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Once you start building a model, you work with the geometric shapes to get that initial shape together, and then from there you add details, and one of the best way to details is with working with edges. In this case, I've got the model of our fire extinguisher loaded up-- this is Version 4, part of the exercise files-- and we're going to do two things. First we're going to copy this handle so we have a top handle to the clasp. This bottom one is more of grip and then the top one will actually be one that you would squeeze. So I'm going to press Ctrl+Spacebar and get down to a front view, and we're going to make sure that we select the base handle. And what we're going to do is mirror this. And the way we're going to do this-- let's go back to Basic tab--and with mirror what you want to do is choose your model and we're going to flip it over on the Y axis, which is exactly how it's designed.
So you can press Shift+V, which is the Mirror tool. It's also under the Duplicate tab, if you want. And when you do that you'll get the Mirror generator that pops up. It can be kind of confusing at first, but really what I like to do is turn the tool on and just click right in the interface, and then I know that I can just click on an axis and I have something mirrored exactly where I want. And that work pretty well, because from there I can then choose the edges and adjust them make some modifications. So with that I can just turn the Mirror tool off. Pretty simple. But this handle is actually in the same mesh layer as my base. Is that okay? Now, in this one it is, but if you had to actually animate this on its own, it should be its own item. So just keep that in mind. And the way you would do that is double-click this to select it, add a new mesh layer, and then you would cut and paste this into the new mesh layer.
You don't need to do that now, but if you wanted to animate this handle, that's how you would it. What we really want to do now is just kind of adjust this a little bit. As we have worked, each part of this fire extinguisher has had its own mesh layer, so anything we did happened to that the entire mesh. That was fine. For the base handle now, this really is just handle, so let rename it. And we only want to work with this top one right now, which means we have to select it. If we don't do a selection, anything we do will happen to the bottom as well.
And what I want to do with this is stretch it and size it a little bit. So let's jump back to the Basic tab, choose our Scale tool, and I'm just going to squeeze it a little bit and squeeze a little bit, just like that. That's all we need. We don't need it be any thinner on x axis, which is the axis we're looking at, the blue axis. And what I mean by that is if we press Ctrl+Space to Perspective view, the blue axis is our Z right here. We only needed the X and the Y, just to shape that a little bit.
Then we'll press our Transform tool. And again using these little circles to control two axes at once, we can just kind of come down here like this, and then we turn that tool off and we can click to deselect, and that creates a top clamp for us, just to squeeze it. The next thing I want to do is work with these edges, so we'll jump to Edge mode, telling modo we want to work with edges, and I'm going to select just these corners. And I'm rolling my wheel on my mouse to zoom in, and I'm holding the Shift key to select these others. Hit Ctrl+Click to deselect any corners that you don't want, Shift+Click to add another one. And all we're doing is taking these edges here, just those, and now we can work with this one because it is in the same mesh layer, and this one and this bottom one, and what we're going to do is B--that's our Bevel tool-- we're going to click and drag.
And I have a round level of two, and that adds two segments as we pulled that geometry into a bevel. And we pull back here. Let's turn off the Edge bevel and click to deselect, and we've just added a little bit finer detail to very simple object just by beveling those edges. It suddenly just add a little bit more to it. And by the same token, we can do that to our clamp. So let's make sure we select the Clamp layer. We can select this edge. We can select the bottom edge, even the inside edge if we want. And I'm holding the Shift key to select these edges, and this one, and the bottom one.
I am not going to worry about the inside of this point. And again, just bevel. We'll click and drag, and now we have given that some nice detail. Click the Bevel tool, turn it off. If you go too far, like I just did here, just Command+Z or Ctrl+Z to undo and then press the B key to bevel again and just not go as far and then click a blank area to deselect, and now we have just added much nicer detail on these. You can experiment with that, choose perhaps these bottom edges right here, all the way around.
For this we wanted a little bit more molded metal. That has a nice look to it. So working with edges makes it very, very nice to add detail. We can do one more time. We will select right here just from the top one, press the B key for Bevel, and just bevel that out. Spacebar turns off the tool, click the blank area to deselect. And of course we Save. What we also need to do on here is just create a small, little plate that will hold this clamp together. And again we're not going for super detail, but we do want it to look nice. You're taking time to do it, and the idea is that you get used to using all these tools and all the variations that are available to you.
Play with the edges, see how it looks, and don't forget you can always undo, but save as you go, and you can do some really nice details through out this model.
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