Working with 3D views
Video: Working with 3D viewsWorking with 3D views provides you with in-depth training on CAD. Taught by Paul F. Aubin as part of the Up and Running with Revit
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Working with 3D views provides you with in-depth training on CAD. Taught by Paul F. Aubin as part of the Up and Running with Revit
Autodesk Revit is one of the most popular building information modeling (BIM), solutions today. This course covers the differences between the various editions of Revit and shows architects and engineers who are new to the software how to use them. Learn how to choose a template; set up the basic levels, grids, and dimensions; and start adding walls, doors, and windows to your model. Author Paul F. Aubin also shows how to create views and documentation that clearly communicate your plans, import files from other CAD programs, and produce construction documents.
Note: The techniques shown in this course will work with any version of Revit, but due to backwards compatibility issues, the exercise files for this course will only work with Revit 2014. Unfortunately, we cannot downsave the files. Please see a Revit 2013 course for usable files.
- Understanding the different editions of Revit
- Setting up levels and grids
- Adding doors and windows
- Loading families
- Working with 3D views
- Dimensioning a plan
- Adding a schedule view
- Importing CAD files
- Linking to another Revit file
- Creating sheets
- Plotting a set of documents
- Generating a cloud rendering
Working with 3D views
We've looked at several different views our Revit models. We've looked at floor plans, elevations. We've created sections in the previous movie. We've even looked at some 3D views. But up until now, the 3D views we've looked at, have either already been in the project or we've just simply relied on Revit to create the default 3D view. Let me just reiterate the steps to create a default 3D view. The icon up here on the Quick Access toolbar, that kind of looks like a doghouse or birdhouse. That's the default 3D view icon, and now here's the way that's going to work. If I'm in another view, so here I'm in level one floor plan. If I click this icon, I want you to watch right here on the project browser when I click that icon.
All it will do is open that existing 3D view, that's got the, the little curly brackets around it. What I want to do is change this view slightly so that we know which one is which, to make it very different. Here's what I'm going to do is, down here on the View Control bar, we have a bunch of icons, and the third one over is this little white cube. And if I click on it, it's a popup menu, and I'm going to choose Shaded. So, a really simple change. Now, the model instead of being a hidden line view, is a shaded view. I'm going to right-click on Curly Bracket 3-D here in the browser and rename it. And I'm going to call this just.
Axon and click Okay. Now I'm going to deselect that. And even if I'm not in this view, let me go back to level one floor plan. You see it's no longer bold. Level one floor plan is now bold. Now watch what happens if I click the birdhouse again. Notice that Revit will say wait a minute, you don't have a default 3D view, so it will just create a new one. Now, the reason I shaded the axon view is just to very clearly show you. It's still here under the new name, but Revit decided to create a new default 3D view.
If you want to rely on this icon to open your default 3D view, you've got make sure that you keep that default name, otherwise Revit will just create a new one. Okay, and that's just what it does. Alright, now that's not the only way to create a 3D view. There are a few other possibilities. So, one such possibility is to create a view that kind of looks like this view. Now this is a perspective view instead of an X and a metric. The way this was created was to use the camera tool. What I'm going to do is go back to my floor plan. You typically want to use the camera tool in a floor plan view.
Let's take this existing camera view, right click, and rename it. And I'll call this street view. Now, let's pretend the parking lot is back here and I want to do another view from the parking lot. So we're going to make another camera view back there. I'm going to come up here to the birdhouse, but instead of clicking it, I'm going to click the little icon next to it, the little drop arrow. And then I want to choose a camera. Now camera is really easy to create, all you have to do is click a point where you want to stand.
So I'm going to stand over here in what I'm calling the parking lot. And then drag towards where you want to look. So I want to look at the complete building, so you want to make sure that you drag far enough to capture the whole building. So I'm going to click back about here and then click. And now you can see that I'm standing in that direction and I'm looking toward the view. Now you can fine tune by rolling the wheel a little bit and using these little grips here. To widen the angle of view. Just be careful that you don't widen it too much, because it'll start to distort. Let me see if I can show you that.
