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Creating human hair

From: MODO 501 Essential Training

Video: Creating human hair

Creating hair in modo is very easy to do. But putting it on a simple object like a ball or something like that is okay, but it works better if we can really see it on something like a human head. So let's jump over to the Layout tab, and from the Meshes category, I am going to select Human, and I am going to load the Man Head 01, and then I'll press the A key to fit it to view. In order to put hair on something, if we just turn it out right now, we would cover the whole body, and we are not making a Wolfman, so let's just give this guy a mohawk. So I am going to rotate around, hold the Alt key, and click and drag. And in Polygon mode, let's just click the area where we want the hair.

Creating human hair

Creating hair in modo is very easy to do. But putting it on a simple object like a ball or something like that is okay, but it works better if we can really see it on something like a human head. So let's jump over to the Layout tab, and from the Meshes category, I am going to select Human, and I am going to load the Man Head 01, and then I'll press the A key to fit it to view. In order to put hair on something, if we just turn it out right now, we would cover the whole body, and we are not making a Wolfman, so let's just give this guy a mohawk. So I am going to rotate around, hold the Alt key, and click and drag. And in Polygon mode, let's just click the area where we want the hair.

And we don't want these, so I am going to hold Ctrl and deselect those and hold the Shift key to add to my selection, and we'll come down to about here, to the back of his head. In fact, we can come all the way around. Why not? Okay, so we give him a nice area that we want to place the hair guides. We'll jump to the Paint tab, Shift+A to fit those polygons in view, go to the Hair tools, and click Hair Guides, then click and drag, and now you can create the length of the hair that you need. Now we are going to keep these about like that.

The Number of Segments is four, maximum number is 100. Maybe let's just that to 300, just in case we want some more. And then let's play with some of the tools. So let's choose Push and use the right mouse, and then we can actually push these around. Let's open up our view here, just so we can see everything. And then I am going to press the spacebar quickly and click a blank area to deselect and then put Push on, just so we can control these hairs better. So we deselected those polygons.

All we needed the selected polygon for was to just generate the hair. And so now I can kind of stand these up on the top of his head a little bit, just like that, put the front ones way up like this, and all I am doing is just brushing these up. And if you get one rogue one like this, you can just right-click and make that brush smaller, allowing you to grab right on that one, and just push that up. And you can also try Move, and then you can just grab it with the mouse and just move that one.

You can just make these kind of unique and give them their own style so they don't look so perfect. Remember, these are just guides. We are actually going to put a surface on these to actually make them look more like hair. The hair will generate around these. And then for these bottom ones, let's see if we can comb these down a bit, just like this. All I am doing is just brushing along that. And I think I might stretch these a bit too. Not too much. Don't want to give them a Billy Ray Cyrus look, but I'll kind of pull that up, just undo a little bit and just like that. And then you can use Smooth.

You could smooth these out if you want. So it's that easy to play around with those and give them a unique look. Not much work is needed to create the guides. If you want to curl them, I am just going to kind of simply click in here a little bit. And to go opposite, I am going to hold the Ctrl key and just kind of go the other way and then let go with the Ctrl key and you can curl the one direction and Ctrl key, curl the other direction. So we've got a nice little set of guides for his mohawk.

I am going to save this, and we are going to put these in our exercise files, chapter 09, and this is mo, and we'll call it hairguides. So using fur and hair is actually pretty easy, and it starts often just with hair guides on a simple set of polygons. You can put this for beards on a person. You can put it for mustaches, eyebrows, anything like that. It doesn't have to be human.

It can be something like a tennis ball. It could be a rug, and it could be a pillow on a couch. It could be draperies. So just kind of keep those ideas in mind. We are going to make long hair on this character, but you can do very short hair, more like fur, anytime you want.

