Our website will be down for scheduled maintenance on Thursday, September 18, at 11 p.m. Pacific Time and should be back up by Midnight. We apologize for any inconvenience.

Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Setting up a camera

From: MODO 501 Essential Training

Video: Setting up a camera

Setting up cameras in modo is relatively easy to do. There's a few little caveats that we're going to go over, but you have to understand that everything you render, when you have that final output, it has to come from a camera. It can't be a render of the Perspective view. But what I have here is the Render tab open, and I've set this up so that my camera is at the very bottom, so we can see it. You can also see that it's changeable to a Perspective view if you like, which is more of the default. But I'm setting it to the Camera view because this is what renders.

Setting up a camera

Setting up cameras in modo is relatively easy to do. There's a few little caveats that we're going to go over, but you have to understand that everything you render, when you have that final output, it has to come from a camera. It can't be a render of the Perspective view. But what I have here is the Render tab open, and I've set this up so that my camera is at the very bottom, so we can see it. You can also see that it's changeable to a Perspective view if you like, which is more of the default. But I'm setting it to the Camera view because this is what renders.

Over here I have an overall Perspective view, which typically is the Camera view in most cases. But we're going to reverse these today. What I also have opened is the ShootMe scene from the exercise files, and this is just a sweep with some simple lights that we had made in a previous video. And I'll press the O key to make sure that my lights are visible, so we can see them right there. Now, it's just that nice area light lighting up the back of this object, as well as a flat board bouncing some light. If we jump to the Shader tree and click on Render and go to Properties, under Global Illumination, you'll see that the Indirect Illumination is turned on.

And for Environment, I'm going to open that up and take the Environment Color from this kind of pale bluish to maybe something a little bit warmer, like that. So when setting up cameras, there's a couple of things you need to do. The first thing I always need to do is find out from my client what resolution I want to render in. Because if I go and take the time to actually set up this camera down here and suddenly that resolution changes, well, that might change the overall look. For instance, I've got this 4:3 ratio going now; 720x486. If I'm maybe towards the edge of my shot like this and I go widescreen, I'll suddenly render off the side of this set, and I don't want to see that.

So I need to make sure that, from the Shader tree, with the Render selected, in the Frame tab, I can set my Resolution. So 1920x1080 for HD. And then I'm going to just kind of start getting this in place. This way I've got my proper Pixel Aspect and my Frame Width and Height. The Pixel Aspect doesn't need to change too often anymore. Years ago when we used to always put everything television, 720x486, this Pixel Aspect was set to 0.9--more rectangular pixels. When your animation stays in the computer, those pixels are square. 1.0.

But sometimes you might render at 1.2 and you get more of a letter box. Depending on who you're working for or what kind of project you're doing, this will be specified for you. So it's something to be aware of. So for us right now, we're just going to do a Pixel Aspect of 1.0--square pixels. Back in the Items tab, we can select the Camera, and we can start up here at the top. So for the Transform, we can manually drag these and move them around, but to be honest, I really like just to grab the camera and move it myself. So make sure Items is selected; it won't work in Polygon mode too well.

We'll press the Y key to get our Transform tool. And then I can click and drag and move this around. Now, this camera was set up from a previous render, and it's got a very long lens. So to change that, that's the Focal Length, and I want to set this to maybe more of 105 millimeters, something like that. Then I want to actually push the camera in, so I'm just grabbing that blue handle, which is the Z axis, kind of watching over here and here, and then I can actually rotate it, or move it, just to get it in place.

You're going to find that this is a little awkward to work with, so here's a little trick. Hold your Command+Alt or Option key on the Mac, or you can hold the Ctrl+Alt key on the PC, and what you'll get is, like, a handle, so to speak. And you can click and drag in the Camera view to rotate around. Just a nice way to work and a little more interactive. You can also just rotate here as well and move up and so on. So again, just a little bit awkward to work with, but it's not too hard when you move the tools here and then you use the big handles here.

So I'm just going to push this in, and we are going to render this out, just kind of off to the side, just create kind of a neat little angle for this, making sure that that backdrop doesn't get into our shot at all. We don't want to see off the edge of the set. And if we did, all we would have to do is select the actual set to sweep and then move it over. So our camera shot is good. I like that. But notice this line coming all the way out. That's our focus. So I can grab that and pull. Now, you're not going to see it when the camera is not selected. When the camera is selected, you make sure that the Y, or even the W or E command is on, which is the Move or Rotate.

But again, I like to use the Y command, because it gives me all of those in one tool. And that's our focus for the camera, so make sure that's set. And where is it focusing? Well, we want to focus it directly on our objects itself. And when you look at some of the tools here, there's a number of different settings. There's Resolution. There is our Pixels that we set. There's Motion Blur and Depth of Field, and then there's the camera for the Focal Length, Lens Distortion, and so on. So for the focus, it's just easy to move in here, grab that little handle, and pull it right there, and not worry about a lot of the numerics.