If I pull it way out like this, see the building doesn't continue, but way over here, it would be kind of fish eye. I'll show you that in a second. So let's keep it right there. It might start to distort here. it's not too bad. So that's okay. But you can fine tune what you have here, and of course it uses the same default name again. So, we might want to rename this one Parking View. Camera views you can do anywhere. You're not limited to just exterior shots, you can do interior shots. So, let's go back to level one and let's do another one. Let's do one from the dining room. So I'm going to zoom in here, and we'll stand maybe over here in the waiting area, and we'll look toward the dining room.
So we'll do the same process. Click where we want to stand. Drag towards where we want to look. I want to make sure I'm going to click past the windows here. Let's go about like that. (SOUND). Like so. And now we're standing there in the waiting area, looking towards the dining area. Now here's where we might be able to witness the fisheye effect if I drag this too far. You can start to see it elongate over here. Now, so far, it still may be okay. But if I go too far, you kind of see how distorted this window starts to look. So you do want to be a little cautious about how much you stretch that, because then it starts to look a little bit unbelievable. So, I'm going to back that up just a touch. These are stretching out just a little bit. So, I'm right on the edge there of what would be acceptable. Same thing in this direction.
If I stretch it up a little, it's okay, but if I go too high it's going to start to distort things. And then of course I might want to rename this. Now, there's a lot of other things that we could do in this Perspective view. Down here, I could shade it, just like we did with the axon. So when I choose that, maybe that's a little bit more interesting. I can also use this little steering wheel icon over here on the right to fine-tune the view. What, the way this works is if you roll your wheel.
You are zooming and painting outside of the view, or think of it like this view is like a picture frame, and you are just zooming and painting the picture frame. If you want to zoom and paint inside the picture frame, use this little steering wheel. So, when I click on that, you will get this wheel icon right here. And if I click and hold down on pan you can see that I'm now panning inside the picture frame. If I click and hold down on zoom, I'm now zooming inside the picture frame.
Now, of course you want to be careful because at some point you can crash right into the wall behind you, so Just make sure that I do that sparingly. Up and down is like you jump on an elevator and change your height to ride up. So now we're up at that balcony looking down into the space. Let me let go there. Now I'm still looking straight ahead, so I can use the look option. And tilt my head down to look down into the space, so now I'm way up in the balcony looking down into the dining room. Now, if you ever get lost, you know, let's say that I zoom out a little too far and I crashed through and I'm up in the attic now. This rewind feature is a godsend.
Hold it down and you get this little film strip here. And you can use this to kind of back up through all the previous modifications, both backward and forward, and find the one that you are happy with, and then you let go. You can do as many of these camera views as you want and just make sure you name them descriptively so that people can find them later. And look at the model from several different vantage points. You can use them just as a tool to help you understand your design, or you can even print them out and present them to clients or colleagues as a final presentation tool.
Find answers to the most frequently asked questions about Up and Running with Revit .
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- Q: Will Revit 2014 files work in a previous version of Revit? Will the exercise files for this course work in Revit 2013?
- A: Revit file formats are not backwards compatible. A new file format is introduced with each new release. Newer versions of Revit can open older version files without issue. However, files will be upgraded to the latest file format during the initial open. Once saved in the current version, there is no way to save them back to a previous version. Therefore, it is important to consider this issue carefully and discuss it with all project team members before beginning a project. For example, it is not possible for the architect to use a newer version of the software than the consulting engineers and vice-versa. All members of the team must collaborate using the same version/file format. This course was authored using Revit 2014. Therefore, its exercise files can be used with any flavor of Revit (Architecture, MEP, Structure, or LT) 2014 and later. Files cannot be opened with versions 2013 and prior.
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