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Cloning

From: MODO 501 Essential Training

Video: Cloning

After you've taken so much time building a model, sometimes you want to make more of them, but you don't want to go through the painstaking work of rebuilding it, and that's where the clone tools come in. Let me show you how some of them work, and then we're going to go back to our column, and we will clone that. So let's just add a simple donut, something I like. I'm going to hold the Shift key and click right on that to add one. And then we'll come down to the Duplicate tab. And here you can see that there is Radial Sweep, Mirror, Bridge, and so on, quite a few. But right in the middle, there is a number of different clone tools.

Cloning

After you've taken so much time building a model, sometimes you want to make more of them, but you don't want to go through the painstaking work of rebuilding it, and that's where the clone tools come in. Let me show you how some of them work, and then we're going to go back to our column, and we will clone that. So let's just add a simple donut, something I like. I'm going to hold the Shift key and click right on that to add one. And then we'll come down to the Duplicate tab. And here you can see that there is Radial Sweep, Mirror, Bridge, and so on, quite a few. But right in the middle, there is a number of different clone tools.

Well, before we talk about these other ones, let's just talk about Clone. And I'm going to click right on that, and what happens is that we have a Generator that appears at the very bottom in the tools. And well, there is a number of different things we can do with this. Essentially, the way to see this work is just click right in the interface, and you're going to get these little handles. And when you do, you'll be able to pull one of them, and you're cloning your object. How many clones? Well, that's right here with the Number of Clones. Let me just expand this so you can see.

And just like all of our other Tool properties, you can click the right arrow a few times, or you can click and drag the mouse to make multiple clones very easily. If I drag this handle while this tool is still live, I am now actually changing that clone. One of the cool things in modo 501, however, is that we can possibly say well, we can estimate how many clones we want, but with 501 we can make it more specific. So let's say I want to make my end clone right there.

Then if I click this button called Between, I can actually just create clones right in between those two, making it a lot more exact then just trying to randomly guess how many I need. It works pretty well. At the same time, I can come down and play with my rotation of each of these. I can play with the scale. Okay, so a lot of really neat things, all with the simple clone tool. This is just the tip of the iceberg with what you do can do with some of these.

So this is how we're going to replicate our banisters from our simple column. So let's turn this off. Hit File > Close All. We don't need to save that,. And then we're going to open up the column3 from the exercise files. This is the column with the twists and the end that has been scaled in all the way. Our Subdivision Level is set to 4. I'm going to bring that down to 1, and this is with the column Mesh selected and the Subdivision in the properties.

I am going to close the Transform tab, so we can see. The reason I am bringing these Subdivision down to 1 is because I don't want the polygons generating too much, because as we clone this, it's very easy to just kind of lock up your system when you're adding this much geometry to a scene. So it's just something to be aware of. I'm going to hold the Ctrl and spacebar at the same time, jump to a front view, and I'm going to hold and pull on the Zoom tool just to zoom out a little bit. And what we're going to do now is actually clone this to create our staircase.

So we'll select Clone with this model selected, we'll and pull this up like this so you can see all of our tools. And we'll probably do about ten of these. So let's just click like this to activate. Now what I want to do is turn off between for the time being and get our rotations back. modo remembers what we had done in our previous use of the tool, so you have to be careful of that. Okay, so now that we have this set, we can very easily move these like this.

While I had just shown you the torus cloned on one axis, you can very easily just grab the handle and move these up. And if you want it very precise, you can see right here in your Offset. So let's say you're doing architectural animation and your architect says, "I need those stairs to be a meter apart," or 10 millimeters apart, you can very easily put those offsets in. So I'm going to jump this up to 10, hitting Replace Source if I wanted, and then we'll pull this out, and that's a little bit of a steep staircase.

So I'm just going to extend this about like that and pull it back down; I don't need it that high. And then I'm going to hold the Ctrl and spacebar, come around to my Perspective view, and using my wheel on my mouse, I can zoom in. Now these are all exactly replicated. If you chose to rotate them, you could do so, but because they're round, it's not really going to make too much of a difference. If you choose it on the X axis, however, some of them will actually be straight down. And that can be kind of a unique thing, depending on if you're creating logs in a forest perhaps, but I think for right now, these will work quite well.

And we want them to be all the same. You wouldn't have a banister where they're all each different, although you might. So that is actually how the clone tools work, on a very simple level. There are other clones, which we'll get in to, but it's a very easy way to take this initial shape which started just as a simple disc and bevel it, work with the edges, and then make multiple copies all the way up. From here, we have to build the stair itself and clone those as well. Beveling, edge weights, the clone tools, all of these very easy-to-use tools to create pretty much anything you want within modo.

