MODO 501 Essential Training
Illustration by Petra Stefankova

Working with the painting tools


From:

MODO 501 Essential Training

with Dan Ablan

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Video: Working with the painting tools

Creating surfaces in modo is pretty easy to do in the Shader Tree, but sometimes you need a surface that is very specific, such as painting a nice little texture on the gums underneath somebody's teeth. Or perhaps you need to paint right on a model, just to give it that unique look. Well, that's very easy to do with modo's painting tools. So let me show you two ways to do this. First thing I am going to do is very simply just add a sphere here to the scene. Hold the Shift key and click on 1. Press the A key to fit. And what we are going to do is jump over to the Paint tab. And here, right in the middle, you can see the Paint tools.
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  1. 2m 21s
    1. Welcome
      55s
    2. Using the exercise files
      1m 26s
  2. 42m 37s
    1. Understanding the interface
      4m 30s
    2. Understanding the workplane
      5m 7s
    3. Understanding Action Centers
      4m 12s
    4. Working with the modeling tools
      5m 10s
    5. Understanding surfaces
      7m 12s
    6. Selecting elements
      7m 33s
    7. Understanding the elements of a 3D model
      4m 3s
    8. Understanding symmetry
      4m 50s
  3. 1h 2m
    1. Building a model
      8m 56s
    2. Editing geometry
      10m 39s
    3. Controlling geometry
      10m 31s
    4. Bending geometry
      6m 42s
    5. Adding detail with edges
      5m 37s
    6. Editing polygons
      10m 27s
    7. Extending polygons
      9m 34s
  4. 42m 53s
    1. Understanding subdivisions
      3m 49s
    2. Understanding Pixar-based subdivisions
      2m 48s
    3. Creating a basic model
      7m 51s
    4. Beveling with subdivisions
      6m 6s
    5. Adding detail to models
      8m 54s
    6. Deforming and shaping objects
      7m 48s
    7. Cloning
      5m 37s
  5. 49m 32s
    1. Creating with Radial Sweep
      4m 44s
    2. Working with text
      8m 40s
    3. Understanding replicators
      7m 22s
    4. Instancing objects
      7m 0s
    5. Working with Curve Clone
      4m 36s
    6. Working with Curve Extrude
      2m 25s
    7. Modeling with Array
      8m 50s
    8. Understanding Mesh Paint
      5m 55s
  6. 1h 4m
    1. Introducing the Shader Tree
      4m 32s
    2. Exploring layer-based shading
      4m 29s
    3. Creating surfaces for polygons
      7m 41s
    4. Editing surfaces
      7m 4s
    5. Applying procedural textures
      7m 38s
    6. Applying image-mapped textures
      6m 2s
    7. Working with transparent images
      5m 48s
    8. Adding bump maps for realism
      8m 49s
    9. Enhancing surfaces with specularity and glossiness maps
      3m 25s
    10. Creating a reflective surface
      3m 27s
    11. Working in glass
      5m 28s
  7. 39m 9s
    1. Building 3D scenes
      2m 49s
    2. Working with different light types
      8m 26s
    3. Lighting a 3D scene
      12m 51s
    4. Reflecting light
      5m 23s
    5. Lighting environments for realism
      4m 18s
    6. Blending light sources
      5m 22s
  8. 21m 1s
    1. Understanding the MODO 501 camera
      5m 39s
    2. Setting up a camera
      5m 42s
    3. Placing multiple cameras
      7m 11s
    4. Animating cameras
      2m 29s
  9. 29m 58s
    1. Understanding the timeline
      7m 16s
    2. Adding and controlling keyframes
      3m 22s
    3. Fine-tuning keyframes in the Graph Editor
      6m 17s
    4. Animating nontraditional elements
      4m 31s
    5. Animating colors
      4m 39s
    6. Animating displacement maps
      3m 53s
  10. 13m 57s
    1. Working with Hair Guides
      3m 18s
    2. Creating human hair
      4m 7s
    3. Creating the hair's surface
      1m 30s
    4. Generating animal hair
      1m 48s
    5. Building enhanced hair textures
      3m 14s
  11. 26m 21s
    1. Working with the painting tools
      6m 14s
    2. Painting on multiple layers
      9m 37s
    3. Sculpting models
      5m 45s
    4. Tweaking and finishing with the sculpting tools
      4m 45s
  12. 25m 56s
    1. Working with the Schematic interface
      1m 20s
    2. Understanding channels
      4m 9s
    3. Building a channel-based animation
      5m 51s
    4. Creating a schematic network
      6m 26s
    5. Setting up inverse kinematics
      4m 29s
    6. Adding the finishing touches on schematic rigs
      3m 41s
  13. 26m 47s
    1. Understanding resolutions and rendering
      12m 43s
    2. Setting up a render project
      4m 51s
    3. Rendering to movie files vs. image sequences
      9m 13s
  14. 3m 23s
    1. Exporting an object
      1m 2s
    2. Exporting a full scene for backup
      2m 21s
  15. 2m 2s
    1. Next steps
      2m 2s

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Watch the Online Video Course MODO 501 Essential Training
7h 32m Beginner Sep 16, 2011

Viewers: in countries Watching now:

In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.

