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In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.
You've seen how we can create a complex object like a banister using bevels and simple objects from discs and cylinders. But sometimes there's other ways to create models much like that. If we jump over to the Duplicate tab, you'll see that there is a number of clone tools. We had already used the simple Clone to create multiple banister models, but what about some of these others, like Bridge and Patch Curves and Curve Extrude? Well, we'll get to all of those different Duplicate tools, but the first one I want to talk about is Radial Sweep. Now you'll see that these are ghosted down, and the reason they are is because we don't have any geometry for these tools to work on.
So I'm going to jump back to the Basic tab. And over here in the simple models, if you click and hold on the Pen tool, you'll find the Curve tool. By default, you're going to see the Pen tool like this. When you see those little dark corners, that means there's other tools within that one tool button. So click and hold and select the Curve tool. Okay. Ctrl+Space will get us to our front view. And what we're going to do is create a cross section, and we're going to use Radial Sweep to create the rest of the model.
So all we're going to do with this Curve tool is build a simple little curve, and I'm just clicking here, and the curve is following me. And of course the more points you add, the more detail you're going to have. We're going to keep this relatively simple. What you will find often is that some of your areas will probably a little bit larger than you want them to be, and that's okay; you can always go back and redo it. This is a great technique for creating bottles, and cans, baseball bats, anything like that.
You can create some really interesting shapes. This is a great way to also create models to populate a shelf in a kitchen that you're building, or a bookshelf. All right! So come all the way up to the top, and then we're going to come back to the center like this. And once we have that, you can tweak some of the others just by clicking and dragging on them. So we're going to turn off the Curve tool, and we'll jump back to the Duplicate tab, and then we're going to choose Radial Sweep.
And this generator is set to a Count of 24, which is fine for our purposes. It's going to start with an Angle of 0 degrees, end at 360, meaning it's going to revolve one time. So with that, we can just click right on that center axis and it revolves around. Now because I clicked from the front view, it revolved around the Z. We actually want it on the Y. Now, what happens is you get this nice shape revolving around. I'll hold Ctrl+Space and jump to a perspective view.
And sometimes what happens is that the model inverts the polygons when you do this. And that's not really a problem; we can flip those around very easily. But also look at some of the others. You'll see Cap Start and Cap the End so it closes it. We can also just choose Invert, and that fixes that flipped polygon. Remember, polygons are one-sided. So they were facing inward; we needed them to face outward. So with that, we'll turn off the Radial Sweep, and you can see very easily then we have this nice banister we can work with.
And very similar to cloning like we did with our other banister pole, we can choose Clone, click to activate, put a number of clones in, and drag this out and start making more of these. So you can create columns for porches, you can create big balusters, all kinds of things just using this simple technique. And of course, because of modo's subdivisions, you can go into these, choose an edge, double-click it like we've done throughout the course, you can choose the Scale tool for instance, press the R key, and you can scale that up.
You can select an edge in here and perhaps remove it by pressing the Backspace key on your keyboard. Hit the Tab key to turn on subdivisions. Select another edge--any one you want-- and let's go with one down here. Press the B key for bevel, and you can bevel and start to tighten that out, making things very, very flexible to create any kind of model that you want, and make it very unique as well.
So using the Curve tool with the Radial Sweep command, you can create banisters, baseball bats, great-looking poles, all kinds of things, to build more complex objects right in modo.
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