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In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.
A lot of the renders you see from modo are often just product shots, just still images, and that's terrific. But you do have the flexibility of actually animating your camera. So I am going to show you how to do that. We've not talked about animation too much just yet, so before we get too involved in it, I am going to show simply how it works. Then in the next chapter we will go through setting up animations from the start. So to animate a camera--let's first make sure we can see our cameras-- I am going to press O on the keyboard and hit Show Cameras under the Visibility tab. Then we'll move our mouse, and that will go away.
Let's select the Camera, and this is the animateme scene from the exercise files. You don't even need a scene loaded to animate a camera; you can just load one up and just take a look and move it around if you like. But it's really pretty simple. What we are going to do is animate the zoom for the camera. We are not going to worry about moving it, or anything else; we just going to animate an element of the camera. And to do that, I am going to come to the Render tab, just so we can see what's happening here. All we want to do is just zoom in on this over time. So our camera is here in this beauty shot that we have set up earlier, and the Focal Length is set at 105 millimeters.
Well, you see these little dots right here? Anytime you see those, that means I can actually animate that value. Our timeframe is at 0, so I am going to click and make it red. Just click one time. That's going to turn on the animation for that camera. Make sure you're in Items, and make sure the camera is selected. Then what we can do is actually move down to maybe about ninety frames, three seconds, at thirty frames per second. This Focal Length turns green, meaning that there is an animation value there, and all we are going to do is just zoom in.
And now it turns red. If you drag your timeline, you have now animated that camera from 0 to 90. When you go to the Render tab, you can set up these frames from 1 to 90 or 1 to 100, give it a little back end, and a Frame Step of 1, which will render every frame, and now that camera, when you render out your animation, will be animated. Just moving it like that. So the camera doesn't have to move to animate; you can animate all those values: you can animate the depth of field, and you can animate the F-Stop.
In this case, we animated the zoom. And it's just a terrific look for your animations. A lot of people don't do it. They actually just move the camera, but I really like animating the zoom in combination with moving it. I think it gives that a really unique look, as well as realistic look. So try that out and see what you can come up with when you animate your camera.
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