
02:52I am going to turn that on and I'm going to Command+Click or Ctrl+Click into the
02:57layer thumbnail preview for the summer version to load the selection.
03:01Select > Inverse and then delete this sky out of the winter version.
03:07I've still got all of these other layers that make up the winter version, so I
03:11am going to select them all and move them right on top of the base of the winter version.
03:17Then I am going to select them all and press Command+E or Ctrl+E to merge
03:23all layers together.
03:25And I'll rename this layer Winter. Then I'll move that DuskSky below the
03:31winter landscape. And I no longer need the layer mask, so I am going to delete that also.
03:39I still want my BlueMultiply layer, I still want my Orange Overlay layer, but
03:48masks don't transfer over to After Effects,
03:50so Command+Click or Ctrl+Click into the layer mask preview to load the
03:55selection. Then select the Inverse and then delete the layer mask. Then press
04:02Delete to remove the Orange Overlay from everywhere that wasn't masked.
04:08Then I can turn on the DuskSky to confirm that everything has come again
04:12as expected, then turn on the Windows layer, and delete the remains of the Mask layer.
04:20Save this again with a new layer structure.
04:22If you've been following along and want to compare your work with mine and you
04:26are a lynda.com Premium member, you can find my file in the 3_AfterEffects
04:32folder in the exercise files.
04:35This is the file we will use in the next lesson to create an animation.
Collapse this transcript
Animating the scene
00:00Now we're going to composite and animate our digital matte painting.
00:04I'm going to locate that special reduced file I prepared for After Effects.
00:09For those of you who are lynda.com Premium members, you can check out what my
00:13final file looks like inside the After Effects Course Material Folder.
00:19Now just drag that Photoshop file into the After Effects project window.
00:25Under Import Kind, make sure Composition - Retain Layer Sizes is chosen.
00:30That crops each layer to as small as it can be.
00:34If you choose Composition, it brings everything in the same size as the entire
00:39comp, and that can make the project harder to deal with.
00:43With that chosen, press OK.
00:45You'll notice that all of layers have been brought in and After Effects has been
00:49nice enough to create a comp for you.
00:52Double-click on that comp to open it up in the viewer and then zoom out so you
00:56can see the entire composition.
00:57I wan to choose Fit up to 100% so it will interactively resize.
01:04Let's start with the summer version, and we will do an animated version of that.
01:10Scroll down the little arrow to the left of the ForegroundClouds layer
01:14and click the watch icon next to Position to set a position keyframe.
01:18Then I am going to select the BackClouds and set a keyframe on them all so.
01:25Then move in the Timeline to the end of the animation, select both cloud layers,
01:30and move them to the left together.
01:33The background clouds should move less, since they are further away, so pull
01:37them back to the right a little bit.
01:39Now the foreground clouds move faster and we have a nice subtle animated cloud bank.
01:46This move goes across all 500 frames, so it's fairly slow.
01:49Now I want to animate the transition to the wintertime version.
01:54So I need to locate and turn on the Winter layer and set a 100% opacity keyframe
02:00at around frame 150. And then let's move to a round frame 100 and set a 0% opacity keyframe.
02:11By animating the opacity of the Winter layer, it reveals the wintertime
02:15version over 50 frames.
02:19I think that's a little too fast, I am going to move the opacity keyframe
02:23to around frame 200.
02:25Now you have a little longer to watch the snowy landscape appear.
02:29Next, we're going to add snow to the scene using a built-in effect in
02:33After Effects.
Collapse this transcript
Adding snow using CC Snow
00:00No wintertime scene is complete without falling snow, so let's add that using an effect.
00:06First let's create a mew solid, so I go up to Layer > New > Solid. Then choose a
00:12completely black color.
00:15Now add an effect to this new solid.
00:18In the top menu, choose Effect > Simulation. Then choose CC Snow, a standard
00:24effect in After Effects CS5.
00:27In CS6, the effect has been renamed CC SnowFall.
00:32As you can see, it added little particles of snow.
00:34It also blocked out the entire scene, so you need to set the Transfer mode to Screen.
00:41If mode isn't showing up in your Timeline, go to the upper-right corner of the
00:45Timeline and click on the dropdown menu.
