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Launch SOLIDWORKS for the first time SOLIDWORKS 2014

After you've installed either the 64 bit or 32 bit version of SOLIDWORKS, you'll be ready to launch … Show More

SOLIDWORKS 2014 Essential Training

with Gabriel Corbett

Video: Launch SOLIDWORKS for the first time SOLIDWORKS 2014

After you've installed either the 64 bit or 32 bit version of SOLIDWORKS, you'll be ready to launch the program. Once it's opened, you'll see a blank interface and some tools to get started. In this video, you'll learn how to launch SOLIDWORKS for the first time, and how you can navigate your way to the software's basic interface.
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  1. 1m 51s
    1. Welcome
      1m 7s
    2. Using the exercise files
  2. 31m 13s
    1. Launching SOLIDWORKS for the first time
      3m 55s
    2. Accessing and customizing the Ribbon
      4m 14s
    3. Touring the shortcut bar and identifying essential keys
      7m 27s
    4. Saving, renaming, and managing files
      10m 28s
    5. Working with the new view cube, or View Selector
      2m 36s
    6. New features in SOLIDWORKS 2013 and 2014
      2m 33s
  3. 14m 11s
    1. Understanding the 3D world
      2m 31s
    2. Creating your first part
      3m 15s
    3. The virtual, parametric prototyping environment
      1m 56s
    4. The FeatureManager and feature-based modeling
      3m 43s
    5. History-based modeling and the rollback bar
      2m 46s
  4. 28m 32s
    1. Starting a new sketch
      6m 50s
    2. The six steps used in almost all modeling features
    3. The Line and Centerline tools
      3m 25s
    4. Using the Circle tool
      1m 51s
    5. Adding and removing relationships and dimensions
      6m 56s
    6. Understanding relationship types
      3m 58s
    7. System options, units, and templates
      4m 40s
  5. 18m 28s
    1. Drawing rectangles
      5m 31s
    2. Creating arcs in a sketch
      4m 8s
    3. Drawing splines in a sketch
      4m 57s
    4. Sketching polygons
      3m 52s
  6. 36m 5s
    1. Trimming and extending portions of a sketch
      3m 54s
    2. Creating offset geometry
      3m 13s
    3. Moving, copying, rotating, and scaling elements
      3m 13s
    4. Erasing, undoing, and redoing actions
      2m 24s
    5. Using the mirror tools
      2m 24s
    6. Creating repeating patterns in a sketch
      4m 55s
    7. Using construction lines to build robust sketches
      3m 25s
    8. Applying fillets and chamfers to a sketch
      2m 32s
    9. Working with slots
      3m 46s
    10. Adding text to parts
      4m 1s
    11. Using the Convert Entities command
      2m 18s
  7. 9m 33s
    1. Working with planes
      5m 28s
    2. Placing and using axes
      2m 22s
    3. Placing a coordinate system
      1m 43s
  8. 17m 50s
    1. Extruding a sketch into a 3D object
      4m 36s
    2. Using Revolve to create 3D parts
      2m 42s
    3. Using Loft to create complex shapes
      4m 40s
    4. Refining a loft shape with guide curves
      2m 22s
    5. Using the sweep to create wire and pipe shapes
      3m 30s
  9. 20m 23s
    1. Modifying parts using the Extruded Cut tool
      5m 42s
    2. Working with the Revolved Cut tool
      6m 19s
    3. Using the Lofted Cut tool
      3m 32s
    4. Cutting holes and grooves with the Swept Cut tool
      4m 50s
  10. 21m 5s
    1. Using fillets and chamfers to smooth corners
      5m 58s
    2. Creating repeating rectangular patterns
      3m 16s
    3. Creating a circular pattern
      2m 27s
    4. Mirroring objects
      4m 0s
    5. Using the Shell and Draft tools
      3m 52s
    6. Scaling parts
      1m 32s
  11. 9m 39s
    1. Working with reusable sketches and blocks
      2m 47s
    2. Creating blocks
      3m 51s
    3. Designing with blocks
      3m 1s
  12. 29m 45s
    1. Understanding the tools for beginning a new assembly
      4m 46s
    2. The basic steps in creating an assembly
      3m 18s
    3. Mating parts together in an assembly
      6m 43s
    4. Working with subassemblies
      2m 9s
    5. Linear and circular assembly patterns
      4m 56s
    6. Downloading premade parts from the Internet
      3m 32s
    7. Using Toolbox
      4m 21s
  13. 15m 8s
    1. Mating parts with coincident, parallel, and distance mates
      4m 35s
    2. Mating parts with width mates
      5m 53s
    3. Mating parts with path mates
      2m 5s
    4. Mating parts by aligning planes
      2m 35s
  14. 10m 20s
    1. Getting started with the Hole Wizard
      4m 38s
    2. Positioning holes in layout sketches
      5m 42s
  15. 15m 27s
    1. Linking sketches to other parts
      4m 28s
    2. Linking to layout sketches
      6m 48s
    3. Using the Hole Wizard in context
      4m 11s
  16. 17m 15s
    1. Understanding threading concepts
      7m 17s
    2. Using a helix and Swept Path to create a thread
      4m 2s
    3. Understanding internal threads
      5m 56s
  17. 17m 25s
    1. Using equations to drive a sketch
      5m 5s
    2. Working with complex calculations
      2m 6s
    3. Integrating Microsoft Excel to manage design tables
      7m 10s
    4. Building assemblies using part configurations
      3m 4s
  18. 23m 17s
    1. Working with drawing templates
      6m 49s
    2. Setting up drawing options and sheet properties
      3m 43s
    3. Choosing the correct projection angle
      2m 21s
    4. Adding model views to a drawing
      10m 24s
  19. 16m 8s
    1. Creating general dimension notations
      6m 37s
    2. Creating ordinate and running dimensions
      3m 0s
    3. Dimensioning holes and curved features
      3m 8s
    4. Using the autodimension tools
      3m 23s
  20. 14m 38s
    1. Creating holes and callouts
      5m 8s
    2. Adding center marks and centerlines to a drawing
      3m 46s
    3. Adding item notes
      2m 57s
    4. Making drawing revisions
      2m 47s
  21. 11m 42s
    1. Adding assemblies to drawings
      2m 10s
    2. Including a bill of materials
      1m 42s
    3. Adding balloons to specify parts on an assembly drawing
      1m 39s
    4. Adding a title block and sheet properties
      2m 8s
    5. Building an exploded view for an assembly drawing
      4m 3s
  22. 1m 2s
    1. Next steps
      1m 2s

