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Completing the family

Completing the family provides you with in-depth training on CAD. Taught by Paul F. Aubin as part of… Show More

Revit Architecture 2011 Essential Training

with Paul F. Aubin

Video: Completing the family

Completing the family provides you with in-depth training on CAD. Taught by Paul F. Aubin as part of the Revit Architecture 2011 Essential Training
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  1. 1m 59s
    1. Welcome
      1m 27s
    2. Using the exercise files
  2. 13m 38s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      5m 44s
    3. Understanding Revit element hierarchy
      4m 54s
  3. 47m 31s
    1. Using the Recent Files screen and the Application menu
      3m 21s
    2. Using the Ribbon and the Quick Access Toolbar (QAT)
      5m 3s
    3. Understanding context ribbons
      3m 0s
    4. Using the Project Browser and navigating views
      7m 37s
    5. Using the Properties palette
      10m 1s
    6. Selection and modification basics
      10m 27s
    7. Accessing Revit options
      8m 2s
  4. 42m 18s
    1. Creating a new project
      3m 26s
    2. Understanding the importance of template files
      5m 7s
    3. Understanding project settings
      6m 9s
    4. Opening and saving projects
      9m 9s
    5. Adding levels
      5m 0s
    6. Adding grids
      8m 41s
    7. Adding columns
      4m 46s
  5. 58m 21s
    1. Adding walls
      8m 39s
    2. Using snaps
      6m 39s
    3. Understanding wall properties and wall types
      7m 24s
    4. Locating walls
      7m 34s
    5. Using the modify tools
      7m 33s
    6. Adding doors and windows
      6m 37s
    7. Using constraints
      4m 47s
    8. Adding plumbing fixtures and other components
      4m 8s
    9. Using Autodesk Seek
      5m 0s
  6. 50m 52s
    1. Working with DWG files
      7m 51s
    2. Creating topography from a DWG link
      7m 45s
    3. Understanding CAD inserts
      6m 8s
    4. Using import tips
      4m 6s
    5. Creating a group
      9m 20s
    6. Working with Revit links
      9m 3s
    7. Managing links
      5m 51s
    8. Understanding file formats
  7. 1h 2m
    1. Working with floors
      8m 37s
    2. Working with footprint roofs
      7m 13s
    3. Working with extrusion roofs
      6m 0s
    4. Roof modifications and examples
      6m 27s
    5. Working with slope arrows
      6m 17s
    6. Adding openings
      8m 13s
    7. Working with stairs
      7m 41s
    8. Working with railings
      4m 29s
    9. Working with ceilings
      7m 36s
  8. 35m 52s
    1. Creating a custom basic wall type
      6m 10s
    2. Understanding stacked walls
      7m 31s
    3. Adding curtain walls
      6m 50s
    4. Adding curtain grids, mullions, and panels
      6m 44s
    5. Creating wall sweeps
      8m 37s
  9. 32m 43s
    1. Using object styles
      4m 45s
    2. Working with visibility/graphic overrides
      6m 52s
    3. Using Hide/Isolate
      7m 11s
    4. Understanding view range
      7m 40s
    5. Using the Linework tool
      4m 2s
    6. Using cutaway views
      2m 13s
  10. 21m 44s
    1. Adding rooms
      7m 4s
    2. Controlling room numbering
      8m 16s
    3. Understanding room bounding elements
      6m 24s
  11. 27m 2s
    1. Understanding tags
      7m 42s
    2. Adding schedules
      6m 50s
    3. Modifying schedules
      6m 8s
    4. Creating a key schedule
      6m 22s
  12. 48m 38s
    1. Adding text
      7m 21s
    2. Adding dimensions
      7m 26s
    3. Adding symbols
      3m 54s
    4. Adding legend views
      4m 42s
    5. Creating a detail callout
      6m 25s
    6. Using detail components
      9m 36s
    7. Adding filled and masking regions
      9m 14s
  13. 34m 39s
    1. Understanding families
      2m 37s
    2. Using reference planes, parameters, and constraints
      10m 46s
    3. Adding solid geometry
      8m 40s
    4. Adding void geometry
      4m 49s
    5. Completing the family
      7m 47s
  14. 32m 6s
    1. Adding sheets
      7m 58s
    2. Working with placeholder sheets
      4m 16s
    3. Outputting sheets to a DWF file
      6m 5s
    4. Exporting to AutoCAD
      5m 50s
    5. Plotting and creating a PDF
      7m 57s
  15. 25s
    1. Goodbye

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Completing the family
Video Duration: 7m 47s 8h 30m Beginner


Completing the family provides you with in-depth training on CAD. Taught by Paul F. Aubin as part of the Revit Architecture 2011 Essential Training

View Course Description

In Revit Architecture 2011 Essential Training, author Paul F. Aubin shows how to create compelling architectural designs using the modeling tools in Revit. This course covers the entire building information modeling (BIM) workflow, from design concept to publishing. It also covers navigating the Revit interface, modeling basic building features such as walls, doors and windows, working with sketch-based components such as roofs and stairs, annotating designs with dimensions and callouts, and adding 3D geometry. Exercise files are included with the course.

