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In iPhone SDK: Developing iPad Applications, author Simon Allardice shows developers how to apply their existing knowledge of Xcode, Objective-C and the iPhone SDK to create applications for the iPad. The course focuses on what's different on the iPad, including design principles for the larger screen real estate, detecting device capabilities, and working with new Xcode project types. Exercise files accompany the course.
Developing iPad applications requires the iPhone SDK, and I do expect that you are comfortable building iPhone applications, that you're very familiar with at least Xcode and Interface Builder if not the other iPhone SDK programs, but you are good with Objective-C and that you're familiar with typical iPhone development skills. Things like memory management through reference counting, delegation, working with view controllers. If you're not comfortable with these skills, take a look at our iPhone SDK Essential Training that covers many of the core skills of iPhone SDK development.
Now to build iPad applications, make sure you are using the latest version of the iPhone SDK. I'm working with version 3.2. If you have a later version, your environment may look a little different from mine but the concepts we'll explore will be the same. Now technically, you don't need an iPad as there is an iPad Simulator built into the latest version of the iPhone SDK. But you'll find that an iPad is really essential, not only for real world testing of your app but for just achieving a familiarity for the feel of successful iPad applications.
Often very different from their iPhone equivalents. While you can get the iPhone SDK for free from Apple, as with iPhone apps, publishing your iPad app to the App Store will require you to be a paid-up member of the iPhone Developer program. So you should look at joining that if you're not a member already. With these pieces in place we can go ahead and get started.
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