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Table of Contents
Introduction
- Background Information
Introducing the New Flash MX 2004 Product Line
Why Use Flash MX 2004? 4 What's New in Flash MX 2004?
Flash MX Professional 2004
Project, Player, or Projector?
File Types Associated with Flash MX 2004
Caution: Player Required!
Beyond Flash MX 2004
- Interface
The Document Window
The Timeline
Docking and Undocking the Timeline
The Layer Controls
The Edit Bar
The Toolbar
The Panels
Undocking and Docking Panels
Resizing Panels
Expanding, Collapsing, Hiding, and Closing Panels
Using the Panel Options Menu
Creating and Saving Panel Sets
Switching to Another Panel Set
The Panels Defined
Shortcut Keys
Custom Keyboard Shortcuts
Creating a New Shortcut Set
- Using the Drawing and Color Tools
Drawing Tools Explained
Lines, Strokes, and Fills Explained
Exercise 1: Drawing with the Pencil
Exercise 2: Modifying Lines
Exercise 3: Using the Oval and Rectangle Tools
Exercise 4: Using the Brush Tool
Exercise 5: Modifying Strokes and Fills
Exercise 6: Working with Multiple Objects
Exercise 7: Grouping Objects
What Is the Color Mixer Panel?
Exercise 8: Creating Gradients
Exercise 9: Drawing with the Pen Tool
Exercise 10: Modifying Paths
- Animation Basics
The Timeline
Projects and Movies
Exercise 1: Document Properties
What Is a Keyframe?
Keyframes in Flash MX 2004
Exercise 2: Frame-by-Frame Animation with Keyframes
Exercise 3: Understanding Frame Rate
What Is the Frame Rate?
Recommended Frame Rates
Exercise 4: Inserting and Deleting Frames
Exercise 5: Copying and Reversing Frames
Exercise 6: Onion Skinning
Exercise 7: Testing Movies
- Shape Tweening
What Is Shape Tweening?
Exercise 1: Shape Tweening Text
Exercise 2: Shape Hinting
Exercise 3: Multiple Shape Tweening
Layer Properties Defined
Exercise 4: Animating Gradients
- Symbols and Instances
The Symbol and Instance Structure
Symbol Naming Conventions
Important Timeline Vocabulary Terms
Exercise 1: Creating Graphic Symbols
Exercise 2: Creating Symbol Instances
Exercise 3: Editing Symbols
Exercise 4: Editing Symbol Instances
Color Styles
Exercise 5: Animating Graphic Symbols
Exercise 6: Animating Instances by Modifying the Registration Point
- Motion Tweening and Timeline Effects
Shape Tweening Versus Motion Tweening
Exercise 1: Basic Motion Tweening
Exercise 2: Tweening Effects
Exercise 3: Editing Multiple Frames
Exercise 4: Using a Motion Guide
Exercise 5: Exploding Text
Motion Tweening Options and Limitations
Exercise 6: Timeline Effect Assistants
Exercise 7: Transition and Blur Timeline Effects
- Bitmaps
Benefits of Bitmaps
Compression in Flash MX 2004
Exercise 1: Importing and Compressing Bitmaps
Exercise 2: Importing Bitmap Sequences
Exercise 3: Converting Bitmaps to Vectors
Exercise 4: Basic Masking
Exercise 5: Animated Masks
Exercise 6: Breaking Apart Bitmaps
Exercise 7: Stroking a Bitmap
Exercise 8: Combining Bitmaps and Vectors
- Buttons
Button States
Button Types
Exercise 1: Rollover Buttons
Exercise 2: Rollover Buttons with Text
Exercise 3: Duplicating and Aligning Buttons
Exercise 4: Adding Sound to Buttons
Exercise 5: Invisible Buttons
- Movie Clips
What Is a Movie Clip?
Exercise 1: Creating a Movie Clip
Exercise 2: Animated Graphic Symbols Versus Movie Clip Symbols
Exercise 3: Creating an Animated Rollover Button
Exercise 4: Animated Rollover Button in Action
- ActionScript Basics and Behaviors
Where Do I Place ActionScript?
