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In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.
Sculpting in modo is a great way to create a cool organic object, but at the same time, if we've got preset options, kind of like this chameleon we've loaded from the Asset Library, you can very easily go in and use the Sculpt tool to just give it just a little bit more life, do something little bit different with it. So this is a chameleon that we've painted in previous video in this chapter, and we just gave it a little bit of Bump Map and a little bit of color. But what I want to do is give this some more imperfections, and that we're going to do with the sculpting tools. So this is a Chamel2 object loaded from Chapter 10, and with the Sculpt tools tab selected within Paint tab, I'm going to choose Carve and just choose a simple brush.
The Offset amount is set to 50%, and it's Adaptive, meaning it's going to adapt to this surface here that we want. We're going to move this over and very simply, I'm just going to carve right in here. And you could see it's just kind of pushing down a little bit. So that's okay. We don't want to give this guy a collapsed shoulder, so how can I make this a little bit more interesting? Well, that is with the Multiresolution. So I'm going to move this Tool Property down, go to Multiresolution, and it will tell me, "Do you want Catmull-Clark subdivisions?" I'll say Yes, and now you can see, very simply, by doing that, the carving has a much stronger impact.
So let me just kind of come back here and undo a little bit, get that carving out of there. Put the Multiresolution back on. And then let's come over here and choose a much more interesting sculpting brush. So there is sculpting tools right here that I can choose, and a number of different brushes that all install with modo, such as this little net. We can choose Carve and if I just kind of click on here like this, this is called Image Ink, and what Image Ink does, it allows me to take this image and actually use this as a paintbrush.
So by adjusting these handles, I'm actually setting up how I want this brush to lay down. And then when I click, it actually applies it right to the surface. So, let's do that. First, we're going to increase our Multiresolution. So I'm going to keep this Multiresolution set to three, and now that I've got the size of this image, I'm going to move it over here, and I think let's try using Push. And again, I'm just going to click right on here and give this a second. What you will see is we're able to actually push the surface with this image.
Let's give it a second to redraw. And if you want to, you can put that on both sides, but basically what's happened there as I've used an image, just to push out a little bit right there you can see it. You have to be patient with this when you're using these, because the Multiresolution really takes a lot of time. It takes a lot of system resources. But it's a great way to apply images to things in a sculpted-type way. In the past, we used to use these images as bump maps or displacement maps. But now I can actually just brush it on with this Soft Edge brush and as you see here, it just has a nice falloff to it.
And this physically displaces it. It doesn't actually bump it. So you can see here from the side, we've got these nice kinds of scales going. So that Image Ink actually works really well. You can try some of the other brushes, like little scratches, which is more just a special nozzle like this, and these are not very strong. But we can just kind of put these on here, and that's using just Carve, puts little dents in there. We'll give it a second to redraw. We can also try some of the other ones up top. So I would give these a try and see what you can come up with. Obviously, we don't want bricks on here.
I do like some of these stone ones, because I think they are actually just, just organic and natural and work really well for something like a chameleon like this. And we're just, kind of just sculpting those in using the Push tool. If you hold the Ctrl key, you can actually get these to go in the opposite way. And then don't forget Smoothing; you can put that on, and smooth those out, or very simply hold the Shift key, and you'll be able to smooth over those bumps of what you did. Lastly, you can come into the head over here and just add a little more detail, by using a very simple Carve or Flatten and just choosing a simple brush and just coming in here and just kind of flattening those out and working with the head.
Of course, any combination of these tools, whether it's the modeling tools, the sculpting tools and the painting tools, they are all there for you just to create whatever you can imagine. So hopefully this has been a good introduction of these. Go ahead and try some of the sculpting tools that are included, try using the Image Ink to actually sculpt in images, and make those images black and white and be able to see them right in there, and then take your models to the next level using sculpting and some these organic commands.
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