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Navigate Use the ViewCube Autodesk Inventor

Navigating using the ViewCube provides you with in-depth training on CAD. Taught by John Helfen as p… Show More

Up and Running with Autodesk Inventor

with John Helfen

Video: Navigate Use the ViewCube Autodesk Inventor

Navigating using the ViewCube provides you with in-depth training on CAD. Taught by John Helfen as part of the Up and Running with Autodesk Inventor
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  1. 1m 28s
    1. Welcome
    2. Using the exercise files
  2. 8m 3s
    1. Exploring major workflow steps
      2m 19s
    2. Reviewing different file types
      4m 43s
    3. Exploring essential settings
      1m 1s
  3. 21m 39s
    1. Navigating using the ViewCube
      3m 26s
    2. Navigating using the navigation tools
      5m 36s
    3. Using the browser
      3m 17s
    4. Using the ribbon bar
      2m 10s
    5. Using the Quick Access Toolbar
      1m 4s
    6. Customizing the toolbars
      3m 7s
    7. Using the Marking menu
      2m 59s
  4. 48m 42s
    1. Introducing sketching
      3m 18s
    2. Working with origin geometry
      3m 47s
    3. Understanding constraints
      8m 43s
    4. Drawing with the Line tool
      8m 8s
    5. Dimensioning a part
      5m 0s
    6. Creating parameters
      8m 50s
    7. Creating circles and rectangles
      10m 56s
  5. 38m 31s
    1. Introducing part modeling
      2m 34s
    2. Creating a base extrusion
      5m 12s
    3. Creating multiple extrusions
      7m 35s
    4. Creating a cone by revolving
      6m 12s
    5. Creating holes
      6m 12s
    6. Creating a threaded hole
      3m 3s
    7. Using placed features
      2m 33s
    8. Editing part features
      5m 10s
  6. 25m 52s
    1. Introducing assemblies
    2. Placing components
      6m 29s
    3. Creating and managing constraints
      7m 50s
    4. Assembling parts
      7m 16s
    5. Understanding the Insert constraint
      3m 23s
  7. 25m 12s
    1. Exploring initial drawing creation
      4m 43s
    2. Placing views
      6m 11s
    3. Creating section and detail views
      5m 10s
    4. Setting basic dimensions
      2m 43s
    5. Changing dimension precision
      1m 24s
    6. Creating baseline dimensions
      1m 52s
    7. Creating center lines, center marks, and hole notes
      3m 9s
  8. 1m 20s
    1. Next steps
      1m 20s

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Navigating using the ViewCube
Video Duration: 3m 26s 2h 50m Beginner


Navigating using the ViewCube provides you with in-depth training on CAD. Taught by John Helfen as part of the Up and Running with Autodesk Inventor

View Course Description

This course introduces you to the interface and key processes of Inventor, the parametric design system from Autodesk. Author John Helfen covers sketching, part modeling, assemblies, and drawings. These tasks work in conjunction, allowing you to create parts and assemblies and document them in a way so that the manufacturing process proceeds faster and more efficiently.

Topics include:
  • Navigating drawings with the View Cube and other navigation tools
  • Sketching geometry
  • Dimensioning parts
  • Creating parameters
  • Drawing circles, squares, and other shapes
  • Creating extrusions
  • Creating and managing constraints in assemblies
  • Setting basic drawing dimensions

Navigating using the ViewCube

Up to this point, we've learned about Autodesk Inventor from a conceptual standpoint, and now we're ready to begin looking at the user interface. The user interface is made up of a few different components that you'll interact with while you're building your models and creating your designs. First, you have the browser on the left, above that you have the ribbon bar, above the ribbon bar is the Quick Access toolbar, on the right- hand side of the screen you have your navigation tools, and finally you have your Graphics window which is the gray window that the model is actually being displayed in. I'm going to go over the navigation tools first, because I'll use those throughout this section of the course to manipulate the model and show how the interface changes, based on what type of action is taking place on the model itself.

We'll start with the view cube. The view cube is simply a cube that has labels that are linked to specific views of the model. As I hover my mouse near the view cube, you'll notice that it highlights and a Home button becomes available. As I move away, those hide. That's so that the view cube in navigation tools are not really visible or active while you're working on your design. It's just to help keep things clean. As I hover over my view cube, you'll notice different sections of the view cube are highlighted. By clicking on any of those sections, the view cube and the model will both rotate to represent that orientation.

By simply returning to the view cube and clicking the Home button, I return to a default Isometric view. Now again, as I mentioned, you do have different sections on the view cube that highlight. By clicking on each of those, you'll very quickly see how the model is connected to the view cube and moves accordingly when selecting different views on the view cube. When we select the Front view, for example, you'll also notice that several other tools pop up. We have a couple different rotation arrows, and we now have arrows around the view cube on every side.

By clicking on the rotation arrows, you can rotate the model in 90-degree increments. Simply clicking four times, and you'll actually rotate 360 degrees in 90-degree increments. The same happens with the other rotation arrow, just in the opposite direction. The arrows that are located around the view cube work in a similar fashion, but rather than maintaining the current orientation, they simply rotate to the naked view on the view cube itself. Again, selecting that several times, you'll actually rotate back to where you started.

It works the same for both the top and bottom and the right and left arrows. Now you might look at this model and say when you click on the left view this is actually something that represents the front view rather than the side view, and I would agree with that. It's not very uncommon that you work with other designers or other companies and receive files that are in an orientation that doesn't quite make sense for the work that you're going to be doing. To change that, we have a couple of different options. First, if you view the model from the orientation that you consider the front view, you can right-click on the view cube to select Set Current view as, and you have options for Top or Front.

In this case, I'm going to select Front, and you'll notice now my view cube is representing the Front view, and that is the view that I am viewing on the screen. When I click to my Home button again, you'll see that I have Top, Front, and Right, rather than Top, Left, and Front. This makes sense to me, and I can change it at any point during the design as I need to.

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