Creating hair in modo is very easy to do. But putting it on a simple object like a ball or something like that is okay, but it works better if we can really see it on something like a human head. So let's jump over to the Layout tab, and from the Meshes category, I am going to select Human, and I am going to load the Man Head 01, and then I'll press the A key to fit it to view. In order to put hair on something, if we just turn it out right now, we would cover the whole body, and we are not making a Wolfman, so let's just give this guy a mohawk. So I am going to rotate around, hold the Alt key, and click and drag. And in Polygon mode, let's just click the area where we want the hair.
And we don't want these, so I am going to hold Ctrl and deselect those and hold the Shift key to add to my selection, and we'll come down to about here, to the back of his head. In fact, we can come all the way around. Why not? Okay, so we give him a nice area that we want to place the hair guides. We'll jump to the Paint tab, Shift+A to fit those polygons in view, go to the Hair tools, and click Hair Guides, then click and drag, and now you can create the length of the hair that you need. Now we are going to keep these about like that.
The Number of Segments is four, maximum number is 100. Maybe let's just that to 300, just in case we want some more. And then let's play with some of the tools. So let's choose Push and use the right mouse, and then we can actually push these around. Let's open up our view here, just so we can see everything. And then I am going to press the spacebar quickly and click a blank area to deselect and then put Push on, just so we can control these hairs better. So we deselected those polygons.
All we needed the selected polygon for was to just generate the hair. And so now I can kind of stand these up on the top of his head a little bit, just like that, put the front ones way up like this, and all I am doing is just brushing these up. And if you get one rogue one like this, you can just right-click and make that brush smaller, allowing you to grab right on that one, and just push that up. And you can also try Move, and then you can just grab it with the mouse and just move that one.
You can just make these kind of unique and give them their own style so they don't look so perfect. Remember, these are just guides. We are actually going to put a surface on these to actually make them look more like hair. The hair will generate around these. And then for these bottom ones, let's see if we can comb these down a bit, just like this. All I am doing is just brushing along that. And I think I might stretch these a bit too. Not too much. Don't want to give them a Billy Ray Cyrus look, but I'll kind of pull that up, just undo a little bit and just like that. And then you can use Smooth.
You could smooth these out if you want. So it's that easy to play around with those and give them a unique look. Not much work is needed to create the guides. If you want to curl them, I am just going to kind of simply click in here a little bit. And to go opposite, I am going to hold the Ctrl key and just kind of go the other way and then let go with the Ctrl key and you can curl the one direction and Ctrl key, curl the other direction. So we've got a nice little set of guides for his mohawk.
I am going to save this, and we are going to put these in our exercise files, chapter 09, and this is mo, and we'll call it hairguides. So using fur and hair is actually pretty easy, and it starts often just with hair guides on a simple set of polygons. You can put this for beards on a person. You can put it for mustaches, eyebrows, anything like that. It doesn't have to be human.
It can be something like a tennis ball. It could be a rug, and it could be a pillow on a couch. It could be draperies. So just kind of keep those ideas in mind. We are going to make long hair on this character, but you can do very short hair, more like fur, anytime you want.
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