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Now one of the most important things you are going to have to learn in modo is the Action Centers, and that is right here. You are going to see this whole list as you click and hold on that button, from Automatic to Selection, Selection Border, Elements, and so on, but what are these? Well, what I'm doing here is I'm actually going to combine in this video a little project that combines the use of the Action Center along with use of Pivots and Centers. And if you just click and hold on the Items button, you'll see that Pivot and Center. So let's do this. From the File menu, I'm going to click Open and from the exercise files, under CH01, load the SimpleDoor, an object in modo where a scene is an LXO file.
Some programs have objects and scenes and images, and modo of course has images as well, but whatever we do in modo will be in LXO file when we save it. And when you load that you'll see over here on the Items tab SimpleDoor.lxo, and within that Scene file is our Door mesh, and that's that blue icon right there. All right, so we've got this door and let's say we just want to animate it. We're just going to pivot it, just rotate it. Easy enough. We'll come over here to the Basic tab and click Transform, and look what happens.
My tool to control that--and it's simply, you know what? I'm going to go back one more. Let's choose Rotate. And this first tool here we're going to use lot. This is the Transform tool, and this actually has Move, which are these little arrows; has Rotate, which the circles; and also has Scale, which are the squares. So it's a Move, Rotate, and Scale tool, all in one, and I use that one all the time. But you'll also see here the Move, Rotate, and Scale tools on their own. So, let's just simplify and go to the Rotate.
And then I am going to click and drag on the green handle to rotate it around the Y axis. Look what happens. It rotates from the center, but we need to rotate that from the side of the door itself. Well, that's where an action center can come in. So come up to Action Center, click and hold, and choose Automatic. Now you're going to think it should know where to put that, right? Well, not really. The Action Center is the action center of my mouse and when I choose Automatic it's almost like choosing Manual, because I can then manually click and choose where I want that rotation to happen, where I want the action of my mouse to happen.
So I'm just going to rotate my view a little bit by clicking and holding on that top corner button. And then I'm going to click right on the edge of the door here. And then when I click and drag on the green handle I'm now rotating it from that point. My action of my mouse, my rotation action, is from that clicked area. Easy enough. But let's say I want to keep that. I'm going to click and hold on the Action Center and select Automatic to turn that off. You'll see that it jumps back to the very center. Well, if I go up to Items, click in dropdown, and choose Pivot, we'll see a little kind of pivot right there.
And I'll zoom in and move up. And I'll click on that Pivot, and then I can actually choose, let's say the Move tool, and I'll move this over. And so now I'm telling my object that your pivot from now on is on the side of that door. It doesn't matter that it's at the bottom of the door, because we're just going to rotate around the Y, so it can be anywhere on this side. And now when I go back to Rotate-- and we'll just go back to item, so from Pivot, click and hold and choose Items, then we'll choose Rotate-- you'll see now that the rotational handle inside that part of the door, but my Action Center is no longer on Automatic.
It's just its default. So now whenever I select this item, it will rotate from that position. And that's it, very simple. You don't have to choose different action centers and different pivots for each of your items. It's only certain times: a specific thing like this, like a door. It's very simple to move that just by selecting Pivot, moving it, and then you're good to go. But we're going to use different Action Centers as we model, because these are certain times where we're going to want to control things from a certain element of an object, element being an edge or a point or a polygon.
There are certain times where the border of a selection might be needed for our action of our mouse. So as needed, just like our workplane, we'll come across these and use them when needed throughout our projects.
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