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Understanding Action Centers

From: MODO 501 Essential Training

Video: Understanding Action Centers

Now one of the most important things you are going to have to learn in modo is the Action Centers, and that is right here. You are going to see this whole list as you click and hold on that button, from Automatic to Selection, Selection Border, Elements, and so on, but what are these? Well, what I'm doing here is I'm actually going to combine in this video a little project that combines the use of the Action Center along with use of Pivots and Centers. And if you just click and hold on the Items button, you'll see that Pivot and Center. So let's do this. From the File menu, I'm going to click Open and from the exercise files, under CH01, load the SimpleDoor, an object in modo where a scene is an LXO file.

Understanding Action Centers

Now one of the most important things you are going to have to learn in modo is the Action Centers, and that is right here. You are going to see this whole list as you click and hold on that button, from Automatic to Selection, Selection Border, Elements, and so on, but what are these? Well, what I'm doing here is I'm actually going to combine in this video a little project that combines the use of the Action Center along with use of Pivots and Centers. And if you just click and hold on the Items button, you'll see that Pivot and Center. So let's do this. From the File menu, I'm going to click Open and from the exercise files, under CH01, load the SimpleDoor, an object in modo where a scene is an LXO file.

Some programs have objects and scenes and images, and modo of course has images as well, but whatever we do in modo will be in LXO file when we save it. And when you load that you'll see over here on the Items tab SimpleDoor.lxo, and within that Scene file is our Door mesh, and that's that blue icon right there. All right, so we've got this door and let's say we just want to animate it. We're just going to pivot it, just rotate it. Easy enough. We'll come over here to the Basic tab and click Transform, and look what happens.

My tool to control that--and it's simply, you know what? I'm going to go back one more. Let's choose Rotate. And this first tool here we're going to use lot. This is the Transform tool, and this actually has Move, which are these little arrows; has Rotate, which the circles; and also has Scale, which are the squares. So it's a Move, Rotate, and Scale tool, all in one, and I use that one all the time. But you'll also see here the Move, Rotate, and Scale tools on their own. So, let's just simplify and go to the Rotate.

And then I am going to click and drag on the green handle to rotate it around the Y axis. Look what happens. It rotates from the center, but we need to rotate that from the side of the door itself. Well, that's where an action center can come in. So come up to Action Center, click and hold, and choose Automatic. Now you're going to think it should know where to put that, right? Well, not really. The Action Center is the action center of my mouse and when I choose Automatic it's almost like choosing Manual, because I can then manually click and choose where I want that rotation to happen, where I want the action of my mouse to happen.

So I'm just going to rotate my view a little bit by clicking and holding on that top corner button. And then I'm going to click right on the edge of the door here. And then when I click and drag on the green handle I'm now rotating it from that point. My action of my mouse, my rotation action, is from that clicked area. Easy enough. But let's say I want to keep that. I'm going to click and hold on the Action Center and select Automatic to turn that off. You'll see that it jumps back to the very center. Well, if I go up to Items, click in dropdown, and choose Pivot, we'll see a little kind of pivot right there.

And I'll zoom in and move up. And I'll click on that Pivot, and then I can actually choose, let's say the Move tool, and I'll move this over. And so now I'm telling my object that your pivot from now on is on the side of that door. It doesn't matter that it's at the bottom of the door, because we're just going to rotate around the Y, so it can be anywhere on this side. And now when I go back to Rotate-- and we'll just go back to item, so from Pivot, click and hold and choose Items, then we'll choose Rotate-- you'll see now that the rotational handle inside that part of the door, but my Action Center is no longer on Automatic.

It's just its default. So now whenever I select this item, it will rotate from that position. And that's it, very simple. You don't have to choose different action centers and different pivots for each of your items. It's only certain times: a specific thing like this, like a door. It's very simple to move that just by selecting Pivot, moving it, and then you're good to go. But we're going to use different Action Centers as we model, because these are certain times where we're going to want to control things from a certain element of an object, element being an edge or a point or a polygon.

There are certain times where the border of a selection might be needed for our action of our mouse. So as needed, just like our workplane, we'll come across these and use them when needed throughout our projects.