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Launching SOLIDWORKS for the first time
Video Duration: 3m 55s 6h 20m Beginner


After you've installed either the 64 bit or 32 bit version of SOLIDWORKS, you'll be ready to launch the program. Once it's opened, you'll see a blank interface and some tools to get started. In this video, you'll learn how to launch SOLIDWORKS for the first time, and how you can navigate your way to the software's basic interface.

View Course Description

SOLIDWORKS is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.

Topics include:
  • Creating your first part
  • Starting a new sketch
  • Adding and removing relationships and dimensions
  • Sketching polygons
  • Creating offset geometry
  • Moving, copying, and rotating elements
  • Working with planes, axes, and the coordinate system
  • Using Revolve and Loft to create 3D objects
  • Trimming with the Revolve, Loft, and Sweep cuts
  • Creating smooth and angled corners with fillets and chamfers
  • Designing with sketch blocks
  • Working with subassemblies
  • Creating threaded parts
  • Integrating Excel to manage design tables
  • Adding dimension notations to a drawing
  • Rendering an image of a part or assembly

Launching SOLIDWORKS for the first time

Solidworks is the world leader in 3D solid modelling. Solidworks is a history and feature based parametric modelling program. The software uses a simple set of tools and commands to assist you in designing the next great product. Let's first go over opening the software and then we'll tour the interface. Under desktop, you should see an icon that says, Solidworks 2014 and you can either have the 64-bit or the 32-bit edition depending on the software you have installed. If you don't see it on the desktop you can go to the Start menu, and I have it as the first icon here. Go ahead and click on that and that should launch the program.

To get started, first I'm going to come up here to the Solidworks logo and directly next to that is a little arrow. If I click on that arrow, notice there's a little File menu that pops up, and if I go to the very end of that, if I click on the pushpin. It will stay up. I like to sometimes get into these File menus and actually open files from there, so it makes it really easy. To get started, the easiest way is actually to click on this blank sheet of paper called New. When this dialog box opens up, notice we've got three options. We've got a part, an assembly, or a drawing. And those are three different modes that SolidWorks can actually operate in.

Most of the time you're going to start with parts and you're going to take those parts, you're going to assemble those together and then we can make drawings of either parts or assemblies. Let's choose Part, click on OK, and launch the program. Now we have the full interface available. On the top, you can see we have what's called the ribbon bar. And the ribbon bar has all these different tabs. You can click through the different tabs to get the various tools that are available in different modes. We're primarily going to be using Features and Sketch. Directly below that is the Feature Manager. The Feature Manager is going to control all the different features we go through when we build an assembly or part and they'll build one on top of each other directly in this area here.

Also in these tabs, which you're not going to use quite as much, is the Property Manager, Configuration Manager. Dimension Expert and the Display Manager. We're really not going to use those too much, but I just wanted to point out what they are and where they are. Let's go back to the Features Manager, which we're going to be using all the time. Over here one the right, you can see, we have what's called the flyout bars. And if I click on one of them, notice, this whole little drawer pops up here and it has various tools available to us. Over here I can open a new document, I can view tutorials, I can even connect with local user groups.

There's a lot of nice resources that are avilable from that tab. Directly below that is the Design Library. And this is where I can store commonly used parts, or assemblies, or drawings, or annotations, or just about anything in the library and I can drag and drop those into my designs as needed. Below that is the standard file explorer. And, again, I can open recent documents or open things maybe on the desktop. And, I've got a couple other options here. I've got the Appearances tab, and I have the Custom Properties tab. And we'll be getting into those later. But, for right now, I just wanted to point out where they're located.

If you come down to the lower right hand corner of the screen, you can see an IPS icon down here. If you click on that, you'll notice it shows inch, pound, second, and these are your basic units you're going to be using in the software. The most common are millimeters or inches, so you can either switch between metric or imperial units. In this course here we are primarily going to be using inches but just in case you are working on design and the feature, it happens to be in millimeters. You can quickly switch between the two. If you need a little more inter-kit control over the units and the size as in things like that. You can click on the Edit Document units and you can really change anything you want there.

And last thing I want to point out is, these little icons here on the top of the screen. So if you have a model open, allows you to zoom to fit, this one allows you to zoom to area. You can look at your previous view. You can section the model. You can look at all the various viewer orientations. You can change the way you look at the model from shaded with edges all the way to wireframe. You can change the appearances. You can change the backgrounds. And you can change the way the graphics are presented on the screen. A lot of these really don't make a lot of sense quite yet because we don't have a model to actually look at. But I just want to point out again where these are located on the screen and how we can find them in the future.

You should now understand where most of the tools and options are located in the software. And how to navigate in a 3D environment.

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