MODO 501 Essential Training
Illustration by Petra Stefankova

MODO 501 Essential Training

with Dan Ablan

Video: Creating a basic model

In explaining how important dubdivisions are to your models in modo, I want to actually show you a project so it can make a little bit more sense. Now I am going to show you an old favorite that I have done before and have used in many different programs, but I haven't done it quite like this. So I am going to show you how to create this interesting model with a little bit of a twist. I am going to hold the Shift key and add a cube, just like we did in the previous video showing you how to create these subdivisions. But we are going to take some of the other techniques we've learned and build upon this. We will go to Polygon mode, and then I will select this front polygon, press the B key to get our Bevel tool, click to activate and then grab the shift the handle which is blue and just pull that out.
Expand all | Collapse all
  1. 2m 21s
    1. Welcome
      55s
    2. Using the exercise files
      1m 26s
  2. 42m 37s
    1. Understanding the interface
      4m 30s
    2. Understanding the workplane
      5m 7s
    3. Understanding Action Centers
      4m 12s
    4. Working with the modeling tools
      5m 10s
    5. Understanding surfaces
      7m 12s
    6. Selecting elements
      7m 33s
    7. Understanding the elements of a 3D model
      4m 3s
    8. Understanding symmetry
      4m 50s
  3. 1h 2m
    1. Building a model
      8m 56s
    2. Editing geometry
      10m 39s
    3. Controlling geometry
      10m 31s
    4. Bending geometry
      6m 42s
    5. Adding detail with edges
      5m 37s
    6. Editing polygons
      10m 27s
    7. Extending polygons
      9m 34s
  4. 42m 53s
    1. Understanding subdivisions
      3m 49s
    2. Understanding Pixar-based subdivisions
      2m 48s
    3. Creating a basic model
      7m 51s
    4. Beveling with subdivisions
      6m 6s
    5. Adding detail to models
      8m 54s
    6. Deforming and shaping objects
      7m 48s
    7. Cloning
      5m 37s
  5. 49m 32s
    1. Creating with Radial Sweep
      4m 44s
    2. Working with text
      8m 40s
    3. Understanding replicators
      7m 22s
    4. Instancing objects
      7m 0s
    5. Working with Curve Clone
      4m 36s
    6. Working with Curve Extrude
      2m 25s
    7. Modeling with Array
      8m 50s
    8. Understanding Mesh Paint
      5m 55s
  6. 1h 4m
    1. Introducing the Shader Tree
      4m 32s
    2. Exploring layer-based shading
      4m 29s
    3. Creating surfaces for polygons
      7m 41s
    4. Editing surfaces
      7m 4s
    5. Applying procedural textures
      7m 38s
    6. Applying image-mapped textures
      6m 2s
    7. Working with transparent images
      5m 48s
    8. Adding bump maps for realism
      8m 49s
    9. Enhancing surfaces with specularity and glossiness maps
      3m 25s
    10. Creating a reflective surface
      3m 27s
    11. Working in glass
      5m 28s
  7. 39m 9s
    1. Building 3D scenes
      2m 49s
    2. Working with different light types
      8m 26s
    3. Lighting a 3D scene
      12m 51s
    4. Reflecting light
      5m 23s
    5. Lighting environments for realism
      4m 18s
    6. Blending light sources
      5m 22s
  8. 21m 1s
    1. Understanding the MODO 501 camera
      5m 39s
    2. Setting up a camera
      5m 42s
    3. Placing multiple cameras
      7m 11s
    4. Animating cameras
      2m 29s
  9. 29m 58s
    1. Understanding the timeline
      7m 16s
    2. Adding and controlling keyframes
      3m 22s
    3. Fine-tuning keyframes in the Graph Editor
      6m 17s
    4. Animating nontraditional elements
      4m 31s
    5. Animating colors
      4m 39s
    6. Animating displacement maps
      3m 53s
  10. 13m 57s
    1. Working with Hair Guides
      3m 18s
    2. Creating human hair
      4m 7s
    3. Creating the hair's surface
      1m 30s
    4. Generating animal hair
      1m 48s
    5. Building enhanced hair textures
      3m 14s
  11. 26m 21s
    1. Working with the painting tools
      6m 14s
    2. Painting on multiple layers
      9m 37s
    3. Sculpting models
      5m 45s
    4. Tweaking and finishing with the sculpting tools
      4m 45s
  12. 25m 56s
    1. Working with the Schematic interface
      1m 20s
    2. Understanding channels
      4m 9s
    3. Building a channel-based animation
      5m 51s
    4. Creating a schematic network
      6m 26s
    5. Setting up inverse kinematics
      4m 29s
    6. Adding the finishing touches on schematic rigs
      3m 41s
  13. 26m 47s
    1. Understanding resolutions and rendering
      12m 43s
    2. Setting up a render project
      4m 51s
    3. Rendering to movie files vs. image sequences
      9m 13s
  14. 3m 23s
    1. Exporting an object
      1m 2s
    2. Exporting a full scene for backup
      2m 21s
  15. 2m 2s
    1. Next steps
      2m 2s

