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Games have always been a big deal on iOS, but up to now you needed to use an external framework or library—like Cocos2D—or write your own painstaking game engine code. Now, with iOS 7, Apple has added Sprite Kit, their first-ever game engine, which is officially built into the SDK. Sprite Kit is for creating 2D games, including features for animation, particle systems, and a full physics engine.
Here, Simon Allardice shows how to create your own 2D game: building levels (aka scenes) with artwork, animation, and audio. He first explores the core concepts and vocabulary of Sprite Kit and then, by recreating examples of classic 2D games, shows how to create independent game objects with their own animations and behavior, implement collision detection, and work with physics and the powerful particle system.
Note: This course concentrates on iOS, although Sprite Kit can also be used to create games for Mac OS X.
Hi, I'm Simon Allardice and welcome to iOS game development with Sprite Kit. Sprite kit is brand new in iOS 7, it's the first time Apple have included a game engine built into the operating system and built into the developer tools. And we use Sprite Kit to build 2D games, or apps with game-style functionality. In this course, we'll cover just what a game engine is, and what that provides for us. We'll talk about how to architect our game into different levels, or scenes.
We'll see the best way to include game artwork from, simple shapes, to backgrounds, to animated characters. We'll explore the physics simulation in Sprite Kit. Now, we'll use the particle systems to create special effects, and we'll build gameplay logic, see how to react to collision detection, manage scoring, and work with audio effects and background music. And Sprite Kit includes a lot of new content and concepts, so I'll also talk about the best way to learn this so it sticks. All right, let's get to it.
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