Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Placing multiple cameras

From: MODO 501 Essential Training

Video: Placing multiple cameras

When you're setting up cameras in modo, you don't have to work with just one camera; you can very easily set up as many cameras as you want. Why would you do that? Well, let's say you have got this beauty shot right here. Perfect for the client's product; that's what you want to do. But he also might want a shot of the handle, or a shot of one of the buttons, and instead of going and messing up this camera which took a while to set up and it's perfect and they've approved it, well, it's better to actually put a second camera in. So let's do that. I have got the 1camera file loaded from the exercise files.

Placing multiple cameras

When you're setting up cameras in modo, you don't have to work with just one camera; you can very easily set up as many cameras as you want. Why would you do that? Well, let's say you have got this beauty shot right here. Perfect for the client's product; that's what you want to do. But he also might want a shot of the handle, or a shot of one of the buttons, and instead of going and messing up this camera which took a while to set up and it's perfect and they've approved it, well, it's better to actually put a second camera in. So let's do that. I have got the 1camera file loaded from the exercise files.

You can load that up or use any product of your own. I am going to the Add Item list from the Items tab, and I am going to add a camera. It's a good idea to name these cameras, so I am going to right-click on it, choose Rename from the top of the list, and we'll call this close up, CloseUpCam. And then this one, we will right-click on it, and we'll call this BeautyCam, something like that. Now, we'll take the CloseUp camera and let's take a look down here in our large viewport. The BeautyCam is still selected. Let's change our view to see what the CloseUpCam looks like. And of course it's just sitting right in the middle of the set.

This is where these handles can come into play and I can move those around, or I can press the Y command and just manually move it around. I want this to be nice and close and while it might be a little bit of trouble to move it here, let's go to the Display tab and bring the Size down. For the other one, we set it to 0 so it stays relative to our scene. But this one, we're actually going to shrink it down so it makes it a lot easier to move around. Remember, the Size is literally just a display; it has nothing to do with the render. Okay, so back to the Y command.

Now I can zoom in here a little bit and just rotate this around. And now we can do a nice close-up of these buttons, perhaps seeing the client logo or something like that. But let's get even closer, and the way I am going to do that is with the zoom. So go back to Properties and the Focal Length is at 50 mm, so let's just zoom in like this, move it down just a little bit--just keeping the client logo in. So now we've got that CloseUp camera, but for this camera, maybe we want to put a little depth of field on to really help that realism.

Well, two things have to happen to do the depth of field. I am going to press the Y key, and you'll see that with this Transform command on, I get my focus. It's right there. It's that little blue dot. So let's move that dot so that it's hitting the buttons right there. We want that focus to be right there. You can see if I pull it through, it becomes kind of faded. When it comes out, it gets stronger in brightness. That way, I know exactly where it is. It's right there. You can even see it here too. So with this CloseUp camera, how do you do depth of field? Well, if you go down to Camera Effects, Depth of Field is right there. Just turn it on.

But I can't see it yet, I am still rendering from the beauty camera. How do I change that? Well, let's jump to the Shader Tree, select Render. And the Render Camera is set to BeautyCam. Let's change that to CloseUpCam, and now you can see this is rendering out, and you can see depth of field. I have to tell you I never did depth of field much before, because it was honestly a little bit of a trouble to set up. It didn't quite always work the way I wanted. In modo 501 they've really improved it and simply by turning it on and not doing anything else, we're all ready getting the look that we want. Very easy to do! You can enhance this still, by coming to Close Up > Camera Effects and play with the F-Stop, the Iris Blades, and the Edge Weighting.

So I am going to bump this up to F-8, which means I will get a little bit sharper image throughout, not quite as much depth. If I widen this F stop, meaning, I make it smaller, like F-2, I have a much greater depth of field. And you can see it's just focusing right here and instantly falling off. Now remember, this blue dot is our focus point, okay? So it might be a little too much for this, so F-8 is where I want this to be. You'll also see Autofocus, and you can hit that, depending on where you want that focus to be. I think we set it pretty close manually but hit Autofocus, a lot of times modo will do a good job of just lining that up for you.

So I'm back to F-8. The Iris Blades, not going to help much in this one, but let's say you have a larger scene, maybe a street scene, and you've got lights in the background, and you've got bright colors on one side and dark colors on the other; those Iris Blades are going to help blend all of that together, as well as the rotation. The Edge Weighting, if I turn that off, you can see here that it actually just helps blend that in a little bit better. If I bring it on to maybe 100%, we get a little bit more blur in the edges there. And let's press F9, see what our render looks like.

Now, this might take a little bit longer to render, simply because we're doing high definition at 1920x1080. We also have Global Illumination on. We have that Lightboard Balancing, and we have Depth of Field on. Now, the render quality can certainly be increased with a number of different settings in the Render panel. We've not set any of those yet, and the reason you would would be anti-aliasing for smoother edges, and as well as the blur up here. See how that's just kind of not blurring enough? It looks like it's just separated.

Those are different things we can set when we do higher quality renders. But for right now this depth of field is actually looking pretty good, and you can see that it's a little more realistic. Typically, when you have effects like volumetrics and depth of field and 3D, they kind of get overdone, as do lens flares and things like that. And in the real world, those things aren't quite as strong as you might think. And it's just subtle, just a little bit of depth of field, and it just helps create that realism that we're after. All right! So here is pretty much the final render. It took about three minutes to do, and you can see that the depth of field is working really well.