The Actions Panel Defined
The Behaviors Panel
Exercise 1: Controlling the Timeline
Interactivity and Actions: Events and Event Handlers
Mouse Events
Keyboard Events
Movie Clip Events
Timeline Events
Exercise 2: Controlling Movie Clips
What Is Dot Syntax?
Exercise 3: The goto Action to Create a Slideshow
Exercise 4: Go to Web Page Behavior
What Are Scenes?
Exercise 5: Targeting Scenes
Exercise 6: Creating a Drop-Down Menu Using Frame Labels
What Is loadMovieNum?
Exercise 7: Loading Movies
- Working with Text
Text Field Types
Text Field Boxes
Creating, Modifying, and Formatting Text
Text Options in the Properties Inspector
Exercise 1: Working with Static Text and Device Fonts
Exercise 2: Small Type and Alias Text
Exercise 3: Loading a Text File into a Dynamic Text Field
Exercise 4: Working with Dynamic Text and HTML
Exercise 5: Scrollable Dynamic Text Fields
Exercise 6: Dynamic Text and CSS
Exercise 7: Working with Input Text
- Sound
Exercise 1: Importing Sounds
Exercise 2: Compressing Sound
Exercise 3: Creating Background Sound with Sound Effects
Modifying Sound Settings
Exercise 4: Controlling Sound with On/Off Buttons
Exercise 5: Compression Settings for Narration
Exercise 6: Synchronizing Sound to Narration Cues
Exercise 7: Controlling Animation and Sound with Stop and Play Buttons
Exercise 8: Creating a Simple Music Selector
- Components and Forms
What Are Components?
Working with Components
Exercise 1: Creating a Form
Exercise 2: Configuring Components
Exercise 3: Modifying Component Themes
The Macromedia Flash Exchange
Exercise 4: Downloading from Macromedia Exchange
- Video
Importing Video into Flash MX 2004
Sorenson Spark Video Compression
Flash MX Professional 2004 Video Features
Exercise 1: Importing Video
Compression Settings
Exercise 2: Controlling Video with stop and go Actions
Exercise 3: Controlling Video by Targeting Frame Labels
Exercise 4: Linking to QuickTime Video
The QuickTime Dialog Box
Exercise 5: Editing Video
The Customize Editing Screen in the Video Import Wizard
What Is Sorenson Squeeze?
- Publishing and Exporting
What Types of Content Can Flash MX 2004 Publish?
Exercise 1: Flash MX 2004 and HTML
Exercise 2: Creating Projectors
Exercise 3: Modifying Projectors with FSCommands
To Publish or to Export?
Exercise 4: Exporting Image Files
More About the Publish Settings
Flash Settings
HTML Settings
GIF Settings
JPEG Settings
PNG Settings
Projector File Settings
QuickTime Settings
Saving Publishing Profiles
Top Tips for Optimizing Movies
- Putting It All Together
Exercise 1: The Big Picture
Exercise 2: Examining the Scenes
Layer Management
Exercise 3: Examining the Layers
Library Organization
Exercise 4: Investigating the Library
Exercise 5: Using the Movie Explorer
What Is a Preloader?
Exercise 6: Building a Preloader
Exercise 7: Printing from the Project File
Layout Settings
Exercise 8: Printing from the Macromedia Flash Player
Exercise 9: Exporting the Scenes
Exercise 10: Creating Draggable Movies
- Integration
Importing Vector Files
Exercise 1: Bringing Editable Fireworks Content into Flash
Exercise 2: Bringing Fireworks Flattened Content into Flash
Exercise 3: Importing FreeHand Content as Keyframes
Exercise 4: Importing FreeHand Content as Scenes
Exercise 5: Dreamweaver and Flash MX 2004
Exercise 6: Importing Illustrator Content as Keyframes
Exercise 7: Importing Illustrator Content as Layers
Exercise 8: Creating Accessible Content
- Troubleshooting FAQ and Technical Support
- Troubleshooting
- Frequently Asked Questions
- Technical Support
- Flash MX 2004 Resources
Macromedia Flash MX 2004 Application Development Center
Macromedia Online Forums
Macromedia Exchange for Flash
Macromedia TechNotes
Third-Party Web Sites
Flashforward
CD-ROMs from Lynda.com
Online Training Movie Library from Lynda.com
Books for Further Learning about Flash MX 2004
Index
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