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Building and Monetizing Game Apps for iOS
Illustration by Mark Todd

Building and Monetizing Game Apps for iOS

with Todd Perkins

Video: Welcome

Hi! I am Todd Perkins. Welcome to Building and Monetizing Game Apps for iOS. In this course, you will learn the ins and outs of working with cocos2d to use Xcode to build an iOS game. The game is full-featured and implements multi-touch Game Center leaderboards, in-app purchases, iAds, and many other features using cocos2d. We will start with the basics, learning how cocos2d works. You'll learn the fundamental classes of cocos2d, and you will use those classes to build a full-featured game.
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  1. 6m 28s
    1. Welcome
      48s
    2. What you should know before watching this course
      51s
    3. Using the exercise files
      56s
    4. Fixing errors in Xcode 4.6
      2m 12s
    5. Viewing the finished game
      1m 41s
  2. 47m 5s
    1. Understanding cocos2d
      3m 33s
    2. Downloading and installing cocos2d
      1m 55s
    3. Understanding scenes, layers, and sprites
      3m 34s
    4. Positioning sprites
      6m 3s
    5. Adjusting basic sprite properties
      5m 52s
    6. Handling touches
      4m 1s
    7. Working with tags
      3m 9s
    8. Accessing accelerometer data
      1m 24s
    9. Understanding cocos2d actions
      5m 42s
    10. Working with sprite sheets
      5m 55s
    11. Creating simple frame animations
      4m 41s
    12. Setting a game to display in Portrait mode
      1m 16s
  3. 20m 4s
    1. Viewing constants and the AppDelegate class
      4m 43s
    2. Exploring the Game and Mole classes
      5m 43s
    3. Understanding the custom pop-up menu utility
      5m 38s
    4. Examining the code in the MainMenu class
      4m 0s
  4. 1h 4m
    1. Adding the background and HUD elements
      10m 43s
    2. Laying out moles in the Main Game class
      3m 35s
    3. Animating the moles
      5m 22s
    4. Handling touches in the game
      5m 43s
    5. Displaying the player's score with bitmap fonts
      4m 51s
    6. Handling misses
      2m 51s
    7. Detecting double taps
      3m 41s
    8. Detecting simultaneous taps
      3m 50s
    9. Controlling the number of moles on the screen at once
      6m 49s
    10. Adding sound
      6m 34s
    11. Enabling a pause feature
      5m 14s
    12. Ending the game and saving the high score
      5m 17s
  5. 13m 2s
    1. Adding custom skins
      2m 32s
    2. Asking players to rate the game
      4m 21s
    3. Adding support for the Retina display
      2m 21s
    4. Adding support for the iPad
      3m 48s
  6. 7m 11s
    1. Setting up iAds for your app
      1m 29s
    2. Understanding iAd delegate methods
      2m 26s
    3. Implementing iAds in your game
      3m 16s
  7. 8m 14s
    1. Setting up In-App Purchases (IAPs) in iTunes Connect
      1m 43s
    2. Viewing Store Kit delegate methods
      3m 47s
    3. Implementing IAPs in your game
      2m 44s
  8. 8m 19s
    1. Setting up leaderboards in iTunes Connect
      2m 22s
    2. Viewing Game Kit delegate methods
      1m 53s
    3. Implementing a Game Center leaderboard
      4m 4s
  9. 3m 12s
    1. Using the cocos2d forums
      1m 22s
    2. Exploring additional iOS game development resources
      1m 50s
  10. 44s
    1. Goodbye
      44s

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Building and Monetizing Game Apps for iOS
2h 58m Intermediate Oct 25, 2011

Viewers: in countries Watching now:

Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course also introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. Todd also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores.

Topics include:
  • Using scenes, layers, and sprites
  • Accessing accelerometer data
  • Understanding cocos2d actions
  • Creating simple frame animations
  • Handling touches in a game
  • Adding sound
  • Enabling a pause feature
  • Including support for Retina display and the iPad
  • Understanding iAd, Store Kit, and Game Kit delegate methods
  • Using the cocos2d forums
Subjects:
Developer Mobile Apps Games
Software:
iOS Xcode
Author:
Todd Perkins

Welcome

Hi! I am Todd Perkins. Welcome to Building and Monetizing Game Apps for iOS. In this course, you will learn the ins and outs of working with cocos2d to use Xcode to build an iOS game. The game is full-featured and implements multi-touch Game Center leaderboards, in-app purchases, iAds, and many other features using cocos2d. We will start with the basics, learning how cocos2d works. You'll learn the fundamental classes of cocos2d, and you will use those classes to build a full-featured game.

I hope you're ready for an exciting experience building and monetizing game apps for iOS.

Find answers to the most frequently asked questions about Building and Monetizing Game Apps for iOS.


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Q: The example file code does not compile with a "Linker command failed with exit code 1" Can you point me in the right direction?
A: Go to Targets > MoleIt, and then Build Phases. Remove the red libxml file with the minus button and then add the latest libxml with the plus button. After that change, it will compile. For more information, please watch iOS DSK Essential Training.
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