Start your free trial now, and begin learning software, business and creative skills—anytime, anywhere—with video instruction from recognized industry experts.

Start Your Free Trial Now
please wait ...
Watch the Online Video Course MODO 501 Essential Training
7h 32m Beginner Sep 16, 2011

Viewers: in countries Watching now:

In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.

Topics include:
  • Understanding surfaces and symmetry
  • Editing polygons
  • Shaping, deforming, and cloning objects
  • Working with text
  • Instancing objects
  • Applying procedural and image-mapped textures
  • Adding bump maps
  • Creating reflections
  • Working with different light types
  • Blending light sources
  • Setting up and animating cameras
  • Adding and controlling keyframes
  • Creating hair textures
  • Working with the painting and sculpting tools
  • Setting up inverse kinematics
  • Exporting a full scene
Subject:
3D + Animation
Software:
MODO
Author:
Dan Ablan

Creating a basic model

In explaining how important dubdivisions are to your models in modo, I want to actually show you a project so it can make a little bit more sense. Now I am going to show you an old favorite that I have done before and have used in many different programs, but I haven't done it quite like this. So I am going to show you how to create this interesting model with a little bit of a twist. I am going to hold the Shift key and add a cube, just like we did in the previous video showing you how to create these subdivisions. But we are going to take some of the other techniques we've learned and build upon this. We will go to Polygon mode, and then I will select this front polygon, press the B key to get our Bevel tool, click to activate and then grab the shift the handle which is blue and just pull that out.

Turn off Polygon. Spacebar. Then we can rotate around. Let's select this bottom polygon. Bevel again. And you can extrude, too; that's another option, but Bevel is just as easy. As I Bevel this down, we are going to stop right about there, and then we will take this polygon and we will bevel it. Same thing, kind of like that. We will go back to the front, and I am going to bevel this down a little bit now. Instead of the Shift, I am going to use the Inset like that.

And then I want to Bevel again, so I am going to hold the Shift key, and what will happen is I will reset the Bevel. So watch the commands over here. I will hold Shift and click right there on that model, and you can see that Shift and Inset are reset. So Shift+Click resets the Bevel, allowing me to bevel again. Turn off the Bevel, click to deselect and when I hit the Tab key, I have got sort of a hair dryer, but not quite. Thinking back to using subdivisions and adding more detail on your curves, or adding more detail on your edges in this case, will help create more detail in the model itself.

We will come to Edges and I will double-click this edge, hold the Shift key, and double-click this edge. Now we have two options. We can Bevel them. Hit the B key, click and drag, and then when I hit the Tab key you will see how that thickens out and sharpens that area. Or, let me undo a couple of times with Command+Z or Ctrl+Z, and what we can do instead is use the Edge Weight tool. So I am going to hold the Shift key and press Tab, and this turns on our Pixar subdivisions.

What I'll do is select these edges. Now when you get into the Subdivision modes, it's a little more difficult to find the right edge. Even though it looks like it's all the way in, it's not. That is actually the edge for the front of the hairdryer. So don't be too confused with that. There are no other edges. And with those edges selected, we can go to Vertex Map and choose the Edge Weight tool, And I can click and drag and sharpen those out. I can go right about there. And I am just clicking and dragging, but then I can change my Subdivision Level to about 4 to give it a little more detail.