00:47Then choose Columns and make sure Modes is checked.
00:52Now you have animated snow falling on the scene.
00:57I think the size of the flake should be larger, so raise Flake Size to around 3.
01:05That's starting to work.
01:06The speed of the flakes looks about right;
01:08however, it shouldn't start snowing until around frame 100.
01:14You control how much snow as appearing by changing the Amount setting.
01:18So about frame 100, I am going to keyframe the Amount to 0.
01:23And then at frame 150, let's really have it snow.
01:26I'm going to dial this up to around 2000, so now it starts to snow and then the
01:32Winter landscape slowly appears.
01:36Next, let's locate and turn on the BlueMultiply layer and the DuskSky to match.
01:44I want both the dusk version and the sky to start appearing together.
01:49Select the DuskSky layer, hit T for Transparency to solo the Opacity property.
01:56Set a 0% keyframe around frame 250 and then set a 100% keyframe around frame 300.
02:04Now the DuskSky animates on over 50 frames.
02:09Select the BlueMultiply layer and solo the Opacity, set a 0% opacity keyframe
02:17around frame 250, move 100 frames forward to around frame 350.
02:24That automatically sets a new keyframe for you.
02:28On that frame, I am going to dial the Opacity up to 80%.
02:34Looking at it now, I think I want the DuskSky to fade on at the same rate as the
02:39BlueMultiply layer,
02:40so I am going to move that 100% opacity keyframe to frame 350.
02:47Now the sky fades on over 100 frames.
02:50The DuskSky still needs to be animated, so I'm going to set up a position
02:55keyframe for where the sky first clears the left side, and then move that
03:00keyframe to the place on the Timeline where the sky first appears, and where
03:04it's set to 0 Opacity.
03:07And then move to frame 500 and move the sky to the left.
03:11Now I am going to scrub through it, and I want to see that the motion of the
03:16dusk sky fairly closely matches the motion of the daytime sky.
03:21That looks pretty good.
03:22It would be nice if the snow stopped falling as dusk falls on the chalet.
03:27That will allow us to concentrate on the lights coming on and the glow on the landscape.
03:33So I'm going to click on that black solid that has the Snow filter on it. Then I
03:38am going to open up the properties for the CC Snow effect and set a keyframe for
03:43Amount around frame 300,
03:47and then a very low-amount keyframe at around frame 350, then find and turn on
03:54the Orange Overlay layer.
03:56I want what the Orange Overlay layer to appear as dusk starts to fall but
04:01obviously not in the daytime version.
04:04Now press T to solo the Opacity property.
04:08Set a 0% opacity keyframe at around frame 300 and a 100% opacity keyframe at around
04:15frame 400 so that the orange glow fades on over 100 frames.
04:21Then move to frame 500, since we want the orange glow to disappear as the sun
04:26sets, and set a 0% opacity keyframe there so that it completely fades away.
04:34We need to set two more keyframes for the BlueMultiply layer.
04:38One goes at frame 400, so we'll remain at 80% Opacity, and then at frame 500, it
04:44should be at 100% Opacity, as night falls on the chalet.
04:50Next up, we're going to light the windows one at a time, then animate the smoke
04:55using a displacement map.
Collapse this transcript
Lighting the windows sequentially
00:00With the animated transition from summer to winter and from daytime to dusk
00:04completed, let's turn on the windows in the chalet sequentially as
00:09nighttime falls on the scene.
00:12So first off, locate and turn on the Windows layer, and then open up the
00:16Properties panel. Then set an opacity keyframe at around frame 400.
00:21I'm going to scoot the keyframe back a bit to maybe 375 and then move forward
00:28and set a 100% keyframe.
00:31Lights in houses don't usually fade on;
00:33they snap on as people turn on their lights, so let's move those two
00:37keyframes together.
00:39Let's preview that.
00:42That's good, but I don't like how these lights come on together.
00:46So let's set up some masks on the windows and have them come on at different times.
00:51In the top toolbar, I'm going to select the Rectangle tool to create
00:56some rectangular masks.
00:58Make sure that you have the Windows layer selected and draw right around
01:02that bottom window.
