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In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.
Throughout this course we've taken models, we've built them, we've moved them, we've rotated them, we've used the Transform tool, and that's great. But what if you want go a little bit further and have one object belong to another object, and what if that parent object needs to actually move and control something else? How would you set something more complex? What's the best way to do that? Well, if you jump over here to the Setup tab, you'll see the Schematic viewport. Now a lot of people get kind of intimated by this, and what I am going to show you is how simple it is to actually put something together.
Let's take a look at a file I already built for you. It's called CarRevolve, and this is what we are going to set up. This is the hybrid car that you can find with the modo assets that are installed when you install modo, so you'll have this car to work with. But what's kind of neat about this setup is that if I select just the car body and I press my Transform tool, and then I go to the items tab, when I press the W key for Transform tool and I move, you'll see that the wheels actually move with car. Something so simple, but actually not quite intuitive when you think about it.
You can't just tell a car suddenly, hey, have the wheels and revolve them. So what I am going to do in this chapter is show you how to set up this car so that these wheels can be properly placed, so that they can rotate properly and so you can set up this schematic yourself.
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