We launched a new IT training category! Check out the 140+ courses now.

Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Selecting elements

From: MODO 501 Essential Training

Video: Selecting elements

In the previously video when we put some simple surfaces on our models I quickly selected the polygons in order to create two different surfaces. So in this video I want to show you how that works. Selection and deselections in modo are one of the very first things the program just came up with back in modo version 1, because modo is all about workflow and speeding up your workflow, and a good part of that is working with different selections. What are these selections? We can work with Vertex, or vertices, which are the points of your model, the edge of your model, the polygons, and then the Item mode itself.

Selecting elements

In the previously video when we put some simple surfaces on our models I quickly selected the polygons in order to create two different surfaces. So in this video I want to show you how that works. Selection and deselections in modo are one of the very first things the program just came up with back in modo version 1, because modo is all about workflow and speeding up your workflow, and a good part of that is working with different selections. What are these selections? We can work with Vertex, or vertices, which are the points of your model, the edge of your model, the polygons, and then the Item mode itself.

It gets a little confusing and you will at times move a polygon when you want to move the item and move the item when you want to move the polygon. I still do it to this day, after all these years of using modo. Let's go ahead and load up a model from the Layout tab. And under the Miscellaneous, like we did before, let's load up the Toy Tractor. Just double-click to load that. And then I am going to jump back to the Model tab, only just to keep a little bit cleaner interface. I will press the A key on my keyboard to fit that to view. So what happens in Item mode--you can see over here in the Items tab that the Toy Tractor object is loaded-- in Item mode the entire object is selected, and what that means is if I press my Move tool, I can move this around. Simple enough.

But what if I want to take this wheel and pull that off? Well, that's where I will go to Component mode. And you will see the little icon right here. You can click that and you jump instantly to Component mode. So if you hold your mouse, you can see Item mode or Component mode. And if you hear that term, that's what that means. And what is a Component mode? Well, a component of your model, meaning a polygon, an edge, or a vertex. So let's say I want to select this wheel itself. I will first turn off the Move tool, and now you see when I mouse over you can see the highlight of that wheel.

If I click on it, obviously I am selecting one of those polygons. If I double-click, everything connected to that will become selected. I can press Shift+A to fit that selection to view, and to deselect all I do is just click away from it. But there is other really cool ways to select things. So watch this. We can select one and hold the mouse and select two, so, in order. And then I will press the L key on my keyboard, and that's select a loop, and with that I can press the Scale tool, which is right here, or the R key on your keyboard, and I can scale that up.

I can also bevel that, and I can move it and do everything else. So one of the things to understand as you work through modo is that, like other programs, if nothing is selected, whatever you do applies to everything in your scene. In this case I have only selected this rim around this tire, and of course that is the only thing being affected. So Command+Z to undo, or Ctrl+Z on the PC. We will turn off that, and then we will click at the little area outside of that selection to deselect it. Other things you can do to select is maybe select one, then hold the Shift key and select two.

Now the reason I hold the Shift key is this: selections toggle with your mouse, so if I Click+Hold my mouse, I can just select polygons like this. Let go on the mouse and now I am starting over. Let's say you want to select just a few key polygons. How do you do it? That's the Shift key. So I will select one, and I will hold the Shift key, and then I can add to my selection. And by the same token, Ctrl will let you deselect. So hold the Ctrl key and click to deselect polygons.

Now why would you do that? Well, maybe perhaps you want to select just these guys in here. Accidentally, you get too far. Hold the Ctrl key and click on the one you don't want. And now whatever I want to do, bevel, extrude, can all happen to those selected polygons. All of these techniques work on the edges and vertex as well. If we go back now, we can select one, hold the Shift key and select another, and I use my Up arrow, now I can copy that selection pattern. If I select one and maybe skip two of them and use my up arrow, I can now just go every three, like that.

We'll do it one more time like this, and go all the way around. We'll go with two of these here. Alt key again to select a Loop, and then if I use my left arrow on my keyboard, I can slide that selection-- using my right arrow I can go back the other way-- hold the Shift key and then use my up arrow and I can expand my selection. And we're going to use that a lot. Let's say I wanted to just select this part of the wheel like this. I can hold the Shift key and then press my up arrow to expand that selection, making it very easy to then select the Transform tool and just pull that out.

And then we'll click to deselect. There are two ways to turn off a tool. So if we have our Move tool on, we'll click and drag to pull this, hit the spacebar to turn off your tool, and then you click to deselect. And also, if you continue with your spacebar--watch up here--you can toggle between Vertices, Edges, and Polygons. So let's stop at Edges real quick and take a look what happens. Now when I mouse over in Edge mode that tells modo I'm working with edges. So I can very easily just double-click and select an edge, just the way we did with a set of polygons.

I can then of course use the Scale command and scale that edge up. And edges are very powerful, and we're going to use those throughout the course. And at the same time we can use Vertex and do the same thing. We can select one, hold the Shift key, select two, press the L key to select Loop, press the R key for Scale, and you can scale those points up. Now, everything I've done here doesn't look a lot different from Points to Edges to Polygons based on just scaling these, but perhaps we wanted to tighten up the edge of a model in here.

Well, that we want to do just with an edge. Or we want to extrude the front end here of these polygons, so that we work just with the polygons. Depending on the project at hand, working with selections of points, edges, and polygons vary greatly, but all of the tools work on each of those. For instance, I am able to bevel points, I am able to bevel edges, and I am able to bevel polygons by pressing the B key. Many programs have different functions for different modes. You are going to use a different mode for beveling edges than you do with polygons, but not in modo.