01:03Now click on the Windows layer itself, not the mask, and duplicate the layer,
01:08which is Command+D or Ctrl+D. Select the mask and then move it up so that it's
01:13around a different window.
01:16Duplicate that windows layer again, select the mask, and move it up around yet
01:22another set of windows. And resize it, Then duplicate the windows layer again,
01:30select the mask, and move it over another set of windows.
01:34Than duplicate the windows one last time, select the mask, and move it over the
01:41last set of windows.
01:42Now I'm going to select all of the windows layers and then hit T, so it will
01:48reveal the opacity properties for all the windows.
01:52Then offset the Opacity property for all of the layers so they're all
01:56slightly different.
01:58That way all the windows will come on at different times.
02:03Next up, we're going to animate the smoke using a displacement map, and we'll do
02:07that in the next lesson.
Collapse this transcript
Animating smoke using displacement
00:00So everything is looking good, but I still haven't dealt with the smoke coming
00:04up from the chimney.
00:05I'm going to find and turn on the Smoke layer, and let's zoom in on it.
00:11Let's scrub through the Timeline.
00:13I would like the smoke to start when it starts snowing.
00:16I'm going to open the Property panel for the Smoke layer and then press T to
00:21solo the opacity and set a 0% keyframe at about frame 160.
00:29Right around frame 200, I want the smoke to be 100%.
00:34The smoke doesn't look very good there;
00:36it's too dark. But we're going to color correct it in After Effects.
00:40So go up to the top menu, Effect > Color Correction > Curves.
00:45With Curves open, I'm going to curve up the midtones so that it lightens
00:49the smoke considerably.
00:51The curve has added a lot of saturation to the smoke, so I'm going to go to
00:55Color Correction > Hue/Saturation and desaturate it so that it looks grayer.
01:00Now I'll scrub through and see how the smoke looks later on.
01:04Now it looks too light.
01:06I need to keyframe both the Hue/Saturation property and the curve I just applied.
01:11I'm going to scrub to around frame 320 and then darken the smoke down.
01:18That looks about right. Then I can restore some of that saturation.
01:21I'd like a little bit of that blue color back.
01:24Then I'll scrub to frame 500, to where night has really fallen. And it looks like
01:31the smoke needs to be curved a little darker again.
01:34Maybe I'll pull down on the white point and scrub through.
01:39Now the color balance on the smoke looks pretty good.
01:43However, the smoke still looks really lame, because it doesn't move.
01:47You might think that you'd have to use some video footage of smoke here, but I
01:51want to show you a technique using displacement maps that will make terrific-
01:55looking smoke without the overhead of video.
01:59To create the displacement map, I'm going to create a new solid, and I'm going
02:04to make it black, and on this black solid I'm going to go up to Effect > Noise &
02:10Grain > Fractal Noise.
02:13That loads a fractal noise pattern over the black solid.
02:16Now we need to resize the fractal noise pattern so that it looks like the
02:21smoke in our picture.
02:23I think in this case the fractal noise is too large, so I'm going to go up to
02:27the Fractal Noise Control, open up Transform, and then scale the noise down.
02:33I want the particles of fractal noise to resemble the puffs of smoke coming out
02:38of the chimney. Somewhere around 40 works really well.
02:43I need to animate the fractal noise. And the smoke is going to be rising, so I'm
02:48going to go to frame 1, scroll down on the black solid transform properties,
02:53then pull down on the black solid to move the fractal noise.
02:57Then zoom out so you can clearly see how much coverage there is.
03:03The gap at the top isn't a problem;
03:05you just need to make sure that the smoke is entirely covered.
03:10Now set a position keyframe for the black solid and then move to frame 500 and
03:16scoot the fractal noise pattern up in the frame.
03:20The smoke doesn't appear until frame 150, so move that position keyframe to
03:25where it first appears. Then check the motion of the fractal noise.
03:30That's starting to look like the motion we need.
03:33I know that right about now you're probably thinking "wow, that doesn't look
03:37very much like smoke."
03:38Well, we haven't used it as a displacement map yet, and we need to do that.
03:44First, you can't use fractal noise as a displacement map directly;
03:48you have to pre-compose the layer.
