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Creating screen captures for quick proofs

Creating screen captures for quick proofs provides you with in-depth training on 3D + Animation. Tau… Show More

Rhino 4 Essential Training

with Dave Schultze

Video: Creating screen captures for quick proofs

Creating screen captures for quick proofs provides you with in-depth training on 3D + Animation. Taught by Dave Schultze as part of the Rhino 4 Essential Training
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  1. 4m 13s
    1. Welcome
      1m 1s
    2. Using the exercise files
    3. Recommended hardware
      2m 44s
  2. 19m 8s
    1. Understanding the three types of entities: curves, surfaces, and solids
      5m 51s
    2. Comparing Bezier curves, B-splines, and NURBS objects
      3m 35s
    3. Comparing isocurve surfaces and mesh surfaces
      4m 50s
    4. Setting measurement units and tolerance
      4m 52s
  3. 18m 16s
    1. Introducing the viewport
      3m 20s
    2. Using construction planes to anchor model design
      5m 27s
    3. Changing the way a model is viewed using shading modes
      3m 11s
    4. Navigating the viewport with pan, zoom, rotate, and reset controls
      3m 24s
    5. Exploring help options
      2m 54s
  4. 29m 48s
    1. Understanding Rhino's command philosophy
      3m 10s
    2. Using toolbars and docking buttons to a toolbar
      3m 33s
    3. Navigating the geometry menus using a "department store" analogy
      3m 35s
    4. Using the command line and status bar to get feedback
      4m 56s
    5. Modifying the nudge control and setting other preferences
      6m 54s
    6. Using the Properties window
      3m 1s
    7. Opening and saving files
      4m 39s
  5. 14m 24s
    1. Creating basic objects: curves, surfaces, and solids
      4m 22s
    2. Performing basic transformations
      3m 14s
    3. Selecting objects
      3m 37s
    4. Organizing a project using layers
      3m 11s
  6. 21m 18s
    1. Understanding lines and polylines
      4m 10s
    2. Building rectangles and polygons
      5m 12s
    3. Creating arcs, circles, and ellipses
      7m 8s
    4. Drawing freeform curves
      4m 48s
  7. 47m 36s
    1. Comparing different types of 3D surfaces
      7m 11s
    2. Extruding surfaces to create features in a model
      8m 58s
    3. Creating surfaces with lofts
      7m 49s
    4. Using Revolve and Rail Revolve to create surfaces
      7m 42s
    5. Using Sweep Rail to create a 3D claw
      7m 49s
    6. Creating complex surface shapes using Network Surface
      8m 7s
  8. 46m 48s
    1. Introducing solids
      5m 42s
    2. Making solids with primitives
      5m 41s
    3. Extruding curves to create solids without primitives
      8m 59s
    4. Creating unique shapes with the union, difference, and intersection Boolean operators
      6m 46s
    5. Troubleshooting solids and Booleans
      8m 53s
    6. Editing with the solid edit tools
      6m 20s
    7. Creating and transforming holes in solids
      4m 27s
  9. 27m 8s
    1. Understanding Rhino's modeling aids
      3m 59s
    2. Working with the Grid Snap modeling aid
      2m 22s
    3. Using the Ortho modeling aid
      3m 4s
    4. Using the Planar modeling aid
      2m 4s
    5. Incorporating the Osnap modeling aid into your workflow
      6m 7s
    6. Understanding the Project and Smart Track modeling aids
      4m 42s
    7. Setting cursor constraints
      4m 50s
  10. 50m 14s
    1. Editing corners with Fillet and Chamfer
      7m 38s
    2. Trimming and splitting with curve Booleans
      5m 37s
    3. Moving and rotating objects with the Drag and Nudge tools
      7m 24s
    4. Copying and pasting objects
      4m 10s
    5. Understanding how Rhino uses Undo and Redo
      3m 42s
    6. Grouping objects
      3m 21s
    7. Scaling objects
      6m 40s
    8. Duplicating objects using the Mirror command
      6m 36s
    9. Making copies and structured sets using arrays
      5m 6s
  11. 20m 37s
    1. Using the Analysis toolbar to understand characteristics of a model
      6m 14s
    2. Defining degrees of curve and surfaces
      6m 6s
    3. Using Rebuild and Change Degree
      8m 17s
  12. 26m 21s
    1. Measuring and labeling values on a model using dimensioning
      5m 22s
    2. Creating screen captures for quick proofs
      5m 16s
    3. Creating 2D views of a 3D model
      6m 44s
    4. Rendering a project
      8m 59s
  13. 22m 5s
    1. Preparing a model for prototyping by confirming that all gaps are closed
      5m 17s
    2. Using the "shelling" technique to create wall thickness
      10m 54s
    3. Exporting to the STL format for 3D printing
      5m 54s
  14. 14s
    1. Goodbye

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Creating screen captures for quick proofs
Video Duration: 5m 16s 5h 48m Beginner


Creating screen captures for quick proofs provides you with in-depth training on 3D + Animation. Taught by Dave Schultze as part of the Rhino 4 Essential Training

View Course Description

In Rhino 4.0 Essential Training, author Dave Schultze shows how the 3D NURBS-based modeling tools in Rhino 4.0 are used to engineer products from toy robots to full-sized aircraft. This course concentrates on using Rhino 4.0 for industrial design and rapid prototyping, with a review of common 3D terminology using specific examples. Along with a comprehensive exploration of the Rhino interface, the course includes an introduction to building 3D objects with Rhino's three primary entities: the curve, the surface, and the solid. Exercise files are included with the course.

