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mocha 2.6 Essential Training
Illustration by John Hersey

Getting to know the user interface


From:

mocha 2.6 Essential Training

with Steve Wright

Video: Getting to know the user interface

Let's take an overall tour of the user interface for mocha. And this is a watch only demo-- nothing for you load. Just sit back and watch the action. Up here at the top is the Main Toolbar and it contains a collection of several different tools. Over here this is for loading and saving projects, your Undo, Redo. These tools here are for selecting points and splines and like that. These are navigation tools, these are the tools that actually draw splines and over here are a few things for manipulating the splines.
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  1. 5m 23s
    1. Welcome
      1m 40s
    2. Getting to know the user interface
      3m 43s
  2. 1h 7m
    1. Drawing X-splines
      8m 2s
    2. Drawing B-splines
      5m 4s
    3. Editing splines
      3m 52s
    4. Keyframing splines
      6m 33s
    5. Discovering the timeline controls
      5m 52s
    6. Walking through the New Project window
      4m 23s
    7. Working with interlaced clips
      8m 19s
    8. Setting the color space
      4m 46s
    9. Defining mocha preferences
      3m 46s
    10. Walking through the Layer Control panel
      3m 22s
    11. Walking through the Layer Properties panel
      3m 29s
    12. Viewing mattes
      3m 41s
    13. Walking through the Edge Properties panel
      6m 24s
  3. 1h 8m
    1. A planar tracking demo
      6m 36s
    2. Setting motion options
      13m 12s
    3. Adjusting the tracking spline
      8m 51s
    4. Tracking awkward surfaces
      6m 3s
    5. Understanding the planar grid
      6m 50s
    6. Dealing with lens distortion
      7m 43s
    7. An AdjustTrack demo
      5m 49s
    8. Keyframing the AdjustTrack
      7m 48s
    9. Offsetting reference points
      5m 49s
  4. 1h 8m
    1. Strategizing shape distribution
      11m 21s
    2. Working with large areas
      2m 44s
    3. Selecting a start frame
      10m 38s
    4. Replacing a shape
      2m 54s
    5. Keyframing: Bifurcation
      4m 38s
    6. Keyframing: Straight ahead
      5m 17s
    7. Keyframing: Extremes
      9m 22s
    8. Keyframing: Maximum digression
      6m 45s
    9. Converting to stereo
      2m 54s
    10. Inspecting your rotos
      4m 43s
    11. Rendering mattes
      4m 45s
    12. Exporting shapes
      2m 54s
  5. 1h 30m
    1. Moving the camera with parallax
      5m 30s
    2. Moving the camera without parallax
      3m 58s
    3. Using multiple splines in a layer
      7m 23s
    4. Subtracting shapes
      7m 6s
    5. Stabilizing the viewer
      5m 46s
    6. Keyframing during tracking
      7m 24s
    7. Unlinking the tracker
      5m 8s
    8. Tracking manually
      12m 35s
    9. Defining corner pinning
      5m 4s
    10. Going further into the Track tab
      6m 53s
    11. Utilizing the more advanced AdjustTrack features
      8m 40s
    12. Working with the Stabilize tab
      6m 11s
    13. Exporting track data
      8m 53s

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mocha 2.6 Essential Training
5h 1m Beginner Sep 30, 2011

Viewers: in countries Watching now:

mocha has always been very popular as a tracking tool, but with the rising interest in stereo 3D conversion, its rotoscoping capabilities have become a favorite player in that pipeline and sales have soared. In this course, Steve Wright covers the basics of operating mocha, as well as advanced tracking and rotoscoping techniques. The course also covers the mocha/Nuke stereo 3D production pipeline in detail.

Topics include:
  • Understanding mocha preferences
  • Drawing and editing splines
  • Creating grids for tracking awkward surfaces
  • Keyframing techniques for advanced rotoscoping
  • Making stereo 3D conversions
  • Stabilizing techniques for advanced tracking
Subjects:
3D + Animation Video Visual Effects
Software:
mocha
Author:
Steve Wright

Getting to know the user interface

Let's take an overall tour of the user interface for mocha. And this is a watch only demo-- nothing for you load. Just sit back and watch the action. Up here at the top is the Main Toolbar and it contains a collection of several different tools. Over here this is for loading and saving projects, your Undo, Redo. These tools here are for selecting points and splines and like that. These are navigation tools, these are the tools that actually draw splines and over here are a few things for manipulating the splines.

The row right below it here is the Viewer Controls. Here you can select which clip to look at, setting proxy resolutions, looking at RGB values, looking at your Mattes, doing pre-multiply operations, making the splines visible and invisible, and over here at the planar surface and planar grid; we will learn more about those during the tracking. This will stabilize the clip to help you roto it and trace for diagnostics, previews to see your stabilization for the plate, and a little gain, and a gamma control for the viewer to make your clips easier to see for rotoscoping.

Over here is the Layer Controls. Now the layers are where your splines live. So I'm going to put up the splines and there it shows up in the Layer Control. It's called a Layer Control because the splines are stacked on top of each other and here you can rename the splines, your visibility controls, and even color them so you can see groups of things organized by color. And there's a few things at the bottom of the Layer Controls for duplicating splines, throwing them in the trash, locking, and unlocking. Next, we'll take a look at the Layer Properties. Layer Properties assign attributes to the layers or splines and you have things like in and out points and you can insert a moving clip into one of your splines or put a Matte clip in there.

This Link to track, you'll recall that mocha has a Planar Tracker so after doing the tracking we can link splines to the track data here. Edge Properties allow you to set the edge softness. You can also enable and disable the Motion Blur here. Down here are the Overlay Colors so you can actually change the color of the on-screen splines and the control handles and group things by color as we mentioned up here. Down here are the Timeline Controls. Of course, we can drag the playhead, single step forward and backward, so we can set in and out points on the timeline here, because you frequently want to just work on one little section, like so.

So these are the actual playhead controls here where you play forward and backward in single frame and loop control. Over here are the Tracking controls; you only use this when you want to track something. And over here are Keyframe controls, go to the next keyframe, delete a keyframe, and a few special controls we'll learn about later. Down here there are four tabs. The Clip tab sets the attributes to the clip. We have things like Cropping. Over here are a few more tabs where you can set the Colorspace or change your Interlaced settings and so on and so forth. Down below here, some stats about the file.

The Track tab, which is what comes up in default when you start mocha, is used for controlling the planar tracker. This allows you to change some of the attributes to refine the algorithm to improve your tracking results. The Adjust Track tab contains tools for modifying the tracking data. Sometimes your tracker will drift a little bit. This tab is used to correct for that. And the Stabilize tab is used for stabilizing the plate. You might want to stabilize a plate to make it easier to roto or maybe you're going to stabilize a plate and then export the stabilizing data to your particular app.

Now that we have an overview of the user interface we can load a clip and get some hands-on experience.

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