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Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course also introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. Todd also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores.
Hi! I am Todd Perkins. Welcome to Building and Monetizing Game Apps for iOS. In this course, you will learn the ins and outs of working with cocos2d to use Xcode to build an iOS game. The game is full-featured and implements multi-touch Game Center leaderboards, in-app purchases, iAds, and many other features using cocos2d. We will start with the basics, learning how cocos2d works. You'll learn the fundamental classes of cocos2d, and you will use those classes to build a full-featured game.
I hope you're ready for an exciting experience building and monetizing game apps for iOS.
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