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In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.
Creating guides for hair is pretty easy in modo. Once we've selected our polygons and assigned hair guides, we've combed them and shaped them a little bit, making a really nice look for this mohawk. But if you turn on the Ray GL, which is a nice viewport render, you can see that only we have the hair guides. We don't have any hair. Well, the way to do that is to go to Shader Tree and let's open up the Render and get down to the Material for that hair, which is right there for the Default Man Head. Then from the Add Layer, we're going to go down to Special and choose Fur Material.
And as soon as you do that, hair is added to the head. It works pretty well. If you come to Fur Material itself, you can see that we've got Render Density, the Seed, and the Spacing. Now the Spacing for this right now is 41 millimeters between each strand. Well, we can jump that down to about 10 millimeters, and you'll see that these hairs get a lot tighter. You can change the Width and the Taper and the Offset. In the Geometry & Shading, each hair guide is actually a cylinder, so you can change the Max Segments of those cylinders, the Strip Rotation, and so on.
You can play with the shading of each of these hairs, the Blending Angle and the Blend Amount, as well as kinky hair, if you've got more curl on everything else. So try doing this. Put some hair guides on, put the fur material on, and see what you can come up with to create some really cool hair. Don't forget to actually change the Base Material color to actually color the hair as well. In the next video, I am going to show you how we can use fur material without the hair guides.
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