From the course: Rhino and V-Ray: Rendering
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Texture mapping materials with procedurals
From the course: Rhino and V-Ray: Rendering
Texture mapping materials with procedurals
Coming up next, we move from adding image based texture maps on our geometry, and use what's called procedural maps. These do not use any images, but instead, use a formula to generate patterns or textures. One key strategy, is I like to split out my geometry. So in this case, we're going to be working on the steps. I've already had those separated from the rest of the geometry so that we can apply the material specifically to that location. Now if you're prototyping, you'd want to have all your surfaces connected, so I highly recommend having two versions of the same file before you get this far along. Let's add a granite pattern to these steps, we'll start off going to the Material Editor > V-Ray toolbar > Click on the M button. And we'll make a brand new material, Create Material > V-Ray material. I'm going to go ahead and give it a name, let's call this granite so we don't get lost or confused later. Now there's no granite pattern currently, in fact this probably just medium gray…
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