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In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.
When you start up modo 501 you are going to a comfortable-looking interface like this. Now I have got this model loaded here, which is from the assets that come with modo. Don't worry about loading that just yet; I will show you how to do that in the next video. We see the interface. On the left side you are going to have your basic tools. These are basic primitives which we are going to use for all kinds of modeling projects, but something to pay attention to is down the side of this column here you are going to see other tabs, such as Deform, Duplicate, Mesh Edit, Vertex or Points, Edges and Polygons.
These are additional tools we can use to change our models and manipulate and add more things to our model itself. But when I select any of these tools, such as the Box tool, down at the bottom you will see the properties. And at the same time, if you come over to the right side under the Items tab, this is where all of our elements in our scene live, such as a camera and object, a light, and so on. When I select any one of those items, such as an object, you are going to see the properties for that down at the bottom. If you need more room in any one of these panels, you can simply just move your mouse over and you will see the cursor change.
You can click and drag and just pull that up, so you can get to all the properties. So the interface is very modular and because of that, the team at Luxology has put together a number of different layouts that you can use. So if you come up to the top, you will see the Layout dropdown, and then you will see Layouts flyout over here. And you can actually go back to some of the previous versions. So here's 201, here is 301, and here is 401.
Now this doesn't mean you are going back to the 401 program; it's just the look of the interface. For this project we are going to use everything set in the 501 Default Layout. You can always go back to that. So for instance, if you take one of these panels and you look at the top right here, you will see a little dot in the top corner. You can right-click on that and duplicate, copy, detach, and so on. So let's say I accidentally delete that panel. You can always go back to Layout and hit 501 Default and that will bring that panel back up.
You can also look at layouts such as Animate, Model, and Simplified. And Simplified is really nice if you're working on a model and you have very little to do in terms of animation and surfacing. You can put a simplified interface up like this and just use your basic tools and just get to work on your model. It works really well if you have a 27- or 30-inch monitor. And then we can just come back to our 501 Default. The team has also gone ahead and put together different views across the top. You will see these tabs up here. Now, these are nothing more than different arrangements.
In the model Quad, if you're modeling from the old-school days of other programs where you have a top, a front, a right and a perspective view, you can jump to this view. I can't see the model right here, so I am going to press the A key and that fits that to view. That's something we are going to use all the time, so just remember the A key for fit. There is a Painting tab which we are going to cover, and we are going to be able to paint in sculpture models. We will talk about UVs a little bit. In the Layout tab, this is where we are actually going to get our model.
So I am going to press the A key, and you'll see down here is where our assets are when we installed modo, and we will talk about those in the next video. Under these Setup tab we are going to talk a little bit about animation and rigging in here. And I can just click and move these panels to see all my tools. In the Animate tab of course, self-explanatory, we can animate with this tab, and we can see our timeline down here. So later in the course we are going to put some things in motion. And finally, the Render tab, and this is where we will actually see our render.
And again I will press the A key and it fits that to view. The modo interface is actually very easy to navigate. If you are ever curious about what something does, just hold your mouse over and you will see a small pop-up automatically come up and tell you what's there. You will also see other options. So if I hold Ctrl I get a unit cylinder on this, or Shift, I get a cylinder item, and that's when you see that little tiny square in the bottom of these tools. So if you press and click and hold, you will actually see the additional tools.
So, don't worry about those just yet. We will get to those as we model our projects. And even in this view, I can move my mouse and press the A key and rotate around. So let's get into the next video and I'll show you how to bring this up and make some changes.
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