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Working with Curve Clone

From: MODO 501 Essential Training

Video: Working with Curve Clone

Some of my favorite tools in modo are the Clone tools. We used the Extrude Curve in the Extending polygons video, but there is lot more in the Duplicate tab that we can work with. So when we select that tab, you'll see that a lot of these tools are ghosted out, and what we need to do is create some geometry. So first, I am going over to the Layout tab and then from the Animals category in our Meshes tab, I am going to double- click, and let's open up the little chicken, the cartoon chicken. I'll press the A key to fit it into view. And this chicken is little crazy, so we need to create a fence to keep him contained, and the way we are going to do that is jump to a new blank Mesh layer, and we will press Ctrl+Space at the same time to get to our front view, and from the Model tab, we will go to the Basic tab, select the box, and let's build a little piece of fence.

Working with Curve Clone

Some of my favorite tools in modo are the Clone tools. We used the Extrude Curve in the Extending polygons video, but there is lot more in the Duplicate tab that we can work with. So when we select that tab, you'll see that a lot of these tools are ghosted out, and what we need to do is create some geometry. So first, I am going over to the Layout tab and then from the Animals category in our Meshes tab, I am going to double- click, and let's open up the little chicken, the cartoon chicken. I'll press the A key to fit it into view. And this chicken is little crazy, so we need to create a fence to keep him contained, and the way we are going to do that is jump to a new blank Mesh layer, and we will press Ctrl+Space at the same time to get to our front view, and from the Model tab, we will go to the Basic tab, select the box, and let's build a little piece of fence.

Now we don't have to build the entire fence, just one piece of it, and then Ctrl+Space to get back to Perspective view. And let's grab that little blue plus in the middle, just to pull it out, and then you can grab the blue handle to move it in front. And then if you'd like, go to Edge mode and you can double-click some of the edges to select them, Shift+A to fit to view, and just double-click all the edges and rotate in a little bit with your wheel mouse. Press the B key for Bevel, and let's just bevel out these edges a little bit.

Why not make it nice? Now we'll turn off the edges by clicking in a blank area. So now we've got a nice piece of fence that we can work with. I am going to press Ctrl+Space again and jump to a top view. You can also find the top view by clicking here in the very top left of your viewport. I am going to go to Duplicate, and then I am going to choose Curve Clone. Now we've used the regular Clone, and we've used the Curve Extrude, so the Curve Clone, what that allows us to do is literally just create a path for our object.

And when you do this, you need to make sure that your points are pretty even; otherwise it's going to be harder to line up these objects, depending on what you are doing. So notice I've got two points here, two points here, two points here, and then one on the back and one on the front. Well, how do you close this? Well, if you look at the Tool Properties for the Curve Clone--I'll just pull those up-- you can say Closed from the Curve Path tab, and that closes out that curve. Then we can go into each one of these points and move them around. But notice that there is an original model sitting right there.

Well, under Clone Effector, you can hit Replace Source, and that puts that right in position as we need. From here, I can just simply move this curve around until all of my handles are lined up the way I want. You might think to put Automatic on, but often I find that those overlap, and it's not quite as accurate as you want. If you do, you can just move these around and see if they line up for you, but sometimes I find that working manually works little bit better. Now what I just did there, I was still in Add mode, and because I clicked Away, I'm actually adding points. And I don't want to do that, so I am going to Undo a couple of times and make sure my mode is set at Edit, and that way I can't accidentally create more points for my curve.

And then just come in and start moving these around. If I need to add another point, I can. And we will just close this up. And here I will add another point right here, like this, and I will take this one and pull this out, and we will create a very nice little chicken coop for our crazy chicken. Let me just tighten that up like that. We will come back down and turn off the Curve Clone, Ctrl+Space back to Perspective, and notice that our model is a little bit high, and that's okay.

We can then just choose the Transform tool by pressing W. We will move that down and move it back, and now we have a contained chicken, a la the curve clone. So a simple use for it, but a much larger use that you could do with this is building, let's say, road lamps across the road. You've got a very nice road that curves and turns. Well, how would you put streetlamps all the way around? Build one and use the Curve Clone. You could do other things, such as ropes and pipes and all kinds of industrial-looking items.

It's a great way to align objects simply, without actually trying to manually place them, which often is very difficult and time consuming. So the Curve Clone tool, just one of many clones that you can find in the Duplicate tab.

