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When you are creating hair on a human and you put guides on the human head, it's easy to shape them and curl them and kink them, but sometimes you don't need to go that far. Maybe you just want to put fur on a rug, or perhaps on an animal. So I am going to go to the Layout tab and open up the Animals folder within the Meshes tab. Now we are going to load the Dog 01. Double-click to add him and then press the A key to fit. From the Shader Tree, we are going to open up the Render, open up the Dog, and then you'll see the Dog Fur. Open that up and in that Material group, select Material, and then from the Add layer dropdown, select Special, and Fur Material, and you'll see that there is fur added to the dog.
If we jump over to the Render tab--and there you can see that there is fur on our dog. We'll zoom in a little bit, and just like that, we can add fur to him. Now there is a lot of things you can do, just like you saw in the previous video for the head. We can change some of the clumps, the Clump Range, the strays of hair. We can play with Fur Material from the Space and Length, the Width and the Taper, a little bit of Offset. But essentially that Fur Material works the same way, whether you have guides or not. In this case the fur is actually generating from the surface material.
So think of it in terms of something larger, like a landscape, where you can have a certain area of polygon set up for rocks, and then you have a certain area of polygons surfaced for grass. You apply the Fur Material, change the color, more greenish, brown, suddenly you have grass all over that scene. So give this a try. See what you can do with the animals, see what you can do with surface on a head--perhaps a mohawk-- or even go with something like a tennis ball, or maybe a curtain, or even just a simple doormat, and see what kind of look you can come up with.
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