So it makes it very simple to just control and work with your model. Another thing we would use selections for: let's say, we want to put these on a separate layer. So I would double-click this wheel. I'd hold Shift, double-click this wheel. Then I'll hold the Alt or Option key and rotate around. Shift, double-click, Shift, double-click. On my keyboard, just Ctrl+X to cut. Go to a blank mesh layer, right here in my Item List, and Ctrl+V to paste. And now I've got those into a new layer.

The reason I do that is let's say I want to animate them, or I want to work with them separately, or perhaps they're a reference for another model. Maybe it took a really long time to model that portion. You're done with it. Keep that in the background as a reference and then model in another layer. Similar like you would do in Illustrator or Photoshop. You can always combine those layers later, but this is a way to separate your model and protect parts that you've already made. Just a little bit there about selections and deselections. As you work, you're always going to be selecting and deselecting. We're going to do a lot more of it in the next few videos.

Show transcript

This video is part of

Image for MODO 501 Essential Training
MODO 501 Essential Training

80 video lessons · 4606 viewers

Dan Ablan
Author

 
Expand all | Collapse all
  1. 2m 21s
    1. Welcome
      55s
    2. Using the exercise files
      1m 26s
  2. 42m 37s
    1. Understanding the interface
      4m 30s
    2. Understanding the workplane
      5m 7s
    3. Understanding Action Centers
      4m 12s
    4. Working with the modeling tools
      5m 10s
    5. Understanding surfaces
      7m 12s
    6. Selecting elements
      7m 33s
    7. Understanding the elements of a 3D model
      4m 3s
    8. Understanding symmetry
      4m 50s
  3. 1h 2m
    1. Building a model
      8m 56s
    2. Editing geometry
      10m 39s
    3. Controlling geometry
      10m 31s
    4. Bending geometry
      6m 42s
    5. Adding detail with edges
      5m 37s
    6. Editing polygons
      10m 27s
    7. Extending polygons
      9m 34s
  4. 42m 53s
    1. Understanding subdivisions
      3m 49s
    2. Understanding Pixar-based subdivisions
      2m 48s
    3. Creating a basic model
      7m 51s
    4. Beveling with subdivisions
      6m 6s
    5. Adding detail to models
      8m 54s
    6. Deforming and shaping objects
      7m 48s
    7. Cloning
      5m 37s
  5. 49m 32s
    1. Creating with Radial Sweep
      4m 44s
    2. Working with text
      8m 40s
    3. Understanding replicators
      7m 22s
    4. Instancing objects
      7m 0s
    5. Working with Curve Clone
      4m 36s
    6. Working with Curve Extrude
      2m 25s
    7. Modeling with Array
      8m 50s
    8. Understanding Mesh Paint
      5m 55s
  6. 1h 4m
    1. Introducing the Shader Tree
      4m 32s
    2. Exploring layer-based shading
      4m 29s
    3. Creating surfaces for polygons
      7m 41s
    4. Editing surfaces
      7m 4s
    5. Applying procedural textures
      7m 38s
    6. Applying image-mapped textures
      6m 2s
    7. Working with transparent images
      5m 48s
    8. Adding bump maps for realism
      8m 49s
    9. Enhancing surfaces with specularity and glossiness maps
      3m 25s
    10. Creating a reflective surface
      3m 27s
    11. Working in glass
      5m 28s
  7. 39m 9s
    1. Building 3D scenes
      2m 49s
    2. Working with different light types
      8m 26s
    3. Lighting a 3D scene
      12m 51s
    4. Reflecting light
      5m 23s
    5. Lighting environments for realism
      4m 18s
    6. Blending light sources
      5m 22s
  8. 21m 1s
    1. Understanding the MODO 501 camera
      5m 39s
    2. Setting up a camera
      5m 42s
    3. Placing multiple cameras
      7m 11s
    4. Animating cameras
      2m 29s
  9. 29m 58s
    1. Understanding the timeline
      7m 16s
    2. Adding and controlling keyframes
      3m 22s
    3. Fine-tuning keyframes in the Graph Editor
      6m 17s
    4. Animating nontraditional elements
      4m 31s
    5. Animating colors
      4m 39s
    6. Animating displacement maps
      3m 53s
  10. 13m 57s
    1. Working with Hair Guides
      3m 18s
    2. Creating human hair
      4m 7s
    3. Creating the hair's surface
      1m 30s
    4. Generating animal hair
      1m 48s
    5. Building enhanced hair textures
      3m 14s
  11. 26m 21s
    1. Working with the painting tools
      6m 14s
    2. Painting on multiple layers
      9m 37s
    3. Sculpting models
      5m 45s
    4. Tweaking and finishing with the sculpting tools
      4m 45s
  12. 25m 56s
    1. Working with the Schematic interface
      1m 20s
    2. Understanding channels
      4m 9s
    3. Building a channel-based animation
      5m 51s
    4. Creating a schematic network
      6m 26s
    5. Setting up inverse kinematics
      4m 29s
    6. Adding the finishing touches on schematic rigs
      3m 41s
  13. 26m 47s
    1. Understanding resolutions and rendering
      12m 43s
    2. Setting up a render project
      4m 51s
    3. Rendering to movie files vs. image sequences
      9m 13s
  14. 3m 23s
    1. Exporting an object
      1m 2s
    2. Exporting a full scene for backup
      2m 21s
  15. 2m 2s
    1. Next steps
      2m 2s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ .

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed MODO 501 Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member ?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferences from the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Your file was successfully uploaded.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.