Show transcript

This video is part of

Image for MODO 501 Essential Training
MODO 501 Essential Training

80 video lessons · 4671 viewers

Dan Ablan
Author

 
Expand all | Collapse all
  1. 2m 21s
    1. Welcome
      55s
    2. Using the exercise files
      1m 26s
  2. 42m 37s
    1. Understanding the interface
      4m 30s
    2. Understanding the workplane
      5m 7s
    3. Understanding Action Centers
      4m 12s
    4. Working with the modeling tools
      5m 10s
    5. Understanding surfaces
      7m 12s
    6. Selecting elements
      7m 33s
    7. Understanding the elements of a 3D model
      4m 3s
    8. Understanding symmetry
      4m 50s
  3. 1h 2m
    1. Building a model
      8m 56s
    2. Editing geometry
      10m 39s
    3. Controlling geometry
      10m 31s
    4. Bending geometry
      6m 42s
    5. Adding detail with edges
      5m 37s
    6. Editing polygons
      10m 27s
    7. Extending polygons
      9m 34s
  4. 42m 53s
    1. Understanding subdivisions
      3m 49s
    2. Understanding Pixar-based subdivisions
      2m 48s
    3. Creating a basic model
      7m 51s
    4. Beveling with subdivisions
      6m 6s
    5. Adding detail to models
      8m 54s
    6. Deforming and shaping objects
      7m 48s
    7. Cloning
      5m 37s
  5. 49m 32s
    1. Creating with Radial Sweep
      4m 44s
    2. Working with text
      8m 40s
    3. Understanding replicators
      7m 22s
    4. Instancing objects
      7m 0s
    5. Working with Curve Clone
      4m 36s
    6. Working with Curve Extrude
      2m 25s
    7. Modeling with Array
      8m 50s
    8. Understanding Mesh Paint
      5m 55s
  6. 1h 4m
    1. Introducing the Shader Tree
      4m 32s
    2. Exploring layer-based shading
      4m 29s
    3. Creating surfaces for polygons
      7m 41s
    4. Editing surfaces
      7m 4s
    5. Applying procedural textures
      7m 38s
    6. Applying image-mapped textures
      6m 2s
    7. Working with transparent images
      5m 48s
    8. Adding bump maps for realism
      8m 49s
    9. Enhancing surfaces with specularity and glossiness maps
      3m 25s
    10. Creating a reflective surface
      3m 27s
    11. Working in glass
      5m 28s
  7. 39m 9s
    1. Building 3D scenes
      2m 49s
    2. Working with different light types
      8m 26s
    3. Lighting a 3D scene
      12m 51s
    4. Reflecting light
      5m 23s
    5. Lighting environments for realism
      4m 18s
    6. Blending light sources
      5m 22s
  8. 21m 1s
    1. Understanding the MODO 501 camera
      5m 39s
    2. Setting up a camera
      5m 42s
    3. Placing multiple cameras
      7m 11s
    4. Animating cameras
      2m 29s
  9. 29m 58s
    1. Understanding the timeline
      7m 16s
    2. Adding and controlling keyframes
      3m 22s
    3. Fine-tuning keyframes in the Graph Editor
      6m 17s
    4. Animating nontraditional elements
      4m 31s
    5. Animating colors
      4m 39s
    6. Animating displacement maps
      3m 53s
  10. 13m 57s
    1. Working with Hair Guides
      3m 18s
    2. Creating human hair
      4m 7s
    3. Creating the hair's surface
      1m 30s
    4. Generating animal hair
      1m 48s
    5. Building enhanced hair textures
      3m 14s
  11. 26m 21s
    1. Working with the painting tools
      6m 14s
    2. Painting on multiple layers
      9m 37s
    3. Sculpting models
      5m 45s
    4. Tweaking and finishing with the sculpting tools
      4m 45s
  12. 25m 56s
    1. Working with the Schematic interface
      1m 20s
    2. Understanding channels
      4m 9s
    3. Building a channel-based animation
      5m 51s
    4. Creating a schematic network
      6m 26s
    5. Setting up inverse kinematics
      4m 29s
    6. Adding the finishing touches on schematic rigs
      3m 41s
  13. 26m 47s
    1. Understanding resolutions and rendering
      12m 43s
    2. Setting up a render project
      4m 51s
    3. Rendering to movie files vs. image sequences
      9m 13s
  14. 3m 23s
    1. Exporting an object
      1m 2s
    2. Exporting a full scene for backup
      2m 21s
  15. 2m 2s
    1. Next steps
      2m 2s

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