Topics include:
  • Understanding 3D terminology
  • Viewing a 3D model in Rhino 4.0
  • Manipulating objects with commands
  • Creating curves, surfaces, and solids
  • Applying transformations to 3D objects
  • Creating unique shapes with Boolean operators
  • Snapping to objects and planes
  • Defining curve and surface degree
  • Prototyping a 3D model
3D + Animation CAD

Creating screen captures for quick proofs

In this video, I will show you a very cool technique to not only capture your Screen viewport but also stage the entire scene from maximum effect and more efficient communication. So, don't worry. This is more about art and impact than it is about learning any new technical commands or procedures. First off, I want you to make sure we are in an appropriate and logical stage in which to share the design. So, I am going to go ahead and maximize the Perspective view. What we are about to do is going to significantly increase your file size, so I suggest you make an additional layer, and we're going to call it copy.

I have already got it set up there. Now, I am going to do a couple of short steps here. I am going to just select everything. I am going to copy that data with Ctrl+C. It's a lot of stuff, so sometimes you have to wait a little bit, depending on the model. Ctrl+V to Paste. Once it blinks, that usually means it's done. Now, we have two copies on top of each other, so carefully, without deselecting, I am going to hit Ctrl+G to group them together, just the new stuff. And then I am going to take that group and we can just drag it over.

So, I have got two copies of the same robot. Let's switch over to the Top view and make another change. I am going to place this copy on to the copy layer, just to avoid any problems. Now, I am going to go ahead and rotate this copy robot. You can pick any point inside of them. It's not that critical, and then I am just going to type in the command line 180, to flip him around.

Maybe scoot him up, not quite back to back, and a little offset. You will see why here in a second. I am going to go back to Perspective viewport. So, here is the general idea. We are going to be documenting the model and its progress by seeing copies of two different views. So, we get the idea of how all the design looks from almost every angle. Now, before we do a screen capture, there's several things we definitely would want to change. Right now, we have kind of a light gray background. We have a grid that's kind of in the way, and a few other things.

So, let's go through four steps. A lot of times layers will be multiple colors. For example, that copy layer might have been bright green. That would be bad. We want to have everything if possible just be black. This would give people a neutral view of the model, so they can focus on the design and not be distracted by layers or colors. The next step is I am going to make sure our camera here, which is a perspective camera, is a little bit on the wide angle side. So, the place we check is by right-clicking on the viewport. Last option is Viewport Properties, and here's the default lens size.

It's 50 millimeters. That's kind of a neutral lens. We are going to exaggerate this just a bit by typing in 30 and hit OK. Now, it looks like we jumped back. Actually, we didn't jump back. We just got a wider angle. I am going to turn the grid off. The shortcut for that is F7. Get that out of the way. Finally, you want to get the background color to be white, so that when we place this on the document, we don't see a big square rectangle around the objects we are supposed to be focused on. So, we are going to check on the tools options or click on the yellow gear.

Under the Appearance > Colors, we have Viewport. Background. That's the medium gray we are looking at right now. So, let's click on that swatch and select white. I am going to maximize this perspective. I usually like to get somewhere about mid-height on the project. So, we are looking up at the top and down at the bottom, usually more dramatic. That's not quite as interesting. So, zoom in, rotate as needed.

Now we are ready to capture. So, we do this by right-clicking on the viewport label and this works for any viewport, by the way. Select Capture > To File. I am going to call mine capture 02. So, we have now made a snapshot of the entire screen viewport, and we will be able to bring that into another document or just send it as is via e-mail. Switch over to Word and take a look.

Here we are in Word. This is an earlier screen viewport capture, and we will pop the new one in right here at the top, and then kind of compare and contrast. So, I am going to select the Picture > Insert, capture 02, scale this down a bit, and check the wrapping. So, now you can see the difference. We have got this very clean image, which we can then crop further, expand or shrink. You can put some text next to it.

So, the focus really is on the object with any nodes and compare that to another screen capture, with all the defaults. Not nearly as compelling. So, with the Rhino Screen Capture command, you can now collaborate with colleagues or just show off your Rhino modeling and robot designing skills with anyone. Just follow these four short steps, and you will be able to tell a more compelling story in a few pictures.

Find answers to the most frequently asked questions about Rhino 4 Essential Training .

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Q: I'm noticing several differences between the options that author shows in the video and my copy of Rhino. For example, I can't select curves on the edge of a surface or turn on control point when vertically extruding a closed surface like an ellipse. Also, I do not get the Sweep option. I'm running on Mac OS X Snow Leopard.
A: This course was recorded on a Windows computer. As of February 2012, Rhino for Mac is still in beta, so it is not yet a full-fledged product. Wait until the full version comes out to see if these issues are resolved.





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