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In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.
If you have access to the exercise files for this program, you can put them pretty much anywhere you want. Just simply put them on the desktop here. I've got mine lying right on the desktop, and you can see all of the chapters. You can double-click on any of the files inside there to open them up; it will know that it's a modo file. But at the same time you can go to the File menu and just click Open and point your system down to any one of those files. If you don't have access to the exercise files, a good bit of what we've done, if we hadn't modeled it, was also found from the Layout tab in the assets that come with modo when you install them.
So those are mentioned throughout the course, and you can load up any one of these models and follow along. Now in some instances throughout the course I have saved off the files we've been working on, so you can load those up and take a look yourself. For instance, if we go up to the File menu and select Open, you can look at the fire extinguisher that was built as we went through the course--and I had saved the versions as we had made changes, so you can feel free to load up any one of those. I will press the A key to fit this to view and then just kind of zoom in. And you could take a look at the stages that we built this, from the base stage up through the texturing stage, and even to the point where we had embossed it.
So open up these files, take a look at them, and put your own unique brand into them. See if you can modify them in some way or use them as a basis for additional models.
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