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In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.
Some of my favorite tools in modo are the Clone tools. We used the Extrude Curve in the Extending polygons video, but there is lot more in the Duplicate tab that we can work with. So when we select that tab, you'll see that a lot of these tools are ghosted out, and what we need to do is create some geometry. So first, I am going over to the Layout tab and then from the Animals category in our Meshes tab, I am going to double- click, and let's open up the little chicken, the cartoon chicken. I'll press the A key to fit it into view. And this chicken is little crazy, so we need to create a fence to keep him contained, and the way we are going to do that is jump to a new blank Mesh layer, and we will press Ctrl+Space at the same time to get to our front view, and from the Model tab, we will go to the Basic tab, select the box, and let's build a little piece of fence.
Now we don't have to build the entire fence, just one piece of it, and then Ctrl+Space to get back to Perspective view. And let's grab that little blue plus in the middle, just to pull it out, and then you can grab the blue handle to move it in front. And then if you'd like, go to Edge mode and you can double-click some of the edges to select them, Shift+A to fit to view, and just double-click all the edges and rotate in a little bit with your wheel mouse. Press the B key for Bevel, and let's just bevel out these edges a little bit.
Why not make it nice? Now we'll turn off the edges by clicking in a blank area. So now we've got a nice piece of fence that we can work with. I am going to press Ctrl+Space again and jump to a top view. You can also find the top view by clicking here in the very top left of your viewport. I am going to go to Duplicate, and then I am going to choose Curve Clone. Now we've used the regular Clone, and we've used the Curve Extrude, so the Curve Clone, what that allows us to do is literally just create a path for our object.
And when you do this, you need to make sure that your points are pretty even; otherwise it's going to be harder to line up these objects, depending on what you are doing. So notice I've got two points here, two points here, two points here, and then one on the back and one on the front. Well, how do you close this? Well, if you look at the Tool Properties for the Curve Clone--I'll just pull those up-- you can say Closed from the Curve Path tab, and that closes out that curve. Then we can go into each one of these points and move them around. But notice that there is an original model sitting right there.
Well, under Clone Effector, you can hit Replace Source, and that puts that right in position as we need. From here, I can just simply move this curve around until all of my handles are lined up the way I want. You might think to put Automatic on, but often I find that those overlap, and it's not quite as accurate as you want. If you do, you can just move these around and see if they line up for you, but sometimes I find that working manually works little bit better. Now what I just did there, I was still in Add mode, and because I clicked Away, I'm actually adding points. And I don't want to do that, so I am going to Undo a couple of times and make sure my mode is set at Edit, and that way I can't accidentally create more points for my curve.
And then just come in and start moving these around. If I need to add another point, I can. And we will just close this up. And here I will add another point right here, like this, and I will take this one and pull this out, and we will create a very nice little chicken coop for our crazy chicken. Let me just tighten that up like that. We will come back down and turn off the Curve Clone, Ctrl+Space back to Perspective, and notice that our model is a little bit high, and that's okay.
We can then just choose the Transform tool by pressing W. We will move that down and move it back, and now we have a contained chicken, a la the curve clone. So a simple use for it, but a much larger use that you could do with this is building, let's say, road lamps across the road. You've got a very nice road that curves and turns. Well, how would you put streetlamps all the way around? Build one and use the Curve Clone. You could do other things, such as ropes and pipes and all kinds of industrial-looking items.
It's a great way to align objects simply, without actually trying to manually place them, which often is very difficult and time consuming. So the Curve Clone tool, just one of many clones that you can find in the Duplicate tab.
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