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This video is part of

Image for MODO 501 Essential Training
MODO 501 Essential Training

80 video lessons · 4569 viewers

Dan Ablan
Author

 
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  1. 2m 21s
    1. Welcome
      55s
    2. Using the exercise files
      1m 26s
  2. 42m 37s
    1. Understanding the interface
      4m 30s
    2. Understanding the workplane
      5m 7s
    3. Understanding Action Centers
      4m 12s
    4. Working with the modeling tools
      5m 10s
    5. Understanding surfaces
      7m 12s
    6. Selecting elements
      7m 33s
    7. Understanding the elements of a 3D model
      4m 3s
    8. Understanding symmetry
      4m 50s
  3. 1h 2m
    1. Building a model
      8m 56s
    2. Editing geometry
      10m 39s
    3. Controlling geometry
      10m 31s
    4. Bending geometry
      6m 42s
    5. Adding detail with edges
      5m 37s
    6. Editing polygons
      10m 27s
    7. Extending polygons
      9m 34s
  4. 42m 53s
    1. Understanding subdivisions
      3m 49s
    2. Understanding Pixar-based subdivisions
      2m 48s
    3. Creating a basic model
      7m 51s
    4. Beveling with subdivisions
      6m 6s
    5. Adding detail to models
      8m 54s
    6. Deforming and shaping objects
      7m 48s
    7. Cloning
      5m 37s
  5. 49m 32s
    1. Creating with Radial Sweep
      4m 44s
    2. Working with text
      8m 40s
    3. Understanding replicators
      7m 22s
    4. Instancing objects
      7m 0s
    5. Working with Curve Clone
      4m 36s
    6. Working with Curve Extrude
      2m 25s
    7. Modeling with Array
      8m 50s
    8. Understanding Mesh Paint
      5m 55s
  6. 1h 4m
    1. Introducing the Shader Tree
      4m 32s
    2. Exploring layer-based shading
      4m 29s
    3. Creating surfaces for polygons
      7m 41s
    4. Editing surfaces
      7m 4s
    5. Applying procedural textures
      7m 38s
    6. Applying image-mapped textures
      6m 2s
    7. Working with transparent images
      5m 48s
    8. Adding bump maps for realism
      8m 49s
    9. Enhancing surfaces with specularity and glossiness maps
      3m 25s
    10. Creating a reflective surface
      3m 27s
    11. Working in glass
      5m 28s
  7. 39m 9s
    1. Building 3D scenes
      2m 49s
    2. Working with different light types
      8m 26s
    3. Lighting a 3D scene
      12m 51s
    4. Reflecting light
      5m 23s
    5. Lighting environments for realism
      4m 18s
    6. Blending light sources
      5m 22s
  8. 21m 1s
    1. Understanding the MODO 501 camera
      5m 39s
    2. Setting up a camera
      5m 42s
    3. Placing multiple cameras
      7m 11s
    4. Animating cameras
      2m 29s
  9. 29m 58s
    1. Understanding the timeline
      7m 16s
    2. Adding and controlling keyframes
      3m 22s
    3. Fine-tuning keyframes in the Graph Editor
      6m 17s
    4. Animating nontraditional elements
      4m 31s
    5. Animating colors
      4m 39s
    6. Animating displacement maps
      3m 53s
  10. 13m 57s
    1. Working with Hair Guides
      3m 18s
    2. Creating human hair
      4m 7s
    3. Creating the hair's surface
      1m 30s
    4. Generating animal hair
      1m 48s
    5. Building enhanced hair textures
      3m 14s
  11. 26m 21s
    1. Working with the painting tools
      6m 14s
    2. Painting on multiple layers
      9m 37s
    3. Sculpting models
      5m 45s
    4. Tweaking and finishing with the sculpting tools
      4m 45s
  12. 25m 56s
    1. Working with the Schematic interface
      1m 20s
    2. Understanding channels
      4m 9s
    3. Building a channel-based animation
      5m 51s
    4. Creating a schematic network
      6m 26s
    5. Setting up inverse kinematics
      4m 29s
    6. Adding the finishing touches on schematic rigs
      3m 41s
  13. 26m 47s
    1. Understanding resolutions and rendering
      12m 43s
    2. Setting up a render project
      4m 51s
    3. Rendering to movie files vs. image sequences
      9m 13s
  14. 3m 23s
    1. Exporting an object
      1m 2s
    2. Exporting a full scene for backup
      2m 21s
  15. 2m 2s
    1. Next steps
      2m 2s

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