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lynda.com » Books » Macromedia Flash MX 2004 H•O•T

Macromedia Flash MX 2004 H•O•T

Cover | Intro | Table of Contents | Sample Chapter
FAQ | Errata | Movies | Order this Book

Table of Contents

Introduction

  1. Background Information
    Introducing the New Flash MX 2004 Product Line
    Why Use Flash MX 2004? 4 What's New in Flash MX 2004?
    Flash MX Professional 2004
    Project, Player, or Projector?
    File Types Associated with Flash MX 2004
    Caution: Player Required!
    Beyond Flash MX 2004
  2. Interface
    The Document Window
    The Timeline
    Docking and Undocking the Timeline
    The Layer Controls
    The Edit Bar
    The Toolbar
    The Panels
    Undocking and Docking Panels
    Resizing Panels
    Expanding, Collapsing, Hiding, and Closing Panels
    Using the Panel Options Menu
    Creating and Saving Panel Sets
    Switching to Another Panel Set
    The Panels Defined
    Shortcut Keys
    Custom Keyboard Shortcuts
    Creating a New Shortcut Set
  3. Using the Drawing and Color Tools
    Drawing Tools Explained
    Lines, Strokes, and Fills Explained
    Exercise 1: Drawing with the Pencil
    Exercise 2: Modifying Lines
    Exercise 3: Using the Oval and Rectangle Tools
    Exercise 4: Using the Brush Tool
    Exercise 5: Modifying Strokes and Fills
    Exercise 6: Working with Multiple Objects
    Exercise 7: Grouping Objects
    What Is the Color Mixer Panel?
    Exercise 8: Creating Gradients
    Exercise 9: Drawing with the Pen Tool
    Exercise 10: Modifying Paths
  4. Animation Basics
    The Timeline
    Projects and Movies
    Exercise 1: Document Properties
    What Is a Keyframe?
    Keyframes in Flash MX 2004
    Exercise 2: Frame-by-Frame Animation with Keyframes
    Exercise 3: Understanding Frame Rate
    What Is the Frame Rate?
    Recommended Frame Rates
    Exercise 4: Inserting and Deleting Frames
    Exercise 5: Copying and Reversing Frames
    Exercise 6: Onion Skinning
    Exercise 7: Testing Movies
  5. Shape Tweening
    What Is Shape Tweening?
    Exercise 1: Shape Tweening Text
    Exercise 2: Shape Hinting
    Exercise 3: Multiple Shape Tweening
    Layer Properties Defined
    Exercise 4: Animating Gradients
  6. Symbols and Instances
    The Symbol and Instance Structure
    Symbol Naming Conventions
    Important Timeline Vocabulary Terms
    Exercise 1: Creating Graphic Symbols
    Exercise 2: Creating Symbol Instances
    Exercise 3: Editing Symbols
    Exercise 4: Editing Symbol Instances
    Color Styles
    Exercise 5: Animating Graphic Symbols
    Exercise 6: Animating Instances by Modifying the Registration Point
  7. Motion Tweening and Timeline Effects
    Shape Tweening Versus Motion Tweening
    Exercise 1: Basic Motion Tweening
    Exercise 2: Tweening Effects
    Exercise 3: Editing Multiple Frames
    Exercise 4: Using a Motion Guide
    Exercise 5: Exploding Text
    Motion Tweening Options and Limitations
    Exercise 6: Timeline Effect Assistants
    Exercise 7: Transition and Blur Timeline Effects
  8. Bitmaps
    Benefits of Bitmaps
    Compression in Flash MX 2004
    Exercise 1: Importing and Compressing Bitmaps
    Exercise 2: Importing Bitmap Sequences
    Exercise 3: Converting Bitmaps to Vectors
    Exercise 4: Basic Masking
    Exercise 5: Animated Masks
    Exercise 6: Breaking Apart Bitmaps
    Exercise 7: Stroking a Bitmap
    Exercise 8: Combining Bitmaps and Vectors
  9. Buttons
    Button States
    Button Types
    Exercise 1: Rollover Buttons
    Exercise 2: Rollover Buttons with Text
    Exercise 3: Duplicating and Aligning Buttons
    Exercise 4: Adding Sound to Buttons
    Exercise 5: Invisible Buttons
  10. Movie Clips
    What Is a Movie Clip?
    Exercise 1: Creating a Movie Clip
    Exercise 2: Animated Graphic Symbols Versus Movie Clip Symbols
    Exercise 3: Creating an Animated Rollover Button
    Exercise 4: Animated Rollover Button in Action
  11. ActionScript Basics and Behaviors
    Where Do I Place ActionScript?
    The Actions Panel Defined
    The Behaviors Panel
    Exercise 1: Controlling the Timeline
    Interactivity and Actions: Events and Event Handlers
    Mouse Events
    Keyboard Events
    Movie Clip Events
    Timeline Events
    Exercise 2: Controlling Movie Clips
    What Is Dot Syntax?
    Exercise 3: The goto Action to Create a Slideshow
    Exercise 4: Go to Web Page Behavior
    What Are Scenes?
    Exercise 5: Targeting Scenes
    Exercise 6: Creating a Drop-Down Menu Using Frame Labels
    What Is loadMovieNum?
    Exercise 7: Loading Movies
  12. Working with Text
    Text Field Types
    Text Field Boxes
    Creating, Modifying, and Formatting Text
    Text Options in the Properties Inspector
    Exercise 1: Working with Static Text and Device Fonts
    Exercise 2: Small Type and Alias Text
    Exercise 3: Loading a Text File into a Dynamic Text Field
    Exercise 4: Working with Dynamic Text and HTML
    Exercise 5: Scrollable Dynamic Text Fields
    Exercise 6: Dynamic Text and CSS
    Exercise 7: Working with Input Text
  13. Sound