All we need to do is just up the quality, so that all of this blurs even better. Right now, it's just separating. But just as a default, it still looks really good. Easy to do: close-up camera, hit the Autofocus or move it manually, turn on Depth of Field, set the F-Stop, and you're good to go. Let's close that. Now, if I take the Iris Blades and I add eight of them, and then I play with the Rotation about maybe thirty degrees, what that's going to do is actually blend these a little bit better. That's one aspect of helping a cleaner render.

The final would actually be more in the render settings, and we're going to do that when we get to rendering. So we're going to save this scene as Depth of Field. We'll load that up later, and you can actually take a look at it from the exercise files, and I will show you how to make a cleaner render. Finally, when we go to Shader Tree, and then we can come up to the Render, and then choose BeautyCam, we can choose which camera we want to work with, whether it's the BeautyCam or the CloseUpCam. And it's a very, very nice way to work. You can set up multiple cameras. You don't have to do just one or two; you can do as many as you want.

So I've used these for forensics. I've used them for accident recreation. There's a camera that's locked to a car driving on a road. There's a camera that is focusing on one perpetrator, one is focusing on one police officer, and you can simply render out each one of those and switch between them in an edit. It's a great way to work, setting up multiple cameras, and it makes it more flexible in the backend when you're doing your final renders.

Show transcript

This video is part of

Image for MODO 501 Essential Training
MODO 501 Essential Training

80 video lessons · 4576 viewers

Dan Ablan
Author

 
Expand all | Collapse all
  1. 2m 21s
    1. Welcome
      55s
    2. Using the exercise files
      1m 26s
  2. 42m 37s
    1. Understanding the interface
      4m 30s
    2. Understanding the workplane
      5m 7s
    3. Understanding Action Centers
      4m 12s
    4. Working with the modeling tools
      5m 10s
    5. Understanding surfaces
      7m 12s
    6. Selecting elements
      7m 33s
    7. Understanding the elements of a 3D model
      4m 3s
    8. Understanding symmetry
      4m 50s
  3. 1h 2m
    1. Building a model
      8m 56s
    2. Editing geometry
      10m 39s
    3. Controlling geometry
      10m 31s
    4. Bending geometry
      6m 42s
    5. Adding detail with edges
      5m 37s
    6. Editing polygons
      10m 27s
    7. Extending polygons
      9m 34s
  4. 42m 53s
    1. Understanding subdivisions
      3m 49s
    2. Understanding Pixar-based subdivisions
      2m 48s
    3. Creating a basic model
      7m 51s
    4. Beveling with subdivisions
      6m 6s
    5. Adding detail to models
      8m 54s
    6. Deforming and shaping objects
      7m 48s
    7. Cloning
      5m 37s
  5. 49m 32s
    1. Creating with Radial Sweep
      4m 44s
    2. Working with text
      8m 40s
    3. Understanding replicators
      7m 22s
    4. Instancing objects
      7m 0s
    5. Working with Curve Clone
      4m 36s
    6. Working with Curve Extrude
      2m 25s
    7. Modeling with Array
      8m 50s
    8. Understanding Mesh Paint
      5m 55s
  6. 1h 4m
    1. Introducing the Shader Tree
      4m 32s
    2. Exploring layer-based shading
      4m 29s
    3. Creating surfaces for polygons
      7m 41s
    4. Editing surfaces
      7m 4s
    5. Applying procedural textures
      7m 38s
    6. Applying image-mapped textures
      6m 2s
    7. Working with transparent images
      5m 48s
    8. Adding bump maps for realism
      8m 49s
    9. Enhancing surfaces with specularity and glossiness maps
      3m 25s
    10. Creating a reflective surface
      3m 27s
    11. Working in glass
      5m 28s
  7. 39m 9s
    1. Building 3D scenes
      2m 49s
    2. Working with different light types
      8m 26s
    3. Lighting a 3D scene
      12m 51s
    4. Reflecting light
      5m 23s
    5. Lighting environments for realism
      4m 18s
    6. Blending light sources
      5m 22s
  8. 21m 1s
    1. Understanding the MODO 501 camera
      5m 39s
    2. Setting up a camera
      5m 42s
    3. Placing multiple cameras
      7m 11s
    4. Animating cameras
      2m 29s
  9. 29m 58s
    1. Understanding the timeline
      7m 16s
    2. Adding and controlling keyframes
      3m 22s
    3. Fine-tuning keyframes in the Graph Editor
      6m 17s
    4. Animating nontraditional elements
      4m 31s
    5. Animating colors
      4m 39s
    6. Animating displacement maps
      3m 53s
  10. 13m 57s
    1. Working with Hair Guides
      3m 18s
    2. Creating human hair
      4m 7s
    3. Creating the hair's surface
      1m 30s
    4. Generating animal hair
      1m 48s
    5. Building enhanced hair textures
      3m 14s
  11. 26m 21s
    1. Working with the painting tools
      6m 14s
    2. Painting on multiple layers
      9m 37s
    3. Sculpting models
      5m 45s
    4. Tweaking and finishing with the sculpting tools
      4m 45s
  12. 25m 56s
    1. Working with the Schematic interface
      1m 20s
    2. Understanding channels
      4m 9s
    3. Building a channel-based animation
      5m 51s
    4. Creating a schematic network
      6m 26s
    5. Setting up inverse kinematics
      4m 29s
    6. Adding the finishing touches on schematic rigs
      3m 41s
  13. 26m 47s
    1. Understanding resolutions and rendering
      12m 43s
    2. Setting up a render project
      4m 51s
    3. Rendering to movie files vs. image sequences
      9m 13s
  14. 3m 23s
    1. Exporting an object
      1m 2s
    2. Exporting a full scene for backup
      2m 21s
  15. 2m 2s
    1. Next steps
      2m 2s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now "Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed MODO 501 Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Your file was successfully uploaded.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.