03:51So we're going to go up here to Layer > Pre-compose.
03:54We'll name the pre-composition SmokeDisplacement and be sure that Move all
04:00attributes into the new composition is checked.
04:04Turn on the new SmokeDisplacement pre-comp. And then just to stay organized in
04:09this project, move the smokeDisplacementmap over the smoke.
04:14With the Smoke layer selected, go up to Effect > Distort > Displacement Map, and
04:21for the displacement map, use SmokeDisplacement.
04:26Now turn off the visibility of the SmokeDisplacement map and then zoom in on the
04:31smoke, so we can see it.
04:33And if you watch it closely, you can see there's a little bit of motion in the
04:37smoke, but not enough.
04:39We need to adjust the settings on it.
04:42Turn up Maximum Horizontal Displacement. Put it some where around 20--and the same
04:48with Vertical Displacement.
04:50Now as we scrub to it again, we're getting a nice amount of motion in the smoke
04:54and really quite a realistic effect.
04:57Let's zoom out again.
04:59Let's do a RAM preview on the whole scene.
05:02It's hard to judge smoke displacement unless you actually see it in real time.
05:07Watching it in real time, I think that works pretty well.
05:10The effect is subtle on the smoke but quite convincing. And now the lights
05:15come on in the chalet.
05:17Let's look at it one more time to double-check.
05:19I think that's looking good.
05:22So we're almost done. All we need to do now is to reformat it and render it out
05:28so we can admire our handiwork, and we'll do that in the next, and final, lesson.
Collapse this transcript
Reformatting and rendering the scene
00:00I'm almost ready to render this out, but in order to put plenty of detail in
00:04this piece, I painted it a lot larger than I needed it for the final render.
00:09So, I want to reformat this to a more traditional cinematic dimension, and at the
00:14same time, I can add a nice camera move to it.
00:17I want to go to the top menu and choose Composition > New Composition. And for
00:23this composition, I want to choose HDV 1080 29.97. Press OK to accept it.
00:31I want to drag the comp that I set up all of my animation into the new comp.
00:36And you can see it's too big, so I'm going to scale it down and then position it
00:41in the frame and then open up all of the Transform properties for the layer.
00:47Set both the Position and Scale keyframe at frame 0 and then move to frame 500
00:54and scale it up a little bit and center the chalet in the frame.
00:59Let's scrub through it. That looks good.
01:01I still want to set an ease-in and ease-out on the camera move, so select all of
01:08the keyframes and right-click on one of them, scroll down to Keyframe Assistant
01:13and choose Easy Ease.
01:14As you can see, this changed the shape of the keyframes and this will make for a
01:19much smoother camera move.
01:22The camera will start slow, accelerate through the middle of the move, and then
01:26slow down at the end.
01:29Let's zoom in one more time and do a quick RAM preview.
01:33The reformatting has given us an effective push-in on the scene.
01:38Now it's time to render.
01:39You can either add the composition to the Render Queue by going up to the top
01:43menu and choosing Composition and then Add to Render Queue, or press
01:48Command+Ctrl+M on the Mac or Ctrl+M on Windows.
01:53The Render Queue will automatically open. Click on the word to the right of
01:57Output Module to open the Output Module Settings. Then click on Format Options
02:03to open the QuickTime options.
02:06Render out your preferred codec.
02:08I'm going to use the default animation codec with a keyframe every 20 frames
02:13for excellent quality.
02:15Then choose a name for your animation.
02:17I'm going to name it 4_Finalrender.mov. Then press Render.
02:24If you're a Premium member of lynda.com and want to compare your work with
02:28mine, there is a copy of the final render in the exercise files, along with my
02:33final After Effects project in the After Effects folder. And let's take a look
02:39at the final render.
02:41In this tutorial, you learned how to take a plate from summer to winter, a basic
02:45skill for a digital matte artist. And hopefully you've picked up some tricks and
02:50tips that you can use on any matte painting project, including how to make
02:55selections using alpha channels, how to use the Color Range command to select
03:00areas of color, and how to use and create custom brushes that will speed up the
03:05creation of your digital matte paintings.
03:08This is David Mattingly. Thanks for watching!
Collapse this transcript


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