Topics include:
  • Understanding surfaces and symmetry
  • Editing polygons
  • Shaping, deforming, and cloning objects
  • Working with text
  • Instancing objects
  • Applying procedural and image-mapped textures
  • Adding bump maps
  • Creating reflections
  • Working with different light types
  • Blending light sources
  • Setting up and animating cameras
  • Adding and controlling keyframes
  • Creating hair textures
  • Working with the painting and sculpting tools
  • Setting up inverse kinematics
  • Exporting a full scene
Subject:
3D + Animation
Software:
MODO
Author:
Dan Ablan

Working with the painting tools

Creating surfaces in modo is pretty easy to do in the Shader Tree, but sometimes you need a surface that is very specific, such as painting a nice little texture on the gums underneath somebody's teeth. Or perhaps you need to paint right on a model, just to give it that unique look. Well, that's very easy to do with modo's painting tools. So let me show you two ways to do this. First thing I am going to do is very simply just add a sphere here to the scene. Hold the Shift key and click on 1. Press the A key to fit. And what we are going to do is jump over to the Paint tab. And here, right in the middle, you can see the Paint tools.

In order for painting to happen, you need to have an image that is wrapped around your model. So I am going to open up the Render and come down just to the Base Material, and you'll see that, okay, we've got our color wheel we can set. But as soon as I select an airbrush, the tip is automatically selected for me. I can say I want my foreground color just to be blue, let's say, and as soon as I click on here, watch what happens over in the Shader Tree. An image is automatically created for me. Now I can create a new image and be very specific about it, but modo automatically does it for me.

And then with the right mouse, I can choose the size of my brush and then just paint right on my model. So I can set the base color, if I want, for this, to be whatever color I need. And of course the painted color is whatever I choose right here. So think in terms of those teeth that I was talking about, where you've got a base color of just a nice pinkish red, and then you need sort of a highlight color underneath the teeth. You can work your way all the way around, something that might be really hard to do in Photoshopping and line up.

Now the painting can go much, much further than this. Let's take this brush right here. And if I right-mouse again, we get this kind of noise brush. I am going to press the D key, and that's subdivides this model. I am going to just paint with this brush. Now you notice that we've got that noise in there, right? Well, if I change this value from Diffuse Color, if I right-click on it, down to Surface Shading, and I choose it to Bump, now I am actually painting with bump maps. So imagine putting lines and wrinkles in somebody's face.

I can very easily just come over there and just paint those bumps on, just like that. It works very, very well. But let's say you wanted that along with the color. That's where you need a new image map. So in this case, we are just using a default, but let's set up another model, and then we will do this again, making a little more sense. Let's close all. We don't need to save this. Let's jump over to the Layout tab, go to Animals, and let's sort up the Chameleon, then back to the Paint tab, and I'll press the A key to fit in the view, and zoom in.

And with this guy, when you go to the render, you can see that he's got a number of material groups already set up. So let's just go right to the body and select that material. We can select the Airbrush, and you can see here that I've got all of our tools. Our Blending mode is set to Normal and the Normal Projection, meaning that as we look at this, the projected view, we are able to just simply paint straight on it. So that works fine. The Opacity and Density of the brush is fine. Attenuation is the falloff of the brush. So the color of this, we are just going to give him a simple kind of plain green color, something kind of dull, like that.

Move our mouse off there. And then the Background Color is black with 100% Alpha, so that should work fine. Down at the bottom, you've got Procedural Brush. We have it set to Noise, Scale, UV, Amplitude, and so on. We actually want more of this Airbrush instead of the Noise brush. And I am just going to right mouse here, click once, and that image is automatically added for me. And we can just very simply go ahead and paint our chameleon. And because the material group is set up, I don't have to worry about painting over the stems or anything else, because the polygons have already been identified.

So I am not actually going to be painting on those. Now think about in terms of using bump maps for textures and detail. You can really get quite intense with some of these. I've known people that really carve their models using some of the painting tools and sculpting tools. What's neat about this is that you can very easily make it look faded. So let's say we are covering him mostly with color, but now we can take our brush and maybe make a little bit lighter, like this. Right-mouse to size the brush down, and then we can paint along the spine, just to give a kind of unique look, just like that colors were, maybe in these crevices like this.

I am sure some of you are much better artists than me that can really go to town on this. I am also using a simple mouse, a simple computer mouse. This is where a tablet would come in real handy. And then let's make this kind of red down here; give him an evil look. If you don't like that, how could you do? Come to the Eraser, and then we'll just erase that away, because what you are doing is you are actually painting on an image. So this Diffuse Color is an image that's wrapped around here. You can clone it.

You can put a line. You can do a fill, just like this. Fill that up. Smudge it. You can blur it. So, really some of the neat things with those painting tools. You can then, of course, go down to the eyes if you wanted and do the exact same thing. Select that material, perhaps do an airbrush. We can do like some pink eyes in there. Click once. That Diffusion Color is automatically added for us, and then with the right mouse, I can just change his size a little bit and just kind of come in and paint on that eye to put a little color in there.

So it's very easy just to add polygon materials, put different painting surfaces on. Of course, this is just the tip of the iceberg. You can very well paint on bumps and be very specific, and really take your time and put some interesting nodules and skin and all these kind of things on here and really shape the color and tone. So test out the painting. In our next video, we are actually going to put multiple layers on. So I'll show you how we can put a bump map and then how we can paint on top of that.

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