    Exercise 1: Importing Sounds
    Exercise 2: Compressing Sound
    Exercise 3: Creating Background Sound with Sound Effects
    Modifying Sound Settings
    Exercise 4: Controlling Sound with On/Off Buttons
    Exercise 5: Compression Settings for Narration
    Exercise 6: Synchronizing Sound to Narration Cues
    Exercise 7: Controlling Animation and Sound with Stop and Play Buttons
    Exercise 8: Creating a Simple Music Selector
  14. Components and Forms
    What Are Components?
    Working with Components
    Exercise 1: Creating a Form
    Exercise 2: Configuring Components
    Exercise 3: Modifying Component Themes
    The Macromedia Flash Exchange
    Exercise 4: Downloading from Macromedia Exchange
  15. Video
    Importing Video into Flash MX 2004
    Sorenson Spark Video Compression
    Flash MX Professional 2004 Video Features
    Exercise 1: Importing Video
    Compression Settings
    Exercise 2: Controlling Video with stop and go Actions
    Exercise 3: Controlling Video by Targeting Frame Labels
    Exercise 4: Linking to QuickTime Video
    The QuickTime Dialog Box
    Exercise 5: Editing Video
    The Customize Editing Screen in the Video Import Wizard
    What Is Sorenson Squeeze?
  16. Publishing and Exporting

    What Types of Content Can Flash MX 2004 Publish?
    Exercise 1: Flash MX 2004 and HTML
    Exercise 2: Creating Projectors
    Exercise 3: Modifying Projectors with FSCommands
    To Publish or to Export?
    Exercise 4: Exporting Image Files
    More About the Publish Settings
    Flash Settings
    HTML Settings
    GIF Settings
    JPEG Settings
    PNG Settings
    Projector File Settings
    QuickTime Settings
    Saving Publishing Profiles
    Top Tips for Optimizing Movies
  17. Putting It All Together
    Exercise 1: The Big Picture
    Exercise 2: Examining the Scenes
    Layer Management
    Exercise 3: Examining the Layers
    Library Organization
    Exercise 4: Investigating the Library
    Exercise 5: Using the Movie Explorer
    What Is a Preloader?
    Exercise 6: Building a Preloader
    Exercise 7: Printing from the Project File
    Layout Settings
    Exercise 8: Printing from the Macromedia Flash Player
    Exercise 9: Exporting the Scenes
    Exercise 10: Creating Draggable Movies
  18. Integration
    Importing Vector Files
    Exercise 1: Bringing Editable Fireworks Content into Flash
    Exercise 2: Bringing Fireworks Flattened Content into Flash
    Exercise 3: Importing FreeHand Content as Keyframes
    Exercise 4: Importing FreeHand Content as Scenes
    Exercise 5: Dreamweaver and Flash MX 2004
    Exercise 6: Importing Illustrator Content as Keyframes
    Exercise 7: Importing Illustrator Content as Layers
    Exercise 8: Creating Accessible Content
  1. Troubleshooting FAQ and Technical Support
  2. Troubleshooting
  3. Frequently Asked Questions
  4. Technical Support
  5. Flash MX 2004 Resources
    Macromedia Flash MX 2004 Application Development Center
    Macromedia Online Forums
    Macromedia Exchange for Flash
    Macromedia TechNotes
    Third-Party Web Sites
    Flashforward
    CD-ROMs from Lynda.com
    Online Training Movie Library from Lynda.com
    Books for Further Learning about Flash MX 2004

Index

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