We're not really needing to worry about focus too much on this unless we're turning on Depth of Field, and we're going to set that up shortly. But it's a good idea to get in the habit of always keeping that Focal Length there, because if you want to turn on Depth of Field, that will really help; you won't have to go back later and do it. There's a chance you might want to come down close and render out the phone handle or maybe one of the buttons and you want to really create a good bit of realism; that Depth of Field will really help that shot. So setting up the camera is a matter of setting the resolution, the size of the image, pushing it in so that we have the proper frame, setting the right height, rotating, and then setting the focus.

That's all there is to it.

Show transcript

This video is part of

Image for MODO 501 Essential Training
MODO 501 Essential Training

80 video lessons · 4569 viewers

Dan Ablan
Author

 
Expand all | Collapse all
  1. 2m 21s
    1. Welcome
      55s
    2. Using the exercise files
      1m 26s
  2. 42m 37s
    1. Understanding the interface
      4m 30s
    2. Understanding the workplane
      5m 7s
    3. Understanding Action Centers
      4m 12s
    4. Working with the modeling tools
      5m 10s
    5. Understanding surfaces
      7m 12s
    6. Selecting elements
      7m 33s
    7. Understanding the elements of a 3D model
      4m 3s
    8. Understanding symmetry
      4m 50s
  3. 1h 2m
    1. Building a model
      8m 56s
    2. Editing geometry
      10m 39s
    3. Controlling geometry
      10m 31s
    4. Bending geometry
      6m 42s
    5. Adding detail with edges
      5m 37s
    6. Editing polygons
      10m 27s
    7. Extending polygons
      9m 34s
  4. 42m 53s
    1. Understanding subdivisions
      3m 49s
    2. Understanding Pixar-based subdivisions
      2m 48s
    3. Creating a basic model
      7m 51s
    4. Beveling with subdivisions
      6m 6s
    5. Adding detail to models
      8m 54s
    6. Deforming and shaping objects
      7m 48s
    7. Cloning
      5m 37s
  5. 49m 32s
    1. Creating with Radial Sweep
      4m 44s
    2. Working with text
      8m 40s
    3. Understanding replicators
      7m 22s
    4. Instancing objects
      7m 0s
    5. Working with Curve Clone
      4m 36s
    6. Working with Curve Extrude
      2m 25s
    7. Modeling with Array
      8m 50s
    8. Understanding Mesh Paint
      5m 55s
  6. 1h 4m
    1. Introducing the Shader Tree
      4m 32s
    2. Exploring layer-based shading
      4m 29s
    3. Creating surfaces for polygons
      7m 41s
    4. Editing surfaces
      7m 4s
    5. Applying procedural textures
      7m 38s
    6. Applying image-mapped textures
      6m 2s
    7. Working with transparent images
      5m 48s
    8. Adding bump maps for realism
      8m 49s
    9. Enhancing surfaces with specularity and glossiness maps
      3m 25s
    10. Creating a reflective surface
      3m 27s
    11. Working in glass
      5m 28s
  7. 39m 9s
    1. Building 3D scenes
      2m 49s
    2. Working with different light types
      8m 26s
    3. Lighting a 3D scene
      12m 51s
    4. Reflecting light
      5m 23s
    5. Lighting environments for realism
      4m 18s
    6. Blending light sources
      5m 22s
  8. 21m 1s
    1. Understanding the MODO 501 camera
      5m 39s
    2. Setting up a camera
      5m 42s
    3. Placing multiple cameras
      7m 11s
    4. Animating cameras
      2m 29s
  9. 29m 58s
    1. Understanding the timeline
      7m 16s
    2. Adding and controlling keyframes
      3m 22s
    3. Fine-tuning keyframes in the Graph Editor
      6m 17s
    4. Animating nontraditional elements
      4m 31s
    5. Animating colors
      4m 39s
    6. Animating displacement maps
      3m 53s
  10. 13m 57s
    1. Working with Hair Guides
      3m 18s
    2. Creating human hair
      4m 7s
    3. Creating the hair's surface
      1m 30s
    4. Generating animal hair
      1m 48s
    5. Building enhanced hair textures
      3m 14s
  11. 26m 21s
    1. Working with the painting tools
      6m 14s
    2. Painting on multiple layers
      9m 37s
    3. Sculpting models
      5m 45s
    4. Tweaking and finishing with the sculpting tools
      4m 45s
  12. 25m 56s
    1. Working with the Schematic interface
      1m 20s
    2. Understanding channels
      4m 9s
    3. Building a channel-based animation
      5m 51s
    4. Creating a schematic network
      6m 26s
    5. Setting up inverse kinematics
      4m 29s
    6. Adding the finishing touches on schematic rigs
      3m 41s
  13. 26m 47s
    1. Understanding resolutions and rendering
      12m 43s
    2. Setting up a render project
      4m 51s
    3. Rendering to movie files vs. image sequences
      9m 13s
  14. 3m 23s
    1. Exporting an object
      1m 2s
    2. Exporting a full scene for backup
      2m 21s
  15. 2m 2s
    1. Next steps
      2m 2s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now "Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed MODO 501 Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Your file was successfully uploaded.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.