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Getting Started with MODO 601
Illustration by John Hersey

Getting Started with MODO 601

with Ellery Connell

Video: Welcome

Hi. I'm Ellery Connell, author, designer and educator. I have nearly 20 years iof experience creating 3D for print, web, visualization, visual effects, and game design. I've taught seminars, webinars, and university level courses in 3D modeling, animation, and visual effects. So I've seen many of the stumbling blocks, that are encountered by artists and designers new to 3-D. For many people attempting to learn Modo, or 3-D in general, the initial learning curve can be daunting. And sometimes the problems encountered, outweigh the excitement of learning amazing new skills.
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  1. 1m 19s
    1. Welcome
      1m 19s
  2. 7m 43s
    1. What is MODO?
      2m 18s
    2. Understanding 3D design
      4m 4s
    3. How to use the project files
      1m 21s
  3. 22m 49s
    1. Layout tabs: Model creation
      4m 11s
    2. Layout tabs: Painting, Topo, and UV
      4m 53s
    3. Layout tabs: Layout and Animation
      5m 55s
    4. Layout tabs: Render
      7m 50s
  4. 43m 28s
    1. General preferences
      3m 57s
    2. Navigation in 3D space
      6m 58s
    3. Grids and the workplane
      5m 31s
    4. Viewports and UI customization
      4m 29s
    5. Vertices, edges, and polygons
      4m 43s
    6. Making basic selections
      4m 23s
    7. Making complex selections
      8m 42s
    8. Basic object manipulation
      4m 45s
  5. 1h 14m
    1. Basic object primitives
      10m 40s
    2. The Tube and Solid Sketch tools
      8m 14s
    3. The Polygon Pen tool
      9m 5s
    4. The Text tool
      3m 3s
    5. Subdivision surfaces
      7m 52s
    6. Deforming and editing meshes
      11m 0s
    7. Action centers
      9m 38s
    8. Symmetry
      4m 54s
    9. Falloffs
      9m 43s
  6. 54m 44s
    1. The preview renderer
      7m 40s
    2. Basic material channels: Diffuse
      5m 52s
    3. Basic material channels: Reflection
      8m 55s
    4. Basic material channels: Transparency
      9m 14s
    5. Basic material channels: Subsurface scattering
      9m 27s
    6. Procedural textures
      6m 29s
    7. Bitmap textures
      7m 7s
  7. 22m 57s
    1. UV basics
      6m 52s
    2. Basic projection
      8m 34s
    3. Organic UV projection
      7m 31s
  8. 31m 49s
    1. Animation basics
      2m 41s
    2. Creating keyframes
      5m 32s
    3. Using the graph editor
      4m 3s
    4. Rigged animation
      6m 12s
    5. Physics animation
      9m 29s
    6. Vertex maps
      3m 52s
  9. 18m 6s
    1. Lighting styles in 3D
      4m 4s
    2. Direct illumination
      7m 34s
    3. Indirect illumination
      6m 28s
  10. 22m 17s
    1. Camera setup
      4m 34s
    2. Render settings
      6m 9s
    3. Render outputs
      8m 9s
    4. Rendering animation
      3m 25s
  11. 10m 11s
    1. Modeling next steps
      1m 52s
    2. Texturing next steps
      1m 57s
    3. UV mapping next steps
      3m 27s
    4. Animation next steps
      1m 31s
    5. Lighting and rendering next steps
      1m 24s

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Getting Started with MODO 601
5h 9m Beginner Nov 28, 2012

Viewers: in countries Watching now:

MODO is a 3D modeling and design application that can be used to create still and animated images in 3D space. In this workshop author, designer, and educator Ellery Connell introduces you to the MODO interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings. This course prepares digital artists to enter the world of 3D in MODO and helps those already familiar with MODO get up to speed with the new tools introduced in MODO 601.

Topics include:
  • What is MODO?
  • Understanding 3D design
  • The MODO layout tabs
  • MODO fundamentals
  • Working with modeling tools
  • Materials, textures, and surfaces
  • UV mapping
  • Animation
  • Lighting and rendering
Subjects:
3D + Animation Modeling Rendering Textures Animation Previsualization Product Design video2brain 3D Drawing
Software:
MODO
Author:
Ellery Connell

Welcome

Hi. I'm Ellery Connell, author, designer and educator. I have nearly 20 years iof experience creating 3D for print, web, visualization, visual effects, and game design. I've taught seminars, webinars, and university level courses in 3D modeling, animation, and visual effects. So I've seen many of the stumbling blocks, that are encountered by artists and designers new to 3-D. For many people attempting to learn Modo, or 3-D in general, the initial learning curve can be daunting. And sometimes the problems encountered, outweigh the excitement of learning amazing new skills.

In this introductory course, I'll help you get past the entry-level difficulties, and start making great-looking 3-D fast. This course will cover the basics of using and customizing the Modo user interface. Creating and editing models, using texture creation tools, adding animation to your scenes, and creating finished images and animations using Modo's excellent rendering engine. This course will prepare you, for entering the world 3D and Modo, or help get you up to speed with the new tools introduced in Modo 601. After watching this course and practicing the techniques demonstrated, you'll be well on your way to creating great designs.

You'll have a firm understanding of all the basics of a 3D production pipeline, so you can get started on your first projects. I hope that you enjoy this training, lets get started.

There are currently no FAQs about Getting Started with MODO 601.

 
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