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In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.
After you've taken so much time building a model, sometimes you want to make more of them, but you don't want to go through the painstaking work of rebuilding it, and that's where the clone tools come in. Let me show you how some of them work, and then we're going to go back to our column, and we will clone that. So let's just add a simple donut, something I like. I'm going to hold the Shift key and click right on that to add one. And then we'll come down to the Duplicate tab. And here you can see that there is Radial Sweep, Mirror, Bridge, and so on, quite a few. But right in the middle, there is a number of different clone tools.
Well, before we talk about these other ones, let's just talk about Clone. And I'm going to click right on that, and what happens is that we have a Generator that appears at the very bottom in the tools. And well, there is a number of different things we can do with this. Essentially, the way to see this work is just click right in the interface, and you're going to get these little handles. And when you do, you'll be able to pull one of them, and you're cloning your object. How many clones? Well, that's right here with the Number of Clones. Let me just expand this so you can see.
And just like all of our other Tool properties, you can click the right arrow a few times, or you can click and drag the mouse to make multiple clones very easily. If I drag this handle while this tool is still live, I am now actually changing that clone. One of the cool things in modo 501, however, is that we can possibly say well, we can estimate how many clones we want, but with 501 we can make it more specific. So let's say I want to make my end clone right there.
Then if I click this button called Between, I can actually just create clones right in between those two, making it a lot more exact then just trying to randomly guess how many I need. It works pretty well. At the same time, I can come down and play with my rotation of each of these. I can play with the scale. Okay, so a lot of really neat things, all with the simple clone tool. This is just the tip of the iceberg with what you do can do with some of these.
So this is how we're going to replicate our banisters from our simple column. So let's turn this off. Hit File > Close All. We don't need to save that,. And then we're going to open up the column3 from the exercise files. This is the column with the twists and the end that has been scaled in all the way. Our Subdivision Level is set to 4. I'm going to bring that down to 1, and this is with the column Mesh selected and the Subdivision in the properties.
I am going to close the Transform tab, so we can see. The reason I am bringing these Subdivision down to 1 is because I don't want the polygons generating too much, because as we clone this, it's very easy to just kind of lock up your system when you're adding this much geometry to a scene. So it's just something to be aware of. I'm going to hold the Ctrl and spacebar at the same time, jump to a front view, and I'm going to hold and pull on the Zoom tool just to zoom out a little bit. And what we're going to do now is actually clone this to create our staircase.
So we'll select Clone with this model selected, we'll and pull this up like this so you can see all of our tools. And we'll probably do about ten of these. So let's just click like this to activate. Now what I want to do is turn off between for the time being and get our rotations back. modo remembers what we had done in our previous use of the tool, so you have to be careful of that. Okay, so now that we have this set, we can very easily move these like this.
While I had just shown you the torus cloned on one axis, you can very easily just grab the handle and move these up. And if you want it very precise, you can see right here in your Offset. So let's say you're doing architectural animation and your architect says, "I need those stairs to be a meter apart," or 10 millimeters apart, you can very easily put those offsets in. So I'm going to jump this up to 10, hitting Replace Source if I wanted, and then we'll pull this out, and that's a little bit of a steep staircase.
So I'm just going to extend this about like that and pull it back down; I don't need it that high. And then I'm going to hold the Ctrl and spacebar, come around to my Perspective view, and using my wheel on my mouse, I can zoom in. Now these are all exactly replicated. If you chose to rotate them, you could do so, but because they're round, it's not really going to make too much of a difference. If you choose it on the X axis, however, some of them will actually be straight down. And that can be kind of a unique thing, depending on if you're creating logs in a forest perhaps, but I think for right now, these will work quite well.
And we want them to be all the same. You wouldn't have a banister where they're all each different, although you might. So that is actually how the clone tools work, on a very simple level. There are other clones, which we'll get in to, but it's a very easy way to take this initial shape which started just as a simple disc and bevel it, work with the edges, and then make multiple copies all the way up. From here, we have to build the stair itself and clone those as well. Beveling, edge weights, the clone tools, all of these very easy-to-use tools to create pretty much anything you want within modo.
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