Show transcript

This video is part of

Image for MODO 501 Essential Training
MODO 501 Essential Training

80 video lessons · 4573 viewers

Dan Ablan
Author

 
Expand all | Collapse all
  1. 2m 21s
    1. Welcome
      55s
    2. Using the exercise files
      1m 26s
  2. 42m 37s
    1. Understanding the interface
      4m 30s
    2. Understanding the workplane
      5m 7s
    3. Understanding Action Centers
      4m 12s
    4. Working with the modeling tools
      5m 10s
    5. Understanding surfaces
      7m 12s
    6. Selecting elements
      7m 33s
    7. Understanding the elements of a 3D model
      4m 3s
    8. Understanding symmetry
      4m 50s
  3. 1h 2m
    1. Building a model
      8m 56s
    2. Editing geometry
      10m 39s
    3. Controlling geometry
      10m 31s
    4. Bending geometry
      6m 42s
    5. Adding detail with edges
      5m 37s
    6. Editing polygons
      10m 27s
    7. Extending polygons
      9m 34s
  4. 42m 53s
    1. Understanding subdivisions
      3m 49s
    2. Understanding Pixar-based subdivisions
      2m 48s
    3. Creating a basic model
      7m 51s
    4. Beveling with subdivisions
      6m 6s
    5. Adding detail to models
      8m 54s
    6. Deforming and shaping objects
      7m 48s
    7. Cloning
      5m 37s
  5. 49m 32s
    1. Creating with Radial Sweep
      4m 44s
    2. Working with text
      8m 40s
    3. Understanding replicators
      7m 22s
    4. Instancing objects
      7m 0s
    5. Working with Curve Clone
      4m 36s
    6. Working with Curve Extrude
      2m 25s
    7. Modeling with Array
      8m 50s
    8. Understanding Mesh Paint
      5m 55s
  6. 1h 4m
    1. Introducing the Shader Tree
      4m 32s
    2. Exploring layer-based shading
      4m 29s
    3. Creating surfaces for polygons
      7m 41s
    4. Editing surfaces
      7m 4s
    5. Applying procedural textures
      7m 38s
    6. Applying image-mapped textures
      6m 2s
    7. Working with transparent images
      5m 48s
    8. Adding bump maps for realism
      8m 49s
    9. Enhancing surfaces with specularity and glossiness maps
      3m 25s
    10. Creating a reflective surface
      3m 27s
    11. Working in glass
      5m 28s
  7. 39m 9s
    1. Building 3D scenes
      2m 49s
    2. Working with different light types
      8m 26s
    3. Lighting a 3D scene
      12m 51s
    4. Reflecting light
      5m 23s
    5. Lighting environments for realism
      4m 18s
    6. Blending light sources
      5m 22s
  8. 21m 1s
    1. Understanding the MODO 501 camera
      5m 39s
    2. Setting up a camera
      5m 42s
    3. Placing multiple cameras
      7m 11s
    4. Animating cameras
      2m 29s
  9. 29m 58s
    1. Understanding the timeline
      7m 16s
    2. Adding and controlling keyframes
      3m 22s
    3. Fine-tuning keyframes in the Graph Editor
      6m 17s
    4. Animating nontraditional elements
      4m 31s
    5. Animating colors
      4m 39s
    6. Animating displacement maps
      3m 53s
  10. 13m 57s
    1. Working with Hair Guides
      3m 18s
    2. Creating human hair
      4m 7s
    3. Creating the hair's surface
      1m 30s
    4. Generating animal hair
      1m 48s
    5. Building enhanced hair textures
      3m 14s
  11. 26m 21s
    1. Working with the painting tools
      6m 14s
    2. Painting on multiple layers
      9m 37s
    3. Sculpting models
      5m 45s
    4. Tweaking and finishing with the sculpting tools
      4m 45s
  12. 25m 56s
    1. Working with the Schematic interface
      1m 20s
    2. Understanding channels
      4m 9s
    3. Building a channel-based animation
      5m 51s
    4. Creating a schematic network
      6m 26s
    5. Setting up inverse kinematics
      4m 29s
    6. Adding the finishing touches on schematic rigs
      3m 41s
  13. 26m 47s
    1. Understanding resolutions and rendering
      12m 43s
    2. Setting up a render project
      4m 51s
    3. Rendering to movie files vs. image sequences
      9m 13s
  14. 3m 23s
    1. Exporting an object
      1m 2s
    2. Exporting a full scene for backup
      2m 21s
  15. 2m 2s
    1. Next steps
      2m 2s

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