Topics include:
  • Introducing building information modeling (BIM)
  • Adding levels, grids, and columns to set up a project
  • Creating building layouts with walls, doors and windows
  • Modifying wall types and properties
  • Working with DWG files and CAD inserts
  • Adding rooms
  • Adding filled and masking regions and detailing
  • Generate schedules and reports
  • Understanding families
  • Using reference planes, parameters and constraints
  • Outputting files, including DWF and PDF files
Revit Architecture

Completing the family

So all our pool table needs now is some legs to hold it up. So in this movie we will put the finishing touches on our pool table family and then load it into our condo project and see how it looks. I am in a file called Pool Table, and I am in the Reference Level floor plan view, and we'll look at a new kind of geometry for this one. We are going to look at a blend. But to get ourselves set up we need to create a few reference planes. So I am actually going to maximize the floor plan view, just to give us a little bit more room to work, and zoom in, go to Reference Plane. Now, I want to draw one across here, set that dimension to 2", draw one down here, set that dimension to 2", draw another this way, at a dimension of 6", and one more here at a dimension of 12", and that's going to be the kind of skeleton for the leg.

Now, let's just lock our design intent in by going to Annotate, going to Dimensions, and adding some constraints to lock the position, and you want to lock reference planes to reference planes. Don't lock to the geometry. You want the reference planes to drive the geometry. So I am going to select both of these reference planes and these dimensions.

I am using my Ctrl key to do that, and I will mirror them over here. I lost that one. No big deal. I will just add it again, and lock it. Probably a good idea when you do this sort of thing to just quickly flex it, and make sure everything is still working the way you expect. It looks pretty good to me. Let's go back to our 8 foot variety, and add a blend. So a Blend is basically an extrusion that is different at the top and the bottom.

So you draw two sketches this time instead of one. So instead of drawing a single sketch and just extruding it by some height, you draw a sketch for the bottom, and then a sketch for the top, and then the height blends between the two. So let's take a look. I am going to go to Blend, and the first thing I want to do is go to our rectangle, and I am going to use an Offset of 2", and I am going to click at the intersection of one of those new reference planes I just drew and drag to the other intersection, but before I click, I am going to tap the Spacebar because I want that rectangle to actually be on the inside of those reference planes, not the outside, and then I will click.

Next, I'm going to go here to this button and choose Edit Top and I am going to use a slightly different technique. Instead of an offset, I am going to use a radius of 2", and this time it'll snap directly to the reference planes, and when I click the second point, it'll actually round off all the corners by a 2" radius, and let me go ahead and lock those, and then let's click Finish. Now I am going to drop back to the 4 views here and we have two small problems.

I left my Work Plane set to Surface, and it really ought to be back down here in the floor. Not a big deal, very easy to fix that. With the object selected, I can click the Edit Work Plane button on the Ribbon, and I can change it from Playing Surface back down to the Reference level. That'll pull it down there, and then I can use my shape handle again and drag up, and make sure you're snapping to the reference plane, and go ahead and lock it. Once I have the one, zoom back out in Plan view.

I will mirror it to the other side, and we have the other, and let's take a look here, get a good view in our 3D. Let's go ahead and flex and make sure that everything is doing what we think it should do, and that takes care of that, so everything seems to be behaving. Let's talk about some finishing touches. It might be nice to change the material of the surface of our pool table. So in the 3D View I am going to go ahead and select that extrusion there, the 3D extrusion that we created for the surface of the pool table, and then over here on the Properties palette, you can see that there's a Materials and Finishes item, and it's currently defaulting to By Category, which is why the whole pool table is this sort of gray material, because it's just generically using a simple material.

We can click this little button right next to that item there, and assign a parameter. In this case a material parameter, you can see it's listed there at the top, to the item we have selected. Now there aren't any material parameters currently in this family file, so we're going to click Add Parameter. We've seen this dialog box before. We were doing length parameters at that point. This time we're getting a material parameter and I will call this just simply Felt. I am going to go ahead and click OK, and then OK again, and it doesn't actually change the color here, not yet anyway, but it does put a little equals sign next to that to indicate that a material parameter has been assigned.

And now this parameter we can flex the same way that we flex our length parameters by going to the Home tab, clicking the Family Types dialog, and now you'll notice we have a new parameter here under Materials and Finishes called Felt, and instead of By Category, I'll just simply click on that and choose my new Green Felt material, and click OK, and that makes the top of the pool table green felt. We're almost done. What pool table would be complete without some pool balls and a few pool cues? So I've taken the liberty of creating a separate family for you.

It turns out that you can actually nest one family inside of another family, okay. That's what the proper term is for that. It's called nested families, bringing a family in and putting it in another. So I'm going to go to the Home tab, click the Component tool. Revit will tell me I don't have any component families loaded in this family. Do I want to load one now? I will go ahead and say Yes. I'll look at the Exercise Files, Chapter 12, and we have a family here called Cues and Balls. Go ahead and open that up.

This one is a face-based family, which means that you have to have your cursor on a surface, so you see it won't appear unless we are on the surface. It's kind of going the wrong way so we'll just tap our Spacebar, go ahead and place that somewhere, and that takes care of that. So we want to save the family. We will just do that here on the QAT, and as a final step, your final test for your family, you want to load it into a project. Now, if I don't have any projects open, Revit will say, "hey! Sorry, there is no projects open." So the final test for your family is to simply load it in the project.

Now, before we started, I actually opened up the project file called Condo. It's in the Exercise folder. I am going to click Load into Project, and because that file is opened onscreen, Revit will simply switch over and immediately put me in the Component tool and allow me to place my pool table right here in my rec room and we can go to the View tab, click the 3D View dropdown, grab the Camera view, maybe stand right here, drag right there, and take a look at our handiwork.

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