Show transcript

This video is part of

Image for MODO 501 Essential Training
MODO 501 Essential Training

80 video lessons · 4582 viewers

Dan Ablan
Author

 
Expand all | Collapse all
  1. 2m 21s
    1. Welcome
      55s
    2. Using the exercise files
      1m 26s
  2. 42m 37s
    1. Understanding the interface
      4m 30s
    2. Understanding the workplane
      5m 7s
    3. Understanding Action Centers
      4m 12s
    4. Working with the modeling tools
      5m 10s
    5. Understanding surfaces
      7m 12s
    6. Selecting elements
      7m 33s
    7. Understanding the elements of a 3D model
      4m 3s
    8. Understanding symmetry
      4m 50s
  3. 1h 2m
    1. Building a model
      8m 56s
    2. Editing geometry
      10m 39s
    3. Controlling geometry
      10m 31s
    4. Bending geometry
      6m 42s
    5. Adding detail with edges
      5m 37s
    6. Editing polygons
      10m 27s
    7. Extending polygons
      9m 34s
  4. 42m 53s
    1. Understanding subdivisions
      3m 49s
    2. Understanding Pixar-based subdivisions
      2m 48s
    3. Creating a basic model
      7m 51s
    4. Beveling with subdivisions
      6m 6s
    5. Adding detail to models
      8m 54s
    6. Deforming and shaping objects
      7m 48s
    7. Cloning
      5m 37s
  5. 49m 32s
    1. Creating with Radial Sweep
      4m 44s
    2. Working with text
      8m 40s
    3. Understanding replicators
      7m 22s
    4. Instancing objects
      7m 0s
    5. Working with Curve Clone
      4m 36s
    6. Working with Curve Extrude
      2m 25s
    7. Modeling with Array
      8m 50s
    8. Understanding Mesh Paint
      5m 55s
  6. 1h 4m
    1. Introducing the Shader Tree
      4m 32s
    2. Exploring layer-based shading
      4m 29s
    3. Creating surfaces for polygons
      7m 41s
    4. Editing surfaces
      7m 4s
    5. Applying procedural textures
      7m 38s
    6. Applying image-mapped textures
      6m 2s
    7. Working with transparent images
      5m 48s
    8. Adding bump maps for realism
      8m 49s
    9. Enhancing surfaces with specularity and glossiness maps
      3m 25s
    10. Creating a reflective surface
      3m 27s
    11. Working in glass
      5m 28s
  7. 39m 9s
    1. Building 3D scenes
      2m 49s
    2. Working with different light types
      8m 26s
    3. Lighting a 3D scene
      12m 51s
    4. Reflecting light
      5m 23s
    5. Lighting environments for realism
      4m 18s
    6. Blending light sources
      5m 22s
  8. 21m 1s
    1. Understanding the MODO 501 camera
      5m 39s
    2. Setting up a camera
      5m 42s
    3. Placing multiple cameras
      7m 11s
    4. Animating cameras
      2m 29s
  9. 29m 58s
    1. Understanding the timeline
      7m 16s
    2. Adding and controlling keyframes
      3m 22s
    3. Fine-tuning keyframes in the Graph Editor
      6m 17s
    4. Animating nontraditional elements
      4m 31s
    5. Animating colors
      4m 39s
    6. Animating displacement maps
      3m 53s
  10. 13m 57s
    1. Working with Hair Guides
      3m 18s
    2. Creating human hair
      4m 7s
    3. Creating the hair's surface
      1m 30s
    4. Generating animal hair
      1m 48s
    5. Building enhanced hair textures
      3m 14s
  11. 26m 21s
    1. Working with the painting tools
      6m 14s
    2. Painting on multiple layers
      9m 37s
    3. Sculpting models
      5m 45s
    4. Tweaking and finishing with the sculpting tools
      4m 45s
  12. 25m 56s
    1. Working with the Schematic interface
      1m 20s
    2. Understanding channels
      4m 9s
    3. Building a channel-based animation
      5m 51s
    4. Creating a schematic network
      6m 26s
    5. Setting up inverse kinematics
      4m 29s
    6. Adding the finishing touches on schematic rigs
      3m 41s
  13. 26m 47s
    1. Understanding resolutions and rendering
      12m 43s
    2. Setting up a render project
      4m 51s
    3. Rendering to movie files vs. image sequences
      9m 13s
  14. 3m 23s
    1. Exporting an object
      1m 2s
    2. Exporting a full scene for backup
      2m 21s
  15. 2m 2s
    1. Next steps
      2m 2s

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