And now with this Pixar subdivision, we have really precise control just using this Edge Weight, just clicking and dragging. And we are not adding more geometry. And I have mentioned that before about not adding more geometry, and why do I do that? Let's say you have the hairdryer, and then you build a mirror, and then you build the sink, and then you build the room, and then you build a chair. That's a lot of geometry, and the more efficiently you can work when you build your models, the faster your overall scene will render. So just keep that in mind. Plus, that's much really clean.

Let's finish up the bottom here. Shift+Tab to turn off the subdivisions. We need a little more detail in here, so I am going to go to Polygon mode, and I am going to select just two polygons is all I need, and then we are going to come down here to Mesh Edit, and use this tool called Loop Slice. And when I click, I can add edges, some more polygons, some more geometry, to that entire loop, meaning all the way around. You can add a count of 3 or 4, however many you want.

So I am going to put in 5, and it puts 5 edges. I can also click and drag that last one, and you will see a little control handle appear, which allows you to very easily just space these, just like that. Turn off Loop Slice, then click to Deselect. Let's hit Shift+Tab again, and look what happened. Same principle applies. When I have added more geometry, now I have a little bit sharper object. It's not just smoothing out the whole thing, turning into just a nub of nothing. But look how nice that bottom looks with that Pixar subdivision.

Shift+Tab to turn it off, and then just hit the Tab key. It still looks pretty good with that, but notice our front. It doesn't look as good with the standard subdivisions. Tab key to turn that off, Shift+Tab for our Pixar subdivisions--much cleaner. The advantage here is that I can come into this edge right here and right here. Shift+Double Click. Typically, you might think to bevel this, and that's kind of what happens.

Every once in a while beveling polygons doesn't really quite do the job for you, especially down here. That doesn't look so nice. That's where the Edge Weight comes in. Vertex Map > Edge Weight Tool, and we will just click and drag. With that Pixar subdivision and these weights, we can really just give this a very nice unique molded shape. So spacebar turns that tool off and we click to deselect. And look in here. We have that really nice sharp molding in there that would be harder to get if you're using standard subdivisions, or bevels for that matter.

So let's do the back. Shift+Double Click. And normally I'd probably do these all at once, but we are just doing it a little bit at a time, and we are just kind of sharpening that out. Looking pretty good, but what we need now is a little bit more control on this handle. So that's what's great about all these edge controls; we can Shift+Double Click to select that, press the R key for Scale, and I can just scale that in. Shift+Double Click here, press the R key to Scale, and scale that one in; and Shift+Double Click the bottom, press the R key for Scale, and scale that one in.

And so now you have sort of a square handle, but it looks a very plasticy and molded, without being too rigid or too organic. You can do the same with these polygons here on this edge and go to Vertex Map > Edge Weight tool and just play with this weight as well. And what that's doing is creating just a little bit tighter shape right in there, around that unit. And lastly, we can take this outer edge, and every once in a while when you double-click, it might not select the entire loop you want, and if that's the case, just hold the Shift key and select the edges you need.

Vertex Map > Edge Weight Tool and we will just kind of tighten that up just a little bit. Spacebar turn turns off the tool and click to deselect. And there we have just a very nice molded look; however, look at the inside. Remember, we had beveled that polygon back? It's very similar to the cube when we first did our subdivision. It just rounded out the whole thing. So all we need there is a little more geometry, and in this case we can just use Bevel. We will select that polygon in the very back, press the B key, and we will just bevel it a little bit.

Spacebar turns off the tool and then click to deselect. From just a simple cube, we have a very misshapen, deformed, overly powerful hairdryer, just from one of the simple box. So, an oldie but a goodie, but done in a new way with modo Pixar subdivisions and Edge Weights.

There are currently no FAQs about MODO 501 Essential Training.

 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ .

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now Already a member? Log in

* Estimated file size

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed MODO 501 Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member ?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferences from the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Learn more, save more. Upgrade today!

Get our Annual Premium Membership at our best savings yet.

Upgrade to our Annual Premium Membership today and get even more value from your lynda.com subscription:

“In a way, I feel like you are rooting for me. Like you are really invested in my experience, and want me to get as much out of these courses as possible this is the best place to start on your journey to learning new material.”— Nadine H.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.